The most open-ended, according to the model, were B013456/S123, B01356/S0123, B012345/S02356, and B0145/S01234. They are all explosive strobing rulesets, which aren't a genre that gets much attention. After doing some cursory exploration I would personally rank them as follows from most to least interesting:
B0145/S01234: I call this one "Trains" for obvious reasons. It is mainly defined by various wickstretchers and spacefillers. The wickstretchers have several variations, some of which are actually puffers or spaceships, and often spawn other wickstretchers. This ruleset forms remarkably complex and beautiful patterns from simple seeds. I know that is a common feature of cellular automata, but this one is S tier. Here's an example that dvgrn found:
Code: Select all
x = 21, y = 11, rule = B0145/S01234
5o11b5o2$2bo15bo$2bo15bo$2bo15bo$2bo15bo$2bo15bo$2bo15bo$2bo15bo2$5o11b
5o!Code: Select all
x = 14, y = 10, rule = B01356/S0123
4$6b2o$6b2o!
Code: Select all
x = 13, y = 9, rule = B01356/S0123
8b2o$3b2o3bo$4bo3b2o$3b2o4b2obo$ob2o5b2obo$ob2o4b2o$3b2o3bo$4bo3b2o$3b
2o!
B012345/S02356: This one isn't super interesting, IMO. It's dominated by a very simple 2-cell replicator, which tends to consume everything else. It does at least have a couple gliders.
Do you think any of these rulesets are worth exploring and/or documenting?
I'm also curious what people think of Kumar's heatmap of all possible Life-like cellular automata. Has anyone else ever tried to map the space of possible automata? I know Wolfram basically did that for the 1-dimensional automata, but what about for 2-dimensional? Since the space is so vast and complex, do people think that using AI models to map it is a promising idea? I wonder if there are any unifying characteristics to the islands mapped by Kumar.