Kennel (B2-ac3/S1c23-a6n)

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Neocaridina
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Joined: December 14th, 2025, 1:56 pm

Kennel (B2-ac3/S1c23-a6n)

Post by Neocaridina »

[description needed]
Last edited by Neocaridina on January 30th, 2026, 2:03 pm, edited 16 times in total.
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I6_I6
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Re: Kennel (B2-ac3/S1c23-a6n)

Post by I6_I6 »

Why do you keep deleting the thread? This is the fourth one so far.
Anyway, some relevant crossposts:
hibiscus wrote: January 28th, 2026, 2:54 pm Neocaridina created a thread for the rule B2-ac3/S1c23-a6n and named the rule Kennel earlier today. Shortly afterwards, the thread was deleted.
Small ship collection before I go to bed (c/2o, c/5o, c/6o):

Code: Select all

x = 37, y = 24, rule = B2-ac3/S1c23-a6n
3o9bobo12bo5bo$obo7b2obob2o11b2ob2o$9b3obob3o8b2obobob2o$27bobobobo$
11bo3bo10bo2bobo2bo$12b3o10bobobobobobo$25bo3bobo3bo$26b3o3b3o$27bobob
obo$30bo4$27bobobobo$30bo$25bo9bo$24b2o9b2o$28b2ob2o$27bo5bo2$24bobo7b
obo$25b2o7b2o$24b2o9b2o$24b3o7b3o!
Edit: found an asymmetric c/4o:

Code: Select all

x = 51, y = 24, rule = B2-ac3/S1c23-a6n
3o9bobo11bobo12bo5bo$obo9b2ob2o7b2obob2o11b2ob2o$10b2o3bo7b3obob3o8b2o
bobob2o$9bob2o28bobobobo$9b4o12bo3bo10bo2bobo2bo$9bob2obo11b3o10bobobo
bobobo$15bo23bo3bobo3bo$40b3o3b3o$41bobobobo$44bo4$41bobobobo$44bo$39b
o9bo$38b2o9b2o$42b2ob2o$41bo5bo2$38bobo7bobo$39b2o7b2o$38b2o9b2o$38b3o
7b3o!
Edit 2: Added c/4d and c/5d ships:

Code: Select all

x = 89, y = 25, rule = B2-ac3/S1c23-a6n
82bo$3o9bobo11bobo12bo5bo14b3o12b2o3b2o$obo9b2ob2o7b2obob2o11b2ob2o12b
obo2bo17b4o$10b2o3bo7b3obob3o8b2obobob2o31bo2bo2bo$9bob2o28bobobobo29b
3o2b2o2bo$9b4o12bo3bo10bo2bobo2bo9bob4o15b9o$9bob2obo11b3o10bobobobob
obo25bo3bobob2ob3o$15bo23bo3bobo3bo25b4o3b2o$40b3o3b3o26b5o3bobo$41bo
bobobo29b2obob3o$44bo33b4o2bo2bo$79b3o2bo2bo$80b2o$80b3o$41bobobobo$44b
o$39bo9bo$38b2o9b2o$42b2ob2o$41bo5bo2$38bobo7bobo$39b2o7b2o$38b2o9b2o
$38b3o7b3o!
I6_I6 wrote: January 29th, 2026, 11:42 am
hibiscus wrote: January 28th, 2026, 2:54 pm ...
Seems like they restarted the thread and deleted it again.
Some oscillators (p2, p4, p20, p24, p26):

Code: Select all

x = 16, y = 46, rule = B2-ac3/S1c23-a6n
3o3$6bo$2bo5bo3bo2bo$bo3bo6bobo$o6bo3bo2bo5$2b3o$2bo2bo$2bo2bo$3b3o7$
7bo2$5bo3bo2$7bo2$7bo2$5bo3bo2$7bo5$3bo2bo3$o4bo3bo$6bo$3bo$o3bo4bo3$
3bo2bo!
Most were found by randomly smashing tubs together hoping to find an oscillator.

