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d/dx's shtuffs

Posted: May 18th, 2024, 2:05 pm
by d/dx
i'm bored.
give me something to do :/

update: this thread is now my sandbox thread

Re: what should i do

Posted: May 18th, 2024, 2:09 pm
by hotdogPi
Tally up the R-pentomino hasslers on the wiki and see which R predecessors are more common than others.

(I've done it for honey farms, although it was a while back.)

Re: what should i do

Posted: May 18th, 2024, 2:28 pm
by d/dx
i'll do it for LoM (but later i have things to do now)

Re: what should i do

Posted: May 18th, 2024, 3:01 pm
by d/dx
2 tails: 5
ss hexomino: 3
2 r's: 70
other: 3

this is only for the ones on the Lumps of muck hasslers page

Code: Select all

x = 27, y = 13, rule = B3/S23
4$7b3o4b2o$7bobo4bobo3b2o$7bo2bo3bobo4b2o$8bobo4b2o5b2o$8b3o!
from left to right: 2 r's, 2 tails, ss hexomino

Re: what should i do

Posted: May 18th, 2024, 4:52 pm
by tommyaweosme
contribute to tadott (tommyaweosmes database of truth tables) with new logic gates
https://docs.google.com/document/d/1EJM ... sp=sharing

Re: what should i do

Posted: May 19th, 2024, 2:42 am
by unname4798
tommyaweosme wrote: May 18th, 2024, 4:52 pm contribute to tadott (tommyaweosmes database of truth tables) with new logic gates
https://docs.google.com/document/d/1EJM ... sp=sharing
Greater than

Code: Select all

XY Z
00 0
01 0
10 1
11 0
Less than

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XY Z
00 0
01 1
10 0
11 0
Multiplexer

Code: Select all

ABC D
000 0
001 0
010 0
011 1
100 1
101 0
110 1
111 1

Re: what should i do

Posted: May 19th, 2024, 8:20 am
by Haycat2009
Use Dyelife to figure out the percentage of ships from Herschels.

Re: what should i do

Posted: May 19th, 2024, 9:36 am
by unname4798
Haycat2009 wrote: May 19th, 2024, 8:20 am Use Dyelife to figure out the percentage of ships from Herschels.

Code: Select all

x = 6, y = 5, rule = DyeLife
DIFI$4.D$D4.E$.IF.D$3.E!

Re: what should i do

Posted: May 20th, 2024, 8:56 am
by d/dx
alright guys, i need something to make in NTAA (the circuit rule)

things that have been made:
- logic gates
- adder
- prng

Re: what should i do

Posted: May 20th, 2024, 9:24 am
by tommyaweosme
make an adder

Re: what should i do

Posted: May 20th, 2024, 10:07 am
by d/dx
it's BEEN MADE BEFORE
HERE IT IS

Code: Select all

x = 107, y = 25, rule = NoTimeAtAll
$34.A2.2A2.2A2.3A.2A$33.A.A.A.A.A.A.A3.A.A$33.3A.A.A.A.A.2A2.2A$33.A.
A.A.A.A.A.A3.A.A34.2A.A.A.A3.A$33.A.A.2A2.2A2.3A.A.A33.A3.A.A.2A.2A$
86.A2.A.A.A.A.A$87.A.A.A.A3.A$2.DCADBADCADBADCADBADCADB15A.42A2.2A3.A
2.A3.A$39.3A39.A$33.7A.6A3.3A$2.DCADCADBADBADCADCADBADB7A.A5.3A4.3A.A
.D$31.A.A7.2AC2DC.A.DA2C$31.3A8.A.A.A.A.C2.30A3.2A2.A2.2A2.2A2.A.A$2.
DCADCADCADCADBADBADBADB7A.6A3.A.2ADC6A27.A3.A3.A.A.A.A.A.A.A.A$31.3A
4.3A.A5.A.A34.A3.3A.2A2.2A3.2A$33.2AC2DC.A.7A.A34.A3.A.A.A.A.A.A3.A$
34.A.A.A.A9.A35.2A.A.A.A.A.A.A.2A$34.A.2ADC11A$34.A5.A$34.7A!

