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PhotonsAdjustables

Posted: December 2nd, 2024, 9:45 pm
by islptng
I encountered this rule while golfing ruletables randomly. I like its dynamics, so I decided to post it.
In this rule, soups can last very long, which has an interesting behaviour.

Code: Select all

#R PhotonsAdjustables
! [[ RANDOMIZE RANDWIDTH 216 RANDHEIGHT 216 ]]
Here's some adjustable ship maker, we probably need something that destroys an adjustable ship:

Code: Select all

x = 34, y = 77, rule = PhotonsAdjustables
25.2C2$25.A$25.B6$8.C12.C$8.C3.BA7.2C2$22.C$25.2C$C12.C11.C$C2.BA8.2C
3$10.C.C$9.2C8$19.2C8.BA2.C$10.A9.C12.C$10.B3$9.2C13$23.C$16.C.C$23.C
$9.C.C2$5.C.C$12.C3$9.C.C5$11.C.C$19.C$9.C$6.C7.C7.C$16.C.C$6.C15.C6.
C.C3$25.C$11.C.C$25.C4.C2$30.C4$7.2C4.AB9.C$8.C15.C!
Since all of the logic gates have been found, this rule is no doubt Turing-Complete.
Goals (probably will never be achieved, but i just want to put them here):
Construction arm -> Linear propagator -> Geminoid
Unary register -> Minsky machine


EDIT by dvgrn: moving initial post (editable by islptng) to the top of this thread.
The post below is the original first post by @1and0nlycordershippr. Yes, at first the thread isn't mine.

PhotonsAdjustables

Posted: July 17th, 2026, 4:32 am
by 1and0nlycordershippr
islptng wrote: December 2nd, 2024, 9:45 pm Sorry about doubleposting, but it's not related:

In this rule, soup lasts very long.

Code: Select all

#R PhotonsAdjustables
! [[ RANDOMIZE RANDWIDTH 216 RANDHEIGHT 216 ]]
EDIT:

Code: Select all

x = 34, y = 77, rule = PhotonsAdjustables
25.2C2$25.A$25.B6$8.C12.C$8.C3.BA7.2C2$22.C$25.2C$C12.C11.C$C2.BA8.2C
3$10.C.C$9.2C8$19.2C8.BA2.C$10.A9.C12.C$10.B3$9.2C13$23.C$16.C.C$23.C
$9.C.C2$5.C.C$12.C3$9.C.C5$11.C.C$19.C$9.C$6.C7.C7.C$16.C.C$6.C15.C6.
C.C3$25.C$11.C.C$25.C4.C2$30.C4$7.2C4.AB9.C$8.C15.C!
Period sextupler:

Code: Select all

x = 36, y = 35, rule = PhotonsAdjustables
.C$4.C12$CAB$3.C8$19.2C8$34.C$21.C$.C20.B$.2C19.A12.C$22.C!
Period tripler:

Code: Select all

x = 36, y = 35, rule = PhotonsAdjustables
.C$4.C9$22.C$23.C2$CAB$3.C8$19.2C8$34.C$21.C$.C20.B$.2C19.A12.C$22.C!
Goals:
Prove Turing complete
Find adjustable synthesis that works for every orthogonoid
Find all logic gates
Find non-adjustable engineered spaceship
Find a puffer
Find a rake
This might be an example of a "life-emerging" rule.

Re: PhotonsAdjustables

Posted: July 17th, 2026, 4:35 am
by muzik
1and0nlycordershippr wrote: July 17th, 2026, 4:32 amIn this rule, soup lasts very long.