7c/14o:

Code: Select all

x = 11, y = 9, rule = B2-ac3/S1c23-a6n
2b3ob3o$2bobobobo$b2obobob2o$4bobo$4bobo$3bo3bo$4bobo$o2bo3bo2bo$3bo3b
o!
Sparky 3c/31d:

Code: Select all

x = 11, y = 11, rule = B2-ac3/S1c23-a6n
3bo2$5bo$2bo2b2o$o6bo$o4bob2o2$bo8bo$7bo$o2bo$bo3b2o!
Edit: Also, in one of the previous versions of this thread Neocaridina mentioned that the mirrored table was the smallest SL, but the snake works here and is smaller.

EDIT 2:
p3 and p4 (I'm sure the p3 isn't minimal but for some reason I wasn't able to find anything smaller):

Code: Select all

x = 15, y = 9, rule = B2-ac3/S1c23-a6n
ob2o$2obo$3bob2o2b6o$3o2bo3b6o$o2bo2bo$bo2b3o$2obo$3bob2o$3b2obo!
EDIT 3:
Two chunky c/3os:

Code: Select all

x = 58, y = 65, rule = B2-ac3/S1c23-a6n
11bo5bo23bo5bo$11b3ob3o23b3ob3o$9bo9bo19bo9bo$7b2o11b2o15b2o11b2o$7b2o
11b2o15b2o11b2o$7b2o11b2o15b2o11b2o$5bo3b2o7b2o3bo11bo3b2o7b2o3bo$9bob
2o3b2obo19bob2o3b2obo$4b2o3bo2b2ob2o2bo3b2o9b2o3bo2b2ob2o2bo3b2o$9b2ob
2ob2ob2o19b2ob2ob2ob2o$2b2obo3b2o7b2o3bob2o5b2obo3b2o7b2o3bob2o$4bobo
3bo7bo3bobo9bobo3bo7bo3bobo$2b3o3b2ob3ob3ob2o3b3o5b3o3b2ob3ob3ob2o3b3o
$5b2o2bo2bo3bo2bo2b2o11b2o2bo2bo3bo2bo2b2o$b2o2b2o3bo7bo3b2o2b2o3b2o2b
2o3bo7bo3b2o2b2o$b2obo4b4o3b4o4bob2o3b2obo4b4o3b4o4bob2o$2bobob2o3bobo
bobo3b2obobo5bobob2o3bobobobo3b2obobo$2bobobob4obobob4obobobo5bobobob
4obobob4obobobo$4bobo6bobo6bobo9bobo6bobo6bobo$2bobobobo4bobo4bobobobo
5bobobobo4bobo4bobobobo$4bobobo2bobobobo2bobobo9bo6bobobobo6bo$2bobobo
b2o9b2obobobo5bobo4b2o2bobo2b2o4bobo$4bobob2o4bo4b2obobo9bo7b2ob2o7bo$
2bobob5o7b5obobo5bobobob2o3bobo3b2obobobo$4bobo4bobobobo4bobo9bobo2b5o
b5o2bobo$2bobobo5b2ob2o5bobobo5bobobo3bobo3bobo3bobobo$4bobobobob2ob2o
bobobobo9bobobo3b5o3bobobo$2bobobobo4bobo4bobobobo5bobobo4b2obob2o4bob
obo$4bo2b2o4bobo4b2o2bo9bobo4bo5bo4bobo$2bobo4bo3bobo3bo4bobo5bobobobo
2bob3obo2bobobobo$4b2o2b4obobob4o2b2o9bob2o2b2o2bo2b2o2b2obo$2bo5bo2bo
bobobo2bo5bo5bobobo3bobobobobo3bobobo$2b2obo7bobo7bob2o7bobobobo2bobo
2bobobobo$4obob3obobobobob3obob4o3bobobo5bo3bo5bobobo$4b2o2bob2obobob
2obo2b2o9bobo4b2o3b2o4bobo$bobobobobob3ob3obobobobobo4bobobobo2b2o3b2o
2bobobobo$3bobob3o2b2ob2o2b3obobo8bob2o2b2obobob2o2b2obo$5bobobo3bobo
3bobobo8bobo8bobo8bobo$bo5bobo3bobo3bobo5bo6bob4obobobobob4obo$bo7bobo
b3obobo7bo4bob2obo3bobobobo3bob2obo$bo2bob2obob2o3b2obob2obo2bo6bobo4b
obobobo4bobo$4o2b2obob7obob2o2b4o3bobobo3bo2bobo2bo3bobobo$9b2o3bo3b2o
14bobobo3b2ob2o3bobobo$6bo4bo5bo4bo9bobob2o5bobo5b2obobo$5b2ob6ob6ob2o
10bobo2bobobobobobo2bobo$5b2ob2o3bobo3b2ob2o8bobobob2o3bobo3b2obobobo$
13bobo18bobob2o9b2obobo$9bo3bobo3bo12bobobobo5bo5bobobobo$9bo9bo14bobo
2b2o7b2o2bobo$9bo9bo12bobobobo2bobobobo2bobobobo$34bobobo3b2ob2o3bobob
o$32bobobobob2obobob2obobobobo$34bobobo4bobo4bobobo$32bobobo6bobo6bobo
bo$34bobo6bobo6bobo$32bobobob4obobob4obobobo$34bo2bo4b2ob2o4bo2bo$32bo
bo8bobo8bobo$34bo2b3obobobobob3o2bo$32bobob3o4bobo4b3obobo$32b4o7bobo
7b4o$31b3ob6ob2ob2ob6ob3o$35b2o2b2obo3bob2o2b2o$32bo2bo4bo7bo4bo2bo$
32bo2bo4bo7bo4bo2bo!
They have p2 wicks on the sides.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Neocaridina
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Joined: December 14th, 2025, 1:56 pm

