Switching it [Game]

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User avatar
ababa11e
Posts: 214
Joined: May 9th, 2024, 11:14 pm

Switching it [Game]

Post by ababa11e »

Basically it works like this: You give them a pattern that does something in the previously selected rule [eg: rake, spaceship, still life, unique/common reaction, common in life], and someone has to find a rule where it does something more interesting [eg: breeder, gun, rake, spaceship, oscillator].
Example:

Example Post 1:
B-heptomino

Code: Select all

x = 4, y = 3, rule = B3/S23
2bo$b3o$2obo!
to a glider gun

Code: Select all

x = 4, y = 3, rule = B3/S23-a4ity5c6c
2bo$b3o$2obo!
Example Post 2:
Diehard

Code: Select all

x = 3, y = 3, rule = B3/S23-a4ity5c6c
obo$3o$bo!
To a rake

Code: Select all

x = 3, y = 3, rule = B34r5-i/S23-a4ity5c6cn
obo$3o$bo!
Okay example over.
I'll start with a hard one:
Weird reaction

Code: Select all

x = 4, y = 3, rule = B3/S23
3o$obo$ob2o!
to a 20c/56.

Code: Select all

x = 4, y = 3, rule = B34j7e/S23-a4aei
3o$obo$ob2o!
Last edited by ababa11e on June 25th, 2024, 12:55 pm, edited 2 times in total.
ababa11e: creating rules one golf at a time.

Code: Select all

x = 15, y = 9, rule = B3-jr4jn6c/S234i5r
6bo$6bo$8bo$8b3o$10bo$7bo2bo$7b3o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Switching it [Game]

Post by tommyaweosme »

squishmallow

Code: Select all

x = 26, y = 25, rule = B012345678/S
20b3o$19b2o2bo$2b7o8b2o4b3o$2b2o4b2o7bo5bobo$3bo5bo5b2o7b2o$6o3b6o9bo
$o2b3ob3o5b4o5bo$o6bo11bo3bo$b2o4bo12bob2o$3b2obo3bo6bo3b2o$5b3o6bobo
4bo$5bo6b5o5bo$4bo8b2o7b2o$4bo4b6o8bo$4bo4bo5bo7bo$4bo5bo4bo7bo$4bo5b
o4bo7bo$4bo6b5o6b2o$5bo7b2o7bo$5bo16bo$6bo14bo$7bo12bo$7b2o10bo$9b2o7b
2o$10b8o!
lol it be flashing
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2570
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Switching it [Game]

Post by unname4798 »

tommyaweosme wrote: June 25th, 2024, 12:54 pm squishmallow

Code: Select all

x = 26, y = 25, rule = B012345678-D012345678:T100,101
20b3o$19b2o2bo$2b7o8b2o4b3o$2b2o4b2o7bo5bobo$3bo5bo5b2o7b2o$6o3b6o9bo
$o2b3ob3o5b4o5bo$o6bo11bo3bo$b2o4bo12bob2o$3b2obo3bo6bo3b2o$5b3o6bobo
4bo$5bo6b5o5bo$4bo8b2o7b2o$4bo4b6o8bo$4bo4bo5bo7bo$4bo5bo4bo7bo$4bo5b
o4bo7bo$4bo6b5o6b2o$5bo7b2o7bo$5bo16bo$6bo14bo$7bo12bo$7b2o10bo$9b2o7b
2o$10b8o!
@RULE B012345678-D012345678
@TABLE
n_states:3
neighborhood:vonNeumann
symmetries:none
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
0,a,b,c,d,1
1,a,b,c,d,0
lol it actually flashing
lol it actually flashing
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