Code: Select all

#R PhotonsAdjustables
! [[ RANDOMIZE RANDWIDTH 216 RANDHEIGHT 216 ]]
77116 generations later:

Code: Select all

x = 5861, y = 4470, rule = PhotonsAdjustables
2660.AB5.C$2641.C594$2899.C$2900.C4.C420$2738.C$2740.C2.C429$2755.C61$
2908.C42$2898.C3$3151.C4$2871.C50$3151.B$3151.A40$3150.C76$2822.C31$2765.
C3$2849.C32$2849.B$2849.A9$2667.C180.C$2670.C20$2855.C$2855.C2$2917.C
85$2837.C64$2397.AB72.C$2355.C111$2923.C$2911.C7$2672.C5$2750.C2$1779.
C4$2889.C4$2889.C2$2842.C8$2645.C$2674.C2.C11$1779.B999.C$1779.A989.C
6$2802.C$2794.C8$2852.C$2868.C7$2835.C$2922.C$1780.C$2858.C15.C16$5565.
C$2827.C$2829.C$2827.C7$5565.B$5565.A10$5564.C15$2812.C5$2785.C140.C7.
C2$2723.C11.C56.C102.C17.C2$2731.C.C.C68.C121.C$2731.C22.C2.C188.C$2734.
C190.C52.C$2835.C$2759.C$2834.C114.C$2786.C147.C$2715.2C28.C27.C10.C$
2739.C94.C103.C$2745.C13.C126.C$2161.C428.C300.C95.C8.C106.C$3103.C2$
2718.C$2718.C152.C$2855.C$2853.C$2848.C$2906.C$2163.C628.C21.C287.C$2905.
C20.C$2788.C309.C$2794.C7.C43.C486.AB3.C$2759.C341.C54.C$2829.C$2800.
C2$2899.C2$2833.C159.C2$2897.C$2879.C$2707.C11.C52.C127.C$2803.C97.C$
2690.C$2690.C$2905.C$2659.C239.C$2695.C208.C2$2907.C$2930.C$2719.C24.
C176.C$2759.C76.C3$2736.C$2766.C59.C22.C52.C58.C17.C$C2745.C19.C$4106.
C2$4107.C$2472.C$2472.C117.C3$2856.C$2900.C$2763.C24.C67.C72.C$2657.C
186.C$2734.C$519.C2263.C4.C146.C21.C6.C$2656.C118.C33.C43.C76.C2.C$2646.
C135.C93.C36.C$2656.C$2487.C301.C4.C$2643.C$2750.C$2771.C223.C$2878.C
$2771.C26.2C$496.C2374.C$2732.C59.C72.C$3584.C$2817.C$2799.C15.C1710.
C$2772.C$2748.C146.C$2678.C18.C$2878.C$2640.C49.C219.C$2488.C192.C8.C
209.C$2891.C5.C11.C$2774.C$2693.C215.C11.C6.C2$3264.C$2924.C2$3222.C$
2886.C2$2848.C.C128.C$2757.C463.C$2894.C$3219.C2$3448.C$2820.C$2911.C
$2717.C131.C$2642.C$2717.C$2704.C45.C4.C220.C119.C$2389.C512.C$2742.C
704.C$3043.C$2736.C.C16.C131.C.C$2848.C$2898.C$2777.C4$2736.C$2753.C$
2733.C3.C12.C$2753.C260.C430.C$2949.C$2772.C23.C$2921.C$2770.C$2691.C
70.C2$2775.C$2702.C$2685.C110.C$2888.C$2388.C349.C3.C104.C$2913.C$2735.
C139.C1890.C459.BA$2721.C17.C135.C9.C17.C2.C2822.C$2889.C$2873.C$2820.
C26.C43.C2.C43.C2$2880.C$2712.C109.C$2693.C126.C2$2877.C2$2718.C23.C$
1067.C$2720.C.C15.C152.C2$2672.C36.C170.C41.C$3273.C$2741.C.C$2788.C$
2880.C$2777.C.C88.C3$2837.C21.C8.C$2779.C4$2678.C595.C$2787.C.C149.C6.
C2$2742.C167.C33.C1719.C$2898.C$2896.C$5859.C$4668.C3$2687.C$2744.C198.
C2916.C2$2691.C175.C855.C2$2916.C$2873.C$2819.C$2794.2C23.C52.C$2883.
C65.C$2754.C235.C$2809.C124.C$2754.C174.C2$2644.C$3722.C$2687.C126.C$
520.C2276.C2$2829.C891.C2$2795.C134.C$2707.C2$2850.C63.C1179.C$2848.C
53.C20.C$2656.C173.C$2840.2C86.C$2834.C$2840.C7.C$2655.C2$2720.C$2859.
C14.C14.C$2805.C.C$2990.C$2797.C6.C$2766.C11.C2$2859.C129.2C2$2716.C27.
C$2764.C94.C$2932.C2$2820.C35.C2$2707.C150.C36.2C6$2744.C2$2854.C$2895.
C92.C$2876.C$2850.C$2857.C$2824.C$2733.C123.C3$2732.C$2708.C27.C$2662.
C4$2805.C2$2864.C27.C7$2783.C4$2787.C$2788.C5$3722.C$3932.AB159.C7$2757.
C13.C$2712.C$2701.C2$2791.C7$2791.B$2791.A3$2897.C151.C21$2809.C3$2702.
C19$2724.C$2744.C11$2808.2C3$2823.C4$2748.C49$3050.C30$2790.C6$2826.C
14$2808.C38$2756.C$2824.C$2763.C$2754.C12$2822.C14$2823.C46$2823.C17$
2766.C10$2896.C2.C12$2804.C2$2768.C45$2822.C3$2848.C33$2849.A$2849.B377$
2849.C83$2827.C3$2824.C19$2884.C2$2899.C$2905.C502$2729.C$2732.C17$2917.
C77$2920.C2$2920.C$2932.C195$2885.C$2894.C291$2911.C$2914.C!

