Page 1 of 1

Pass the Ruletable(4-state INT edition)

Posted: December 4th, 2024, 10:21 pm
by islptng
This is just the game "Pass the ruletable", but 4-state rotate4reflect!

Unname4798 is really strict, so I created a completely new thread.

Rules
1. 3 lines can be added/changed/removed. (Variables don't count)
2. Do not immediately remove a transition that was created in 3 rounds.
3. As cool as possible!
4. No changing cell states, symmetries, and colors! (4 state, rotate4reflect, and cyan/magenta/yellow)

You can suggest a rule to be changed! This thread is more free!

Pleast post as this:
Round <number>:
<Describe what you had changed>

Code: Select all

#R PtRt_4sINT
! [[ RANDOMIZE ]]

<ruletable>
The format to change the ruletable: Examples
New line:
var x = {1,2}
0 a,1,x,1,b,c,d,e 2 # round 3 by Alice

Remove:
#0 a,1,x,1,b,c,d,e 2 # round 3 by Alice, removed in round 6 by Bob

Change:
#0 a,1,x,1,b,c,d,e 2 # round 3 by Alice
0 a,1,x,1,b,c,d,e,1 # changed the line above in round 4 by Charlie


Game start!
We start from CGoL as State 1:

Code: Select all

@RULE PtRt_4sINT
@COLORS
1 0 255 255
2 255 0 255
3 255 255 0
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var p = {0,2,3}
var q = p
var r = p
var s = p
var u = p
var v = p
var w = p
var x = {0,1}
x,1,1,1,p,q,r,s,t,1
x,1,1,p,1,r,s,t,w,1
x,1,1,p,q,1,s,t,w,1
x,1,1,p,q,r,1,t,w,1
x,1,1,p,q,r,s,1,w,1
x,1,1,p,q,r,s,t,1,1
x,1,p,1,q,1,s,t,w,1
x,1,p,1,q,r,1,t,w,1
x,1,p,q,1,r,1,t,w,1
x,p,1,q,1,r,1,t,w,1
1,1,1,r,s,t,u,v,w,1
1,1,q,1,s,t,u,v,w,1
1,1,q,r,1,t,u,v,w,1
1,1,q,r,s,1,u,v,w,1
1,p,1,r,1,t,u,v,w,1
1,p,1,r,s,t,1,v,w,1
1,a,b,c,d,e,f,g,h,0

Re: Pass the Ruletable(4-state INT edition)

Posted: December 4th, 2024, 10:48 pm
by hotcrystal0
islptng wrote: December 4th, 2024, 10:21 pm This is just the game "Pass the ruletable", but 4-state rotate4reflect!

Unname4798 is really strict, so I created a completely new thread.

Rules
1. 2 lines can be added/changed/removed. (Variables don't count)
2. Do not immediately remove a transition that was created in 3 rounds.
3. As cool as possible!
4. No changing cell states, symmetries, and colors! (4 state, rotate4reflect, and cyan/magenta/yellow)
Can it be change 3 lines instead? Wwei and I prefer that.

Re: Pass the Ruletable(4-state INT edition)

Posted: December 4th, 2024, 11:22 pm
by CARuler

Code: Select all

# You can save the pattern into this box with Settings/Pattern/Save or Ctrl-S.
x = 7, y = 3, rule = PtRt_4sINT
o3b3o$3o2bo$bo!
@RULE PtRt_4sINT
@COLORS
1 0 255 255
2 255 0 255
3 255 255 0
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var p = {0,2,3}
var q = p
var r = p
var s = p
var t = p
var u = p
var v = p
var w = p
var x = {0,1}
x,1,1,1,p,q,r,s,t,1
x,1,1,p,1,r,s,t,w,1
x,1,1,p,q,1,s,t,w,1
x,1,1,p,q,r,1,t,w,1
x,1,1,p,q,r,s,1,w,1
x,1,1,p,q,r,s,t,1,1
x,1,p,1,q,1,s,t,w,1
x,1,p,1,q,r,1,t,w,1
x,1,p,q,1,r,1,t,w,1
x,p,1,q,1,r,1,t,w,1
1,1,1,r,s,t,u,v,w,1
1,1,q,1,s,t,u,v,w,1
1,1,q,r,1,t,u,v,w,1
1,1,q,r,s,1,u,v,w,1
1,p,1,r,1,t,u,v,w,1
1,p,1,r,s,t,1,v,w,1
0,1,1,1,1,1,1,0,0,2
0,0,1,1,1,1,1,0,1,3
#
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0

