Add one pattern [Game]

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pifricted
Posts: 1128
Joined: May 25th, 2024, 10:26 am
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Add one pattern [Game]

Post by pifricted »

Rule:
1. You can add transitions to make a new pattern work
2. New pattern must show in the collection
3. You can't remove any patterns in the collection
4. A number should be attached to each version of the rule

Start:

Code: Select all

x = 1, y = 1, rule = AddOnePartten_v0
!
@RULE AddOnePartten_v0
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
...is enjoying his teenage time.
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unname4798
Posts: 2554
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Add one pattern [Game]

Post by unname4798 »

Restart:

Code: Select all

#R AddOnePattern0
!
@RULE AddOnePattern0
@TABLE
n_states:16
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
a,b,c,d,e,f,g,h,i,0
@COLORS
0 0 0 0
1 0 0 128
2 0 128 0
3 0 128 128
4 128 0 0
5 128 0 128
6 128 128 0
7 128 128 128
8 64 64 64
9 64 64 192
10 64 192 64
11 64 192 192
12 192 64 64
13 192 64 192
14 192 192 64
15 192 192 192
User avatar
R2INT
Posts: 822
Joined: July 2nd, 2024, 7:42 pm

Re: Add one pattern [Game]

Post by R2INT »

Starting from pirficted's pattern, a c/5 that uses states 1, 2, 3, 5, 6, and 7:

Code: Select all

x = 3, y = 2, rule = AddOnePartten_v1
ABA$A.A!
@RULE AddOnePartten_v1
R2INT: 1 pattern (c/5)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
a b,c,d,e,f,g,h,i 0
unname4798 wrote: January 27th, 2025, 2:41 pm Restart:

Code: Select all

#R AddOnePattern0
!
@RULE AddOnePattern0
@TABLE
n_states:16
neighborhood:Moore
symmetries:permute
. . .
If you would like to make a 16-state OT version of the game, please start a new thread.
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
User avatar
unname4798
Posts: 2554
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Add one pattern [Game]

Post by unname4798 »

R2INT wrote: January 27th, 2025, 10:06 pm Starting from pirficted's pattern, a c/5 that uses states 1, 2, 3, 5, 6, and 7:

Code: Select all

x = 3, y = 2, rule = AddOnePartten_v1
ABA$A.A!
@RULE AddOnePartten_v1
R2INT: 1 pattern (c/5)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
a b,c,d,e,f,g,h,i 0
unname4798 wrote: January 27th, 2025, 2:41 pm Restart:

Code: Select all

#R AddOnePattern0
!
@RULE AddOnePattern0
@TABLE
n_states:16
neighborhood:Moore
symmetries:permute
. . .
If you would like to make a 16-state OT version of the game, please start a new thread.
But I can't.

Code: Select all

x = 4, y = 11, rule = AddOnePattern_v2
.ABA$.A.A8$B$C!
@RULE AddOnePattern_v2
R2INT: 1 pattern (c/5)
Unname4798: 1 pattern (replicator)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
a b,c,d,e,f,g,h,i 0
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pifricted
Posts: 1128
Joined: May 25th, 2024, 10:26 am
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Re: Add one pattern [Game]

Post by pifricted »

Code: Select all

x = 9, y = 11, rule = AddOnePattern_v3
H5.ABA$A5.A.A8$5.B$5.C!
@RULE AddOnePattern_v3
R2INT: 1 pattern (c/5)
Unname4798: 1 pattern (replicator)
Pifricted: 1 pattern (c/2)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# pifricted # 3
0 8,a,b,c,d,e,f,g 4
4 0,4,0,4,0,0,0,0 8
0 4,0,4,0,4,0,4,0 1
0 4,0,4,0,4,0,0,0 1
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
a b,c,d,e,f,g,h,i 0
...is enjoying his teenage time.
User avatar
CARuler
Posts: 1351
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: Add one pattern [Game]

Post by CARuler »

erm.. i happened to be rulegolfing when you posted that pattern... Binary counter?

Code: Select all

x = 8, y = 31, rule = AddOnePattern_v3
5.ABA$5.A.A8$4.B$4.C18$H$HIG$H!