Re: PhotonsAdjustables

Posted: July 17th, 2026, 5:01 am
by 1and0nlycordershippr
Well, base mechanics:

Code: Select all

x = 185, y = 23, rule = PhotonsAdjustables
46.3C.C.C.C.3C.3C5.3C$46.C3.C.C.C.C4.C8.C$46.3C.3C.C.3C2.C6.3C$48.C.C
.C.C.C4.C6.C42.2C$46.3C.C.C.C.C4.C6.3C28.2C2.3C.3C.2C45.3C2.3C3.3C2.3C
.C3.3C$100.C2.C.C.C.C49.C2.C3.C.C4.C4.C3.C$46.3C.C.2C2.3C.C3.C.3C.C.C
.3C23.C2.3C.C.C49.C2.C3.C.C.2C.C.2C.C3.3C$3C.3C.C3.C.3C.3C.3C.2C18.C3.
C.C.C.C3.C.C.C.C.C.C.C.C25.C2.C.C.C.C49.C2.C3.C.C2.C.C2.C.C3.C$C3.C.C
.C3.C2.C3.C2.C3.C.C17.3C.C.C.C.3C.C.C.C.3C.3C.3C22.3C.3C.3C49.C3.3C3.
3C2.3C.3C.3C$3C.3C.C3.C2.C3.C2.3C.2C20.C.C.C.C.C3.C.C.C.C.C2.C4.C$2.C
.C3.C3.C2.C3.C2.C3.C.C17.3C.C.2C2.3C.2C.2C.C.C2.C2.3C$3C.C3.3C.C2.C3.
C2.3C.C.C4$166.C2$11.C50.C48.2C2.3C3$168.C$11.A49.A49.A4.A46.2CAB.2C$
11.B49.B49.B4.B47.C!
Anyways, dot hassler:

Code: Select all

x = 47, y = 45, rule = PhotonsAdjustables
23.C$.2C23.C$.C$22.C.AB16.2C$25.C17.C15$45.C$42.CB$3.C39.A$C45.C$3.A20.
C18.C$3.BC$.C15$3.C17.C$3.2C16.BA.C$45.C$20.C23.2C$23.C!

Re: PhotonsAdjustables

Posted: July 17th, 2026, 5:05 am
by I6_I6
Since the basic splitter as well as its capped reflector version both have a RT of 4, all oscillator and gun periods ≥4 can be proven to exist. I haven't found any p2s or p3s, but islptng might've intentionally added them to the rule. In that case, this rule is omniperiodic.

A fun little shifter thingie:

Code: Select all

x = 12, y = 25, rule = PhotonsAdjustables
4.C2$6.C2$8.C2$10.C5$C8.BA$11.C6$9.C2$7.C2$5.C2$3.C!