Re: what should i do

Posted: May 20th, 2024, 10:14 am
by d/dx
tommyaweosme wrote: May 18th, 2024, 4:52 pm contribute to tadott (tommyaweosmes database of truth tables) with new logic gates
https://docs.google.com/document/d/1EJM ... sp=sharing
3-way or

Code: Select all

000 0
001 1
010 1
011 1
100 1
101 1
110 1
111 1
3-way and

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000 0
001 0
010 0
011 0
100 0
101 0
110 0
111 1
3-way xor

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000 0
001 1
010 1
011 0
100 1
101 0
110 0
111 1
sum parity

Code: Select all

000 0
001 1
010 1
011 0
100 1
101 0
110 0
111 1
2 bit encoder

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00 000
01 001
10 011
11 111
lshift

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000 000
001 010
010 100
011 110
100 001
101 011
110 101
111 111
rshift

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000 000
001 100
010 001
011 101
100 010
101 110
110 011
111 111

Re: what should i do

Posted: May 23rd, 2024, 6:27 am
by tommyaweosme
they are now implemented.

cut off

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001-00
010-01
011-01
100-10
101-10
110-11
111-11
cgol 2x2 pattern evolution

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0000-0000
0001-0000
0010-0000
0011-0000
0100-0000
0101-0000
0110-0000
0111-1111
1000-0000
1001-0000
1010-0000
1011-1111
1100-0000
1101-1111
1110-1111
1111-1111

Re: what should i do

Posted: May 23rd, 2024, 11:14 am
by d/dx
here's something dumb i did

Code: Select all

x = 256, y = 79, rule = B3/S23
11$99bo107bo$31bo18bobo21bobo21bo18bo88bo$30bo19b2o22b2o22b3o15bo15bo
33bobo15bo21b3o28bo$30b3o18bo23bo40b3o12bo34b2o15bo35bo18bo$47bo23b2o
20bo37b3o33bo15b3o34bo15b3o$27b2o17bobo21bobo19bobo18b2o12bo25bo48b2o
14b3o$27b2o18bo23bo20bobo17bobo11bobo23bo27b2o19bobo22b2o12b2o$55bo20b
2o15bo18b2o13bobo18b2o2b3o8b2o14bo2bo17bobo24bo12bo$30b3o21b2o20bobo
49bo19bo14bo15bobo19bo25bobo11bo$30bo23bobo19bo9b3o61bo13bo15bo30b2o
10b3o2b2o12bo$31bo56bo18b3o34b3o2b2o12b2o46bobo11bo15b2o$87bo21bo10b3o
23bo64bo12bo$108bo13bo22bo40bo57b3o$121bo39b3o21b2o57bo$163bo21bobo57b
o$162bo3$125bo$107bo16bo16bo37bo5bobo$68bo38bobo14b3o13bo38b3o3b2o$69b
o37b2o9b2o15b2o3b3o39bo3bo$67b3o49bo15bobo27bo15bo$27bo3b2o3bo82bobo
16bo25bo11b3o2b2o$28bobo2bob2o8bo4b2o19bo21bo22bo3bobo16bo16b2o6b3o11b
o$26b3obo2bobobo5bobo3bo2bo2b2o13bobo19bo9b2o12b2o3bo16b2o16bobo18bo$
31b2o11b2o2bo2bo3bobo13bobo18b3o7bobo10bobo26b3o12bobo$49b2o4bo16bobo
13b2o14bo39bo6b3o6b2o$73bo14bobo12bo41bo7bo$77bo11bobo11b2o47bo$76b2o
12b2o15b3o$76bobo6b3o19bo$87bo20bo$86bo81bo$169bo$156bobo8b3o$145bo10b
2o4bo$144bo12bo3bo8b2o$16bobo98bo26b3o14b3o6bobo$17b2o96bobo55bo$17bo
11bobo14bo5bo5bo57b2o23b2o10b2o19bobo$30b2o2b2o6bo4bo3bobo3bo9bo43bo
30bo11bo2b2o16b2o$21b2o7bo4bo5bo3b3o3bobo3b3o6bobo41bo18bo11bo12bobobo
$21bobo11bobo3b3o6b2ob2o12bobo15b2o18b2o3b3o15bo11bo14bo21b3o$23bo12bo
bo29bobo15bo18bobo14bo5b3o6bobo37bo$23bobo11b2o24bo5b2o15bob2o2b3o5b3o
4bo13bobo13b2o39bo$24b2o37b2o22bobo2bo9bo3bo15bo2b2o$62bobo7b3o13bo4bo
7bo3bo17b2obo6b3o$27b2o43bo9b2o21b2o28bo$27bobo43bo7bobo50bo$27bo55bo!