@RULE AddOnePattern_v3
R2INT: 1 pattern: (c/5)
Unname4798: 1 pattern: (replicator)
CARuler: 1 pattern: Binary counter
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
#CARuler
0 7,9,0,0,0,0,0,0 6
9 7,0,0,8,8,8,0,0 4
8 8,9,0,0,0,0,0,0 9
0 0,8,8,8,0,0,0,0 3
3 0,9,0,9,0,0,0,0 3
0 9,0,3,0,0,0,0,0 7
0 9,0,0,0,0,0,0,0 8
4 0,6,0,6,0,9,0,9 4
0 0,6,0,6,0,0,0,0 9
4 0,0,0,0,0,0,0,0 4
0 0,7,3,7,0,0,0,0 6
3 7,0,0,0,7,0,0,0 5
7 3,0,0,8,0,0,0,0 7
0 4,0,0,7,3,7,0,0,5
0 4,0,0,8,0,0,0,0 7
9 0,0,0,0,0,0,0,0 4
6 0,7,5,7,0,0,0,0 6
5 6,0,7,0,5,0,7,0 5
5 0,7,4,7,0,7,5,7 5
4 7,0,5,0,7,0,0,0 4
4 8,0,8,0,8,0,0,0 4
0 8,4,8,0,0,0,0,0 6
0 7,4,5,5,7,0,0,0 7
0 6,5,7,0,0,0,0,0 7
0 6,0,4,0,0,0,0,0 8
0 9,0,0,8,0,8,0,0 3
4 3,0,8,0,8,0,8,0 2
0 6,0,2,0,6,0,0,0 3
8 0,0,0,0,0,0,0,0 4
6 7,0,5,0,7,0,0,0 6
5 0,7,5,7,0,7,6,7 5
5 4,0,7,0,5,0,7,0 5
4 0,7,5,7,0,0,0,0 4
6 5,0,0,0,0,0,0,0 6
5 5,0,0,0,6,0,0,0 5
4 5,0,0,0,0,0,0,0 4
5 4,0,0,0,5,0,0,0 7
4 7,0,0,0,0,0,0,0 4
0 4,0,0,4,0,0,0,0 5
7 4,0,0,0,5,0,0,0 5
5 7,0,0,0,6,0,0,0 3
3 6,0,0,0,5,0,0,0 3
0 0,4,5,3,0,0,0,0 8
5 4,0,0,0,3,0,0,0 8
0 5,0,4,5,0,0,0,0 8
4 5,0,0,5,0,5,0,0 9
0 5,0,4,0,5,0,0,0 7
8 3,0,8,8,9,8,8,0 8
8 8,9,8,3,0,0,0,0 8
9 7,0,8,8,8,8,8,0 9
7 0,8,9,8,0,0,0,0 7
0 0,4,0,3,0,0,0,0 2
0 2,0,4,0,0,0,0,0 6
0 2,0,4,0,2,0,0,0 4

#defaults
a b,c,d,e,f,g,h,i 0
i guess this is a fork?
edit:
well, continuing from the pervious post

Code: Select all

x = 35, y = 13, rule = AddOnePattern_v4
32.2C$34.C$H5.ABA25.C$A5.A.A8$5.B$5.C!


@RULE AddOnePattern_v4
R2INT: 1 pattern: (c/5)
Unname4798: 1 pattern: (replicator)
Pifricted: 1 pattern: (c/2)
CARuler: 1 pattern: (c/3d)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# pifricted # 3
0 8,a,b,c,d,e,f,g 4
4 0,4,0,4,0,0,0,0 8
0 4,0,4,0,4,0,4,0 1
0 4,0,4,0,4,0,0,0 1
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
#CARuler
3 3,0,0,3,0,0,0,0 2
0 3,0,3,0,0,0,0,0 4
0 0,3,3,0,3,3,0,0 5
2 4,2,5,0,0,0,0,0 3
0 2,4,0,0,0,0,0,0 3
4 2,5,2,0,0,0,0,0 4
0 3,3,4,0,0,0,0,0 3
3 3,4,0,0,0,0,0,0 3

#default
a b,c,d,e,f,g,h,i 0
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
User avatar
R2INT
Posts: 822
Joined: July 2nd, 2024, 7:42 pm

Re: Add one pattern [Game]

Post by R2INT »

Adding a (2,1)c/5:

Code: Select all

x = 35, y = 13, rule = AddOnePattern_v5
32.2C$19.E14.C$H5.ABA8.C16.C$A5.A.A8$5.B$5.C!
@RULE AddOnePattern_v5
R2INT: 2 pattern:s (c/5, (2,1)c/5)
Unname4798: 1 pattern: (c/1 replicator)
Pifricted: 1 pattern: (c/2)
CARuler: 1 pattern: (c/3d)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# pifricted # 3
0 8,a,b,c,d,e,f,g 4
4 0,4,0,4,0,0,0,0 8
0 4,0,4,0,4,0,4,0 1
0 4,0,4,0,4,0,0,0 1
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
#CARuler
3 3,0,0,3,0,0,0,0 2
0 3,0,3,0,0,0,0,0 4
0 0,3,3,0,3,3,0,0 5
2 4,2,5,0,0,0,0,0 3
0 2,4,0,0,0,0,0,0 3
4 2,5,2,0,0,0,0,0 4
0 3,3,4,0,0,0,0,0 3
3 3,4,0,0,0,0,0,0 3
# R2INT #2
3 0,0,0,0,0,0,0,0 3
0 3,0,0,5,0,0,0,0 4
0 5,0,0,3,0,0,0,0 9
0 0,9,0,0,0,0,0,0 1
0 9,4,3,0,0,0,0,0 5
0 5,1,0,1,0,0,0,0 7
0 6,2,0,0,0,0,0,0 5
1 0,1,0,7,0,0,0,0 2
0 2,6,5,0,0,0,0,0 3
#default
a b,c,d,e,f,g,h,i 0
Also, there happens to be a 4I:

Code: Select all

x = 3, y = 3, rule = AddOnePattern_v5
.D$D.D$.D!
@RULE AddOnePattern_v5
R2INT: 2 pattern:s (c/5, (2,1)c/5)
Unname4798: 1 pattern: (c/1 replicator)
Pifricted: 1 pattern: (c/2)
CARuler: 1 pattern: (c/3d)
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# pifricted # 3
0 8,a,b,c,d,e,f,g 4
4 0,4,0,4,0,0,0,0 8
0 4,0,4,0,4,0,4,0 1
0 4,0,4,0,4,0,0,0 1
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
#CARuler
3 3,0,0,3,0,0,0,0 2
0 3,0,3,0,0,0,0,0 4
0 0,3,3,0,3,3,0,0 5
2 4,2,5,0,0,0,0,0 3
0 2,4,0,0,0,0,0,0 3
4 2,5,2,0,0,0,0,0 4
0 3,3,4,0,0,0,0,0 3
3 3,4,0,0,0,0,0,0 3
# R2INT #2
3 0,0,0,0,0,0,0,0 3
0 3,0,0,5,0,0,0,0 4
0 5,0,0,3,0,0,0,0 9
0 0,9,0,0,0,0,0,0 1
0 9,4,3,0,0,0,0,0 5
0 5,1,0,1,0,0,0,0 7
0 6,2,0,0,0,0,0,0 5
1 0,1,0,7,0,0,0,0 2
0 2,6,5,0,0,0,0,0 3
#default
a b,c,d,e,f,g,h,i 0
I wonder if maybe we can utilize the natural white and yellow dots to make some interesting circuitry.
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
User avatar
CARuler
Posts: 1351
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: Add one pattern [Game]

Post by CARuler »

a gun:

Code: Select all

x = 77, y = 13, rule = AddOnePattern_v6
74.2C$61.E14.C$.D40.H5.ABA8.C16.C$D.D39.A5.A.A$.D7$47.B$47.C!

