Describe life, with life terminology... but from OCA

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WhiteHawk
Posts: 1380
Joined: July 10th, 2024, 5:34 pm

Describe life, with life terminology... but from OCA

Post by WhiteHawk »

New game.

Take a pattern from OCA that does anything (SL, dying pattern, oscillator, glider synth/destruction), and using life terminology, describe how it acts as if Life (B3/S23) were a new CA.

For example, I could say

"Unlike normal conditions with B8, the synthesis of the Century in B3/S23 costs an extra glider"

Code: Select all

x = 58, y = 23, rule = Rainbow1TFL
3$50.A.A$51.2A$51.A2$49.A$50.A$48.3A5$10.qE36.A$8.qE.qE36.2A$9.2qE35.
A.A$17.3qE$17.qE$18.qE!
Or, for something funnier

"Darn, the cross from b2-an3i8/s1c2ek3i4ante5eaijrc678 is not even stable here, let alone indestructible like I hoped"

Code: Select all

x=0,y=0,rule=B3/S23
.o.$
ooo$
.o.$
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
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pifricted
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Re: Describe life, with life terminology... but from OCA

Post by pifricted »

I take honeybomb from B2i3/S23 here.

And it become...

Code: Select all

x = 11, y = 11, rule = B3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
4 blinkers?

Code: Select all

x = 4, y = 3, rule = B3/S23
3o$o2bo$b2o!
This become 4 beehive?
Last edited by pifricted on August 11th, 2024, 11:11 pm, edited 1 time in total.
...is enjoying his teenage time.
WhiteHawk
Posts: 1380
Joined: July 10th, 2024, 5:34 pm

Re: Describe life, with life terminology... but from OCA

Post by WhiteHawk »

pifricted wrote: August 11th, 2024, 9:09 pm I take honeybomb from B2i3/S23 here.

And it become...

Code: Select all

x = 11, y = 11, rule = B3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
4 blinkers?

Code: Select all

x = 4, y = 3, rule = B2i3/S23
3o$o2bo$b2o!
This become 4 beehive?
(Correct)

Um, where did the rest of the ship go?

Code: Select all

x = 40, y = 28, rule = B3/S23
2o$2o2$8b2o$7bo2bo$5b2ob2o$5b2ob2o$7bo5$18b3o$18bobo$18b3o7$24b2o$23b
3o$23bo2bo$24b2o$37b2o$37bobo$38bo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
Citation needed
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Re: Describe life, with life terminology... but from OCA

Post by Citation needed »

User wrote:Queen bee spaceship doesn't move steadily, but instead moves back and forth, leaving litter. Then it crashed into its own litter and made six blocks and two unknown oscillators.
WhiteHawk
Posts: 1380
Joined: July 10th, 2024, 5:34 pm

Re: Describe life, with life terminology... but from OCA

Post by WhiteHawk »

(Reviving this thread)

Darn, Snake Dance skips a phase when B8 is removed.

Code: Select all

x = 9, y = 9, rule = B3/S23
3b2obo$3bob2o$2obo$bo2bob3o$o2bobo2bo$3obo2bo$5bob2o$2b2obo$2bob2o!

Code: Select all

x = 9, y = 9, rule = B38/S23
3b2obo$3bob2o$2obo$bo2bob3o$o2bobo2bo$3obo2bo$5bob2o$2b2obo$2bob2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
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b-engine
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Re: Describe life, with life terminology... but from OCA

Post by b-engine »

The T from B3ai/S1e2i3i isn't even a spaceship here. I have to add a domino to push it.

Code: Select all

x = 4, y = 4, rule = B3/S23
3bo$o2bo$2o$o!
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