Germination Rule

For discussion of other cellular automata.
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Banananananan
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Germination Rule

Post by Banananananan »

I would like to start a a new topic on this rule. This is pretty similar to seeds, but a bit more active. The rule seed is B2-k/S.

Also how do I make patterns on these I don’t know how to post them
Last edited by Banananananan on May 8th, 2024, 6:28 pm, edited 1 time in total.
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unname4798
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Re: Germination Rule

Post by unname4798 »

Banananananan wrote: May 8th, 2024, 1:32 am I would like to start a a new topic on this rule. This is pretty similar to seeds, but a bit more active. The rule seed is B2-k/S.
Replicator:

Code: Select all

x=0,y=0,rule = B2-k/S
2o!
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pipsqueek
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Re: Germination Rule

Post by pipsqueek »

A puffer

Code: Select all

x = 13, y = 12, rule = B2-k/S
$2bo$obobo$b3obo$4bobo$5bobo$6bobo$7bobo$8bobo$8bo2bo$11bo$10bo!
A stabilization of the replicator

Code: Select all

x = 93, y = 4, rule = B2-k/S
o14bobo9bobo62bo$b2o12bobo9bobo60b2o$b2o87b2o$3bo85bo!
It could be made into a gun, but it most interactions end up exploding

Code: Select all

x = 91, y = 91, rule = B2-k/S
87bo$88b2o$88b2o$90bo12$87b2o2$87b2o10$87b2o2$87b2o58$o14bobo9bobo$b2o
12bobo9bobo$b2o$3bo!

Code: Select all

x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
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Period1GliderGun
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Re: Germination Rule

Post by Period1GliderGun »

p12 gun for a weird wriggly photon:

Code: Select all

x = 26, y = 21, rule = B2-k/S
14bo5b2o$8bo$8bo11bo$bo12bo$o19bo$3bo$2bo16bo2bo6$20b2o5$24bo$25bo$22b
o$23bo!
p38 that coincidentally has a minpop of 38:

Code: Select all

x = 27, y = 27, rule = B2-k/S
6bo4bo3bo4bo$7bo2bo5bo2bo5$bo23bo$o25bo3$o12bo12bo$bo11bo11bo$13bo2$13b
o$bo11bo11bo$o12bo12bo3$o25bo$bo23bo5$7bo2bo5bo2bo$6bo4bo3bo4bo!
Last edited by Period1GliderGun on May 8th, 2024, 5:46 pm, edited 1 time in total.
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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pipsqueek
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Re: Germination Rule

Post by pipsqueek »

Period1GliderGun wrote: May 8th, 2024, 5:21 pm p12 gun for a weird wriggly photon:

Code: Select all

x = 26, y = 21, rule = B2-k/S
14bo5b2o$8bo$8bo11bo$bo12bo$o19bo$3bo$2bo16bo2bo6$20b2o5$24bo$25bo$22b
o$23bo!
Adding another copy create a normal photon gun

Code: Select all

x = 66, y = 41, rule = B2-k/S
19b2o2$18bo2$64bo$65bo$62bo$29bo11bo21bo$23bobobo7bobobo7bobo3bobo$23b
o11bo11bobo3bobo$20b2o7bo11bo$27bo11bo6b2o$21bo$46b2o$18bo2bo2$19bo2bo
$46b2o2$46b2o2$10bobo3bobo$10bobo3bobob2o$2bo$3bo16b2o$o$bo47bo$48bo$
20b2o29bo$50bo$20b2o7$23bo$22bo$25bo$24bo!
Sierpinski builder

Code: Select all

x = 24, y = 24, rule = B2-k/S
15b2o$17bo$14bo3bo4$15bo3bo$b2o14b2o$3bo16bo$o3bo$18b2o3$bo3bo$3b2o18b
o$6bo16bo$21bo$4b2o4$9bo$9bo$7bo!
EDIT: c/2 partials