@RULE AddOnePattern_v6
R2INT: 2 pattern:s (c/5, (2,1)c/5)
Unname4798: 1 pattern: (c/1 replicator)
Pifricted: 1 pattern: (c/2)
CARuler: 2 patterns: (c/3d); 4 barreled p9 gun for a c/2
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# pifricted # 3
0 8,a,b,c,d,e,f,g 4
4 0,4,0,4,0,0,0,0 8
0 4,0,4,0,4,0,4,0 1
0 4,0,4,0,4,0,0,0 1
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
#CARuler
3 3,0,0,3,0,0,0,0 2
0 3,0,3,0,0,0,0,0 4
0 0,3,3,0,3,3,0,0 5
2 4,2,5,0,0,0,0,0 3
0 2,4,0,0,0,0,0,0 3
4 2,5,2,0,0,0,0,0 4
0 3,3,4,0,0,0,0,0 3
3 3,4,0,0,0,0,0,0 3
# R2INT #2
3 0,0,0,0,0,0,0,0 3
0 3,0,0,5,0,0,0,0 4
0 5,0,0,3,0,0,0,0 9
0 0,9,0,0,0,0,0,0 1
0 9,4,3,0,0,0,0,0 5
0 5,1,0,1,0,0,0,0 7
0 6,2,0,0,0,0,0,0 5
1 0,1,0,7,0,0,0,0 2
0 2,6,5,0,0,0,0,0 3
#CARuler #2
0 0,1,0,0,0,1,0,0 3
0 1,0,0,3,0,3,0,0 6
0 3,0,6,0,3,0,0,0 4

#default
a b,c,d,e,f,g,h,i 0
edit: pull reaction from a soup

Code: Select all

x = 90, y = 73, rule = AddOnePattern_v6
5.C3.A62.CB3$14.A3$13.C2$72.CB3$51.C$72.CB2$54.C17.CB2$72.CB$60.A$72.
CB2$72.CB2$72.CB2$48.A$34.A3$72.CB4$79.C$68.A$72.CB2$72.CB2$9.C$12.A10.
C28.C$33.A38.CB$6.A$37.C15.A2$21.A50.CB2$72.CB4$72.CB8.A3$45.A$72.CB$
18.A2$29.D8.D49.A$24.AH4.D2.AH4.D2.AH$29.D8.D$72.CB4$67.C5$72.C$4.A69.
A$70.A!
@RULE AddOnePattern_v6
R2INT: 2 pattern:s (c/5, (2,1)c/5)
Unname4798: 1 pattern: (c/1 replicator)
Pifricted: 1 pattern: (c/2)
CARuler: 2 patterns: (c/3d); 4 barreled p9 gun for a c/2
@COLORS
1 255 255 255
2 255 0 0
3 255 255 0
4 0 255 0
5 0 255 255
6 0 0 255
7 255 0 255
8 125 125 125
9 200 200 200
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
# pifricted # 3
0 8,a,b,c,d,e,f,g 4
4 0,4,0,4,0,0,0,0 8
0 4,0,4,0,4,0,4,0 1
0 4,0,4,0,4,0,0,0 1
# Unname4798 # 2
0 2,3,0,0,0,0,0,0 2
0 3,2,0,0,0,0,0,0 3
# R2INT #1
0 0,1,2,1,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
1 0,0,0,0,0,0,0,0 1
1 1,0,2,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 5
1 0,1,0,1,0,0,0,0 1
0 1,0,1,0,0,0,0,0 6
0 1,0,0,5,0,5,0,0 3
5 6,1,0,0,0,0,0,0 5
0 0,6,1,6,0,0,0,0 1
5 0,3,0,0,0,0,0,0 7
7 0,3,0,0,0,0,0,0 1
0 7,0,3,1,0,0,0,0 1
3 1,0,0,7,0,7,0,0 2
#CARuler
3 3,0,0,3,0,0,0,0 2
0 3,0,3,0,0,0,0,0 4
0 0,3,3,0,3,3,0,0 5
2 4,2,5,0,0,0,0,0 3
0 2,4,0,0,0,0,0,0 3
4 2,5,2,0,0,0,0,0 4
0 3,3,4,0,0,0,0,0 3
3 3,4,0,0,0,0,0,0 3
# R2INT #2
3 0,0,0,0,0,0,0,0 3
0 3,0,0,5,0,0,0,0 4
0 5,0,0,3,0,0,0,0 9
0 0,9,0,0,0,0,0,0 1
0 9,4,3,0,0,0,0,0 5
0 5,1,0,1,0,0,0,0 7
0 6,2,0,0,0,0,0,0 5
1 0,1,0,7,0,0,0,0 2
0 2,6,5,0,0,0,0,0 3
#CARuler #2
0 0,1,0,0,0,1,0,0 3
0 1,0,0,3,0,3,0,0 6
0 3,0,6,0,3,0,0,0 4

#default
a b,c,d,e,f,g,h,i 0
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
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