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Beehive rule

Posted: February 7th, 2012, 4:57 pm
by Wojowu
Can someone create rule table for beehive rule (described here http://www.sussex.ac.uk/Users/andywu/mu ... f_rep.html) I could made it by myself, but I can't find on any site list of needed transitions

Re: Beehive rule

Posted: February 10th, 2012, 3:59 pm
by Wojowu
After 3 days I found how to read kcode of rule on that site. Here is rule table, tested

Code: Select all

n_states:3
neighborhood:hexagonal
symmetries:permute
00000000
01000001
01100002
01110001
01111002
01111100
01111110
02000000
02100002
02110002
02111002
02111101
02111111
02200000
02210000
02211002
02211102
02211110
02220000
02221002
02221102
02221110
02222000
02222100
02222112
02222202
02222210
02222220

10000000
11000001
11100002
11110001
11111002
11111100
11111110
12000000
12100002
12110002
12111002
12111101
12111111
12200000
12210000
12211002
12211102
12211110
12220000
12221002
12221102
12221110
12222000
12222100
12222112
12222202
12222210
12222220

20000000
21000001
21100002
21110001
21111002
21111100
21111110
22000000
22100002
22110002
22111002
22111101
22111111
22200000
22210000
22211002
22211102
22211110
22220000
22221002
22221102
22221110
22222000
22222100
22222112
22222202
22222210
22222220
I made pattern based on something similar to kickback reaction in Life

Code: Select all

x = 5, y = 9, rule = Beehive
.B$B.B$.BA4$2.2B$4.A$3.2B!
...and on p26 gun

Code: Select all

x = 7, y = 3, rule = Beehive
5.A$B5.B$.A!
Here is one glider bouncing between two streams

Code: Select all

x = 59, y = 21, rule = Beehive
57.A$52.B5.B$15.2B24.2B10.A$15.A25.A$16.B25.2B2$19.B10$15.2B24.2B$17.
A25.A$5.A10.2B24.2B$B5.B$.A!
Unfortunately, there is no known one-stream glider gun in this rule. I was thinking about using rakes, but today I don't have enough time.

Re: Beehive rule

Posted: February 10th, 2012, 11:56 pm
by p46beth
An extendable glider:

Code: Select all

x = 62, y = 62, rule = Beehive
59.AB$58.AB.B$57.AB.B$56.AB.B$55.AB.B$54.AB.B$53.AB.B$52.AB.B$51.AB.B
$50.AB.B$49.AB.B$48.AB.B$47.AB.B$46.AB.B$45.AB.B$44.AB.B$43.AB.B$42.A
B.B$41.AB.B$40.AB.B$39.AB.B$38.AB.B$37.AB.B$36.AB.B$35.AB.B$34.AB.B$
33.AB.B$32.AB.B$31.AB.B$30.AB.B$29.AB.B$28.AB.B$27.AB.B$26.AB.B$25.AB
.B$24.AB.B$23.AB.B$22.AB.B$21.AB.B$20.AB.B$19.AB.B$18.AB.B$17.AB.B$
16.AB.B$15.AB.B$14.AB.B$13.AB.B$12.AB.B$11.AB.B$10.AB.B$9.AB.B$8.AB.B
$7.AB.B$6.AB.B$5.AB.B$4.AB.B$3.AB.B$2.AB.B$.AB.B$AB.B$B.B$.B!

Re: Beehive rule

Posted: February 11th, 2012, 6:13 am
by Hektor
A rake

Code: Select all

x = 6, y = 7, rule = Beehive
.2B$2B.A$2.AB$.A2.A$3.AB$2.2B.A$4.2B!