A Rule Every Day

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
User avatar
hotcrystal0
Posts: 4631
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

A Rule Every Day

Post by hotcrystal0 »

To anyone who might be seeing this, this thread reflects my past immaturity. I made this thread along with several others to test the limits of the forum moderators. I regret creating this thread. While I may be known as the person who always complains about forum moderation, I don't think this is the right way to do so.

The original post can be seen below:
hotcrystal0 wrote: Because this thread is inactive, I will no longer be maintaining this.
In this Sandbox thread, I will add one new rule every day. Follow all the rules. Red rules are reportable if they are not followed. Blue rules are optional and/or jokes.
  1. (2/20) Stay on-topic.
  2. (2/21) Do not post in this thread more than once every six hours. If your last post contains less than 20 characters, this limit is raised to 24 hours.
  3. (2/22) If your post contains nothing but ":3", another person has to quote you with an RLE of a U-turner.
  4. (2/23) Do not link to any external websites in this thread other than Catagolue, even other CA-related websites. You may name and talk about them, but do not link them.
  5. (2/24) All posts must contain at least 5 characters.
  6. (2/25 late 1 day) Your posts must contain at least 1 character that’s also in your username.
  7. (2/26) Forum rule 3a, which is normally not strictly enforced in The Sandbox, is enforced here.
  8. (2/27) Check out my rules in the forum thread “hotcrystal0’s rules”.
  9. (2/28) Do not post on this thread on Leap Day.
  10. (3/1 late 1 day) Try to keep this page on the first page of The Sandbox.
  11. (3/2) Posts not containing the letter E must have anything that can be colored red colored red.
  12. (3/3 late one day) Every prime numbered post must contain an RLE.
  13. (3/4) placeholder


[/size]
Last edited by hotcrystal0 on August 17th, 2026, 10:57 am, edited 25 times in total.
112 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
hotdogPi
Moderator
Posts: 2286
Joined: August 12th, 2020, 8:22 pm

Re: A Rule Every Day

Post by hotdogPi »

I assume this will eventually be a Nomic-type game where we can vote on what rules to add and remove?
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
get_Snacked
Posts: 542
Joined: August 20th, 2022, 10:51 pm

Re: A Rule Every Day

Post by get_Snacked »

hotcrystal0 wrote: February 20th, 2025, 9:49 am
  1. Stay on-topic.
what exactly is the topic on which we should stay?
User avatar
unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

get_Snacked wrote: February 20th, 2025, 1:39 pm
hotcrystal0 wrote: February 20th, 2025, 9:49 am 1. Stay on-topic.
what exactly is the topic on which we should stay?
The specified topic is CA (cellular automata).
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

i vote for the next rule to be
2. no letter "Й"

Code: Select all

#R knightship
A!
@RULE knightship

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
200000
300000
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

Code: Select all

x = 2, y = 1, rule = knightship
AC!
@RULE knightship
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
200000
300000
A knightwise wickstretcher in knightship.
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

unname4798 wrote: February 20th, 2025, 2:57 pm

Code: Select all

x = 2, y = 1, rule = knightship
AC!
@RULE knightship
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
200000
300000
A knightwise wickstretcher in knightship.
fixed

Code: Select all

#R knightship2
AC!
@RULE knightship2

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
103000
200000
300000
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

tommyaweosme wrote: February 20th, 2025, 3:00 pm
unname4798 wrote: February 20th, 2025, 2:57 pm

Code: Select all

x = 2, y = 1, rule = knightship
AC!
@RULE knightship
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
200000
300000
A knightwise wickstretcher in knightship.
fixed

Code: Select all

#R knightship2
AC!
@RULE knightship2

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
103000
200000
300000
Come on! It's a gun!

Code: Select all

x = 2, y = 1, rule = knightship2
AB!
@RULE knightship2

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
103000
200000
300000
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

unname4798 wrote: February 20th, 2025, 3:02 pm Come on! It's a gun!

Code: Select all

x = 2, y = 1, rule = knightship2
AB!
@RULE knightship2

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
103000
200000
300000
fixed again! :D

Code: Select all

#R knightship3
AB!
@RULE knightship3

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
102000
103000
200000
201000
202000
203000
200300
300000
301000
302000
303000
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

Code: Select all

x = 7, y = 2, rule = knightship3
.A3.2A$CB!
@RULE knightship3
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
102000
103000
200000
201000
202000
203000
200300
300000
301000
302000
303000
Wickstrecher and a gun!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

unname4798 wrote: February 20th, 2025, 3:07 pm

Code: Select all

x = 7, y = 2, rule = knightship3
.A3.2A$CB!
@RULE knightship3
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
102000
103000
200000
201000
202000
203000
200300
300000
301000
302000
303000
Wickstrecher and a gun!
i guess i might have outdone myself with 2 knightships and no more wickstretchers or guns!

