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{{Glossary}}
2. appletart game 15 up, 2 down
In a [[cellular automaton]], a '''pattern''' is any particular configuration of [[cell]]s covering the infinite plane that the automaton operates on.
A game invented in October 2009 at First Flight High School where participants use the word appletart or some of its variants. Originally it was focused on who could say it the loudest but has evolved over time. The ways to play include: 1. Who can say appletart the loudest? 2. Who can say appletart the most in a game? 3. Who will say appletart last? 4. Who will day appletart in the funniest or most awkward situations? 5. What word will be matched when someone says appletart? Will it be appletart, applepie, poptart, or something else?1. kid 1: Appletart. kid 2: Appletart! kid 1: APPLETART! Kid 1:APPLETART!!! kid 3: AAAPPLETAAARRT!!!!! kid 4: There goes another appletart game.2. I love playing the appletart game. Appletart! appletart game mugs & shirtsapple tart game appletart apple tart appletard appleturd applefart applefuckingtart applepie poptart by appletartkid Jul 16, 2011 share this add a video
 
==Finiteness==
Only those patterns that have finite complexity can be studied. Most typically this is accomplished by establishing a [[vacuum (empty space)|vacuum]]: requiring the existence of a cell type that, in a neighborhood of no other cells, will remain the same type. A '''finite pattern''', then, is a pattern where infinitely many cells are in the vacuum state, and a finite number in all other states. The vacuum state cells will be known as '''dead cells''', all others as '''live cells''', or "plain" cells.
 
A [[bounding box]] can be defined for any finite pattern, as the smallest rectangular area that contains all the live cells of a pattern. By definition, all cells outside the bounding box are dead, and a simple finite description of a pattern is to enumerate the state of each cell within the bounding box.


{{Glossary}}
A different approach that allows patterns of infinite population is the study of spatially ''periodic'' patterns, known as '''[[agar]]s'''.
A '''pattern''' is any configuration of alive and dead [[cell]]s. The number of alive cells is usually finite, and patterns are usually only considered interesting if they evolve in special ways. Certain families of patterns of interest include [[oscillator|oscillators]] and [[spaceships]].
 
==Equivalence==
Two patterns, finite or not, are normally considered the same, if they differ only by an isometry: a rotation, reflection or translation. For certain pattern types, other criteria may also be established: typically e.g. the [[phase]]s of an [[oscillator]] or a [[spaceship]] are not considered different patterns entirely.
 
==Interestingness==
Patterns are usually only considered interesting if they evolve in special ways. Certain families of patterns of interest include [[oscillator]]s and [[spaceship]]s.


==See also==
==See also==
*[[:Category:Patterns|List of patterns]]
* [[Evolution]]
* {{CategoryLink|Patterns}}
 
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Latest revision as of 23:40, 29 December 2022

In a cellular automaton, a pattern is any particular configuration of cells covering the infinite plane that the automaton operates on.

Finiteness

Only those patterns that have finite complexity can be studied. Most typically this is accomplished by establishing a vacuum: requiring the existence of a cell type that, in a neighborhood of no other cells, will remain the same type. A finite pattern, then, is a pattern where infinitely many cells are in the vacuum state, and a finite number in all other states. The vacuum state cells will be known as dead cells, all others as live cells, or "plain" cells.

A bounding box can be defined for any finite pattern, as the smallest rectangular area that contains all the live cells of a pattern. By definition, all cells outside the bounding box are dead, and a simple finite description of a pattern is to enumerate the state of each cell within the bounding box.

A different approach that allows patterns of infinite population is the study of spatially periodic patterns, known as agars.

Equivalence

Two patterns, finite or not, are normally considered the same, if they differ only by an isometry: a rotation, reflection or translation. For certain pattern types, other criteria may also be established: typically e.g. the phases of an oscillator or a spaceship are not considered different patterns entirely.

Interestingness

Patterns are usually only considered interesting if they evolve in special ways. Certain families of patterns of interest include oscillators and spaceships.

See also