Re: PhotonsAdjustables

Posted: July 17th, 2026, 7:07 am
by islptng
I6_I6 wrote: July 17th, 2026, 5:05 am Since the basic splitter as well as its capped reflector version both have a RT of 4, all oscillator and gun periods ≥4 can be proven to exist. I haven't found any p2s or p3s, but islptng might've intentionally added them to the rule. In that case, this rule is omniperiodic.
I won't make any change to the rule, because I just encountered this rule while adding transitions randomly in the ruletable, and was attracted by its dynamics, so I stopped and posted that.
But this rule looks apgsearchable! [EDIT: Very slow at 70 soups per second...]

===
Here's an AND gate found when I'm trying to engineer an OR:

Code: Select all

x = 33, y = 22, rule = PhotonsAdjustables
18.C$18.C$6.C.C11.C.C2$2B22.2C2$14.C.C13.C.C3$18.C$18.C$28.C$15.C15.C
2$15.C15.C2$10.C$7.C13.C2$7.C13.C$10.A17.A$10.B17.B!
Edit: True period doubler

Code: Select all

x = 12, y = 33, rule = PhotonsAdjustables
4.C$C.C5.C.C4$4.C.C$5.C$.C7.C2$.C7.C12$9.C.C$4.C4$5.B$5.A3$10.C$3.C.C
$10.C!
Edit 2: Found OR!

Code: Select all

x = 23, y = 43, rule = PhotonsAdjustables
9.B$9.B7$C.C17.C.C3$4.C.C5.C.C4$8.C.C$9.C$5.C7.C2$5.C7.C2$13.C$.C19.C
2$.C19.C5$13.A$13.B11$9.A$9.B!
Next: ANDNOT! (PHPBB12345's one doesn't work because its parity is wrong.)

Re: PhotonsAdjustables

Posted: July 17th, 2026, 7:17 am
by PHPBB12345
islptng wrote: July 17th, 2026, 7:07 am
I6_I6 wrote: July 17th, 2026, 5:05 am Since the basic splitter as well as its capped reflector version both have a RT of 4, all oscillator and gun periods ≥4 can be proven to exist. I haven't found any p2s or p3s, but islptng might've intentionally added them to the rule. In that case, this rule is omniperiodic.
I won't make any change to the rule, because I just encountered this rule while adding transitions randomly in the ruletable, and was attracted by its dynamics, so I stopped and posted that.
But this rule looks apgsearchable! [EDIT: Very slow at 70 soups per second...]

===
Here's an AND gate found when I'm trying to engineer an OR:

Code: Select all

x = 33, y = 22, rule = PhotonsAdjustables
18.C$18.C$6.C.C11.C.C2$2B22.2C2$14.C.C13.C.C3$18.C$18.C$28.C$15.C15.C
2$15.C15.C2$10.C$7.C13.C2$7.C13.C$10.A17.A$10.B17.B!
Simple ANDNOT gate:

Code: Select all

x = 21, y = 24, rule = PhotonsAdjustables
20.C$20.C2$BA19$20.A$20.B!
EDIT:
islptng wrote: July 17th, 2026, 7:07 am Next: ANDNOT! (PHPBB12345's one doesn't work because its parity is wrong.)
parity changer:

Code: Select all

x = 18, y = 9, rule = PhotonsAdjustables
17.C$8.C.C$17.C2$BA9.C.2C2$17.C$8.C.C$17.C!

Re: PhotonsAdjustables

Posted: July 18th, 2026, 5:49 am
by 1and0nlycordershippr
p33 gun:

Code: Select all

x = 31, y = 42, rule = PhotonsAdjustables
14.C.C12$C.C12.A12.C.C$2.BA9.BABAB9.AB5$13.C3.C4$2.A25.A$2.B12.A12.B$
15.B5$13.C3.C$.C2.AB19.BA2.C$13.A3.A$.C10.CB3.BC10.C$13.A.C.A$2C4.AB15.
BA4.2C$15.A$15.B3$11.C.C3.C.C2$14.C.C!
Next goal: XOR.

