Grow the rulestring! (Game)

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Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Grow the rulestring! (Game)

Post by Drelectron8 »

Heya friendly folk! I've decided to propose this fun little game of mine, which I'd call "Grow the rulestring!". Although I'm currently thinking of a better name than that heh. Additionally, I've had a feeling this kind of game has been made before on these forums, however I haven't encountered it yet (if that's the case, perhaps this could be a fresh start?) The rules are quite simple, and easy to follow.

Rules:
  • The game starts with a simple, dead rule. B/S. That's it for now.
  • Your goal is to extend this rule, by adding more rules to it, an example would be: B/S becoming B2/S, by addition of the new B2.
  • INT rules are allowed as well, and I've decided that you can add both the corresponding letter and the rule (e.g B/S becomes B2a/S) This rule also complicates things a bit, as there is also a (-) included in some of the rulestrings. For the sake of the game however, lets try our best not to use it ehehe...
  • You can only add one rule per post, no more than that.
  • You cannot remove rules, once a new rule is set in, it's there permanently, so no reducing rules to nothing!
Also, please cooperate folks. I believe we can make a rule together as a community! I'm excited to see the kinds of interesting patterns we produce from these :P

With all that being said, let's start with this rule! Have fun my friends!

Code: Select all

x = 1, y = 1, rule = B/S
!
also, as a fun reminder, I'll update the current rule as soon as possible! The current rule is:

Code: Select all

x = 1, y = 1, rule = B2ac3nq4i5er/S1c2n3a
!
Last edited by Drelectron8 on January 14th, 2026, 6:46 am, edited 8 times in total.
people, places :!:
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yyh_baboon
Posts: 536
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Grow the rulestring! (Game)

Post by yyh_baboon »

The rule now goes explosive(and will keep so for some time)
Interesting things still happen though:

Code: Select all

 x = 4, y = 6, rule = B2a/S
2o3$2o$3bo$3bo!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
UnbihexiumFan
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Re: Grow the rulestring! (Game)

Post by UnbihexiumFan »

Code: Select all

x = 2, y = 3, rule = B2ac/S
2o2$bo!
Spaceship!!
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yyh_baboon
Posts: 536
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Grow the rulestring! (Game)

Post by yyh_baboon »

UnbihexiumFan wrote: December 28th, 2025, 6:36 pm

Code: Select all

x = 2, y = 3, rule = B2ac/S
2o2$bo!
Spaceship!!
Look,gun:

Code: Select all

 x = 23, y = 17, rule = B2ac/S
15bo$15bo6bo2$22bo8$2b2o5$obo!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Grow the rulestring! (Game)

Post by tommyaweosme »

playing it safe, always the best choice.

Code: Select all

#R b2ac/s3a
2o$2o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
UnbihexiumFan
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Re: Grow the rulestring! (Game)

Post by UnbihexiumFan »

Do you know what's better than a rule with replicators everywhere? A rule with replicators and puffers everywhere!

Code: Select all

x = 10, y = 8, rule = B2ac/S1c3a
2bo$o3bo$o3bo$2bo5bo$9bo$5bo$5bo$7bo!
JoshM
Posts: 264
Joined: July 12th, 2018, 4:24 pm

Re: Grow the rulestring! (Game)

Post by JoshM »

Still lives are now extensible.

Code: Select all

x = 7, y = 14, rule = B2ac/S1c2n3a
bobo$o3bo$bo$2bo4$5b2o4$4bo$5bo$4bo!

Code: Select all

x = 20, y = 10, rule = B37/S2-i34q
11o8bo$10b2o6b2o$10bobo4bobo$10bo2bo2bo2bo$2bo7bo3b2o3bo$2bo7bo8bo$2bo
7bo8bo$3bo6bo8bo$4bo5bo8bo$5b6o8bo!
UnbihexiumFan
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Re: Grow the rulestring! (Game)

Post by UnbihexiumFan »

The 4c/4o is now a 3c/3o.

