Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

For discussion of other cellular automata.
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The-Patternfinder
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Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by The-Patternfinder »

Despite being chaotic, it has many types of still lives and oscillators. A random 16*16 soup can last a plenty thousand generations before stabilizing, while a 32*32 soup may take tens of thousands.

The pattern stamp collection as of now

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 x = 0, y = 0, rule = B2ci3-ay4-i5c/S23-a4ikt5-e
3b2o$4b2o18bo$23bobo$23bobo$8bo4b2o6b3ob3o5bo$7b3o2b2obo4b2obobob2o3bo
bo$b2o3b3o4b2o6b3ob3o4bobo$bo5bo15bobo7bo$23bobo35bo$24bo25bo9b3o$49bo
bo7bo3bo$27bo5b3o6bo5b2ob2o5b7o$14bo12b2o4b3o5b3o4b5o4bo7bo$bo5bo5b2o
5b4o3b3o3b3o5b2o5b2ob2o5b7o$bo4bobo4bob2o24bo7bobo7bo3bo$bo5bo6b2o34bo
9b3o$61bo$31bo$21b3o6b3o$20b2ob2o4b2ob2o$21b3o5b2ob2o$3b2o17bo7b3o$3b
2o7b2o17bo$b2o2b2o4b2obo$3b2o$3b2o12$3bo$4bo$bobobo$2bo2bo$3b2o5$4bo$
4bo$2b3o$2bo!

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 x = 3, y = 2, rule = B3-ckq/S2-i3-q4e
3o$bo!
this will forward you
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MDA
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by MDA »

Unfortunately, this rule has no spaceships due to the lack of any birth condition that allows patterns to escape their initial bounding diamond.
My website (a database of Life objects, WIP).
GlidINT has been released!

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x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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The-Patternfinder
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by The-Patternfinder »

MDA wrote: September 16th, 2026, 1:37 am Unfortunately, this rule has no spaceships due to the lack of any birth condition that allows patterns to escape their initial bounding diamond.
i have tested that i know

Code: Select all

 x = 3, y = 2, rule = B3-ckq/S2-i3-q4e
3o$bo!
this will forward you
melwin22
Posts: 53
Joined: September 9th, 2017, 5:40 am

Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by melwin22 »

Apgsearching in progress: https://catagolue.hatsya.com/census/b2c ... 3-a4ikt5-e

My rubbish PC is grinding around 550 soups/second, I'm sure someone can do this much faster and discover many more objects. Nevertheless, I already found many new still lifes and oscillators with long periods, such as these:

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x = 20, y = 9, rule = B2ci3-ay4-i5c/S23-a4ikt5-e
4bo$3b3o$2bo3bo7b4o$bob3obo5bobob2o$2obobob2o6b5o$bob3obo5b6o$2bo3bo7b
ob2o$3b3o$4bo!
Sadly, rules that can't leave the bounding box/bounding diamond don't usually get much attention. For reasons I don't fully understand, most of the CA community favors spaceships out of all types of patterns.
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LuveelVoom
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by LuveelVoom »

melwin22 wrote: September 17th, 2026, 1:30 pm Sadly, rules that can't leave the bounding box/bounding diamond don't usually get much attention. For reasons I don't fully understand, most of the CA community favors spaceships out of all types of patterns.
Having a common spaceship in a rule means that signals can easily be sent across infinite distances. Additionally, spaceship support also means a rule supports active regions. If a rule doesn't support spaceships, tons of things are impossible; all constructions must be of finite size, meaning no guns, no universal construction, no population growth patterns. The total lack of active regions means that conduits cannot exist, and neither can hasslers. Basically, being unable to escape the bounding diamond locks you out of nine-tenths of all technology. There's a reason these rules are usually ignored.
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TheWayOfTheCon
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by TheWayOfTheCon »

LuveelVoom wrote: September 17th, 2026, 1:42 pm Having a common spaceship in a rule means that signals can easily be sent across infinite distances. Additionally, spaceship support also means a rule supports active regions. If a rule doesn't support spaceships, tons of things are impossible; all constructions must be of finite size, meaning no guns, no universal construction, no population growth patterns. The total lack of active regions means that conduits cannot exist, and neither can hasslers. Basically, being unable to escape the bounding diamond locks you out of nine-tenths of all technology. There's a reason these rules are usually ignored.
To Melwin's credit, they have discovered several instances of signal logic in Castles, including reflectors and a "generator". This kind of circuitry can be useful if the right tech is available, and the nature of the rule makes it somewhat feasible. Spaceships, especially common ones, make this stuff much easier though.