Re: PhotonsAdjustables

Posted: July 19th, 2026, 11:30 am
by islptng
1and0nlycordershippr wrote: July 18th, 2026, 5:49 am Next goal: XOR.
Easy:

Code: Select all

x = 23, y = 50, rule = PhotonsAdjustables
7.C.B.C$7.C.B.C7$C.C17.C.C3$4.C.C5.C.C4$8.C.C$9.C$5.C7.C2$5.C7.C2$13.
C$.C19.C2$.C19.C2$2.C.C$10.C2$C.C3.C.C.C$16.C.C$12.C$4.C$4.C5.C.C$17.
C$4.C$.C5.C9.C2$.C5.C12.2C2$3.C16.2B2$3.C16.2C6$10.C.A.C$10.C.B.C!
Targets:
  • Rule 110
  • Universal Constructor
I'll edit this post later to show progress.

Edit: Signal injector?

Code: Select all

x = 39, y = 21, rule = PhotonsAdjustables
2.B$.3B$B.B.B$2.B13.C$2.B19.C.C$2.B13.C2$19.C6.C.C$C18.C.C15.2C$C18.C
$25.C11.AB$14.C.C$22.C.C12.2C$16.C2$22.C.C$13.C2$13.C7.C$26.C.C$21.C!
No extend/retract mechanism found, but here's an alternate way that can fire at any position:

Code: Select all

x = 42, y = 64, rule = PhotonsAdjustables
6.C34.C24$5.A34.A$5.B34.B5$5.A$5.B5$5.A33.A$5.B33.B3$35.A$35.B3$40.A$
40.B3$6.A$6.B5$A$B$41.A$41.B5$35.A$35.B!
Combine with this mechanism (to place the arm dot):

Code: Select all

x = 12, y = 36, rule = PhotonsAdjustables
11.C$BA2$8.C27$9.A$9.B3$5.A$5.B!
We can now make a constructor!

Re: PhotonsAdjustables

Posted: July 21st, 2026, 1:05 am
by 1and0nlycordershippr
Wait… We need a signal doubler in this rule!
EDIT: Slide gun thing:

Code: Select all

x = 7, y = 10, rule = PhotonsAdjustables
2.ABC$.C3$C.C$3.BAC2$.C$4.C.C$.C!
EDIT2:

Code: Select all

x = 35, y = 14, rule = PhotonsAdjustables
28.CBA$32.C5$CBA$4.C4$30.C$29.2CAB2C$30.C2.C!

Re: PhotonsAdjustables

Posted: August 1st, 2026, 9:04 am
by 1and0nlycordershippr
This thing makes what looks like waves.

Code: Select all

x = 71, y = 19, rule = PhotonsAdjustables
32.CBA$35.C7$33.C$32.2CAB2C$CBA30.C2.C31.ABC$3.C63.C6$22.ABC21.CBA$21.
C27.C!
EDIT: Upon tweaking it we see that it produces the common adjustable spaceships.

Code: Select all

x = 71, y = 15, rule = PhotonsAdjustables
32.CBA$35.C7$33.C$32.2CAB2C$CBA30.C2.C31.ABC$3.C63.C2$10.ABC45.CBA$9.
C51.C!
EDIT2:

Code: Select all

x = 71, y = 14, rule = PhotonsAdjustables
32.CBA$35.C7$33.C$32.2CAB2C$CBA30.C2.C31.ABC$3.C63.C$7.BA53.AB$7.B2.C
49.C2.B!

Re: PhotonsAdjustables

Posted: August 1st, 2026, 6:21 pm
by I6_I6
Sawtooth:

Code: Select all

x = 20, y = 23, rule = PhotonsAdjustables
5.CBA3.C.AC$.ABC4.C4.2B$C16.ABC$16.C2$.ABC$C16.ABC$14.C.C2$14.C$10.2C
$11.C3$13.C.C$10.C5$8.A$4.C2.AB2C$4.C4.C!

Re: PhotonsAdjustables

Posted: August 1st, 2026, 6:58 pm
by Docsy
I'd like to note, the mechanism behind the adjustable ships is the exact mechanism that powers adjustable slope ships, so there are infinitely many speeds and slopes in this rule. Diagonal/oblique gun when?