Code: Select all

x = 3, y = 2, rule = B2ac3n/S1c2n3a
obo$2bo!
JoshM
Posts: 264
Joined: July 12th, 2018, 4:24 pm

Re: Grow the rulestring! (Game)

Post by JoshM »

4i gives a massive overhaul. Wickstretchers, c/3 ships, chaos:

Code: Select all

x = 13, y = 74, rule = B2ac3n4i/S1c2n3a
10bo$12bo$10bobo8$2bo2$o3bo2$o3bo2$2bo7bo$8bobobo3$8bobobo$10bo6$10bo$
8bobobo2$8bo$10bobo17$10bobo$o2bo2bo5bo$b2o4bo2bo$o2bo2bo2bo$11bo$7bo
3bo17$6bobobo$4bobo5bo$4bobo5bo$6bobobo!

Code: Select all

x = 20, y = 10, rule = B37/S2-i34q
11o8bo$10b2o6b2o$10bobo4bobo$10bo2bo2bo2bo$2bo7bo3b2o3bo$2bo7bo8bo$2bo
7bo8bo$3bo6bo8bo$4bo5bo8bo$5b6o8bo!
UnbihexiumFan
Posts: 114
Joined: December 14th, 2025, 5:29 pm
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Re: Grow the rulestring! (Game)

Post by UnbihexiumFan »

Goodbye, chaos. Rest in peace.

Code: Select all

x=0, y=0, rule=B2ac3n4i5r/S1c2n3a
!
[[ RANDOMIZE ]]
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b-engine
Posts: 3762
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Re: Grow the rulestring! (Game)

Post by b-engine »

This thread is similar to Pass the Rule but no removing conditions/transitions/consitions/tranditions.

EDIT: this thread is suspiciously similar to Counting to 50 with transitions, especially since both don't allow deletion.

EDIT 2:
Adding B5e to enable more line puffers:

Code: Select all

x = 5, y = 8, rule = B2ac3n4i5er/S1c2n3a
obo$2bobo$obobo$2bo$2bo$2bobo$2bobo$2bo!
EDIT 3: fixed link
Last edited by b-engine on January 1st, 2026, 2:31 am, edited 1 time in total.
UnbihexiumFan
Posts: 114
Joined: December 14th, 2025, 5:29 pm
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Re: Grow the rulestring! (Game)

Post by UnbihexiumFan »

b-engine wrote: December 31st, 2025, 11:22 pm EDIT: this thread is suspiciously similar to Counting to 50 with transitions, especially since both don't allow deletion.
Link doesn't work ):
OCAfan55
Posts: 112
Joined: October 26th, 2025, 4:07 pm

Re: Grow the rulestring! (Game)

Post by OCAfan55 »

