Banananananan’s Sandbox

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Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Banananananan’s Sandbox

Post by Banananananan »

I’m gonna try to create a rule table.

Code: Select all

#R HELPITDOESNTWORK
!
[[ RANDOMIZE ]]

@RULE HELPITDOESNTWORK
@TABLE
n_states:2
neighborhood:Moore
symmetries: permute
var a={0,1,2}
var b=a
var c=a
var d=a
0,1,1,0,1,1,0,1,1,1
0,0,0,1,0,1,1,0,0,1
0,1,1,1,0,1,0,1,1,0
0,1,0,0,0,1,0,0,1,0
1,0,0,0,0,1,1,0,1,0
1,0,1,1,1,1,1,0,1,0
@COLOR
1 255,255,255
Last edited by Banananananan on July 8th, 2024, 2:21 am, edited 40 times in total.
:oops:
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b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: Banananananan’s Sandbox

Post by b-engine »

Banananananan wrote: July 7th, 2024, 12:09 pm I’m gonna try to create a rule table.

Code: Select all

#R HELPITDOESNTWORK
!
[[ RANDOMIZE ]]

@RULE HELPITDOESNTWORK
@TABLE
n_states:3
neighborhood:Moore
symmetries: permute
var a={0,1,2}
var b=a
var c=a
var d=a
0,1,0,1,0,2,0,0,1,0
0,1,2,2,0,2,0,1,0,0
0,1,0,0,0,1,0,0,1,2
1,0,0,0,0,0,0,0,0,1
1,0,0,1,2,2,0,2,1,1
1,1,0,0,1,2,1,0,0,1
2,0,a,b,c,d,0,0,0,1
@COLOR
1 255,255,255
2 100,30,100
A transition must be appended to kill cells. The last digit in a transition that kill cells must be 0.

EDIT:
Alternatively, you can do this, just make sure every transition is at top of the line just before @COLOR:

Code: Select all

#R HELPITDOESNTWORK
!
[[ RANDOMIZE ]]

@RULE HELPITDOESNTWORK
@TABLE
n_states:3
neighborhood:Moore
symmetries: permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,0,1,0,2,0,0,1,0
0,1,2,2,0,2,0,1,0,0
0,1,0,0,0,1,0,0,1,2
1,0,0,0,0,0,0,0,0,1
1,0,0,1,2,2,0,2,1,1
1,1,0,0,1,2,1,0,0,1
2,0,a,b,c,d,0,0,0,1
a,b,c,d,e,f,g,h,i,0
@COLOR
1 255,255,255
2 100,30,100 
User avatar
unname4798
Posts: 2570
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Banananananan’s Sandbox

Post by unname4798 »

Code: Select all

#R testst
A.B!
@RULE testst
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,1,0,0,0,0,0,0,0,2
0,1,1,0,0,0,0,0,0,2
0,1,2,0,0,0,0,0,0,1
1,a,b,c,d,e,f,g,h,0
User avatar
Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Re: Banananananan’s Sandbox

Post by Banananananan »

Playing with MAP rules

Code: Select all

x=0, y=0, rule= MAPGulper
!
Last edited by Banananananan on July 22nd, 2024, 4:20 am, edited 1 time in total.
:oops:
User avatar
unname4798
Posts: 2570
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Banananananan’s Sandbox

Post by unname4798 »

Banananananan wrote: July 9th, 2024, 10:24 pm Playing with MAP rules

Code: Select all

x=0, y=0, rule= MAPGulper
!

Code: Select all

#R MAPB8/S4w
.
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