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counting to 50 with transitions

Posted: May 26th, 2024, 2:09 pm
by tommyaweosme
add a birth or survival transition with each number

for example:
1
b/s4a
2
b3c/s4a
please try to make the rule reasonable

i will start with:
1
b3i/s

i chose this because 3i is the essential for any good rule we are going to make with the chaos of the sandbox

Re: counting to 50 with transitions

Posted: May 27th, 2024, 1:13 am
by unname4798
tommyaweosme wrote: May 26th, 2024, 2:09 pm add a birth or survival transition with each number

for example:
1
b/s4a
2
b3c/s4a
please try to make the rule reasonable

i will start with:
1
b3i/s

i chose this because 3i is the essential for any good rule we are going to make with the chaos of the sandbox
2. B3i/S2i

Re: counting to 50 with transitions

Posted: May 27th, 2024, 1:28 am
by b-engine
unname4798 wrote: May 27th, 2024, 1:13 am 2. B3i/S2i
3. let me ruin the B3i culture by adding B3a then it B3ai/S2i

Re: counting to 50 with conditions

Posted: May 27th, 2024, 1:29 am
by H. H. P. M. P. Cole
b-engine wrote: May 27th, 2024, 1:28 am 3. let me ruin the B3i culture by adding B3a then it B3ai/S2i
4 conditions now. B3ai/S2i3a. Now you have blocks.

Re: counting to 50 with transitions

Posted: May 27th, 2024, 1:31 am
by b-engine
H. H. P. M. P. Cole wrote: May 27th, 2024, 1:29 am B3ai/S2i3a. Now you have blocks.
Now you have margolus oscillators:

Code: Select all

x=0,y=0,rule = B2e3ai/S2i3a
!
#C [[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 1:33 am
by H. H. P. M. P. Cole
b-engine wrote: May 27th, 2024, 1:31 am Now you have margolus oscillators:

Code: Select all

x=0,y=0,rule = B2e3ai/S2i3a
!
#C [[ RANDOMIZE ]]
Now I am going to ruin these Margolus oscillators for you. The side effect is that you now have more blocks.

Code: Select all

x=0,y=0,rule = B2e3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 1:36 am
by b-engine
H. H. P. M. P. Cole wrote: May 27th, 2024, 1:33 am Now I am going to ruin these Margolus oscillators for you. The side effect is that you now have more blocks.

Code: Select all

x=0,y=0,rule = B2e3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
So I decide to add another margolus oscillators:

Code: Select all

x=0,y=0,rule = B2ce3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]

Re: counting to 50 with conditions

Posted: May 27th, 2024, 1:37 am
by H. H. P. M. P. Cole
b-engine wrote: May 27th, 2024, 1:36 am So I decide to add another margolus oscillators:

Code: Select all

x=0,y=0,rule = B2ce3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
And I ruined them for you. PLEASE don't add S5i.

Code: Select all

x=0,y=0,rule = B2cei3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
So far:
1. B3i/S
2. B3i/S2i
3. B3ai/S2i
4. B3ai/S2i3a
5. B2e3ai/S2i3a
6. B2e3ai/S1c2i3a
7. B2ce3ai/S1c2i3a
8. B2cei3ai/S1c2i3a

Re: counting to 50 with transitions

Posted: May 27th, 2024, 1:39 am
by b-engine
H. H. P. M. P. Cole wrote: May 27th, 2024, 1:37 am And I ruined them for you. PLEASE don't add S5i.

Code: Select all

x=0,y=0,rule = B2cei3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
I decide to add spaceships:

Code: Select all

x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]

Re: counting to 50 with conditions

Posted: May 27th, 2024, 1:42 am
by H. H. P. M. P. Cole
b-engine wrote: May 27th, 2024, 1:39 am I decide to add spaceships:

Code: Select all

x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]
And I removed the small oscillators:

Code: Select all

x=0,y=0,rule = B2cei3aci/S12i3a
!
#C [[ RANDOMIZE ]]
aight i'm outta here

Re: counting to 50 with conditions

Posted: May 27th, 2024, 3:00 am
by unname4798
H. H. P. M. P. Cole wrote: May 27th, 2024, 1:42 am
b-engine wrote: May 27th, 2024, 1:39 am I decide to add spaceships:

Code: Select all

x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]
And I removed the small oscillators:

Code: Select all

x=0,y=0,rule = B2cei3aci/S12i3a
!
#C [[ RANDOMIZE ]]
aight i'm outta here
I removed small diagonal spaceships:

Code: Select all

x=0,y=0,rule = B2cei3acij/S12i3a
!
[[ RANDOMIZE ]]

Re: counting to 50 with conditions

Posted: May 27th, 2024, 3:44 am
by b-engine
unname4798 wrote: May 27th, 2024, 3:00 am I removed small diagonal spaceships:

Code: Select all

x=0,y=0,rule = B2cei3acij/S12i3a
!
[[ RANDOMIZE ]]
I made the rule slightly more active:

Code: Select all

x=0,y=0,rule = B2cei3acij/S12i3a5i
!
[[ RANDOMIZE ]]

Re: counting to 50 with conditions

Posted: May 27th, 2024, 7:57 am
by hotcrystal0
b-engine wrote: May 27th, 2024, 3:44 am I made the rule slightly more active:
The rule now produces less spaceships:

Code: Select all

x = 1, y = 1, rule = B2cei3acijn/S12i3a5i
!
[[ RANDOMIZE ]]

Re: counting to 50 with conditions

Posted: May 27th, 2024, 8:04 am
by b-engine
hotcrystal0 wrote: May 27th, 2024, 7:57 am The rule now produces less spaceships:

Code: Select all

x = 1, y = 1, rule = B2cei3acijn/S12i3a5i
!
[[ RANDOMIZE ]]
I added a replicator and modified the spaceship:

Code: Select all

x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i
!
[[ RANDOMIZE ]]

Re: counting to 50 with conditions

Posted: May 27th, 2024, 8:16 am
by hotcrystal0
b-engine wrote: May 27th, 2024, 8:04 am I added a replicator and modified the spaceship:
This turns the replicator into a spaceship:

Code: Select all

#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i8
!

Re: counting to 50 with conditions

Posted: May 27th, 2024, 8:51 am
by b-engine
hotcrystal0 wrote: May 27th, 2024, 8:16 am This turns the replicator into a spaceship:

Code: Select all

#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i8
!
I added some puffers:

Code: Select all

#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i7c8
!

Re: counting to 50 with transitions

Posted: May 27th, 2024, 10:06 am
by tommyaweosme
17. spicing up this rule a little with +b8

Code: Select all

x=0,y=0,rule=B2cei3acijn4w8/S12i3a5i7c8
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 10:33 am
by unname4798
18. Remove common puffers while preserving common objects:

Code: Select all

x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i7c8
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 10:37 am
by tommyaweosme
19. s7e might be useful someday

Code: Select all

x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 10:51 am
by unname4798
tommyaweosme wrote: May 27th, 2024, 10:37 am 19. s7e might be useful someday

Code: Select all

x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
20. Made this rule a lot more active:

Code: Select all

x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 10:57 am
by tommyaweosme
21. i considered counting to 20 with transitions instead, but 50 sounded like enough. it was too many. now, i add a new rule.

Code: Select all

x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78|B/S012345678
!
[[ RANDOMIZE ]]
feel free to remove survival conditions or add birth conditions to the second rule.
this will be our own little alternating rule now

(we have now finished our 20-tranisition rule arc)

Re: Counting to 50 with transitions (game)

Posted: May 27th, 2024, 11:02 am
by unname4798
tommyaweosme wrote: May 27th, 2024, 10:57 am 21. i considered counting to 20 with transitions instead, but 50 sounded like enough. it was too many. now, i add a new rule.

Code: Select all

x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78|B/S012345678
!
[[ RANDOMIZE ]]
feel free to remove survival conditions or add birth conditions to the second rule.
this will be our own little alternating rule now

(we have now finished our 20-tranisition rule arc)
You should never decrease the maximum number of transitions before the end of this game.
21.

Code: Select all

x=0,y=0,rule=B2-ak3acijn4rw5y8/S12i3a5i78
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: May 27th, 2024, 11:03 am
by tommyaweosme
i officially retire myself from this thread until weve counted to 45. then i will see how well you guys held up.

Re: counting to 50 with transitions

Posted: June 2nd, 2024, 8:55 am
by unname4798
Restart!
1: B/S2k

Re: counting to 50 with transitions

Posted: July 9th, 2024, 5:40 pm
by eRroR_6o6
unname4798 wrote: June 2nd, 2024, 8:55 am Restart!
1: B/S2k
2: B2c/S2k because we need to escape the bounding box and B2c is a good transition