Re: Pass the Ruletable(4-state INT edition)

Posted: December 5th, 2024, 2:17 am
by Aleph
hotcrystal0 wrote: December 4th, 2024, 10:48 pm Can it be change 3 lines instead? Wwei and I prefer that.
I actually think that 1 line is "enough" since probing thousands if not tens of thousands of transitions (more formally: transition condition statuses but whatever lol) would take days if not weeks.
Also, we should change the rule name on each turn.

Re: Pass the Ruletable(4-state INT edition)

Posted: December 5th, 2024, 8:49 pm
by hotcrystal0
Turn 2:

Code: Select all

x = 7, y = 3, rule = PtRt_4sINT-2
o3b3o$3o2bo$bo!
@RULE PtRt_4sINT-2

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = {1,2}
var p = {0,2,3}
var q = p
var r = p
var s = p
var t = p
var u = p
var v = p
var w = p
var x = {0,1}
x,1,1,1,p,q,r,s,t,1
x,1,1,p,1,r,s,t,w,1
x,1,1,p,q,1,s,t,w,1
x,1,1,p,q,r,1,t,w,1
x,1,1,p,q,r,s,1,w,1
x,1,1,p,q,r,s,t,1,1
x,1,p,1,q,1,s,t,w,1
x,1,p,1,q,r,1,t,w,1
x,1,p,q,1,r,1,t,w,1
x,p,1,q,1,r,1,t,w,1
1,1,1,r,s,t,u,v,w,1
1,1,q,1,s,t,u,v,w,1
1,1,q,r,1,t,u,v,w,1
1,1,q,r,s,1,u,v,w,1
1,p,1,r,1,t,u,v,w,1
1,p,1,r,s,t,1,v,w,1
0,1,1,1,1,1,1,0,0,2
0,0,1,1,1,1,1,0,1,3
3,0,0,0,0,0,0,0,0,1 # hotcrystal0, turn 2

i,a,b,c,d,e,f,g,h,0

@COLORS
1 0 255 255
2 255 0 255
3 255 255 0
Edit: 6c/12o spaceship:

Code: Select all

x = 6, y = 5, rule = PtRt_4sINT-2
4.A$.A3.A$A$A2.C$3A!
@RULE PtRt_4sINT-2
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = {1,2}
var p = {0,2,3}
var q = p
var r = p
var s = p
var t = p
var u = p
var v = p
var w = p
var x = {0,1}
x,1,1,1,p,q,r,s,t,1
x,1,1,p,1,r,s,t,w,1
x,1,1,p,q,1,s,t,w,1
x,1,1,p,q,r,1,t,w,1
x,1,1,p,q,r,s,1,w,1
x,1,1,p,q,r,s,t,1,1
x,1,p,1,q,1,s,t,w,1
x,1,p,1,q,r,1,t,w,1
x,1,p,q,1,r,1,t,w,1
x,p,1,q,1,r,1,t,w,1
1,1,1,r,s,t,u,v,w,1
1,1,q,1,s,t,u,v,w,1
1,1,q,r,1,t,u,v,w,1
1,1,q,r,s,1,u,v,w,1
1,p,1,r,1,t,u,v,w,1
1,p,1,r,s,t,1,v,w,1
0,1,1,1,1,1,1,0,0,2
0,0,1,1,1,1,1,0,1,3
3,0,0,0,0,0,0,0,0,1 # hotcrystal0, turn 2
i,a,b,c,d,e,f,g,h,0
@COLORS
1 0 255 255
2 255 0 255
3 255 255 0