Code: Select all

x = 7, y = 2, rule = knightships
.A3.2A$CB!
@RULE knightships

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
100100
100010
102000
103000
200000
201000
202000
203000
210030
200300
300000
301000
302000
303000
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

There are still other objects.

Code: Select all

x = 1, y = 3, rule = knightship4
A$B$C!
@RULE knightship4
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
100100
100010
102000
103000
200000
201000
202000
203000
210030
200300
300000
301000
302000
303000

Code: Select all

x = 5, y = 6, rule = knightship4
4.A$4.B$3.AC$3.B$A.AC$2.B!
@RULE knightship4
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
100100
100010
102000
103000
200000
201000
202000
203000
210030
200300
300000
301000
302000
303000
A quick fix for the wickstretcher:

Code: Select all

x = 5, y = 6, rule = knightships2
4.A$4.B$3.AC$3.B$A.AC$2.B!
@RULE knightships2
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
100100
100010
102000
103000
200000
201000
202000
203000
210030
210300
200300
300000
301000
302000
303000
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

branching out

Code: Select all

x = 20, y = 9, rule = knightchips2
A$B$C5$19.A$18.CB!
@RULE knightchips2

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
100100
100010
102000
103000
200000
201000
202000
203000
210030
200300
210300
300000
301000
302000
303000
300010
320010
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
Aleph
Moderator
Posts: 2302
Joined: February 18th, 2021, 11:18 am

Re: A Rule Every Day

Post by Aleph »

P4 gun:

Code: Select all

x = 284, y = 28, rule = knightchips2
ACAC2.ACACAC6.ACAC4.ACAC2.ACACAC6.AC2.ACACAC12.ACACAC6.AC2.AC6.ACACAC
18.ACACAC18.ACACAC18.ACAC4.ACACAC10.ACAC4.ACAC12.ACAC4.ACACAC22.ACAC
4.ACACAC10.ACACAC2.ACACAC$ACAC2.ACACAC6.ACAC4.ACAC2.ACACAC6.AC2.ACACA
C12.ACACAC6.AC2.AC6.ACACAC18.ACACAC18.ACACAC18.ACAC4.ACACAC10.ACAC4.A
CAC12.ACAC4.ACACAC22.ACAC4.ACACAC10.ACACAC2.ACACAC$AC5.B2.AC7.BAC5.BA
C2.AC2.C7.AC3.B2.AC13.B2.AC6.AC2.AC6.AC.B20.AC.B20.AC2.AC19.BAC4.AC2.
AC11.BAC5.BAC13.BAC5.B2.AC23.BAC4.AC2.AC11.B2.AC3.C2.AC$AC8.AC8.AC6.A
C2.AC10.AC6.AC16.AC6.AC2.AC6.AC22.AC22.AC2.AC20.AC4.AC2.AC12.AC6.AC
14.AC8.AC24.AC4.AC2.AC14.AC6.AC$AC4.ACACAC8.AC6.AC2.AC8.AC4.ACACAC12.
ACACAC6.ACACAC6.ACACAC18.ACACAC18.ACACAC20.AC4.AC2.AC12.AC6.AC14.AC4.
ACACAC24.AC4.ACACAC10.ACACAC6.AC$AC4.ACACAC8.AC6.AC2.AC8.AC4.ACACAC
12.ACACAC6.ACACAC6.ACACAC18.ACACAC18.ACACAC20.AC4.AC2.AC12.AC6.AC14.A
C4.ACACAC24.AC4.ACACAC10.ACACAC6.AC$AC4.AC.B10.AC6.AC2.AC6.AC7.B2.AC
13.B2.AC7.C2.AC7.B2.AC18.AC2.AC19.B2.AC20.AC4.AC2.AC12.AC6.AC14.AC4.A
C.B26.AC4.AC2.AC10.AC.B8.AC$AC4.AC12.AC6.AC2.AC6.AC10.AC16.AC10.AC10.
AC18.AC2.AC22.AC20.AC4.AC2.AC12.AC6.AC14.AC4.AC28.AC4.AC2.AC10.AC10.A
C$ACAC2.ACACAC2.AC2.ACACAC2.ACAC2.ACACAC2.AC6.ACACAC12.ACACAC10.AC6.A
CACAC18.ACACAC18.ACACAC18.ACACAC2.ACACAC10.ACACAC2.ACACAC10.ACACAC2.A
CACAC22.ACACAC2.ACACAC10.ACACAC6.AC$ACAC2.ACACAC2.AC2.ACACAC2.ACAC2.A
CACAC2.AC6.ACACAC12.ACACAC10.AC6.ACACAC18.ACACAC18.ACACAC18.ACACAC2.A
CACAC10.ACACAC2.ACACAC10.ACACAC2.ACACAC22.ACACAC2.ACACAC10.ACACAC6.AC
$.C5.C3.C3.C3.C3.C3.C5.C3.C3.C7.C3.C13.C3.C11.C7.C3.C19.C3.C19.C3.C
19.C3.C3.C3.C11.C3.C3.C3.C11.C3.C3.C3.C23.C3.C3.C3.C11.C3.C7.C8$18.A
5.BA.A8.BA4.A.A3.A17.A11.C12.AB9.AB11.A11.B10.B2.2B8.AC12.B20.AC22.A
2.B12.B7.B.C13.A12.B6.A2.B$18.B8.B16.B21.C11.A12.A10.A.A10.BACA8.B10.
A2.2C8.AC3.A8.A.B18.AC22.CA.A12.A7.3A12.A2C6.B4.B6.BA.A.A$16.CA86.BC
8.AC2.B7.ACA11.B9.B.CA2.C10.B18.B.2B21.B10.A3.B9.B14.B6.ACA.ACA5.CB.B
.BC$91.CAC10.C12.A10.B21.2B3.B11.CA19.2C22.A9.BA22.AC10.B.B3.B9.A$12.
A.ACA73.B2.AC56.C12.B3.B77.AC10.C.C$14.B.B77.C21.AC49.A79.A$16.C148.B
.B81.B$162.A4.C2$163.A2.C!


