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	<id>https://conwaylife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xen2</id>
	<title>LifeWiki - User contributions [en]</title>
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	<updated>2026-11-08T20:47:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17600</id>
		<title>OCA:SmoothLife</title>
		<link rel="alternate" type="text/html" href="https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17600"/>
		<updated>2012-10-19T15:02:00Z</updated>

		<summary type="html">&lt;p&gt;Xen2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SmoothLifeL.gif|framed|right|&#039;SmoothLifeL&#039; set of parameters]]SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway&#039;s Game of Life - using floating point values instead of integers. Different sets of parameters can give widely varying &#039;forms of life&#039;. Since all parameters are real (floating point) numbers, sligh modification in parameters gives slight changes in life &#039;behaviour&#039;. Some sets of parameters produces many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the &#039;cords&#039; that join the blobs (as shown on the picture). You can see &#039;cell&#039; division, growth and decay.&lt;br /&gt;
&lt;br /&gt;
It appears to be called not cellular but [http://en.wikipedia.org/wiki/Continuous_spatial_automaton Continuous spatial automaton].&lt;br /&gt;
&lt;br /&gt;
Executables and sources for the program (C++/OpenGL/GLee) are here: http://sourceforge.net/projects/smoothlife/&lt;br /&gt;
&lt;br /&gt;
(Archive contains three executables, SmoothLife, the main program that needs OpenGL 3.0 or above &lt;br /&gt;
and may not work on older and embedded videocards. So about older version, SmoothLifeSphere. &lt;br /&gt;
SmoothLifeFB, FreeBasic version, should work anywhere, but is have only one hardcoded set of parameters.)&lt;br /&gt;
&lt;br /&gt;
Add this line to the top of SmoothLifeConfig.txt and run the SmoothLife.exe:&amp;lt;br&amp;gt;&lt;br /&gt;
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // L&lt;br /&gt;
&lt;br /&gt;
Or in &#039;&#039;Ready&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Download this file: http://reaction-diffusion.googlecode.com/svn/trunk/Ready/Patterns/smoothlife_smoothlifeL.vti&amp;lt;br&amp;gt;&lt;br /&gt;
Download &#039;&#039;Ready&#039;&#039; and open the vti file: http://code.google.com/p/reaction-diffusion&lt;br /&gt;
&lt;br /&gt;
Slides showing how the rule works: http://www.youtube.com/watch?v=iyTIXRhjXII&amp;lt;br&amp;gt;&lt;br /&gt;
Paper describing SmoothLife and SmoothLifeL: http://arxiv.org/abs/1111.1567&amp;lt;br&amp;gt;&lt;br /&gt;
More videos by Stephan: https://www.youtube.com/playlist?list=PL69EDA11384365494&amp;amp;feature=plcp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
via: Tim Hutton&amp;lt;br&amp;gt;&lt;br /&gt;
Original Google+ post: http://plus.google.com/110214848059767137292/posts/WtPBhYJswAe&amp;lt;br&amp;gt;&lt;br /&gt;
YouTube post: http://www.youtube.com/watch?v=KJe9H6qS82I&lt;/div&gt;</summary>
		<author><name>Xen2</name></author>
	</entry>
	<entry>
		<id>https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17599</id>
		<title>OCA:SmoothLife</title>
		<link rel="alternate" type="text/html" href="https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17599"/>
		<updated>2012-10-19T14:52:30Z</updated>

		<summary type="html">&lt;p&gt;Xen2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SmoothLifeL.gif|framed|right|&#039;SmoothLifeL&#039; set of parameters]]SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway&#039;s Game of Life - using floating point values instead of integers. Different sets of parameters can give widely varying &#039;forms of life&#039;. Since all parameters are real (floating point) numbers, sligh modification in parameters gives slight changes in life &#039;behaviour&#039;. Some sets of parameters produces many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the &#039;cords&#039; that join the blobs (as shown on the picture). You can see &#039;cell&#039; division, growth and decay.&lt;br /&gt;
&lt;br /&gt;
Executables and sources for the program (C++/OpenGL/GLee) are here: http://sourceforge.net/projects/smoothlife/&lt;br /&gt;
&lt;br /&gt;
(Archive contains three executables, SmoothLife, the main program that needs OpenGL 3.0 or above &lt;br /&gt;
and may not work on older and embedded videocards. So about older version, SmoothLifeSphere. &lt;br /&gt;
SmoothLifeFB, FreeBasic version, should work anywhere, but is have only one hardcoded set of parameters.)&lt;br /&gt;
&lt;br /&gt;
Add this line to the top of SmoothLifeConfig.txt and run the SmoothLife.exe:&amp;lt;br&amp;gt;&lt;br /&gt;
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // L&lt;br /&gt;
&lt;br /&gt;
Or in &#039;&#039;Ready&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Download this file: http://reaction-diffusion.googlecode.com/svn/trunk/Ready/Patterns/smoothlife_smoothlifeL.vti&amp;lt;br&amp;gt;&lt;br /&gt;
Download &#039;&#039;Ready&#039;&#039; and open the vti file: http://code.google.com/p/reaction-diffusion&lt;br /&gt;
&lt;br /&gt;
Slides showing how the rule works: http://www.youtube.com/watch?v=iyTIXRhjXII&amp;lt;br&amp;gt;&lt;br /&gt;
Paper describing SmoothLife and SmoothLifeL: http://arxiv.org/abs/1111.1567&amp;lt;br&amp;gt;&lt;br /&gt;
More videos by Stephan: https://www.youtube.com/playlist?list=PL69EDA11384365494&amp;amp;feature=plcp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
via: Tim Hutton&amp;lt;br&amp;gt;&lt;br /&gt;
Original Google+ post: http://plus.google.com/110214848059767137292/posts/WtPBhYJswAe&amp;lt;br&amp;gt;&lt;br /&gt;
YouTube post: http://www.youtube.com/watch?v=KJe9H6qS82I&lt;/div&gt;</summary>
		<author><name>Xen2</name></author>
	</entry>
	<entry>
		<id>https://conwaylife.com/w/index.php?title=File:SmoothLifeL.gif&amp;diff=17598</id>
		<title>File:SmoothLifeL.gif</title>
		<link rel="alternate" type="text/html" href="https://conwaylife.com/w/index.php?title=File:SmoothLifeL.gif&amp;diff=17598"/>
		<updated>2012-10-19T14:40:30Z</updated>

