I believe other people have brought this up, but KILLGLIDERS interferes with the evolution of patterns where a glider goes out, and then another thing goes up, and then the thing going up collides with the glider going out.
Here is a perfect example:
Code: Select all
#R life
42b4o$42b2o$43b2o54$3o$o2bo$o$o$bo!
Code: Select all
#C [[ KILLGLIDERS ]]
#R life
42b4o$42b2o$43b2o54$3o$o2bo$o$o$bo!
The top pattern creates a glider, which then collides with the LWSS to create more ash.
The bottom pattern destroys the glider before it can interact with the LWSS, such to prematurely end the evolution of the pattern.