Re: PhotonsAdjustables

Posted: August 1st, 2026, 7:16 pm
by I6_I6
Docsy wrote: August 1st, 2026, 6:58 pm I'd like to note, the mechanism behind the adjustable ships is the exact mechanism that powers adjustable slope ships, so there are infinitely many speeds and slopes in this rule. Diagonal/oblique gun when?
I've never built one of those, so I don't know how to adjust them, but here's a 2c/20d:

Code: Select all

x = 11, y = 11, rule = PhotonsAdjustables
2.AB5.C$C$10.A$10.B4$.A$.B$7.AB.C$.C!
EDIT:
(4,2)c/14:

Code: Select all

x = 9, y = 5, rule = PhotonsAdjustables
BC2.BA$BA5.C$8.A$.BA5.B$.B6.C!

Re: PhotonsAdjustables

Posted: August 1st, 2026, 7:19 pm
by Docsy
Adapting Ampere's guide here: https://conwaylife.com/forums/viewtopic ... 829#p72829

Here's an oblique ship, (2,-6)c/54:

Code: Select all

x = 11, y = 29, rule = PhotonsAdjustables
3.AB4.C$.C$10.A$10.B21$.B$.A2$C6.BA$10.C!

Re: PhotonsAdjustables

Posted: August 1st, 2026, 7:24 pm
by I6_I6
2c/10d:

Code: Select all

x = 7, y = 7, rule = PhotonsAdjustables
C3.BA$.A4.C$.B$6.B$6.A$2.AB.C$.C!

Re: PhotonsAdjustables

Posted: August 1st, 2026, 9:16 pm
by 1and0nlycordershippr
(10,2)c/72:

Code: Select all

x = 9, y = 37, rule = PhotonsAdjustables
.C3.BA$.B5.2B$.A6.A33$C.BA$7.C!
EDIT: (26,14)c/1092

Code: Select all

x = 44, y = 80, rule = PhotonsAdjustables
C40.BA$.A41.C$.B74$43.B$43.A$2.AB38.C$.C!
EDIT2:(176,2)c/810:

Code: Select all

x = 7, y = 372, rule = PhotonsAdjustables
C3.BA$.A4.C$.B366$6.B$6.A$2.AB.C$.C!
EDIT3: (536,2)c/2466:

Code: Select all

x = 7, y = 1128, rule = PhotonsAdjustables
C3.BA$.A4.C$.B1122$6.B$6.A$2.AB.C$.C!
EDIT4: (2236,2)c/10286:

Code: Select all

x = 7, y = 4698, rule = PhotonsAdjustables
C3.BA$.A4.C$.B4692$6.B$6.A$2.AB.C$.C!
[[ MAXGRIDSIZE 14 ]]

Re: PhotonsAdjustables

Posted: August 2nd, 2026, 3:12 am
by I6_I6
Docsy wrote: August 1st, 2026, 6:58 pm I'd like to note, the mechanism behind the adjustable ships is the exact mechanism that powers adjustable slope ships, so there are infinitely many speeds and slopes in this rule. Diagonal/oblique gun when?
Very-crudely-designed-but-working p144 2c/18d gun:

Code: Select all

x = 172, y = 161, rule = PhotonsAdjustables
4.C$72.C.C$4.C3$10.BA61.C$3.C.C$70.C$C.C$12.BA56.C$74.C2$.C72.C$69.C$
.C56.C$62.C.C$58.C$56.C$50.C.C$56.C$151.C$155.C.C$151.CB$152.A10.C$
157.C.C$163.C$165.C$169.C.C$165.C16$166.B$166.A$162.B$162.A28$62.A$
62.B7$52.A10.C$52.B4.C.C2$51.C9.BA9.B$55.C8.BA6.A$51.C8.C.C$51.C8.C3.
A8.B.AB79.C$55.C8.B8.A78.C$51.C8.C95.C$158.C$162.C.C2$64.A8.AB95.C$
61.BA.B5.AB94.C$57.C.C99.C.C8.C$65.A5.A66.C.C$65.B4.CB$52.B18.A$52.A$
139.C$69.C.C$136.C2.C$68.C$63.C19.BA4.BA45.C2$63.C$67.C$135.C.C$67.C$
132.C.C$64.C3$75.BA56.C$63.C.C$133.C40$56.C$50.C.C$56.C!
I didn't need to use the same long and thin base photon gun for everything, but I was lazy.
(Edit: Fixed ship speed)

Re: PhotonsAdjustables

Posted: August 2nd, 2026, 8:28 am
by 1and0nlycordershippr
Can anyone find an antelopewise ship?

