BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

For discussion of other cellular automata.
Post Reply
User avatar
I6_I6
Posts: 1003
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by I6_I6 »

This is an interesting rule in the BSFKL rulespace. I think it is interesting enough to merit a dedicated thread for its exploration, especially since BSFKL rules are not as thoroughly researched.

It was devised by Brian Prentice in 2014:
https://conwaylife.com/forums/viewtopic ... 960#p12960

BSFKL rules are not yet natively supported in LifeViewer or Golly, so here is the rule table:

Code: Select all

@RULE B1S345678F2378K468L03568

@TREE

num_states=3
num_neighbors=8
num_nodes=107
1 0 2 0
1 0 2 2
2 0 1 0
2 1 1 1
3 2 3 2
1 0 1 0
2 1 5 1
1 1 2 2
2 1 1 7
3 3 6 8
2 0 7 0
3 2 8 10
4 4 9 11
1 0 1 2
2 5 13 5
3 6 14 6
2 7 1 7
3 8 6 16
4 9 15 17
1 0 0 0
2 0 7 19
3 10 16 20
4 11 17 21
5 12 18 22
2 13 5 13
3 14 24 14
4 15 25 15
1 0 0 2
2 7 1 27
3 16 6 28
4 17 15 29
5 18 26 30
2 19 27 0
3 20 28 32
4 21 29 33
5 22 30 34
6 23 31 35
2 5 5 5
3 24 37 24
4 25 38 25
2 1 5 27
3 6 14 40
4 15 25 41
5 26 39 42
2 27 27 1
3 28 40 44
4 29 41 45
5 30 42 46
6 31 43 47
2 0 1 19
3 32 44 49
4 33 45 50
5 34 46 51
6 35 47 52
7 36 48 53
3 37 14 37
4 38 55 38
2 5 13 19
3 14 24 57
4 25 38 58
5 39 56 59
2 27 19 1
3 40 57 61
4 41 58 62
5 42 59 63
6 43 60 64
2 1 1 27
3 44 61 66
4 45 62 67
5 46 63 68
6 47 64 69
7 48 65 70
3 49 66 32
4 50 67 72
5 51 68 73
6 52 69 74
7 53 70 75
8 54 71 76
4 55 25 55
2 13 5 27
3 24 37 79
4 38 55 80
5 56 78 81
2 19 27 5
3 57 79 83
4 58 80 84
5 59 81 85
6 60 82 86
3 61 83 40
4 62 84 88
5 63 85 89
6 64 86 90
7 65 87 91
2 27 27 7
3 66 40 93
4 67 88 94
5 68 89 95
6 69 90 96
7 70 91 97
8 71 92 98
3 32 93 20
4 72 94 100
5 73 95 101
6 74 96 102
7 75 97 103
8 76 98 104
9 77 99 105
Previous research on this rule can be found in pages 3, 4 and 5of the BSFK rulespace thread.

Behavior

Code: Select all

#R B1S345678F2378K468L03568
!
[[ RANDOMIZE ]]
Soups in this rule tend to form clumps of stationary objects at the center, while also emitting a very large amount of spaceships. Live cells (state 1) are very stable, so the destructive cells (state 2) are what cause the activity. The spaceships emitted from soups have different speeds, so fast ships can catch up to slow ones far away from the source of the soup, occasionally creating small clumps of objects or ships that travel back to the source of the soup, keeping the activity going. Soups in this rule last long because spaceships continuously bounce around between stable regions. I think this rule is apgsearchable, but it'll be slow due to the abundance of growth patterns and the long lifespan of soups.

Still lifes
Still lifes are abundant and come in many shapes and sizes, but they all have the same general structure. They consist of a stable live "core" with destructive cells attached to them. The cores are usually made from rectangles or cross motifs, sometimes fused together. In other cases, they're just blobs.

Code: Select all

x = 21, y = 11, rule = B1S345678F2378K468L03568
.A5.A4.2A4.3A$3A3.3A3.3A3.3A$.A5.2A4.2A4.A6$2A3.3A3.4A3.3A$2A3.3A3.4A
3.3A$18.3A!
Live rectangles of all sizes are stable, which means a simple agar exists:

Code: Select all

x = 32, y = 32, rule = B1S345678F2378K468L03568:T32,32
32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A
$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A$32A!
The most common still life seems to be a block with destructive cells stuck to each corner (a.k.a. "extended block"):

Code: Select all

x = 4, y = 4, rule = B1S345678F2378K468L03568
B2.B$.2A$.2A$B2.B!
The cores are extremely resilient; in fact, it seems to be physically impossible to damage them from the outside. This property can be both useful and annoying.

Oscillators
Oscillators are similar to the SLs in this rule in that they also have cores, but there are rotors attached to them instead of only destructive cells.
Here is an incomplete collection:

Code: Select all

x = 74, y = 230, rule = B1S345678F2378K468L03568
B.B4.2A12.BA8.2A$B.B4.2A12.2B8.2A$3B6.B8.2A13.B$2.B5.2B2.B5.2A.2B7.B$
2.B6.A.B.2A4.A9.A3.A$8.3A2.2A4.2A2.2A3.3A.B.2A$9.A9.2A2.2A4.3A2.2A$
30.2A7$3B4.B.B8.A$B7.A8.3A$3B4.3A3.2A.B.A$2.B5.A4.2A3.B2.A$3B12.B3.B
3A$21.A$20.B$18.B$19.2A$19.2A7$3B4.2A3.B7.2A11.2A15.A11.2A6.A$B6.2A4.
A6.2A11.3AB12.3A10.2A5.3A$3B6.A.4A4.B2.A9.B.A.2B10.A.A7.A.2B8.A.B$B.B
10.A6.A3.B8.B2.B.2A.A4.3A.B6.3AB8.BAB$3B9.3A3.2A2.A.A.2A5.ABAB.5A3.2A
4.2A4.A3.2B$13.A4.2A.B.5A9.B.A.A6.B3.2A5.2A.B.2A$21.A.2A13.2B9.B2.2A
6.2A2.2A5.B$20.3A24.2A11.2A10.2A$21.A25.2A23.2A7$3B19.2A$2.B6.2B9.B3A
$2.B5.B.A.A6.2B.A.B$2.B5.6A3.2A.A3B$2.B5.B.A.A4.2A3.A$9.2B8.B8$3B6.B
13.2A$B.B4.2A4.B9.2A$3B4.2A.B3.2A3.2A.B$B.B7.A.B.2A3.2A.A.2A$3B6.3A9.
2B.2A.2A$10.A11.B4.2A$21.A.B2.B$21.AB.B$25.2A$25.2A7$3B9.2A$B.B5.A.B.
2A$3B4.3A2B2.B$2.B5.A2.BA$3B7.2B$8.A$7.3A$8.A7$B.3B5.A.A.B$B.B.B4.5AB
3.2A$B.B.B5.A.A.B3.2A$B.B.B7.B4.B$B.3B9.B2.B$15.2A$15.2A7$B.B$B.B$B.B
4.3B$B.B5.A2.BA$B.B4.4A.B$8.A.2A2.B$12.2A$12.2A7$B.3B16.A.A$B3.B7.AB
6.5A2.2A$B.3B5.B2.A.B5.A.A.B.2A$B.B6.B.4A8.B2.A$B.3B5.2A.2A14.2A$11.
2A16.2A$28.B$24.B2.B$25.2A$25.2A7$B.3B14.2A$B3.B4.2A8.2A$B.3B4.2A7.A$
B3.B6.2B$B.3B7.BA$9.2A$9.2A$11.B$11.B$9.2A$9.2A7$B.B.B$B.B.B7.B$B.3B
5.B.A.B$B3.B6.3A$B3.B6.3A7$B.3B$B.B8.B8.B3.BA$B.3B4.2A7.2A4.2B$B3.B4.
2A.B5.2A2.B2.B$B.3B5.2A8.B2.2A$9.2A.B10.2A2.B$9.2A11.B2.B2.2A$11.B10.
2B4.2A$22.AB3.B8$B.3B$B.B$B.3B12.BA$B.B.B5.B2.BA4B$B.3B6.2A.B.A.BA$
11.2A2.3AB$15.2A.B$17.B8$B.3B15.2A5.2A.A$B3.B15.2A5.5AB.2A$B3.B13.B7.
B.A.A3.2A$B3.B6.B6.B8.2B.2B.B2.B$B3.B4.2A6.B$9.2A3.3B.2A$11.B3.A2.2A$
13.B3A$15.2A$11.2A$11.2A7$B.3B12.A$B.B.B11.3A$B.3B12.A$B.B.B10.B3A$B.
3B6.B5.A$9.2A5.B$9.2A4.B$16.2A$16.2A7$B.3B$B.B.B$B.3B$B3.B$B.3B6.2B.B
A$10.B.A.A.A$11.5AB$11.2A.A.B!
This rule might be omniperiodic because reflector loops cover p21+. It shouldn't be too hard to find a p20, but p2 and p3 are suspiciously elusive. Either they need to be searched for, or they just don't exist.

Spaceships
There are 2 very common, small spaceships: a 6c/18o and a c/2o:

Code: Select all

x = 14, y = 2, rule = B1S345678F2378K468L03568
AB8.A2BA$2BA7.4B!
The slower one is called "slowship", so I think it makes sense to call the faster one "fastship".
The fastship produces no sparks, but has some edge-repair capabilities.
There is also a rarer 2c/6o, which consists of 2 slowships next to each other:

Code: Select all

x = 7, y = 2, rule = B1S345678F2378K468L03568
.BA.AB$A2B.2BA!
And an extensible c/2:

Code: Select all

x = 32, y = 8, rule = B1S345678F2378K468L03568
A2BA16.A2BA$4BA14.A4BA$4.2B12.2B4.2B$4.2B10.A3B4.3BA$15.A2B8.2BA$14.
2B12.2B$12.A3B12.3BA$12.2B16.2B!
a 2c/4:

Code: Select all

x = 9, y = 3, rule = B1S345678F2378K468L03568
5.A2BA$A2BA.4B$4B!
There was anoyh
bprentice also found a p36 c/3 rake which he then turned into p36 and p72 c/3 ships. I've reduced them:

Code: Select all

x = 58, y = 34, rule = B1S345678F2378K468L03568
4.A28.A$4.2B26.2B$3.3B26.3B$3.ABA2.A2B21.ABA2.2BA$8.3B26.3B$7.ABA28.A
3$6.2BA6.AB$6.AB7.2BA$38.2B$38.2B2$41.A$41.2B$34.2BA4.BA$34.AB2$56.A$
55.2B$55.3B$5.A2B$6.BA48.2B$53.A.A2B$2BA26.A2B19.A2B$3B26.3B20.2B$.A28.
A4.A2B4.BA9.2B$36.BA3.A2B9.BA$4.A36.3BA$3.2B36.3B$3.2B$4.A$6.2BA$6.AB
!
Growth
There are various linear growth mechanisms, from guns to rakes. Here are the notable ones, in chronological order of discovery:
p261 guns (2 single barrel slowship guns, 1 double barrel slowship gun & 1 single barrel fastship gun):