Re: what should i do

Posted: May 23rd, 2024, 11:56 am
by tommyaweosme
try it on this stuff

Code: Select all

x = 29, y = 6, rule = B3/S23
3b2o$2bo2bo8bo11b2o$bobobo7bobo9bo2bo$obobo7bobobo7bobobo$o2bo8bo2bo8b
o2bo$b2o10b2o10b2o!

Re: what should i do

Posted: May 25th, 2024, 7:17 pm
by Aleph
I am currently trying to make a (34,7)c/156 caterpillar using a different approach. If anyone is interested, see edit 14. viewtopic.php?f=2&t=2286&p=183913#p183913

Re: what should i do

Posted: May 26th, 2024, 1:05 am
by unname4798
tommyaweosme wrote: May 23rd, 2024, 11:56 am try it on this stuff

Code: Select all

x = 29, y = 6, rule = B3/S23
3b2o$2bo2bo8bo11b2o$bobobo7bobo9bo2bo$obobo7bobobo7bobobo$o2bo8bo2bo8b
o2bo$b2o10b2o10b2o!
It's glider destruction.

Code: Select all

x = 35, y = 17, rule = B3/S23
9bo8bo14bo$8bo8bo14bo$8b3o6b3o12b3o3$3b2o$2bo2bo8bo11b2o$bobobo7bobo9b
o2bo$obobo7bobobo7bobobo$o2bo8bo2bo8bo2bo$b2o10b2o10b2o4$20b3o$22bo$21b
o!
1, 1, 2.

Re: what should i do

Posted: May 26th, 2024, 3:49 am
by d/dx
look at this rule i bet you read that to the tune of photograph

Code: Select all

x = 16, y = 16, rule = B3/S234z
bo2b3ob3o2bobo$obo3b2o2bobo$2o2b3ob2ob2o$o7bo3b3o$2obobo2bob2o3bo$2o2b
o3b3o2bo$bob2obobob2obobo$3b4o7b2o$3ob2obo3bobobo$2o3b8o2bo$2bo4bobob
4o$3ob2ob2o2bob2o$2ob2o2bo4bo2bo$2o3b4obo3bo$7bobo2b2o$2obobob3ob3obo!
long-lasting, but not explosive, and just 1 transition away from life
(the above soup lasts about 13000 gens and forms a natural mwss around gen 12000 but it crashes into some ash and dies)

Re: what should i do

Posted: May 26th, 2024, 11:40 am
by tommyaweosme
unname4798 wrote: May 26th, 2024, 1:05 am
tommyaweosme wrote: May 23rd, 2024, 11:56 am try it on this stuff

Code: Select all

x = 29, y = 6, rule = B3/S23
3b2o$2bo2bo8bo11b2o$bobobo7bobo9bo2bo$obobo7bobobo7bobobo$o2bo8bo2bo8b
o2bo$b2o10b2o10b2o!
It's glider destruction.

