GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8)

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1and0nlycordershippr
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GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8)

Post by 1and0nlycordershippr »

GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8) is a rule with all the spaceships from GliderGlut. It is also the State 1 in SoManyShips3, but this rule removes the "change to state 2" transitions, along with state 2 entirely.

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#C Speeds, from left to right: c/2o (discovered by FWKnightship in SMS3), c/3d, c/4d (from GliderGlut, discovered by muzik)
x = 159, y = 25, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
16b2o29b2o$15b2o2bo25bo2b2o$12bo2bobobobo21bobobobo2bo$9b2ob2o9bo17bo
9b2ob2o$2bo5b2obobo11bo13bo11bobob2o5bo$b2ob2o2b2o8b4o3bobo9bobo3b4o8b
2o2b2ob2o$o2bob3o5bo4bo10bo5bo10bo4bo5b3obo2bo$b2o4bo6b3obo11b2ob2o11b
ob3o6bo4b2o21b3o9bo32b3o7b3o5b2o4b3o$16b2o2bob4o5bobo5b4obo2b2o36bo10b
2o32bo9bo2bo3b3o4bo$2bo6b4o2bo5b2o2bob2o2bobo2b2obo2b2o5bo2b4o6bo22bo
bob2o4b2o34bo9bo7bo5bo$4bo4bo4bo2bo3bobob2ob3o3b3ob2obobo3bo2bo4bo4bo
25bob2o67bo$5b3obo20bo3bo20bob3o$7b2o2bo41bo2b2o$6bo51bo$8bo23bo3bobo
bo15bo$96bo3bobobo7bo$31bo8bo101bo3bo3bo7bo$95bo8bo7bo$20bobobo5bo5bo
bobo3bobobo92bo4bo3bo7bo$84bobobo5bo5bobobo3bobobo$20bo8bo6bo7bo3bo81b
obobo5bo5bobobo3bobobo$84bo8bo10bo3bo3bo$20bobobo3bo7bobobo3bobobo81b
o8bo10bo3bo3bo$84bobobo3bo7bobobo3bobobo$130bobobo3bo11bo3bobobo!
EDIT:

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x = 6, y = 4, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
2o2b2o$6o$2o2b2o$b4o!
weird

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x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
1and0nlycordershippr
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Re: GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8)

Post by 1and0nlycordershippr »

The p16 as an eater:

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x = 63, y = 31, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
48b2o2b2o$48b6o$48b2o2b2o$49b4o2$31b2o2b2o$31b6o$31b2o2b2o$32b4o2$14b
2o2b2o$14b6o$14b2o2b2o$15b4o$61b2o$2o2b2o54b3o$6o56bo$2o2b2o$b4o35b2o
$40bobo$40bo$43bo2$23b2o$23bobo$23bo3$11bo$10b2o$9b2o!
weird

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x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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ThePlayzr
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Re: GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8)

Post by ThePlayzr »

Much smaller c/2o and a c/3o:

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x = 60, y = 9, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
5bo16bo$3bob2o5b4o5b2obo$3o2b2o2b2obo2bob2o2b2o2b3o15bo3bo$o6b3ob2o2b
2ob3o6bo11b2o2b2ob2o2b2o$5o2bo12bo2b5o4b2ob2o3b5ob5o3b2ob2o$4b2o16b2o
7b2o2bob2obo9bob2obo2b2o$o2bo20bo2bo4bo3b3ob2o7b2ob3o3bo$2bo3bo14bo3b
o13bo11bo$2bo22bo8bobo17bobo!
Please visit my rules (found on my wiki page) and contribute!
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1and0nlycordershippr
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Re: GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8)

Post by 1and0nlycordershippr »

Some p16 interactions:

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x = 28, y = 75, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
b6o$o2b2o2bo$b2o2b2o$b6o$3b2o2$3b2o$b6o$b2o2b2o$o2b2o2bo$b6o14$2b6o$b
o2b2o2bo$2b2o2b2o$2b6o$4b2o3$6b2o$4b6o$4b2o2b2o$3bo2b2o2bo$4b6o12$7b6o
$6bo2b2o2bo$7b2o2b2o$7b6o$9b2o4$8b4o$7b2o2b2o$7b6o$7b2o2b2o4$24bo$23b
ob2o$23bob2o$23b2ob2o$23b2ob2o$23bob2o$23bob2o$24bo$10b6o$9bo2b2o2bo$
10b2o2b2o$10b6o$12b2o!
weird

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x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
WhiteHawk
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Re: GliderGlut+(B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8)

Post by WhiteHawk »

1and0nlycordershippr wrote: August 30th, 2026, 7:50 pm Some p16 interactions:
Block hassler

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x = 7, y = 19, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
3b2o$2b4o$b2o2b2o$bo4bo6$6bo$3b2o$3b2o4$2b2o$b4o$2o2b2o$o4bo!
EDIT: Variant with offset adjustability

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x = 34, y = 15, rule = B2k3aijkn4aek5ry6ak/S2ae3-iky4atw5r6ik8
7b2o20b4o$6b4o18b2o2b2o$5b2o2b2o17b6o$5bo4bo17b2o2b2o6$2o8bo12b2o7bo$
b2o4b2o15b2o4b2o$2b2o3b2o8bobo5b2o3b2o$2b2o13bobo5b2o$b2o21b2o$2o21b2o
!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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