@RULE knightchips2

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
010002
020003
003001
100000
101000
100100
100010
102000
103000
200000
201000
202000
203000
210030
200300
210300
300000
301000
302000
303000
300010
320010
EDIT: Added P5 gun
Edit 2: The RLE is now for a stamp collection of various guns, plus a (2,1)c/3 wickstretcher on the left.
Edit 3: Added in the actual photons in this rule (that I know of so far).
Edit 4: Got a P12 gun
Edit 5: Got a P18 gun
Edit 6: Got a P10 gun
Edit 7: New P12 gun
Edit 8: New P18 gun
Edit 9: Got a P27 gun
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

there we go!

Code: Select all

x = 284, y = 28, rule = knightchip
ACAC2.ACACAC6.ACAC4.ACAC2.ACACAC6.AC2.ACACAC12.ACACAC6.AC2.AC6.ACACAC
18.ACACAC18.ACACAC18.ACAC4.ACACAC10.ACAC4.ACAC12.ACAC4.ACACAC22.ACAC
4.ACACAC10.ACACAC2.ACACAC$ACAC2.ACACAC6.ACAC4.ACAC2.ACACAC6.AC2.ACACA
C12.ACACAC6.AC2.AC6.ACACAC18.ACACAC18.ACACAC18.ACAC4.ACACAC10.ACAC4.A
CAC12.ACAC4.ACACAC22.ACAC4.ACACAC10.ACACAC2.ACACAC$AC5.B2.AC7.BAC5.BA
C2.AC2.C7.AC3.B2.AC13.B2.AC6.AC2.AC6.AC.B20.AC.B20.AC2.AC19.BAC4.AC2.
AC11.BAC5.BAC13.BAC5.B2.AC23.BAC4.AC2.AC11.B2.AC3.C2.AC$AC8.AC8.AC6.A
C2.AC10.AC6.AC16.AC6.AC2.AC6.AC22.AC22.AC2.AC20.AC4.AC2.AC12.AC6.AC
14.AC8.AC24.AC4.AC2.AC14.AC6.AC$AC4.ACACAC8.AC6.AC2.AC8.AC4.ACACAC12.
ACACAC6.ACACAC6.ACACAC18.ACACAC18.ACACAC20.AC4.AC2.AC12.AC6.AC14.AC4.
ACACAC24.AC4.ACACAC10.ACACAC6.AC$AC4.ACACAC8.AC6.AC2.AC8.AC4.ACACAC
12.ACACAC6.ACACAC6.ACACAC18.ACACAC18.ACACAC20.AC4.AC2.AC12.AC6.AC14.A
C4.ACACAC24.AC4.ACACAC10.ACACAC6.AC$AC4.AC.B10.AC6.AC2.AC6.AC7.B2.AC
13.B2.AC7.C2.AC7.B2.AC18.AC2.AC19.B2.AC20.AC4.AC2.AC12.AC6.AC14.AC4.A
C.B26.AC4.AC2.AC10.AC.B8.AC$AC4.AC12.AC6.AC2.AC6.AC10.AC16.AC10.AC10.
AC18.AC2.AC22.AC20.AC4.AC2.AC12.AC6.AC14.AC4.AC28.AC4.AC2.AC10.AC10.A
C$ACAC2.ACACAC2.AC2.ACACAC2.ACAC2.ACACAC2.AC6.ACACAC12.ACACAC10.AC6.A
CACAC18.ACACAC18.ACACAC18.ACACAC2.ACACAC10.ACACAC2.ACACAC10.ACACAC2.A
CACAC22.ACACAC2.ACACAC10.ACACAC6.AC$ACAC2.ACACAC2.AC2.ACACAC2.ACAC2.A
CACAC2.AC6.ACACAC12.ACACAC10.AC6.ACACAC18.ACACAC18.ACACAC18.ACACAC2.A
CACAC10.ACACAC2.ACACAC10.ACACAC2.ACACAC22.ACACAC2.ACACAC10.ACACAC6.AC
$.C5.C3.C3.C3.C3.C3.C5.C3.C3.C7.C3.C13.C3.C11.C7.C3.C19.C3.C19.C3.C
19.C3.C3.C3.C11.C3.C3.C3.C11.C3.C3.C3.C23.C3.C3.C3.C11.C3.C7.C8$18.A
5.BA.A8.BA4.A.A3.A17.A11.C12.AB9.AB11.A11.B10.B2.2B8.AC12.B20.AC22.A
2.B12.B7.B.C13.A12.B6.A2.B$18.B8.B16.B21.C11.A12.A10.A.A10.BACA8.B10.
A2.2C8.AC3.A8.A.B18.AC22.CA.A12.A7.3A12.A2C6.B4.B6.BA.A.A$16.CA86.BC
8.AC2.B7.ACA11.B9.B.CA2.C10.B18.B.2B21.B10.A3.B9.B14.B6.ACA.ACA5.CB.B
.BC$91.CAC10.C12.A10.B21.2B3.B11.CA19.2C22.A9.BA22.AC10.B.B3.B9.A$12.
A.ACA73.B2.AC56.C12.B3.B77.AC10.C.C$14.B.B77.C21.AC49.A79.A$16.C148.B
.B81.B$162.A4.C2$163.A2.C!