Code: Select all

x = 49, y = 179, rule = B1S345678F2378K468L03568
20.B2.B$21.2A$21.2A$20.B2.B$20.B2.B$21.2A$21.2A$20.B2.B$20.B2.B$21.2A
$21.2A$20.B2.B$20.B2.B$21.2A$21.2A$20.B2.B$20.B2.B$21.2A$21.2A$20.B2.
B$20.B2.B$21.2A$21.2A$20.B2.2B$20.B2.2BA$21.2A$21.2A$20.B2.B$20.B2.B$
21.2A$21.2A2.2B$20.B2.B.BA$20.B2.A$21.2A$21.2A$20.B2.B$20.B2.B$21.2A.
2B$21.2A.4B$20.B2.B2.2B$20.B2.B2.2B$21.2A$21.2A$20.B2.B$20.B2.B$21.2A
$21.2A.2B$20.B2.2BA27$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.
B$.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B
2.2B2.B$9.B3.2BA19.2BA5.2B$7.5B.BA20.AB6.A$7.B2.2B12$6.2B2.AB$6.2B2A4B
22.A4.2B$9.B2.2BA20.2B4.3BA$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B
2.2B2.B$.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$.2A2.2A2.2A2.
2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.
2B2.2B2.2B2.B15$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.B$.2A2.
2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$.2A2.2A2.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.B
$9.B3.2BA19.2BA5.2B$7.5B.BA20.AB6.A$7.B2.2B13$6.2B2.AB$6.2B2A4B22.A4.
2B$9.B2.2BA20.2B4.3BA$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.
B$.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B
2.2B2.B15$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.B$.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.
2A2.2A2.2A2.2A$B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.B$9.B3.
2BA19.2BA5.2B$7.5B.BA20.AB6.A$7.B2.2B13$7.2B2.AB$7.2B2A4B22.A4.2B$10.
B2.2BA20.2B4.3BA$.B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.B$2.
2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A$2.2A2.2A2.2A2.2A2.2A2.
2A2.2A2.2A2.2A2.2A2.2A2.2A$.B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B2.2B
2.2B2.B!
p488 gun, 12 barrels, fires 8 fastships and 8 slowships per cycle:

Code: Select all

x = 7, y = 15, rule = B1S345678F2378K468L03568
.B2.B$2.2A$2.2A$4.B$2.A2.A$2.2B.BA$.B.A.2B$AB3A$.B.A.2B$2.2B.BA$2.A2.
A$4.B$2.2A$2.2A$.B2.B!
p138 double-barreled fastship gun:

Code: Select all

x = 6, y = 7, rule = B1S345678F2378K468L03568
.ABA$.3B$B.A.B$B3AB$B.A.2B$.3BA$.B.A!
5 c/3o rakes, all based on the far left one. From left to right, they are:

Code: Select all

x = 243, y = 46, rule = B1S345678F2378K468L03568
238.A$146.2BA89.2B$57.A49.A38.3B88.3B$7.A49.2B48.2B38.A4.BA78.A2B2.AB
A$6.2B48.3B47.3B36.2BA3.A2B78.3B$7.B43.A2B2.ABA42.A2B2.ABA36.3B3.B81.
A$.2BA.2B.2B41.3B47.3B46.B2.2B$.2B3.A.2B42.A49.A49.3B$4BA144.4B$AB147.
2B.A$148.2B83.2B$150.B82.2B$52.2B48.2B45.2B82.2A$52.2B48.2B46.A$52.2A
37.A10.2A130.2BA$91.2B141.AB$53.2BA34.3B10.2BA$53.AB35.ABA10.AB53.B$157.
AB.B$91.ABA65.2BA62.A$91.3B63.2B64.2B$157.2B64.AB$147.2B.A$147.2B.2B$
149.B$149.2B24.2BA$149.A25.2B$174.4BA56.A2B$174.AB60.BA$54.A2B113.B$55.
BA112.AB.B$171.2BA38.A$169.2B40.2B$149.A.2B16.2B40.AB$148.2B.2B$150.B
$149.2B46.A42.2BA$150.A46.2B41.3B$59.2BA134.3B35.2BA4.A$59.3B172.AB$53.
2BA4.A97.AB36.2B$53.AB103.2B36.2BA.A$158.2B40.2BA$158.AB40.2B$199.2B$
199.AB!
  • p36, fires 2 back slowships and 1 side slowship per cycle
  • p36, fires 1 side slowship per cycle
  • p36, fires 2 back slowships per cycle
  • p72, fires 3 back slowships per cycle
  • p72, fires 1 side fastship per cycle
p130 4-barreled slowship gun:

Code: Select all

x = 6, y = 6, rule = B1S345678F2378K468L03568
2.ABA$2.3B$.B.A.B$.B3A$2B.2A$.AB2.B!
p40 slowship gun:

Code: Select all

x = 6, y = 6, rule = B1S345678F2378K468L03568
2.B$2A.2B$2A.A$2.3AB$2.2A.B$4.B!
p190 10-barreled slowship gun:

Code: Select all

x = 8, y = 3, rule = B1S345678F2378K468L03568
6.2A$AB4.2A$2BA2.B!
p96 c/3o rake (5 side slowships, 3 back fastships and 1 side fastship/cycle):

Code: Select all

x = 17, y = 42, rule = B1S345678F2378K468L03568
.2BA$.2B$4B$AB.4BA$4.B.2B$5.2A$7.A$6.3B$6.A2B4$14.A$9.2B.4BA$8.AB2.B.
3B$11.B3.A$11.2BA$11.2B$11.A2$7.3B$7.A2B$7.A$6.3B$6.A2B9$8.2B$5.2B.2B
$5.2BA$5.AB2.B$9.B.B$12.B$9.3B$9.A.B$11.A!
p80 slowship gun:

Code: Select all

x = 8, y = 11, rule = B1S345678F2378K468L03568
5.2A$5.2A$4.B6$6.2A$AB4.2A$2BA2.B!
Some more guns and rakes, as well as 2 breeders and an interesting sequence generator were posted by AbhpzTa:
AbhpzTa wrote: April 30th, 2018, 3:28 pm
I found a p119 gun for the smallest c/2 in the extensible family:

Code: Select all

x = 11, y = 20, rule = B1S345678F2378K468L03568
3.B$4.2A$4.2A$4.2A$4.2A2$4.2A$4.2A$6.B2$.2B$B.A.B$.3AB$.2A.B$5.B$3.2A
$3.2A2.A2.B$5.B2.2A$8.2A$10.B!
Reactions, Syntheses & Circuitry
Stable catalysts are versatile and easy to come across by accident. This is because the cores of still lifes are resilient, so the only non-rock cells in catalysts are the destructive cell attachments.