Re: PhotonsAdjustables

Posted: August 9th, 2026, 10:11 am
by 1and0nlycordershippr
WHAT?

Code: Select all

x = 17, y = 7, rule = PhotonsAdjustables
6.ABC$CBA2.C8.ABC$3.C4.A4.C$8.B2$CBA11.ABC$3.C3.BAB3.C!
EDIT: That means a new c/3:

Code: Select all

x = 17, y = 11, rule = PhotonsAdjustables
6.ABC$CBA2.C8.ABC$3.C4.A4.C$4.AB2.B2.BA2$CBA11.ABC$3.C3.BAB3.C3$4.CBA
3.ABC$7.C.C!
EDIT2: Extensible:

Code: Select all

x = 47, y = 465, rule = PhotonsAdjustables
21.ABC$20.C$23.A$23.B3$.ABC39.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C
$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.
ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.
CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.C
BA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.
ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C
45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.
CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.
C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$
.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA
11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$
15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.
C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.
C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.
ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.
CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.C
BA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.
ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C
45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.
CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.
C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$
.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA
11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$
15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.
C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.
C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.
ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.
CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.C
BA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.
ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C
45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.
CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.
C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$
.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA
11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$
15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.
C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.
C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.
ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.
CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.C
BA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.
ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.CBA$C
45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.C9.C14.
CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$.ABC14.
C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA11.ABC$
.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$15.CBA
11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C14.CBA11.ABC14.C$18.C9.C3$
15.CBA11.ABC$.ABC14.C9.C14.CBA$C45.C3$.ABC39.CBA$C45.C22$19.CBA3.ABC$
22.C.C!
EDIT3: Works for all “orthogonoid” speeds:

Code: Select all

x = 57, y = 17, rule = PhotonsAdjustables
26.ABC$23.C3$3.ABC45.CBA$C27.A27.C$28.B2$3.ABC45.CBA$C55.C6$25.ABC.CB
A$22.C11.C!
What should we name it?

Re: PhotonsAdjustables

Posted: August 11th, 2026, 10:17 am
by 1and0nlycordershippr
Giant rake:

Code: Select all

x = 1661, y = 456, rule = PhotonsAdjustables
23.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.B
A49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.
BA49.AB51.BA49.AB51.BA$20.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C
3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.
C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.
C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C2$24.A51.A51.A51.A51.A51.A51.A
51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.A51.
A51.A51.A51.A51.A51.A51.A51.A$3.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA
9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB
19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B
19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.B
A9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.A
B19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.B19.BA9.AB19.
B19.BA9.AB19.B19.BA9.AB19.B19.BA$C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.
C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C
3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.
B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C
3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.
B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.
B3.C3.C3.B39.B3.C3.C3.B39.B3.C3$3.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.
AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.B
A9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.
BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB
39.BA9.AB39.BA9.AB39.BA9.AB39.BA9.AB39.BA$C3.B39.B3.C3.C3.B39.B3.C3.C
3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.
B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C
3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.
B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.
B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C
3.C3.B39.B3.C3.C3.B39.B3.C3.C3.B39.B3.C11$23.AB51.BA49.AB51.BA49.AB51.
BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.
BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA49.AB51.BA$20.C3.
B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.
B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.
B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.B51.B3.C43.C3.
B51.B3.C13$49.AB103.BA101.AB103.BA101.AB103.BA101.AB103.BA101.AB103.B
A101.AB103.BA101.AB103.BA101.AB103.BA$46.C3.B103.B3.C95.C3.B103.B3.C95.
C3.B103.B3.C95.C3.B103.B3.C95.C3.B103.B3.C95.C3.B103.B3.C95.C3.B103.B
3.C95.C3.B103.B3.C27$101.AB207.BA205.AB207.BA205.AB207.BA205.AB207.BA
$98.C3.B207.B3.C199.C3.B207.B3.C199.C3.B207.B3.C199.C3.B207.B3.C55$205.
AB415.BA413.AB415.BA$202.C3.B415.B3.C407.C3.B415.B3.C111$413.AB831.BA
$410.C3.B831.B3.C223$829.AB$826.C3.B!

