Proposal
Posted: January 11th, 2012, 4:10 pm
Can anyone make a table of a 6 (or so) states where:
State 0: Dead: Stays dead unless in contact with 3 state 1,2,3,4 (or any mix) cells when it becomes state 1
State 1: New: Always becomes state 2
State 2: Shadowing: Always becomes state 3 unless surrounded by less than 2 new or shadowing cells or more than 3 new or shadowing
State 3: Shadowing: Always becomes state 4 unless the specified in state 2 occurs
State 4: Shadowing: Always becomes state 5 unless the specified in state 2 occurs
State 5: Shadow: Always stays state 5?
Any Good?
EDIT: Would be better if shadow cells allowed birth
State 0: Dead: Stays dead unless in contact with 3 state 1,2,3,4 (or any mix) cells when it becomes state 1
State 1: New: Always becomes state 2
State 2: Shadowing: Always becomes state 3 unless surrounded by less than 2 new or shadowing cells or more than 3 new or shadowing
State 3: Shadowing: Always becomes state 4 unless the specified in state 2 occurs
State 4: Shadowing: Always becomes state 5 unless the specified in state 2 occurs
State 5: Shadow: Always stays state 5?
Any Good?
EDIT: Would be better if shadow cells allowed birth