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CallaLili4Ever

Posted: October 1st, 2026, 8:14 am
by MortezaRahmani
CallaLili4Ever.gif
CallaLili4Ever.gif (2.01 MiB) Viewed 452 times

Re: CallaLili4Ever

Posted: October 2nd, 2026, 4:41 am
by MortezaRahmani
Any idea is highly welcome!
:wink:

Re: CallaLili4Ever

Posted: October 2nd, 2026, 6:08 am
by MortezaRahmani
CallaLiliButNot4Ever.gif
CallaLiliButNot4Ever.gif (662.04 KiB) Viewed 351 times

Re: CallaLili4Ever

Posted: October 2nd, 2026, 9:11 am
by unname4798
CallaLili4Ever:

Code: Select all

#R B34/S23
!
[[ PASTEDELTA 1 1 PASTET EVERY 1 PASTE 2o$2o! TRACK 1 1 ZOOM 1 AUTOSTART GPS 8 ]]

Re: CallaLili4Ever

Posted: October 2nd, 2026, 9:35 am
by 1and0nlycordershippr
Another CallaLili4Ever:

Code: Select all

x = 2, y = 2, rule = R2,C2,S3-4,B3-4,NW0000000000001110011100111
2o$2o!
[[ PASTEDELTA 0 0 PASTET EVERY 1 PASTE 2o$2o! ]]

Re: CallaLili4Ever

Posted: October 3rd, 2026, 6:40 am
by MortezaRahmani
unname4798 wrote: October 2nd, 2026, 9:11 am CallaLili4Ever:

Code: Select all

#R B34/S23
!
[[ PASTEDELTA 1 1 PASTET EVERY 1 PASTE 2o$2o! TRACK 1 1 ZOOM 1 AUTOSTART GPS 8 ]]
1and0nlycordershippr wrote: October 2nd, 2026, 9:35 am Another CallaLili4Ever:

Code: Select all

x = 2, y = 2, rule = R2,C2,S3-4,B3-4,NW0000000000001110011100111
2o$2o!
[[ PASTEDELTA 0 0 PASTET EVERY 1 PASTE 2o$2o! ]]
And the ButNot4Ever?

A Full-blown Cellular Automaton Rebellion

Posted: October 3rd, 2026, 10:50 am
by MortezaRahmani
AFull-blownCARebellion.gif
AFull-blownCARebellion.gif (6.69 MiB) Viewed 256 times

Re: CallaLili4Ever

Posted: October 4th, 2026, 10:41 am
by MortezaRahmani
HamNegari.gif
HamNegari.gif (871.46 KiB) Viewed 221 times

Re: CallaLili4Ever

Posted: October 5th, 2026, 10:19 am
by MortezaRahmani
A long-lived, directional, caterpillar-like propagating structure with a dynamically reconstructed body and a changing tail!
CACaterpillar.gif
CACaterpillar.gif (1.65 MiB) Viewed 181 times

CACaterpillarLike

Posted: October 5th, 2026, 12:27 pm
by MortezaRahmani
I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?

Re: CACaterpillarLike

Posted: October 5th, 2026, 3:43 pm
by I6_I6
MortezaRahmani wrote: October 5th, 2026, 12:27 pm I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
It would help if you provided the rulestring. It looks like it's emulating a 1D rule.

Re: CACaterpillarLike

Posted: October 6th, 2026, 12:39 pm
by MortezaRahmani
I6_I6 wrote: October 5th, 2026, 3:43 pm
MortezaRahmani wrote: October 5th, 2026, 12:27 pm I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
It would help if you provided the rulestring. It looks like it's emulating a 1D rule.

Sure thing! I'll gather the additional information and share it with you as soon as I can. Thanks a lot for your interest!

Re: CACaterpillarLike

Posted: October 6th, 2026, 12:44 pm
by TheWayOfTheCon
MortezaRahmani wrote: October 5th, 2026, 12:27 pm I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
It's probably what I6_I6 said, a 1D cellular automaton simulator. But it does also look a lot like OCA:Marine, which is a weighted neighborhood rule.