Code: Select all

x = 122, y = 297, rule = B2-k/S
56bo$53bo2bo2bo$52bo2b3o2bo$56bo$56bo$54bo3bo$55bobo2$54bo3bo$53bo5bo
4$55bobo$53b2o3b2o$52bo7bo$54b2ob2o2$56bo$56bo$56bo$54b5o$53bo2bo2bo$
55b3o2$56bo$53bo2bo2bo$52bo2b3o2bo$56bo$56bo$54bo3bo$55bobo2$54bo3bo$
53bo5bo4$55bobo$53b2o3b2o$52bo7bo$54b2ob2o2$56bo$56bo$56bo$54b5o$53bo
2bo2bo$55b3o2$56bo$53bo2bo2bo$52bo2b3o2bo$56bo$56bo$54bo3bo27bo5bo$55b
obo28bo5bo$86bo5bo$54bo3bo27bo5bo$20bobo30bo5bo49bo7bo$83b2o9b2o10bo2b
o2bobo2bo2bo$19bo3bo58bo5bobo5bo8bo2b2o7b2o2bo$19bo3bo60bo9bo15bo5bo$
19bo3bo31bobo52bo5bo$16bobobobobobo26b2o3b2o26b2o3b2o14bo2b2obob2o2bo$
52bo7bo28bo23bo$15bo3bo3bo3bo26b2ob2o28b5o$15bo3bo3bo3bo56b2o7b2o$15bo
3bo3bo3bo28bo52b2o5b2o$12bobobobobobobobobobo25bo27b2o7b2o$56bo51bo2bo
3bo2bo$11bo3bo3bo3bo3bo3bo22b5o26b2o5b2o$11bo3bo3bo3bo3bo3bo21bo2bo2bo
$11bo3bo3bo3bo3bo3bo23b3o$8bobobobobobobobobobobobobobo73b2o2bobo2b2o$
56bo$7bo3bo3bo3bo3bo3bo3bo3bo17bo2bo2bo45bo4bo5bo4bo$7bo3bo3bo3bo3bo3b
o3bo3bo16bo2b3o2bo23b2o2bobo2b2o11bobo9bobo$7bo3bo3bo3bo3bo3bo3bo3bo
20bo51bo2bo3bo2bo$4bobobobobobobobobobobobobobobobobobo17bo27b2o2bobo
2b2o$54bo3bo48b2o9b2o$3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo15bobo48bo2bo3bo3b
o2bo$3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo70bo2bo2bo$3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo14bo3bo46bo5bo3bo5bo$obobobobobobobobobobobobobobobobobobobobobo
10bo5bo211$57bobo5bobo$61bobo!

Code: Select all

x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
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pipsqueek
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Re: Germination Rule

Post by pipsqueek »

Banananananan wrote: May 8th, 2024, 1:32 am Also how do I make patterns on these I don’t know how to post them
Copy and paste the RLE into the post, then put it inside code tags like this:

[cоde]
x = 3, y = 2, rule = B2-k/S
obo$2bo!
[/cоde]

When you post it, it should look like this:

Code: Select all

x = 3, y = 2, rule = B2-k/S
obo$2bo!
EDIT: Some syntheses

Code: Select all

x = 14, y = 122, rule = B2-k/S
8bobo$8bo7$2o2$bo9$11b2o2$12bo25$9bobo$9bo7$b2o2$2bo11$3bo$3bo$bo12$9b
2o2$10bo12$3bo$bobo8$11b2o2$13bo6$4bo$2bobo6$9b2o2$10bo!
The moon without the dot is rare, but could probably be synthesized with this predecessor

Code: Select all

x = 6, y = 5, rule = B2-k/S
5bo$2bobo3$3o!
Especially considering there is a dirty moon rake

Code: Select all

x = 12, y = 21, rule = B2-k/S
4b2o$b2o$o3b2o$2bo5$7b3o2$3bo5bo2$2bo6bo2$3bo$10bo$bobo7bo$4b3o4bo$bo
8bo$2bo3bo$3bobo!

Code: Select all

x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
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Banananananan
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Re: Germination Rule

Post by Banananananan »

The obo spark becomes a “bomb”

Code: Select all

x=10, y=10, rule=B2-k/S
obo!
A ship that emits this spark will be called a “bomber” (not to be confused with HighLife’s bomber).

