Transition Voting (Ruletable Edition)
Posted: July 23rd, 2025, 6:01 am
Rules:
1. Anyone can suggest a transition in a 24-hour period.
2. Then, players can vote for the transition (by pressing the Like button), taking up another 24-hour period.
3. Most liked transition would be added to the ruletable.
The suggester of a least liked transition would be eliminated.
4. When there is no transition after the 24-hour period of time ended, then a new game will occur and the previous game's ruletable would be added to the first post. All players would be also uneliminated.
Ruletable format: 4-state Moore MAP. (players can change this format, 1 time per game.)
Current round: 1.1 (RESTART)
1. Anyone can suggest a transition in a 24-hour period.
2. Then, players can vote for the transition (by pressing the Like button), taking up another 24-hour period.
3. Most liked transition would be added to the ruletable.
The suggester of a least liked transition would be eliminated.
4. When there is no transition after the 24-hour period of time ended, then a new game will occur and the previous game's ruletable would be added to the first post. All players would be also uneliminated.
Ruletable format: 4-state Moore MAP. (players can change this format, 1 time per game.)
Current round: 1.1 (RESTART)
Code: Select all
#R Transition_rule_voting-1_1
!
@RULE Transition_rule_voting-1_1
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
a,b,c,d,e,f,g,h,i,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 255
3 255 255 255