Re: PhotonsAdjustables

Posted: August 13th, 2026, 6:36 am
by 1and0nlycordershippr
islptng wrote: December 2nd, 2024, 9:45 pm I encountered this rule while golfing ruletables randomly. I like its dynamics, so I decided to post it.
In this rule, soups can last very long, which has an interesting behaviour.

Code: Select all

#R PhotonsAdjustables
! [[ RANDOMIZE RANDWIDTH 216 RANDHEIGHT 216 ]]
Here's some adjustable ship maker, we probably need something that destroys an adjustable ship:

Code: Select all

x = 34, y = 77, rule = PhotonsAdjustables
25.2C2$25.A$25.B6$8.C12.C$8.C3.BA7.2C2$22.C$25.2C$C12.C11.C$C2.BA8.2C
3$10.C.C$9.2C8$19.2C8.BA2.C$10.A9.C12.C$10.B3$9.2C13$23.C$16.C.C$23.C
$9.C.C2$5.C.C$12.C3$9.C.C5$11.C.C$19.C$9.C$6.C7.C7.C$16.C.C$6.C15.C6.
C.C3$25.C$11.C.C$25.C4.C2$30.C4$7.2C4.AB9.C$8.C15.C!
Since all of the logic gates have been found, this rule is no doubt Turing-Complete.
Goals (probably will never be achieved, but i just want to put them here):
Construction arm -> Linear propagator -> Geminoid
Unary register -> Minsky machine


EDIT by dvgrn: moving initial post (editable by islptng) to the top of this thread.
The post below is the original first post by @1and0nlycordershippr. Yes, at first the thread isn't mine.
Can you give me the ruletable?

Re: PhotonsAdjustables

Posted: August 13th, 2026, 7:09 am
by I6_I6
1and0nlycordershippr wrote: August 13th, 2026, 6:36 am [...]
Can you give me the ruletable?
Any RuleLoader rule that automatically works in LV without a rule table can be found in the List of rule tables on LifeWiki
.
The actual rule is here: https://conwaylife.com/wiki/Rule:PhotonsAdjustables

Re: PhotonsAdjustables

Posted: August 14th, 2026, 8:38 am
by 1and0nlycordershippr
Another wave generator:

Code: Select all

x = 49, y = 37, rule = PhotonsAdjustables
23.AB$20.C3.B2$19.AB3.A3.BA$3.AB19.B19.BA$C3.B6.AB23.BA6.B3.C3$4.BA37.
AB$24.A$12.BA10.B10.AB2$20.BA5.AB17$38.AB$23.AB10.C3.B$20.C3.B4$14.AB
$11.C3.B!
EDIT: “Orthogonoid” rake:

Code: Select all

x = 49, y = 25, rule = PhotonsAdjustables
23.AB$20.C3.B2$19.AB3.A3.BA$3.AB19.B19.BA$C3.B6.AB23.BA6.B3.C2$4.B39.
B$3.ABA37.ABA$C3.B19.A19.B3.C$12.BA10.B10.AB2$20.BA5.AB6$31.BA$31.B3.
C$23.AB$20.C3.B2$14.CA2.C$14.2B!

Re: PhotonsAdjustables

Posted: August 14th, 2026, 10:32 pm
by I6_I6
Bad pull:

Code: Select all

x = 10, y = 47, rule = PhotonsAdjustables
5.C8$5.A$5.B3$3.A$3.B5.A$9.B7$6.A$6.B$8.A$8.B6$4.A$4.B3$6.A$A5.B$B7$3.
A$3.B$.A$.B!