But in the case of Kaomata, it would be much harder to find such circuitry.
I could've chose a better username, but oh well.

Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is B35/S126 and range-two LTLs.
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LuveelVoom
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by LuveelVoom »

TheWayOfTheCon wrote: September 17th, 2026, 2:20 pm To Melwin's credit, they have discovered several instances of signal logic in Castles, including reflectors and a "generator". This kind of circuitry can be useful if the right tech is available, and the nature of the rule makes it somewhat feasible. Spaceships, especially common ones, make this stuff much easier though.

But in the case of Kaomata, it would be much harder to find such circuitry.
Castles has B3, it can escape its bounding box:

Code: Select all

x = 4, y = 5, rule = B3678/S135678
2o$2obo$4o$4o$obo!
melwin22
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by melwin22 »

LuveelVoom wrote: September 17th, 2026, 7:43 pm Castles has B3, it can escape its bounding box:
Yes, but this is not what TheWayOfTheCon was talking about. Also, this is not a thread for Castles, you know...

Here's another cool oscillator in Kaomata:

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x = 7, y = 8, rule = B2ci3-ay4-i5c/S23-a4ikt5-e
2b3o$b5o$7o$7o$3ob3o$3bo$2b3o$3bo!
and this is infinitely extensible:

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x = 43, y = 10, rule = B2ci3-ay4-i5c/S23-a4ikt5-e
bo9bo10bo11bo$o9bo10bo11bo$bobo7bobo8bobo9bobo$2bobo7bobo8bobo9bobo$3b
o9bobo8bobo9bobo$4bobo7bo10bobo9bobo$5bo9bobo8bo11bobo$16bo10bobo9bo$
28bo11bobo$41bo!
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unname4798
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Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by unname4798 »

Kaomana alternates between Kaomata and B3-i/S0123.

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#R B2ci3-ay4-i5c/S23-a4ikt5-e|B3-i/S0123
!
[[ RANDOMIZE ]]
Pattern collection:

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x = 31, y = 6, rule = B2ci3-ay4-i5c/S23-a4ikt5-e|B3-i/S0123
10bo$b2o7bo6bo10b3o$o9bo6bo3bo5bo$o4bo4bo4bobo2bobo4bo2bo$o4bo4bo9bob
o4bo$b2o2bo4bo2b3o11bo!
In order: C, blinker, double blinker, blinkerpole, V.
melwin22
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Joined: September 9th, 2017, 5:40 am

Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)

Post by melwin22 »

After grinding 10 million soups via apgsearch, here are the results and the updated stamp collection. Obviously, not all oscillators are shown, but all periods are, excluding the p24 which is trivial. For a given period, I chose some of the most common examples and largest ones. p18 is my favorite, I really like this oscillating sequence.

