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oscillator request thread

Posted: May 29th, 2024, 10:51 pm
by tommyaweosme
this is like the rule request thread except you request any shape to be turned into an oscillator
for example:

Code: Select all

x = 3, y = 2, rule = B/S
bo$3o!
i want this to be an oscillator

and the response would be

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x = 3, y = 2, rule = B3a/S3ei
bo$3o!
you get the gist

my request is

Code: Select all

x = 3, y = 3, rule = B/S
obo$obo$3o!
edit: only square neighborhood moore-contained (this means yes von neumann and yes corners only) two state (lifeviewers built in alternating allowed) rules

Re: oscillator request thread

Posted: May 29th, 2024, 11:29 pm
by Aleph
tommyaweosme wrote: May 29th, 2024, 10:51 pm

Code: Select all

x = 3, y = 3, rule = B/S
obo$obo$3o!
There's the boring option I guess.

Code: Select all

x = 3, y = 3, rule = B4/S123
3o$obo$obo!

Re: Oscillator Request Thread

Posted: May 30th, 2024, 1:19 am
by unname4798

Code: Select all

x=0,y=0,rule=012345678/
.A.$
A..$
AAA!

Re: oscillator request thread

Posted: May 30th, 2024, 6:13 am
by dvgrn
@tommyaweosme, this thread was reported with a suggestion that it get moved to the Sandbox. It does seem more like a "game" thread than something we'd want to see outside of the Sandbox.

EDIT: at first I thought that unname4798's post was a candidate period-1 "oscillator" in B/S012345678, but I guess it's a candidate for the next pattern to oscillatize.

It might be a good idea to limit the request to two-state Moore-neighborhood rules, or something like that, to avoid degenerate rules in which, say, there are two ON states and every pattern is a static period-2 oscillator.

Re: oscillator request thread

Posted: May 30th, 2024, 9:01 am
by tommyaweosme
done

Code: Select all

x = 3, y = 3, rule = B3n/S0123-n45678
bo$o$3o!
i also added the rules you suggested but slightly differently to allow more stuff like von neumann and corners only rules

edit: i guess i need to request something now

Code: Select all

x=0,y=0,rule=b/s
o.o.o$
ooooo$
o.o.o!

Re: oscillator request thread

Posted: May 30th, 2024, 11:08 am
by May13
tommyaweosme wrote: May 30th, 2024, 9:01 am edit: i guess i need to request something now

Code: Select all

x=0,y=0,rule=b/s
o.o.o$
ooooo$
o.o.o!
p6:

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x = 5, y = 3, rule = B2e3-e6c/S1e2c34-i56
obobo$5o$obobo!
Next:

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x = 6, y = 5, rule = B/S
2o2b2o$o4bo$b4o2$b4o!

Re: oscillator request thread

Posted: May 30th, 2024, 11:20 am
by tommyaweosme
p3:

Code: Select all

x = 6, y = 5, rule = B2c/S01e2-c345678
2o2b2o$o4bo$b4o2$b4o!
next:

Code: Select all

x=0,y=0,rule=b/s
o.o.o.o

Re: oscillator request thread

Posted: May 30th, 2024, 11:31 am
by unname4798
tommyaweosme wrote: May 30th, 2024, 11:20 am p3:

Code: Select all

x = 6, y = 5, rule = B2c/S01e2-c345678
2o2b2o$o4bo$b4o2$b4o!
next:

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x=0,y=0,rule=b/s
o.o.o.o
P6:

Code: Select all

x=0,y=0,rule=B2c/S
obobobo!
Next:

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x=0,y=0,rule=B/S
AAA$
AA.$
AAA$

Re: oscillator request thread

Posted: May 30th, 2024, 11:38 am
by May13
unname4798 wrote: May 30th, 2024, 11:31 am Next:

Code: Select all

x=0,y=0,rule=B/S
AAA$
AA.$
AAA$
p4:

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x = 3, y = 3, rule = B2i3i4c/S012an3a
3o$2o$3o!
Next:

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x = 6, y = 5, rule = B/S
3o2bo$bobo$2b4o$2b4o$2bob2o!