Code: Select all

x = 35, y = 17, rule = B3/S23
9bo8bo14bo$8bo8bo14bo$8b3o6b3o12b3o3$3b2o$2bo2bo8bo11b2o$bobobo7bobo9b
o2bo$obobo7bobobo7bobobo$o2bo8bo2bo8bo2bo$b2o10b2o10b2o4$20b3o$22bo$21b
o!
1, 1, 2.
now try the first two with two gliders instead of one (and dont cheat using the kickback/reverse unity reactions)

Re: what should i do

Posted: May 26th, 2024, 11:55 am
by unname4798
tommyaweosme wrote: May 26th, 2024, 11:40 am
unname4798 wrote: May 26th, 2024, 1:05 am
tommyaweosme wrote: May 23rd, 2024, 11:56 am try it on this stuff

Code: Select all

x = 29, y = 6, rule = B3/S23
3b2o$2bo2bo8bo11b2o$bobobo7bobo9bo2bo$obobo7bobobo7bobobo$o2bo8bo2bo8b
o2bo$b2o10b2o10b2o!
It's glider destruction.

Code: Select all

x = 35, y = 17, rule = B3/S23
9bo8bo14bo$8bo8bo14bo$8b3o6b3o12b3o3$3b2o$2bo2bo8bo11b2o$bobobo7bobo9b
o2bo$obobo7bobobo7bobobo$o2bo8bo2bo8bo2bo$b2o10b2o10b2o4$20b3o$22bo$21b
o!
1, 1, 2.
now try the first two with two gliders instead of one (and dont cheat using the kickback/reverse unity reactions)

Code: Select all

x = 12, y = 21, rule = B3/S23
7bo$6bo$6b3o4$2bo$bobo$obobo$o2bo$b2o8$9b3o$9bo$10bo10$13bo$12bo$12b3o4$5b2o$4bo2bo$3bobobo$2bobobo$2bo2bo$3b2o9$3o$2bo$bo!

Re: d/dx's shtuffs

Posted: May 26th, 2024, 11:58 am
by tommyaweosme
thanks for killing off those loaf mutants for me, unname. i owe you one.

Re: d/dx's stuffs

Posted: May 27th, 2024, 10:37 am
by b-engine
(I decide to contribute more to TADOTT, but I've accidentally leaked my name)

Here's more truth tables since I'm on mobile and can't edit your stuffs:

Code: Select all

# W110 single cell evolution
000 > 0
001 > 1
010 > 1
011 > 1
100 > 0
101 > 1
110 > 1
111 > 0

# Crossover
00 > 00
01 > 10
10 > 01
11 > 11

# Odd inputs
0000 > 0
0001 > 1
0010 > 1
0011 > 0
0100 > 1
0101 > 0
0110 > 0
0111 > 1
1000 > 1
1001 > 0
1010 > 0
1011 > 1
1100 > 0
1101 > 1
1110 > 1
1111 > 0
EDIT:
tommyaweosme wrote: May 27th, 2024, 10:46 am why did you put a hashtag there and suddenly end it?
Well, I haven't finished writing this yet. This edit should finish it.

Re: d/dx's shtuffs

Posted: May 27th, 2024, 10:46 am
by tommyaweosme
why did you put a hashtag there and suddenly end it?

Re: d/dx's shtuffs

Posted: May 28th, 2024, 12:51 pm
by d/dx
look at this

Code: Select all

x = 7, y = 5, rule = B3/S23
2o3b2o$bobobo$b2ob2o$bobobo$2o3b2o!
yes i know it's a monogram but

look at it,

admire it,

see the beauty in it!

Re: d/dx's shtuffs

Posted: May 29th, 2024, 8:56 am
by d/dx
wake up babe new rake just dropped
(i'm naming it the littering ecologist)

Code: Select all

x = 24, y = 23, rule = B3/S23
bo2bo5b2o$o8b4o$o3bo3b2ob2o$4o5b2o4$11b2o$2b3o7b2o$2bo6bo2bo$2bobo6bo$
3b2o3b2o3$bo2bo$o$o3bo$4o$18b5o$18bo4bo$18bo$19bo3bo$21bo!