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x = 124, y = 149, rule = B2ci3-ay4-i5c/S23-a4ikt5-e
3bo6b2o2b2o4bo5bo6bo8bo10bo10bo36b3o$2b2o7bo2bobo2b3o3b3o4b3o6bobo8b3o
8b3o34bo3bo6b2obo$bobo11b2o2bobo3bobo3bo3bo5bobo8bobo7bo3bo33bo3bo7bob
2o$o2bo16bo11b3o4b7o4b7o4bob3obo32bo3bo8b2o$3bo7bo14bo6bo4bo7bo2bo7bo
2b2obobob2o32b3o8b2obo$3bo6b2o3bo10b2o11b7o4b7o4bob3obo36bo8bob2o$3bo
6bo3bobo3bo20bobo8bobo7bo3bo37bo$3bo10bobo2b3o10b2o7bobo8b3o8b3o38bo$
3bo11bo4b3o8b2obo7bo10bo10bo36b3o$21bo9bob2o$32b2o10$b3o7bo4bo5bo6bo6b
o9bo10bo10bo6bo21bo3b3o$o3bo6bo3b2o5b2o4b3o4bobo7bobo8b3o8bobo5b2o19b
2o2bo3bo7b3o$4bo6bo3bob2o3b3o3b2o4b2ob2o6bobo7bo3bo6b2ob2o4b3o17bobo2b
o3bo6b2o$3bo12b2o10bo5b5o4b3ob3o4b7o4bo2b4o4b3o15bo2bo2bo3bo5bo2bo2bo$
2bo31b2ob2o3bo7bo2bo7bo2bo3b5o4b3o17bo2bo10b2obob2o$bo9bo23bobo5b3ob3o
4b7o4bo2b4o6b3o16bo2bo3bo7b2obo$o9bobo23bo8bobo7bo3bo6b2ob2o8b3o15bo2b
o3bo8bobo$o10bo3b4o3b3o3b4o13bobo8b3o8bobo10b3o14bo2bo3bo9bo$5o17b3o3b
4o14bo10bo10bo12b3o13bo3b3o$22b3o11$b3o15bo77bo3b3o$o3bo6b3o4b3o5b3o7b
2o6b2o5b2o43b2o2bo3bo6bob2o6b2o$4bo5b2ob2o2b2ob2o3bobobo4b2o2b2o3b2obo
3bob2o41bobo6bo7bo2bo2bobo2bo$4bo6b3o3b2ob2o2b2ob3o3bo2b2o2bo4b3ob3o
42bo2bo5bo7b2o2bo3bobobo$3bo8bo5b3o4bo3bo4b2o2b2o7b3o47bo4bo9bo6bo$4bo
14bo6b3o7b2o9bobo47bo3bo10b2o$4bo22bo19bobo47bo$o3bo43bo48bo2bo$b3o7b
3o83bo2b5o$10bo2b2o$11b3o$12bo9$4bo6bo4b2o5b2o15bo56bo6bo$3b2o5bo4bob
2o5b2o6b3o5b2o54b2o5b2o8bobo$2bobo5b2o4b3o4b2obo4b5o5b2o52bobo4bobo7b
5o$bo2bo6bo4b3o5b3o3b7o4b3o50bo2bo3bo2bo6b2o3b2o$ob2o21bo4b7o5b3o55b4o
6bo2b3o2bo$4bo25b3ob3o6b3o51bo6bo6b2o3b2o$4bo28bo10b2o51bo6bo9bo$4bo
27b3o10b3o49bo6bo$4bo5b6o17bo12b2o49bo6bo9bo$47bo11$4o17bo75bo2b5o$o9b
3o8b2o73bo3bo$o10bobo81bobo2bo11b5o$o10bobo5b2o6b6o61bo2bo2bo10b7o$b3o
8bo13b3o2b3o63bo3b3o6b3o3b3o$4bo8bo3b2o8bob2obo64bo6bo6b7o$4bo13bo9bo
2bo65bo6bo7b5o$4bo92bo6bo$b3o93bo2b4o12$b3o32bo60bo3b3o$o10b3o5b3o5bo
2bo5b2o58bo3bo13b3o$o9b2ob2o6bo4bo4bo4b3o56bobo2bo12b2obo$o11b2obo5bo
5b4o6b3o54bo2bo2bo11bob3o$b3o10b2o3b3o4bo4bo7bo57bo3b3o7b5o$o3bo8b2o
12bo2bo8b3o55bo2bo3bo6bob2o$o3bo35b3o54bo2bo3bo6b2o$o3bo36b2o54bo2bo3b
o7bo$b3o38bo54bo3b3o12$5o92bo3b3o10bo$4bo8bo6b3o4b2obo65b2o2bo3bo8b3o$
4bo9bo7b2o3bo67bobo2bo3bo8b3o$3bo7bobobo2b4o2bo3b2ob2o61bo2bo2bo3bo$3b
o8bo2bo6b2o9bo63bo3b3o10bo$2bo10b2o5b3o7bob2o63bo2bo3bo$2bo94bo2bo3bo
8b3o$bo95bo2bo3bo8b3o$bo95bo3b3o10bo12$b3o7bo22bo59b3o4b3o$4bo6b2o5b3o
5b2o6b2o57bo3bo2bo3bo7b2obo$o3bo14b2o4b2ob2o4b3o60bo6bo6b6o$o3bo7b2o5b
2o3b6o5b2o59bo6bo6b5o$b3o9bo4b3o6b3o6b2o57bo6bo8b2obobo$o3bo21bo10b3o
54bo6bo10b4o$o3bo33b3o52bo7bo$o3bo34b3o51bo6bo$b3o89b5o2b5o!
I'm sure that longer non-trivial periods do exist. Possibly search other symmetries?
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