		<summary type="html">&lt;p&gt;Xen2: SmoothLifeL (one set of parameters visualisation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SmoothLifeL (one set of parameters visualisation)&lt;/div&gt;</summary>
		<author><name>Xen2</name></author>
	</entry>
	<entry>
		<id>https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17597</id>
		<title>OCA:SmoothLife</title>
		<link rel="alternate" type="text/html" href="https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17597"/>
		<updated>2012-10-19T00:38:45Z</updated>

		<summary type="html">&lt;p&gt;Xen2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway&#039;s Game of Life - using floating point values instead of integers. This rule is SmoothLifeL which supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the &#039;cords&#039; that join the blobs.&lt;br /&gt;
&lt;br /&gt;
Executables and sources for the program (C++/OpenGL/GLee) are here: http://sourceforge.net/projects/smoothlife/&lt;br /&gt;
&lt;br /&gt;
(Archive contains three executables, SmoothLife, the main program that needs OpenGL 3.0 or above &lt;br /&gt;
and may not work on older and embedded videocards. So about older version, SmoothLifeSphere. &lt;br /&gt;
SmoothLifeFB, FreeBasic version, should work anywhere.)&lt;br /&gt;
&lt;br /&gt;
Add this line to the top of SmoothLifeConfig.txt and run the SmoothLife.exe:&amp;lt;br&amp;gt;&lt;br /&gt;
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // L&lt;br /&gt;
&lt;br /&gt;
Or in &#039;&#039;Ready&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Download this file: http://reaction-diffusion.googlecode.com/svn/trunk/Ready/Patterns/smoothlife_smoothlifeL.vti&amp;lt;br&amp;gt;&lt;br /&gt;
Download &#039;&#039;Ready&#039;&#039; and open the vti file: http://code.google.com/p/reaction-diffusion&lt;br /&gt;
&lt;br /&gt;
Slides showing how the rule works: http://www.youtube.com/watch?v=iyTIXRhjXII&amp;lt;br&amp;gt;&lt;br /&gt;
Paper describing SmoothLife and SmoothLifeL: http://arxiv.org/abs/1111.1567&amp;lt;br&amp;gt;&lt;br /&gt;
More videos by Stephan: https://www.youtube.com/playlist?list=PL69EDA11384365494&amp;amp;feature=plcp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
via: Tim Hutton&amp;lt;br&amp;gt;&lt;br /&gt;
Original Google+ post: http://plus.google.com/110214848059767137292/posts/WtPBhYJswAe&amp;lt;br&amp;gt;&lt;br /&gt;
YouTube post: http://www.youtube.com/watch?v=KJe9H6qS82I&lt;/div&gt;</summary>
		<author><name>Xen2</name></author>
	</entry>
	<entry>
		<id>https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17596</id>
		<title>OCA:SmoothLife</title>
		<link rel="alternate" type="text/html" href="https://conwaylife.com/w/index.php?title=OCA:SmoothLife&amp;diff=17596"/>
		<updated>2012-10-19T00:21:36Z</updated>

		<summary type="html">&lt;p&gt;Xen2: SmoothLife is a family of rules created by Stephan Rafler using floating point values instead of integers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway&#039;s Game of Life - using floating point values instead of integers. This rule is SmoothLifeL which supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the &#039;cords&#039; that join the blobs.&lt;br /&gt;
&lt;br /&gt;
Run it for yourself:&lt;br /&gt;
http://sourceforge.net/projects/smoothlife/&lt;br /&gt;
Add this line to the top of SmoothLifeConfig.txt and run the exe:&lt;br /&gt;
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // L&lt;br /&gt;
&lt;br /&gt;
Or in Ready:&lt;br /&gt;
Download this file: http://reaction-diffusion.googlecode.com/svn/trunk/Ready/Patterns/smoothlife_...&lt;br /&gt;
Download Ready and open the vti file: http://code.google.com/p/reaction-diffusion&lt;br /&gt;
&lt;br /&gt;
Slides showing how the rule works: http://www.youtube.com/watch?v=iyTIXRhjXII&lt;br /&gt;
Paper describing SmoothLife and SmoothLifeL: http://arxiv.org/abs/1111.1567&lt;br /&gt;
More videos by Stephan: https://www.youtube.com/playlist?list=PL69EDA11384365494&amp;amp;feature=plcp&lt;br /&gt;
&lt;br /&gt;
via: Tim Hutton&lt;br /&gt;
Original Google+ post: http://plus.google.com/110214848059767137292/posts/WtPBhYJswAe&lt;br /&gt;
YouTube post: http://www.youtube.com/watch?v=KJe9H6qS82I&lt;/div&gt;</summary>
		<author><name>Xen2</name></author>
	</entry>
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