@RULE knightchip

@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
var a={0,1,2,3}
var a1=a
var a2=a
var a3=a
var a4=a
0,1,0,0,0,2
0,2,0,0,0,3
0,0,3,0,0,1
a,a1,a2,a3,a4,0
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

aww man i hate that second rule
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
get_Snacked
Posts: 542
Joined: August 20th, 2022, 10:51 pm

Re: A Rule Every Day

Post by get_Snacked »

:3
User avatar
unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

get_Snacked wrote: February 23rd, 2025, 2:18 am:3

Code: Select all

#R B3/S23
b3o$b3o$obo$2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

:3
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Aleph
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Posts: 2302
Joined: February 18th, 2021, 11:18 am

Re: A Rule Every Day

Post by Aleph »

tommyaweosme wrote: February 23rd, 2025, 9:30 am:3

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#R B3/S23
b3o$b3o$obo$2o!
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unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

I vore for the rule 5 to be:
When a post contains the letter Ю, quote it with the letter Ю.
Last edited by unname4798 on February 23rd, 2025, 1:32 pm, edited 1 time in total.
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hibiscus
Posts: 441
Joined: August 26th, 2023, 3:30 am

Re: A Rule Every Day

Post by hibiscus »

A pattern emerges from chaos, appearing on opposite diagonals on the center square:

Code: Select all

x = 621, y = 621, rule = B2456/S356H
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$621o$310bo$310bo
$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$
310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310b
o$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo$310bo!
Also, I'm glad the last post isn't an emoticon. (The "silly cat" thing is getting really annoying to see.)

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
https://genevei.github.io/kitagolue.html
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islptng
Posts: 496
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Location: 种花家

Re: A Rule Every Day

Post by islptng »

:3

Code: Select all

!When you open this viewer,
|the source will disappear,
|so my post will only contain :3,
|so you have to quote it with a U-turner.
|
[[ NOSOURCE ]]
My sandbox | All my engineered replicators | BsKngt | TNT
Asperger, ISTP, using a Dvorak keyboard.

I love my new school life.
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unname4798
Posts: 2565
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: A Rule Every Day

Post by unname4798 »

islptng wrote: February 23rd, 2025, 7:48 pm :3

Code: Select all

!When you open this viewer,
|the source will disappear,
|so my post will only contain :3,
|so you have to quote it with a U-turner.
|
[[ NOSOURCE ]]
I don't have to quote you because your post also contains the code element.
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: A Rule Every Day

Post by tommyaweosme »

:3:3:3
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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