Adding b3q for more frequent siderakes and wickstretchers

Code: Select all

x = 64, y = 64, rule = B2ac3nq4i5er/S1c2n3a
2o3b3ob2o7bob2obobob2o3bo4bo2b2obo5b2ob2o4b4obo$bo4bo3b7o4b3o2bobo2bo
3bobo3bo3b2o2bo2bo4bo2b4o$bob2o3b2ob2obo2b2obo2b2ob4o2bobob3o2b2ob3o2b
obo2bob8o$bob3o3bob4ob2o2b6ob2o2bob3ob2ob2ob2o2b2o2b2o3bob2o$ob4o2b2o
3b2obob3ob5obob4ob6o2b2o2bo6bo2bobo2b2o$3b2o2b2ob3o4bo2b3ob3ob2obobo3b
2o2b3obo2bo2b4obo2b3obo$6o2b3ob2o2bo3bobo2bo2b2ob2obo3b11o2b3ob2ob2ob
3o$3b2ob3ob3obo4bo3b5obobo2b4ob2o3b2ob3obo7b3o$obob2ob3ob4o3b2obob5o4b
obobo4b4o3bobobob2o3b4o$2b2o2b3obobobobobo7b2o3b4ob2o2b3o2b2o2bo3b2o$
3b3obo4b3o4b2o3b3o2b2o2b2obob2o6b2o2bo2b2o3bo$2obobo2bo2b2ob5o5bob2ob
5o2bo6bo2b2o2b4obobo3b3o$b2ob3o4b3obo2b2obo3bob4ob2o2bo2bob2obo4b3ob4o
b4obo$o4b2obobob3o2b2obobo2b2obob2o3b3o2bo2b2o2bobo2bo2b6o2bo$ob2obo4b
4o2b4o3bo2b2obob2obo6b3o4b2ob3ob3o2bo$obobob4ob3o4bobob3obob2obob2ob5o
bob2obobo4b2o2bobo$2o7bo3b2obo4bobo2bobobobo4b2obobo3b6obo3b2ob2o$3b2o
3b4o2b2o3bo4bob2ob2o2bo2bob2obob2obobob2o7bo2bo$6ob2ob2o3b11o3b4obo2b
5ob3obobobob2ob4o$obob6o2b2o2b2obob2obob3o3b4ob3ob5ob12obo$bo3bo2b2ob
4o5b3o3bo2bobob3o3bob4o2b2ob2o2bob2o2b4o$2o6b6o2bob2o3bo3bo2bobo3b2o2b
3o2bob5obo2bo2b3o$b2o2bobo2bo4bo2bob2o2b2ob2obo4b2ob2o7b5o2b2o3b3obo$
b2o5b2o5b2o2b2ob2o3b2o4b5o2b2o4bo2bo4b6o3bo$2b4o3bo5b4o2b2ob2o2bo10b2o
3bobob3ob2ob3ob2obo$b3o3b3o2b2obob4o2bobo4bo2b4o4bobob2ob2o2bo2bo4bob
2o$3b2obo2bo2bo6bobo2bo3bobo7bob2o2bo6b3obob2o2b3o$2bob5o2bob3ob5o5bo
bobob5ob2o2b4o3bobo2bo7bo$b2o2b5ob3ob2obo3b4ob2o2bobob3ob2obo4b2ob5o6b
2o$3b2o2b3o6bob3ob3obob2o5b2obobo2bo4b2o5b3o2b2obo$3o2bobo4b3obobobo3b
2o2bobob2obob2o2b2ob2o3b3obo3bobo2bo$b2ob4ob2o3b5o2bobo7bob4o2bobo3b2o
bobobo2b3ob5o$bo3b2o2bo3bob2o2b2o2bob2o2bob3ob2o5b3ob2o3bo3bob2o2b3o$
o2b2obobob2o2b2o3bo2b3o2b2ob5obo5bo4b4obobo6b3o$2o3bobobobo4b2obobobo
b6o2b2o2b4o3b3obobo2bobobob2o$3obob10ob2obo3bob2obo2bo3b3obob2o4b2ob5o
b2o3bo$4b6o2bo2bob3ob3o5bo3bob3o2b2o3b2ob2o2bo3b4ob3o$o2bobo3bo3b2o2b
o4b2o2bob5o2bob5obobo2bobobobo2bob2ob2o$ob2obo2b5obobob6ob3o3b8obo3bo
2b2obobobob2o3bobo$2obo3bo2b2ob3obobobobobob5o2b2o2bo3b3obobo2b3o8b2o
$bob5obobo4bobo6b2ob2obobobob4o2b2o3b2o4bobo2b2o2bo$o3bob2o2bobob2obo
2b5o6b2o2bobo2b3ob4o2bob2o2bobo3bo$b5ob2o2bobob3obo3b6ob4o2bobo2bo2b7o
b2ob2ob2o2bo$b3obobob2o2bob5o2bob2obo2bo3bobo4bo3bobob2o2bo6bobo$obob
5obob6o4bo3b3o2bobobobobobobo2bobo2b2o3bo2bo2bo$2bo2b3o2bo2b2obo4b3o3b
ob10ob5o3b2obo2b2o3b3obo$4obobob2o3b5o2b3obobo6bo3bobob7ob2obo3b3obob
o$ob3o2bob2obo2bob3ob2obo3b6ob2obo3bob5o2b2ob2o2bo3bo$2o2b2o2b2o2b4ob
obob4o2bo6b2obob5o2bo3b2obo3b3obobo$7obo2b2ob3o2b3o3bo2b2obo3bo3b2o2b
ob3o2bo2b9o$b2ob2o2b3o2b2o4b2o2bob3o3bo3bob3o3bobo5b4o2bo5bo$2o2bobob
2o2bo2bobob3o3b4ob4ob2ob6o4bobobo6b2o$ob5o2bob3o5bob2o2bob5o2b2o3b2o2b
2o2bobo3b3o3b3obo$2ob3ob4o2b3o6bo3bo3bo2bo2bobo3bob2ob3o3b2o3b3obo$3o
b3o4bo2b2ob6o2bo3b4o2bo4b2ob3obo4b2o2b5ob2o$ob2obobobo2b4obobobo7b3o2b
ob2ob3o4bob2o3b3obobo$2o6bobo2bo2b7o2b3ob3o4b3obobo3b2o2b2o3bob5o$5ob
5o7bo2b3ob4o2b2o4b2o4bob5o6bobo$bob2o2b3o2b2obob2obo2bo5bo2b4obobo2b5o
b2o2bo6bobobo$2b2ob2ob3o2bobo4b5ob2obobo2bobob2obo2b2o2bo2b2ob2ob4o$o
b2o2b5obob2o3bobo3bobo4bobo3b2o2bob3obo4bob2o2b2ob2o$bob3obob2o3b4ob3o
5bob2o3b2o4b3obob4obo3b2ob5o$2o2b3o2bob2ob2o2bob2obobobo6b4obo3bo5bob
2o3b4o2bo$obo3bo2b2o2bo2bob2o3b4o2b2obob3obob2o3b2obo2b2ob3o2bobo!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
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TheWayOfTheCon
Posts: 290
Joined: March 28th, 2025, 11:40 pm
Location: Kraken Mare, Titan