For example:

Code: Select all

x = 12, y = 22, rule = B2-k/S
2o2b2o$2bo3$3b3o2$3bo2$4b2o2$9bo$9bo$7b2ob2o$9bo$9bo3$4bo$4bo$2b2ob2o
$4bo$4bo!
Last edited by Banananananan on May 8th, 2024, 8:24 pm, edited 2 times in total.
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Banananananan
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Re: Germination Rule

Post by Banananananan »

All small ships

Banana, juggler, juggler with whip, moon, moon with dot

Code: Select all

x=31, y=7, rule= B2-k/S

14bo2$12b3o$27bo$o6bo4bo$2bo16bo2bo2bo2bo$2o5b2o4b2o5b2o4b2o!

:oops:
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Banananananan
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Re: Germination Rule

Post by Banananananan »

Smallest rake

Code: Select all

x=5, y=5, rule=B2-k/S
2bo$2o2$2o!
Can be stabilized by itself in many ways

Code: Select all


x = 119, y = 6, rule = B2-k/S
2bo$2o3bo10bo14bo14bo19bo20bo18bo$6b2o6b2o4bo8b2o5bo7b2o7bo10b2o8bo10b
2o9bo7b2o10bo$2o19b2o14b2o15b2o19b2o20b2o18b2o$6b2o6b2o13b2o13b2o18b2o
19b2o17b2o$21b2o14b2o15b2o19b2o20b2o18b2o!

Last edited by Banananananan on May 8th, 2024, 8:37 pm, edited 1 time in total.
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b-engine
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Re: Germination Rule

Post by b-engine »

Banananananan wrote: May 8th, 2024, 8:08 pm All small ships

Banana, juggler, juggler with whip, moon, moon with dot

Code: Select all

x=31, y=7, rule= B2-k/S
14bo2$12b3o$27bo$o6bo4bo$2bo16bo2bo2bo2bo$2o5b2o4b2o5b2o4b2o!
Actually the "juggler" was named by me as "tadpole" about a half a year ago.
b-engine wrote: October 26th, 2023, 8:18 am Tadpoles is named because there're p4 photons resembles a head with a wiggling tail as a dot.

Code: Select all

x = 3, y = 2, rule = B2ac/S
obo$2bo!
-
Banana rake:

Code: Select all

x = 3, y = 5, rule = B2-k/S
o$bo$2bo$2bo$bo!
-
Banananananan wrote: May 8th, 2024, 1:32 am This is pretty similar to Seeds, but a bit more active. The rule seed is B2-k/S.
Not sure what this means. They're equally explosive, and consider that B2-k/S has lack of B2k than Seeds.
The string describing the rule is called as "rulestring" rather of "rule seed".

Don't doublepost, please use the edit button (shown with a pencil on it).
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hibiscus
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Re: Germination Rule

Post by hibiscus »

Longest c/7 partial:

Code: Select all

x = 17, y = 54, rule = B2-k/S
8bo$6bo3bo2$3b2o2b3o2b2o2$4bo7bo$3b2obobobob2o$8bo$2bo4bobo4bo$
4bo3bo3bo$8bo5$5b3ob3o5$5bo5bo$2bo11bo$bo4bo3bo4bo$7b3o$8bo$2bo2b
7o2bo$5bo5bo$2bo11bo$3bo3b3o3bo$8bo$7b3o3$7bobo$o5bo3bo5bo$bobob
2o3b2obobo$3bo3bobo3bo$8bo2$2b2o9b2o2$4bo2bobo2bo$3bo9bo$8bo$2bo
5bo5bo$8bo2$8bo$2b2o4bo4b2o$4bob2ob2obo$3bo4bo4bo$6bobobo$o15bo$
b2o2b2o3b2o2b2o!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
29.09.26
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confocaloid
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Re: Germination Rule

Post by confocaloid »

Linking to "syntactically related" CA (similar rulestrings) from User:Confocal/R:
drc wrote: June 22nd, 2016, 9:08 pm 22k=B2-k/S2-k, which has identical BS conditions. It has several cool structures like this rake:
[...]
drc wrote: January 22nd, 2016, 10:56 pm A slightly-less explosive variant of LFOD:

Code: Select all

@RULE B2-kS0
[...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
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