Re: Kennel (B2-ac3/S1c23-a6n)

Post by Neocaridina »

p24 180° reflector:
Last edited by Neocaridina on January 30th, 2026, 11:25 am, edited 2 times in total.
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Re: Kennel (B2-ac3/S1c23-a6n)

Post by I6_I6 »

Even sparkier 7c/14:

Code: Select all

x = 9, y = 10, rule = B2-ac3/S1c23-a6n
2bo3bo$bobobobo$3bobo$2obobob2o$3bobo$3bobo$bo5bo3$2ob3ob2o!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Neocaridina
Posts: 114
Joined: December 14th, 2025, 1:56 pm

Re: Kennel (B2-ac3/S1c23-a6n)

Post by Neocaridina »

46c/92:
Last edited by Neocaridina on January 30th, 2026, 11:25 am, edited 1 time in total.
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Re: Kennel (B2-ac3/S1c23-a6n)

Post by I6_I6 »

Sparky p24 RRO:

Code: Select all

x = 5, y = 5, rule = B2-ac3/S1c23-a6n
2b2o$3bo$o3bo$3bo$bo!
I found it while rubbing together copies of the sparky 46c/92 to make a puffer:

Code: Select all

x = 43, y = 14, rule = B2-ac3/S1c23-a6n
2$27bo3bo3bo$26bobobobobobo$28bobobobo$2bo3bo3bo14b2obobobobob2o$bobob
obobobo13b2obobobobob2o$3bobobobo20bobo$2obobobobob2o17bobo$2obobobobo
b2o17bobo$5bobo22bobo$5bobo$5bobo$5bobo!
This is also the first linear growth in this rule.

EDIT:
Puffer for the p20:

Code: Select all

x = 37, y = 14, rule = B2-ac3/S1c23-a6n
26bo3bo3bo$25bobobobobobo$27bobobobo$24b2obobobobob2o$27bobobobo$2bo3b
o3bo13b2o3bobo3b2o$bobobobobobo15bobobobo$3bobobobo15bobobobobobo$2obo
bobobob2o14b3ob3o$3bobobobo$2o3bobo3b2o$3bobobobo$bobobobobobo$3b3ob3o
!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
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