Re: Grow the rulestring! (Game)

Post by TheWayOfTheCon »

Added 4r to brith notation. Not exactly sure what that affected, but we still got a lot of rakes and puffers.

Code: Select all

x = 64, y = 64, rule = B2ac3nq4i5er/S1c2n3a4r
2ob2o2b5obobobob3ob4obobob3obob2o2bo2b2ob2o3b3ob3obobo$3o2bobo2bobobo
7bobob4obo2b4o2b3obo2bo3b2o2bo3bobo$bob3o2b2o3b2ob4obobobo2b2o2b3o3b2o
4bob2obo4b2obobob3o$o4bobob2obo5b5ob3obo3b2o5b5ob2ob3obo2b2o3b2o$5ob3o
3b8obo2bo2b3o2bobobob2ob2o2b2obob3o2b5ob2o$b3o2b6obo2bo2b2obob5o2bob6o
2b2obobo3b4ob5ob2o$4obobo3b2o2bobo3bo2bobobo4bobo2b2ob2o2bo2b8obo5bo$
2b3ob5ob2obo2bo2bobo3bob2o2b3ob3ob2o3b2obo2b4o2bo$ob2obo2b4o2bob3o2b2o
bob2ob2o4bo3bob7o3b3o2bo2bo2bo$o3b3obobobob2o2bobo5bo3bo4bob3obo4bob5o
b4o5bo$o3bo3b7obobo2bo3b2ob2ob2obo3bo8bobo2bo3bo3bo$2obo2bobo2b2ob4o3b
o2b5obob2obo2b7o3bo4b2ob2ob2ob2o$obo2bobo2b2obo2bo5b4o3bobobob2o4bo3b
obo3b2ob2obo2b2o$2obo2bobo4b2o3b2ob6o2bobob5obo2b2o2b2o2bo3bobo3bob2o
$3o2b3obob2o2b2o2bobo2bo2b3o2bob2obobo2b2o3b2obobobobo2bo$bo7b2o3bo3b
3ob2o2bo2bob2obob2ob2o2bobobob2ob4o2b2o$3obobo2b2o2bob2obobobob2obob5o
bobo2bo2bob2ob3o3b2o3b5o$ob2ob2o2bobo3bobo5bo2b2ob4obo2b2o2b2o3b2o2bo
b3o2bob3o$o2bob3obob3o5b2obo2bo4bo7b2o2b5o3bo4bob3ob3o$bo2b2ob4ob3o2b
obobobo5bo2b3o2b6o6bobobo6bobo$3obobobob6ob2obobob2o2b2o4bob2obobo2b3o
2bob2obob2o2b2o$3bob2o2b2o3b2o2b5o2b4obob2obobo2b2ob2ob2o2b3o3b3o3b2o
$bo4bo4b2ob2o6b5o6b3obob2obobo2bob4o4b3o2bo$o2bo2bo2b3ob2o2b2o2bo2bo2b
o2bo5b3obo9bobobo6bobo$2bo2bob2ob6ob3ob3o2bob2o5bobo3bob2obo4bo8bob2o
$bo3b2obo3b5o3bobo4b3o2b2o5b2o3b2o4b2o4bo2b2ob2o$6o2bo3bo3b3o3bo2bobo
b2ob2ob3o2b2o4b4o3bobo4b2obo$2b2ob3o2bobo3b2obobobob2o3bob2o2b2o2b3ob
obobo3bobo2b4o$bo3bob2ob2obob2ob3o2b6ob3o4b3o4bo3b3obobo2b2obobo$2bo3b
obobobobo5b13ob7ob2ob3obo2b2ob2obo2bobo$obobob2o3bo3bobobobo2bob5o2bo