It was known since the discovery of this rule that the extended block was a versatile catalyst which could act as a reflector for both common ships. Some attachments can be removed, resulting in this:

Code: Select all

x = 83, y = 32, rule = B1S345678F2378K468L03568
2.B26.2A$2A14.2B11.2A28.2A$2A13.A2B10.B2.B27.2A$2.B12.A2B40.B2.B18.B$
16.2B63.2A$74.BA5.2A$73.A2B4.B$74.2B$60.A2B$60.3B$61.A4$.4B$.4B23.2A$
2.2A23.4B$27.4B$77.A$76.3B$76.2BA$63.2B$58.B4.2BA$56.2A5.AB$56.2A$58.
B18.B2.B$78.2A$14.2B62.2A$14.2BA12.B$B2.B10.2BA13.2A$.2A11.2B14.2A$.2A
26.B!
A simple new splitter; slowship -> 2 90-degree fastships (42):

Code: Select all

x = 5, y = 10, rule = B1S345678F2378K468L03568
.B$2.2A$2.2A$.B2.B5$.BA$A2B!
And an old, chaotic one by c0b0p0:

Code: Select all

x = 11, y = 12, rule = B1S345678F2378K468L03568
2B$2BA$2BA$2B2$7.3B$6.B.A.B$6.B3AB$3.B4.A.B$4.2A.3B$4.2A$6.B!
The slowship is sparky, making it useful for distaff reactions, but the p6 "double slowship" has a lower period but the same spark. AbhpzTa has explored reactions involving it too.

Spaceships aren't the only type of signal in this rule. There is also this c/2 signal:

Code: Select all

x = 4, y = 5, rule = B1S345678F2378K468L03568
.BA$.2B$B2.B$.2A$.2A!
AbhpzTa built several conduits and converters for the signal and the spaceships in the quoted post.

I also found 2 new signal types.
The first is this p6 lightspeed signal:

Code: Select all

x = 7, y = 34, rule = B1S345678F2378K468L03568
2A3.2A$2A3.2A$2.B.B3$2.B.B$2A3.2A$2A3.2A$2.B.B3$2.B.B$2A3.2A$2A3.2A$
2.B.B3$2.B.B$2A3.2A$2A3.2A$2.B.B3$2.B.B$2A3.2A$2A3.2A$2.B.B3$2.B.B$2A
3.2A$2A.A.2A$2.3B$2.ABA!
Reactions:

Code: Select all

x = 81, y = 25, rule = B1S345678F2378K468L03568
4.B.B15.B.B$2.2A3.2A11.2A3.2A$2.2A3.2A11.2A3.2A$4.B.B15.B.B3$4.B.B15.
B.B$2.2A3.2A11.2A3.2A$2.2A3.2A11.2A3.2A$4.B.B15.B.B$37.2A4.2A3.2A4.2A
$37.2A4.2A3.2A4.2A13.2A8.2A$4.B.B15.B.B11.B2.B2.B2.B.B2.B2.B2.B12.2A
8.2A$4A3.2A11.2A3.2A44.B6.B$4A3.2A11.2A3.2A9.B2.B2.B2.B.B2.B2.B2.B$4.
B.B15.B.B12.2A4.2A3.2A4.2A$37.2A4.2A3.2A4.2A14.BAB2.B$45.B.B20.2A.B.
2A$68.2A.B.2A$70.B.B2.B$45.B.B$A2BA39.2A.A.2A20.B.B2.B$4B39.2A.B.2A
18.2A3.2A$23.BA20.3B20.2A3.2A$22.A2B!
This one is common and versatile, unlike the other one I found, which is a p2 lightspeed signal:

Code: Select all

x = 18, y = 5, rule = B1S345678F2378K468L03568
BA$18B$.A2.A2.A2.A2.A2.A$18A$.A2.A2.A2.A2.A2.A!
It's fragile and hard to convert between other signal types, but it's useful enough on its own:

Code: Select all

x = 40, y = 11, rule = B1S345678F2378K468L03568
BA$9B15.B.A$.A2.A2.A.B14.B3A7.BA$9AB14.B.A6.6B$.A2.A2.A.B14.B.A5.B.A
2.A.B$7.A.B14.B3A4.B6AB$6.3AB5.BA7.B.A5.B.A2.A.B$7.A.B5.9B8.B.A2.A.B$
7.A.B6.A2.A2.A9.B6AB$6.3AB5.9A8.B.A2.A.B$7.A.B6.A2.A2.A10.6B!
Syntheses for basic patterns has also been explored briefly, in the BSFK rulespace thread.

In terms of logic, the only logic component made so far is this AND gate:
c0b0p0 wrote: September 15th, 2014, 9:30 pm
bprentice wrote: Is this rule universal?
Here is a 42-cell AND gate in that rule.

Code: Select all

x = 83, y = 105, rule = B1S345678F2378K468L03568
54.2A$45.A2B6.2A$46.BA5.B3$39.A$37.2A$37.2A$39.A11.2A$51.2A$50.B$2.A$
2A$2A$2.A12$29.A2B$30.BA11$80.A$81.2A$81.2A$26.B$24.2A$24.2A18$48.A$
49.2A$49.2A39$42.A$43.2A$43.2A!
Still, with a bit of effort, it should be possible to prove this rule to be TC.
I don't think universal construction is possible in this rule, because SLs are so stable. But who knows? Somebody might come up with a completely new method to do it.

Goals
Prove/disprove omniperiodicity
Prove/disprove universal construction
Find more simplified spaceship speeds
Find a diagonal spaceship
Find an oblique spaceship

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
I6_I6
Posts: 1003
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by I6_I6 »

This allows for oscillators with period 16+6n:

Code: Select all

x = 14, y = 14, rule = B1S345678F2378K468L03568
5.A2.A$4.6A$5.A2.A$4.6B$.A.B6.B.A$3AB6.B3A$.A.B6.B.A$.A.B6.B.A$3AB6.B
3A$.A.B.BA3.B.A$4.6B$5.A2.A$4.6A$5.A2.A!
And since you can put multiple signals in the same loop, you get all periods >= 5 that aren't a multiple of 6.
So a p5:

Code: Select all

x = 20, y = 20, rule = B1S345678F2378K468L03568
5.A2.A2.A2.A$4.12A$5.A2.A2.A2.A$4.12B$.A.B4.A.B2.AB.B.A$3A2B11.B3A$.A
.BA11.B.A$.A.B12.B.A$3AB11.AB3A$.A.2B11.B.A$.A.B11.2B.A$3ABA11.B3A$.A
.B12.B.A$.A.B11.AB.A$3AB11.2B3A$.A.B.BA2.B.A4.B.A$4.12B$5.A2.A2.A2.A$
4.12A$5.A2.A2.A2.A!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
ThePlayzr
Posts: 794
Joined: April 19th, 2025, 1:33 am
Location: Australia
Contact:

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by ThePlayzr »

I6_I6 wrote: August 18th, 2026, 6:57 am This allows for oscillators with period 16+6n:

Code: Select all

x = 14, y = 14, rule = B1S345678F2378K468L03568
5.A2.A$4.6A$5.A2.A$4.6B$.A.B6.B.A$3AB6.B3A$.A.B6.B.A$.A.B6.B.A$3AB6.B
3A$.A.B.BA3.B.A$4.6B$5.A2.A$4.6A$5.A2.A!
And since you can put multiple signals in the same loop, you get all periods >= 5 that aren't a multiple of 6.
(music)
I don't know about you, but I think we need 12+6n!

