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124/4567/2 (CommonLife)
Posted: August 31st, 2025, 8:44 pm
by WRAPboi
CommonLife is a CA I made to create and find wires and fuses.
First discovery, the wiredecreaser:
Code:
Select all
x = 10, y = 3, rule = 124/4567/2
8bo$10o$8bo!
Next, the podfuse:
Code:
Select all
x = 38, y = 3, rule = 124/4567/2
37bo$38o$37bo!
Third, by islptng, the clean C/7 fuse:
Code:
Select all
x = 35, y = 4, rule = B4567/S124
12bo$13b18o2b2o$31b3o$13o20b2o!
Too many still lifes and oscillators to list.
Re: 124/4567/2 (CommonLife)
Posted: August 31st, 2025, 8:46 pm
by hotdogPi
/2 means nothing. It specifies a Generations rule with two states, which is equivalent to not having any Generations features.
With no B3, patterns can't escape outside their bounding box.
Re: 124/4567/2 (CommonLife)
Posted: August 31st, 2025, 9:19 pm
by WRAPboi
I know that. But still a cool rule, eh?
Re: 124/4567/2 (CommonLife)
Posted: August 31st, 2025, 9:24 pm
by LuveelVoom
WRAPboi wrote: August 31st, 2025, 9:19 pm
I know that. But still a cool rule, eh?
I wouldn’t say so. The rule has very boring dynamics and the few fuses present aren’t interesting. Maybe if one of them was
Reburnable or could be split, a W110 unit cell could be made, but at present this rule looks like a random outer-totalistic rule, and I don’t see what makes it significantly different from any nearby rule. When posting a new rule to the forums, you should probably post it in MDIOCA or Thread for your Unrecognized CA first, to see if people think it’s useful.
Re: 124/4567/2 (CommonLife)
Posted: August 31st, 2025, 9:37 pm
by WRAPboi
I still think it could be of some use.
i found this:
Code:
Select all
x = 4, y = 28, rule = 124/4567/2
b3o$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2b2o$2b2o$2bo$2bo$2bo
$2bo$2bo$2bo$2bo$2bo$2bo$2bo$bo$bo$3o$obo!
Re: 124/4567/2 (CommonLife)
Posted: September 1st, 2025, 2:08 am
by mmmmmmmmm
WRAPboi wrote: August 31st, 2025, 9:37 pm
I still think it could be of some use.
i found this:
Code:
Select all
x = 4, y = 28, rule = 124/4567/2
b3o$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2b2o$2b2o$2bo$2bo$2bo
$2bo$2bo$2bo$2bo$2bo$2bo$2bo$bo$bo$3o$obo!
Please stop making new threads. At least find a rule that can escape it's bounding box, like this one, as an example:
Code:
Select all
x = 0, y = 0, rule = 245/368
!
[[ RANDOMIZE ]]
This one is known as
move
It has a small spaceship known as the jellyfish.
Code:
Select all
x = 4, y = 4, rule = B368/S245
bo$obo$3bo$2bo!