2b4ob2o2b2obo2b2ob3obo2bobo$obo2bob3o2bo2b2o2b5o3b4o2b3o4bob3obobobo2b
2ob3o$2o2b4o6b2o7bo3b2o2bobobo5b2o2b2ob3obo3b2ob2obo$bob2o2b4ob3obo4b
2o3bobo4b4obobo5bo3bo2bob2o5bo$3ob6ob2o3bobo2b2o6bob2obobobo2bobo2bo2b
3o2bobo2b2obo$bobo2bob6o2bo2bo5b3obo2bob3ob2ob3obobob4o3bo4b2o$o5bo4b
3obobo4b2o5bo2b2o2b2o2b4obo2b4obobo2bob4o$b2ob2obo2b3obo2b3o4b2o7b3o3b
obo4bo2bobo4b3obo2bo$b3obo3b4ob4o2bo4bob2o2bobo2bo2b3obob2o2b8obo3bo$
o9bob5o2bobob2obob4o6bobobobobo2b3ob2o3b2o$2b2o8b2obobobo2b2ob3ob8ob3o
bo2bob3obobo2bo2bob3o$2o2b2ob4o2bo2bo6bobo3b2o3b3o5bob3o2bo7bob2o$5bo
3bobobo7b3ob2o5b4ob2o7b2obobob2ob6o$2o2bobobo5b2obob5o2b3ob4obo4bob2o
2bo2b3o2b3o4bo$ob2ob2obob2obo5bo2b2ob2obobobobo3bo4bobobobo2b2o6b2o$o
2b2ob3obo2bobobo3b2ob4ob3obob2obob2o2b3obo4bob9o$3b4ob2o4b2ob3o5b5o5b
ob2o2b2ob2ob2o2b2obobob4o$o7b3o2b2ob2o3bobobob2obo5bobo5bobo3b2o2bob2o
b2o2bo$2b5ob11o3bobo6bo4bobo6bobobo3bobo4bo$obob2o4bo2bobo5b3o4bob9ob
2ob2o6b2obobobo3b2o$2o3b4o2bo2b2o4b2ob3ob3ob3o3bobo3bob3obob2o3b2ob2o
b2o$o2b2obo3b3o2bob2obo4b3o6b2o2bo3b4o2b3obo3b3o3bo$3b2ob3o3b3obobob2o
2b2ob2o3bo2bobobobob2o3b2o2bob6o3bo$3bob2o2b2obobo2bobo2b2o3bo2b2obo6b
3o2b3ob4ob3o3bob2o$2b3obo2b4ob3obobob5o4b2obo2bobob2o2b3obobob2o3bo3b
o$bobob2ob2o3b4o7bobo2b2o2bo2b2obobobob2o2b3obob2o2bo$o4bo2bob4o3bo2b
3o3bob3o5b2obobo2bo2bo5bo3bo3bobo$2b3ob2ob2obobob2o2b2obo3b2ob3o3bobo
2bo3bo3b2o3b2o2bobob2o$2ob4ob8o4bo2bob3obo2bo2b2obob2o2bo2b4o7b3o2bo$
bo2b2o4b2ob3ob2obo2b2o3b6o2bo4bob5o2b2o2bo3bobo$3o2b9ob2o2b2ob4o4b3ob
2o4bob2o2b2o3b2o4b2o3b2o$bo2bob3obo2b2ob4ob2ob3o8b4o3b3o2b3ob4obob6o$
ob3ob4ob4obob2obo2bob4ob2o4bobo2bo2bob3ob3ob2o2bo2b2o$o6b3ob3o5bo5bob
2ob2ob4o3bo2bo2b5ob3o2bo3bo!
I could've chose a better username, but oh well.

Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is B35/S126 and range-two LTLs.
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