Code: Select all

x = 13, y = 13, rule = B1S345678F2378K468L03568
4.A2.A$2.7A$.2A.A2.A$.A2.5B$3AB5.B.A$.A.B5.B3A$.A.2B4.B.A$3ABA4.B.A$.
A.B5.B3A$4.5B2.A$5.A2.A.2A$4.7A$5.A2.A!
p6 based on this:

Code: Select all

x = 13, y = 13, rule = B1S345678F2378K468L03568
4.A2.A$2.7A$.2A.A2.A$.A2.5B$3AB5.B.A$.A.B4.AB3A$.A.2B3.2B.A$3ABA4.B.A
$.A.B5.B3A$4.5B2.A$5.A2.A.2A$4.7A$5.A2.A!
Please visit my rules (found on my wiki page) and contribute!
User:ThePlayzr
I have LLS and qfind.
Working on a jslife-like Travelling Ts pattern collection.
User avatar
hibiscus
Posts: 428
Joined: August 26th, 2023, 3:30 am

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by hibiscus »

p3 found in ~10 minutes

Code: Select all

x = 6, y = 7, rule = B1S345678F2378K468L03568
3.2A$3.2A$2.A$3.2B$.2B.A$2A.3A$2A.2A!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
The struggle itself toward the B3678/S23-a678 is enough to fill a man's heart. One must imagine me happy.
User avatar
I6_I6
Posts: 1003
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by I6_I6 »

ThePlayzr wrote: August 18th, 2026, 8:34 am [...]
p6 based on this:

Code: Select all

x = 13, y = 13, rule = B1S345678F2378K468L03568
4.A2.A$2.7A$.2A.A2.A$.A2.5B$3AB5.B.A$.A.B4.AB3A$.A.2B3.2B.A$3ABA4.B.A
$.A.B5.B3A$4.5B2.A$5.A2.A.2A$4.7A$5.A2.A!
Reduction:

Code: Select all

x = 13, y = 13, rule = B1S345678F2378K468L03568
4.A2.A$3.6A$4.A2.A$.A2.5B$3AB5.B.A$.A.B4.AB3A$.A.2B3.2B.A$3ABA4.B.A$.
A.B5.B3A$4.5B2.A$5.A2.A$4.6A$5.A2.A!
hibiscus wrote: August 18th, 2026, 8:37 am p3 found in ~10 minutes

Code: Select all

x = 6, y = 7, rule = B1S345678F2378K468L03568
3.2A$3.2A$2.A$3.2B$.2B.A$2A.3A$2A.2A!
Great job! Can you find a p2?

EDIT:
We have our first statorless oscillator!

Code: Select all

x = 6, y = 3, rule = B1S345678F2378K468L03568
A4.A$2B2.2B$BA2.AB!
It's a p18 OMOS, with 2 slowships colliding head-on. I didn't find it by colliding slowships tho, but rather by making soups in Golly.
Moving them 1 cell further apart results in a very similar osc:

Code: Select all

x = 7, y = 3, rule = B1S345678F2378K468L03568
A5.A$2B3.2B$BA3.AB!
It can be monomerized into a slowship repeatedly hitting a 2x4 rectangle:

Code: Select all

x = 6, y = 4, rule = B1S345678F2378K468L03568
2A3.A$2A2.2B$2A2.AB$2A!
I've also found a p17 gun that fires the extensible c/2:

Code: Select all

x = 16, y = 14, rule = B1S345678F2378K468L03568
4$4.3A$4.3A$3.B.A.B$4.2B$6.2BA$6.2B$.2A.2A$.2A.2A$6.B!
And a splitter that can be used to make very simple adjustable guns:

Code: Select all

x = 18, y = 7, rule = B1S345678F2378K468L03568
.3B7.A$B.A.B5.2B$B3AB5.AB3.B$2.A.B11.2A$.2A13.2A$.2A$3.B!
Extension remover:

Code: Select all

x = 9, y = 10, rule = B1S345678F2378K468L03568
7.2A$7.2A$6.B2$2B$2BA$2.BA$2.2B$2.2B$2.BA!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
I6_I6
Posts: 1003
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by I6_I6 »

Sorry for doubleposting, but I have to bump this or nobody will ever notice what I'm doing.
2c/4os:

Code: Select all

x = 54, y = 5, rule = B1S345678F2378K468L03568
10.A2BA32.A2BA$5.A2BA.4B.A2BA14.A2BA9.4BA$A2BA.4B6.4B.A2BA8.A4BA13.2B
A$4B16.4B5.A2B6.2BA9.4B$29.4B4.4B!
Oscillator collection update:

Code: Select all

x = 95, y = 246, rule = B1S345678F2378K468L03568
B.B4.2A12.BA8.2A$B.B4.2A12.2B8.2A$3B6.B8.2A13.B$2.B5.2B2.B5.2A.2B7.B$
2.B6.A.B.2A4.A9.A3.A$8.3A2.2A4.2A2.2A3.3A.B.2A$9.A9.2A2.2A4.3A2.2A$
30.2A7$3B15.A8.2A9.2A$B6.B.B7.3A7.4A7.2A$3B5.A4.2A.B.A7.B2.2A6.B$2.B
4.3A3.2A3.B2.A6.B7.A$3B5.A6.B3.B3A11.2A.B$21.A4.B.2A4.3A$20.B6.3A5.2A
$18.B8.2A$19.2A$19.2A7$3B4.2A3.B7.2A11.2A15.A11.2A6.A7.2A13.2A$B6.2A
4.A6.2A11.3AB12.3A10.2A5.3A6.2A13.2A$3B6.A.4A4.B2.A9.B.A.2B10.A.A7.A.
2B8.A.B4.B.2A10.A$B.B10.A6.A3.B8.B2.B.2A.A4.3A.B6.3AB8.BAB6.B.2A8.3AB
$3B9.3A3.2A2.A.A.2A5.ABAB.5A3.2A4.2A4.A3.2B15.B.A9.A$13.A4.2A.B.5A9.B
.A.A6.B3.2A5.2A.B.2A14.B.2A7.2B$21.A.2A13.2B9.B2.2A6.2A2.2A5.B9.B.2A
7.B$20.3A24.2A11.2A10.2A4.2A2.B.3A6.2A$21.A25.2A23.2A4.2A3.B.2A6.2A$
84.B7$3B19.2A6.A9.A3.2A16.B$2.B6.2B9.B3A5.3A6.B3AB.2A14.2A$2.B5.B.A.A
6.2B.A.B5.A6.2B.A.2B8.A7.2A2.A2B$2.B5.6A3.2A.A3B5.B.B3.2A3.2B8.B3A8.
2B.A.B$2.B5.B.A.A4.2A3.A12.2A12.2B.A2.2A6.B3AB$9.2B8.B9.B7.B9.2A2.B.B
.2A8.A.2B$30.2A15.2A5.B7.2A$30.2A30.2A7$3B6.B13.2A9.B26.2A8.2A$B.B4.
2A4.B9.2A7.2A6.B20.2A7.3A$3B4.2A.B3.2A3.2A.B9.2A.2A3B.2A8.A5.2A.B10.A
.B$B.B7.A.B.2A3.2A.A.2A9.B2.A2.2A7.3A4.2A4.A4.2A.2B$3B6.3A9.2B.2A.2A
6.B.3A9.B.A.B6.B.3A3.2A2.A$10.A11.B4.2A9.2A6.A.B.BA8.A2.A6.B$21.A.B2.
B7.2A9.3AB13.B$21.AB.B9.2A10.A.B.B2.B$25.2A24.2A$25.2A24.2A7$3B18.2A
8.2A23.2A$B.B6.2BA9.2A.B.A4.2A13.B9.2A$3B5.B.A.2B6.B2.2B3A5.B10.2A.B
10.B.A2B$2.B6.3A2.2A6.AB2.A6.3B8.3A12.B.A$3B6.3A2.2A7.2B9.A10.3AB.B9.
3A$26.A6.3AB.B7.A.B2.2A7.2A$25.3A6.A.B2.2A6.B3.2A$26.A8.B3.2A9.B$38.B
6$B.3B7.A11.B.A.A$B.B.B6.3A.2A2.2A3.B5A$B.B.B5.A.A2.2A2.2A3.B.A.A$B.B
.B4.3A.2B6.B4.B$B.3B5.A.B8.B2.B$9.2B11.2A$22.2A7$B.B10.2A17.A.B8.2A$B
.B5.A.A2.2A16.3AB8.2A.B.A$B.B4.3A.B11.3B6.A12.2B3A$B.B5.A2.B8.AB2.A4.
2A.2B7.A.B4.2A$B.B6.B10.B.4A3.2A2.B2.B3.3AB3.B$18.B2.2A.A9.2A4.2A.B$
19.2A13.2A6.B$19.2A7$B.3B16.A.A10.2A$B3.B7.AB6.5A2.2A5.2A$B.3B5.B2.A.
B5.A.A.B.2A7.B$B.B6.B.4A8.B2.A9.B$B.3B5.2A.2A14.2A3.2A$11.2A16.2A3.2A
$28.B7.2BA$24.B2.B8.2B$25.2A7.2A$25.2A7.2A7$B.3B14.2A16.2A8.A.BA$B3.B
4.2A8.2A16.2A7.3A2B$B.3B4.2A7.A8.A8.B3.A6.A$B3.B6.2B13.3A9.B3A6.2BA$B
.3B7.BA11.A.A10.B.A.B7.B$9.2A17.A.B8.A2B6.2A.B$9.2A12.A2.B3AB17.3AB$
11.B9.2A3.B.A.B8.B2.B6.A2.B$11.B9.2A4.3B10.2A8.2A$9.2A12.B3.ABA10.2A
8.2A$9.2A7$B.B.B$B.B.B7.B$B.3B5.B.A.B$B3.B6.3A$B3.B6.3A7$B.3B16.2A30.
2A$B.B8.B9.2A11.AB3.B13.2A$B.3B4.2A10.A12.2B4.2A9.2B2.B$B3.B4.2A.B7.
3AB10.B2.B2.2A8.A.B$B.3B5.2A9.A13.2A2.B7.5AB$9.2A.B6.B3AB8.B2.2A10.4A
.B$9.2A8.B.A.B6.2A2.B2.B8.A2.A.B$11.B8.2BA7.2A4.2B10.A2B$32.B3.BA8$B.
3B$B.B$B.3B12.BA$B.B.B5.B2.BA4B$B.3B6.2A.B.A.BA$11.2A2.3AB$15.2A.B$
17.B8$B.3B7.3A14.3A13.A.2A11.2A$B3.B7.3A14.3A8.2A.B5A11.2A$B3.B6.B.A.
B12.B.A.B7.2A3.A.A.B6.2A$B3.B7.A2B15.2B7.B2.B.2B.2B7.3AB$B3.B22.A2B
23.2A2.A3.B$22.B5.2B23.2A.3B3.2A$11.B8.2A8.2A.2A20.B6.2A$9.2A9.2A8.2A
.2A19.B6.B$9.2A18.B24.B$51.2A$51.2A7$B.3B$B.B.B6.A4.A6.A5.A5.2A3.A6.A
17.2A$B.3B6.2B2.2B6.2B3.2B5.2A2.2B5.3A16.2A$B.B.B6.BA2.AB6.BA3.AB5.2A
2.AB6.A13.B.B.A$B.3B30.2A9.3AB9.2A2.4A$47.A5.B5.2A2.B.3A$48.B5.2A5.B
2.B.2A$49.B4.2A9.B$47.2A$47.2A6$B.3B$B.B.B$B.3B$B3.B$B.3B6.2B.BA$10.B
.A.A.A$11.5AB$11.2A.A.B7$3B.B.B6.A$2.B.B.B5.3A$3B.3B4.B.A.B$B5.B6.2B$
3B3.B$11.B2.B$12.2A$12.2A!
EDIT:
New 2c/2d signal:

Code: Select all

x = 22, y = 21, rule = B1S345678F2378K468L03568
2.2A$2.2A$.B.A$B.B.2A$A.2B.2A$.AB.B.A$4.2B.2A$4.A2B.2A$6.AB.A$8.B.2A$
9.B.2A$10.B.A$11.B.2A$12.B.2A$13.B.A$14.B.2A$15.B.2A$16.B.A$17.B.3A$
18.B.2A$19.B!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
J5L
Posts: 55
Joined: July 31st, 2026, 8:53 am
Location: Flower Garden

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by J5L »

Splitter(sadly uneven)

Code: Select all

x = 13, y = 11, rule = B1S345678F2378K468L03568
8.B2.B$9.2A$9.2A$8.B2.B2$2B$2BA$2BA6.B2.B$2B8.2A$10.2A$9.B2.B!
Is there any way to change the parity?
JayFiveEll.
Preparing for exams, there are 9, and each day is 2 exams(except Friday which is only 1 exam).
User avatar
I6_I6
Posts: 1003
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by I6_I6 »

J5L wrote: August 22nd, 2026, 5:52 am Splitter(sadly uneven)

Code: Select all

x = 13, y = 11, rule = B1S345678F2378K468L03568
8.B2.B$9.2A$9.2A$8.B2.B2$2B$2BA$2BA6.B2.B$2B8.2A$10.2A$9.B2.B!
Is there any way to change the parity?
Different spacing, but the outputs are released simultaneously:

Code: Select all

x = 21, y = 26, rule = B1S345678F2378K468L03568
15.2A$15.2A$14.B2.B6$7.B2.B$8.2A7.B$8.2A8.2A$7.B2.B7.2A$17.B$BA$2B$2B
6.B2.B6.B$BA7.2A8.2A$9.2A8.2A$8.B2.B6.B5$15.B2.B$16.2A$16.2A!
I tried reducing it and got a 15-gen delayer instead:

Code: Select all

x = 12, y = 16, rule = B1S345678F2378K468L03568
8.2A$8.2A$7.B2.B2$BA$2B$2B6.B2.B$BA7.2A$9.2A4$BA$2B$2B$BA!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
J5L
Posts: 55
Joined: July 31st, 2026, 8:53 am
Location: Flower Garden

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by J5L »

Dang it(Failed emulator).

Code: Select all

x = 49, y = 41, rule = B1S345678F2378K468L03568
40.B2.B$B2.B37.2A$.2A38.2A$.2A37.B2.B$B2.B11$33.B2.B$34.2A$34.2A$33.B
2.B3$33.B2.B6.B2.B$34.2A8.2A$34.2A2.B2.B2.2A$33.B2.B2.2A2.B2.B$39.2A$
33.B2.B.B2.B$24.2B8.2A$24.2BA7.2A$.B2.B19.2BA6.B2.B$2.2A20.2B$2.2A$.B
2.B5$30.B2.B11.B2.B$31.2A13.2A$31.2A13.2A$30.B2.B11.B2.B!
Oscillator version

Code: Select all

x = 49, y = 41, rule = B1S345678F2378K468L03568
40.B2.B$B2.B37.2A$.2A38.2A$.2A37.B2.B$B2.B11$33.B2.B$34.2A$34.2A$33.B
2.B3$33.B2.B6.B2.B$34.2A8.2A$34.2A2.B2.B2.2A$33.B2.B2.2A2.B2.B$39.2A$
33.B2.B.B2.B$24.2B8.2A$24.2BA7.2A$.B2.B19.2BA6.B2.B$2.2A20.2B$2.2A$.B
2.B$18.B2.B$19.2A$19.2A$18.B2.B$30.B2.B11.B2.B$31.2A13.2A$31.2A13.2A$
30.B2.B11.B2.B!
JayFiveEll.
Preparing for exams, there are 9, and each day is 2 exams(except Friday which is only 1 exam).
User avatar
I6_I6
Posts: 1003
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by I6_I6 »

2 more p18 OMOS:

Code: Select all

x = 19, y = 5, rule = B1S345678F2378K468L03568
4.AB11.AB$4.2B6.BA3.2B$BA3.A6.2B4.A$2B10.A$A!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
yyh_baboon
Posts: 532
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)

Post by yyh_baboon »

kind of splitter…

Code: Select all

 x = 12, y = 7, rule = B1S345678F2378K468L03568
11.A$10.2B$10.BA$2.B$2A3.B$2A.2A$3.2A!
@RULE B1S345678F2378K468L03568
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var j={0,1}
var k=j
var l=j
var m=j
var n=j
var o=j
var p=j
var q=j
var r={0,2}
var s=r
var t=r
var u=r
var v=r
var w=r
var x=r
var y=r
1,2,2,2,2,j,k,l,m,0
1,2,2,2,2,2,2,j,k,0
1,2,2,2,2,2,2,2,2,0
1,1,1,1,0,0,0,0,0,1
1,1,1,1,2,0,0,0,0,1
1,1,1,1,2,2,0,0,0,1
1,1,1,1,2,2,2,0,0,1
1,1,1,1,2,2,2,2,2,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,1,2,0,0,0,1
1,1,1,1,1,2,2,0,0,1
1,1,1,1,1,2,2,2,0,1
1,1,1,1,1,1,0,0,0,1
1,1,1,1,1,1,2,0,0,1
1,1,1,1,1,1,2,2,0,1
1,1,1,1,1,1,2,2,2,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,1,2,0,1
1,1,1,1,1,1,1,2,2,1
1,1,1,1,1,1,1,1,0,1
1,1,1,1,1,1,1,1,2,1
1,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,2
1,2,0,0,0,0,0,0,0,2
1,2,2,0,0,0,0,0,0,2
1,2,2,2,0,0,0,0,0,2
1,2,2,2,2,2,0,0,0,2
1,2,2,2,2,2,2,2,0,2
1,1,0,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,1,2,2,0,0,0,0,0,2
1,1,2,2,2,0,0,0,0,2
1,1,2,2,2,2,2,0,0,2
1,1,2,2,2,2,2,2,2,2
1,1,1,0,0,0,0,0,0,2
1,1,1,2,0,0,0,0,0,2
1,1,1,2,2,0,0,0,0,2
1,1,1,2,2,2,0,0,0,2
1,1,1,2,2,2,2,2,0,2
2,1,r,s,t,u,v,w,x,2
2,1,1,r,s,t,u,v,w,2
2,1,1,1,1,r,s,t,u,2
2,1,1,1,1,1,1,1,r,2
0,1,2,2,0,0,0,0,0,1
0,1,2,2,2,0,0,0,0,1
0,1,2,2,2,2,2,2,2,1
a,b,c,d,e,f,g,h,i,0
Very convenient slowship Heisenburp device:

Code: Select all

 x = 17, y = 10, rule = B1S345678F2378K468L03568
16.A$15.2B$15.BA3$4.B$5.2A$2.B2.2A$2A$2A!
@RULE B1S345678F2378K468L03568
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var j={0,1}
var k=j
var l=j
var m=j
var n=j
var o=j
var p=j
var q=j
var r={0,2}
var s=r
var t=r
var u=r
var v=r
var w=r
var x=r
var y=r
1,2,2,2,2,j,k,l,m,0
1,2,2,2,2,2,2,j,k,0
1,2,2,2,2,2,2,2,2,0
1,1,1,1,0,0,0,0,0,1
1,1,1,1,2,0,0,0,0,1
1,1,1,1,2,2,0,0,0,1
1,1,1,1,2,2,2,0,0,1
1,1,1,1,2,2,2,2,2,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,1,2,0,0,0,1
1,1,1,1,1,2,2,0,0,1
1,1,1,1,1,2,2,2,0,1
1,1,1,1,1,1,0,0,0,1
1,1,1,1,1,1,2,0,0,1
1,1,1,1,1,1,2,2,0,1
1,1,1,1,1,1,2,2,2,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,1,2,0,1
1,1,1,1,1,1,1,2,2,1
1,1,1,1,1,1,1,1,0,1
1,1,1,1,1,1,1,1,2,1
1,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,2
1,2,0,0,0,0,0,0,0,2
1,2,2,0,0,0,0,0,0,2
1,2,2,2,0,0,0,0,0,2
1,2,2,2,2,2,0,0,0,2
1,2,2,2,2,2,2,2,0,2
1,1,0,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,1,2,2,0,0,0,0,0,2
1,1,2,2,2,0,0,0,0,2
1,1,2,2,2,2,2,0,0,2
1,1,2,2,2,2,2,2,2,2
1,1,1,0,0,0,0,0,0,2
1,1,1,2,0,0,0,0,0,2
1,1,1,2,2,0,0,0,0,2
1,1,1,2,2,2,0,0,0,2
1,1,1,2,2,2,2,2,0,2
2,1,r,s,t,u,v,w,x,2
2,1,1,r,s,t,u,v,w,2
2,1,1,1,1,r,s,t,u,2
2,1,1,1,1,1,1,1,r,2
0,1,2,2,0,0,0,0,0,1
0,1,2,2,2,0,0,0,0,1
0,1,2,2,2,2,2,2,2,1
a,b,c,d,e,f,g,h,i,0

Code: Select all

 x = 18, y = 10, rule = B1S345678F2378K468L03568
17.A$16.2B$16.BA3$5.B$6.2A$B2.B2.2A$.2A$.2A!
@RULE B1S345678F2378K468L03568
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var j={0,1}
var k=j
var l=j
var m=j
var n=j
var o=j
var p=j
var q=j
var r={0,2}
var s=r
var t=r
var u=r
var v=r
var w=r
var x=r
var y=r
1,2,2,2,2,j,k,l,m,0
1,2,2,2,2,2,2,j,k,0
1,2,2,2,2,2,2,2,2,0
1,1,1,1,0,0,0,0,0,1
1,1,1,1,2,0,0,0,0,1
1,1,1,1,2,2,0,0,0,1
1,1,1,1,2,2,2,0,0,1
1,1,1,1,2,2,2,2,2,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,1,2,0,0,0,1
1,1,1,1,1,2,2,0,0,1
1,1,1,1,1,2,2,2,0,1
1,1,1,1,1,1,0,0,0,1
1,1,1,1,1,1,2,0,0,1
1,1,1,1,1,1,2,2,0,1
1,1,1,1,1,1,2,2,2,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,1,2,0,1
1,1,1,1,1,1,1,2,2,1
1,1,1,1,1,1,1,1,0,1
1,1,1,1,1,1,1,1,2,1
1,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,2
1,2,0,0,0,0,0,0,0,2
1,2,2,0,0,0,0,0,0,2
1,2,2,2,0,0,0,0,0,2
1,2,2,2,2,2,0,0,0,2
1,2,2,2,2,2,2,2,0,2
1,1,0,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,1,2,2,0,0,0,0,0,2
1,1,2,2,2,0,0,0,0,2
1,1,2,2,2,2,2,0,0,2
1,1,2,2,2,2,2,2,2,2
1,1,1,0,0,0,0,0,0,2
1,1,1,2,0,0,0,0,0,2
1,1,1,2,2,0,0,0,0,2
1,1,1,2,2,2,0,0,0,2
1,1,1,2,2,2,2,2,0,2
2,1,r,s,t,u,v,w,x,2
2,1,1,r,s,t,u,v,w,2
2,1,1,1,1,r,s,t,u,2
2,1,1,1,1,1,1,1,r,2
0,1,2,2,0,0,0,0,0,1
0,1,2,2,2,0,0,0,0,1
0,1,2,2,2,2,2,2,2,1
a,b,c,d,e,f,g,h,i,0
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
Post Reply