Re: oscillator request thread

Posted: May 30th, 2024, 5:37 pm
by tommyaweosme
nothing beats trusty old b2c

Code: Select all

x = 6, y = 5, rule = B2c/S012-c345678
3o2bo$bobo$2b4o$2b4o$2bob2o!
something trust old b2c cant solve, however

Code: Select all

x = 3, y = 3, rule = B2c/S012-c345678
bo$obo$b2o!

Re: oscillator request thread

Posted: May 30th, 2024, 9:34 pm
by May13
tommyaweosme wrote: May 30th, 2024, 5:37 pm something trust old b2c cant solve, however

Code: Select all

x = 3, y = 3, rule = B2c/S012-c345678
bo$obo$b2o!
p5 statorless oscillator with B2c:

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x = 3, y = 3, rule = B2ck3ai4j5ck/S01c2cek3n4a
bo$obo$b2o!
Next:

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x = 9, y = 9, rule = B/S
bobobobo$obobobobo$bob3obo$ob5obo$b7o$ob5obo$bob3obo$obobobobo$bobobob
o!

Re: oscillator request thread

Posted: May 31st, 2024, 7:47 pm
by H. H. P. M. P. Cole
May13 wrote: May 30th, 2024, 9:34 pm Next:

Code: Select all

x = 9, y = 9, rule = B/S
bobobobo$obobobobo$bob3obo$ob5obo$b7o$ob5obo$bob3obo$obobobobo$bobobob
o!
p81:

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x = 9, y = 9, rule = B2ikn3-jqr4aciknr5eiy6n7c/S1c2ein3acijy4kqr5acikq6ain
bobobobo$obobobobo$bob3obo$ob5obo$b7o$ob5obo$bob3obo$obobobobo$bobobo
bo!
This rule is apgsearchable. cata

Next:

Code: Select all

x = 8, y = 6, rule = B/S012345678
3b2o$2bo2bo2$b2o2b2o$bob2obo$8o!
New rule: all oscillators must be p10 or above and must be nontrivial.

Re: oscillator request thread

Posted: May 31st, 2024, 9:55 pm
by May13
H. H. P. M. P. Cole wrote: May 31st, 2024, 7:47 pm Next:

Code: Select all

x = 8, y = 6, rule = B/S012345678
3b2o$2bo2bo2$b2o2b2o$bob2obo$8o!
p26:

Code: Select all

x = 8, y = 6, rule = B2ikn3inqry4inwyz5-ai6aei/S2ace3ciqry4acjqtw5aikry6-ci
3b2o$2bo2bo2$b2o2b2o$bob2obo$8o!
Next:

Code: Select all

x = 13, y = 13, rule = B/S012345678
13o$o11bo$ob4ob4obo$obo2bobo2bobo$obo2bobo2bobo$ob4ob4obo$o11bo$ob4ob
4obo$obo2bobo2bobo$obo2bobo2bobo$ob4ob4obo$o11bo$13o!

Re: oscillator request thread

Posted: June 4th, 2024, 11:15 am
by iddi01
I think P3 is a good lower limit (the limit of P10 is too high and basically killed this thread)

P3:

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x = 13, y = 13, rule = B2e4c/S0123-k4-c5678
13o$o11bo$ob4ob4obo$obo2bobo2bobo$obo2bobo2bobo$ob4ob4obo$o11bo$ob4ob
4obo$obo2bobo2bobo$obo2bobo2bobo$ob4ob4obo$o11bo$13o!
Next:

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x = 4, y = 4, rule = B3/S23
b3o$o2bo$o2bo$3o!

Re: oscillator request thread

Posted: June 4th, 2024, 11:43 am
by May13
iddi01 wrote: June 4th, 2024, 11:15 am I think P3 is a good lower limit (the limit of P10 is too high and basically killed this thread)
I agree with this. It may be too difficult to make p10+ without search programs. At the same time, p2 is too simple and boring.
iddi01 wrote: June 4th, 2024, 11:15 am Next:

Code: Select all

x = 4, y = 4, rule = B3/S23
b3o$o2bo$o2bo$3o!
p6:

Code: Select all

x = 4, y = 4, rule = B2e3-aj/S234z
b3o$o2bo$o2bo$3o!
Next:

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x = 10, y = 10, rule = B/S012345678
bobo3bo$5bo3bo$o2bo$5bobobo$bobo$6bobo$obobo$6bo2bo$o3bo$2bo3bobo!