Germination Rule
- Banananananan
- Posts: 236
- Joined: May 5th, 2024, 8:52 pm
Germination Rule
I would like to start a a new topic on this rule. This is pretty similar to seeds, but a bit more active. The rule seed is B2-k/S.
Also how do I make patterns on these I don’t know how to post them
Also how do I make patterns on these I don’t know how to post them
Last edited by Banananananan on May 8th, 2024, 6:28 pm, edited 1 time in total.
- unname4798
- Posts: 2527
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Germination Rule
Replicator:Banananananan wrote: May 8th, 2024, 1:32 am I would like to start a a new topic on this rule. This is pretty similar to seeds, but a bit more active. The rule seed is B2-k/S.
Code: Select all
x=0,y=0,rule = B2-k/S
2o!
Re: Germination Rule
A puffer
A stabilization of the replicator
It could be made into a gun, but it most interactions end up exploding
Code: Select all
x = 13, y = 12, rule = B2-k/S
$2bo$obobo$b3obo$4bobo$5bobo$6bobo$7bobo$8bobo$8bo2bo$11bo$10bo!
Code: Select all
x = 93, y = 4, rule = B2-k/S
o14bobo9bobo62bo$b2o12bobo9bobo60b2o$b2o87b2o$3bo85bo!
Code: Select all
x = 91, y = 91, rule = B2-k/S
87bo$88b2o$88b2o$90bo12$87b2o2$87b2o10$87b2o2$87b2o58$o14bobo9bobo$b2o
12bobo9bobo$b2o$3bo!
Code: Select all
x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
- Period1GliderGun
- Posts: 1104
- Joined: March 9th, 2022, 1:50 am
- Location: Everywhere you look
- Contact:
Re: Germination Rule
p12 gun for a weird wriggly photon:
p38 that coincidentally has a minpop of 38:
Code: Select all
x = 26, y = 21, rule = B2-k/S
14bo5b2o$8bo$8bo11bo$bo12bo$o19bo$3bo$2bo16bo2bo6$20b2o5$24bo$25bo$22b
o$23bo!
Code: Select all
x = 27, y = 27, rule = B2-k/S
6bo4bo3bo4bo$7bo2bo5bo2bo5$bo23bo$o25bo3$o12bo12bo$bo11bo11bo$13bo2$13b
o$bo11bo11bo$o12bo12bo3$o25bo$bo23bo5$7bo2bo5bo2bo$6bo4bo3bo4bo!
Last edited by Period1GliderGun on May 8th, 2024, 5:46 pm, edited 1 time in total.
Currently on another planet.
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]Re: Germination Rule
Adding another copy create a normal photon gunPeriod1GliderGun wrote: May 8th, 2024, 5:21 pm p12 gun for a weird wriggly photon:Code: Select all
x = 26, y = 21, rule = B2-k/S 14bo5b2o$8bo$8bo11bo$bo12bo$o19bo$3bo$2bo16bo2bo6$20b2o5$24bo$25bo$22b o$23bo!
Code: Select all
x = 66, y = 41, rule = B2-k/S
19b2o2$18bo2$64bo$65bo$62bo$29bo11bo21bo$23bobobo7bobobo7bobo3bobo$23b
o11bo11bobo3bobo$20b2o7bo11bo$27bo11bo6b2o$21bo$46b2o$18bo2bo2$19bo2bo
$46b2o2$46b2o2$10bobo3bobo$10bobo3bobob2o$2bo$3bo16b2o$o$bo47bo$48bo$
20b2o29bo$50bo$20b2o7$23bo$22bo$25bo$24bo!
Code: Select all
x = 24, y = 24, rule = B2-k/S
15b2o$17bo$14bo3bo4$15bo3bo$b2o14b2o$3bo16bo$o3bo$18b2o3$bo3bo$3b2o18b
o$6bo16bo$21bo$4b2o4$9bo$9bo$7bo!
Code: Select all
x = 122, y = 297, rule = B2-k/S
56bo$53bo2bo2bo$52bo2b3o2bo$56bo$56bo$54bo3bo$55bobo2$54bo3bo$53bo5bo
4$55bobo$53b2o3b2o$52bo7bo$54b2ob2o2$56bo$56bo$56bo$54b5o$53bo2bo2bo$
55b3o2$56bo$53bo2bo2bo$52bo2b3o2bo$56bo$56bo$54bo3bo$55bobo2$54bo3bo$
53bo5bo4$55bobo$53b2o3b2o$52bo7bo$54b2ob2o2$56bo$56bo$56bo$54b5o$53bo
2bo2bo$55b3o2$56bo$53bo2bo2bo$52bo2b3o2bo$56bo$56bo$54bo3bo27bo5bo$55b
obo28bo5bo$86bo5bo$54bo3bo27bo5bo$20bobo30bo5bo49bo7bo$83b2o9b2o10bo2b
o2bobo2bo2bo$19bo3bo58bo5bobo5bo8bo2b2o7b2o2bo$19bo3bo60bo9bo15bo5bo$
19bo3bo31bobo52bo5bo$16bobobobobobo26b2o3b2o26b2o3b2o14bo2b2obob2o2bo$
52bo7bo28bo23bo$15bo3bo3bo3bo26b2ob2o28b5o$15bo3bo3bo3bo56b2o7b2o$15bo
3bo3bo3bo28bo52b2o5b2o$12bobobobobobobobobobo25bo27b2o7b2o$56bo51bo2bo
3bo2bo$11bo3bo3bo3bo3bo3bo22b5o26b2o5b2o$11bo3bo3bo3bo3bo3bo21bo2bo2bo
$11bo3bo3bo3bo3bo3bo23b3o$8bobobobobobobobobobobobobobo73b2o2bobo2b2o$
56bo$7bo3bo3bo3bo3bo3bo3bo3bo17bo2bo2bo45bo4bo5bo4bo$7bo3bo3bo3bo3bo3b
o3bo3bo16bo2b3o2bo23b2o2bobo2b2o11bobo9bobo$7bo3bo3bo3bo3bo3bo3bo3bo
20bo51bo2bo3bo2bo$4bobobobobobobobobobobobobobobobobobo17bo27b2o2bobo
2b2o$54bo3bo48b2o9b2o$3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo15bobo48bo2bo3bo3b
o2bo$3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo70bo2bo2bo$3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo14bo3bo46bo5bo3bo5bo$obobobobobobobobobobobobobobobobobobobobobo
10bo5bo211$57bobo5bobo$61bobo!
Code: Select all
x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
Re: Germination Rule
Copy and paste the RLE into the post, then put it inside code tags like this:Banananananan wrote: May 8th, 2024, 1:32 am Also how do I make patterns on these I don’t know how to post them
[cоde]
x = 3, y = 2, rule = B2-k/S
obo$2bo!
[/cоde]
When you post it, it should look like this:
Code: Select all
x = 3, y = 2, rule = B2-k/S
obo$2bo!
Code: Select all
x = 14, y = 122, rule = B2-k/S
8bobo$8bo7$2o2$bo9$11b2o2$12bo25$9bobo$9bo7$b2o2$2bo11$3bo$3bo$bo12$9b
2o2$10bo12$3bo$bobo8$11b2o2$13bo6$4bo$2bobo6$9b2o2$10bo!
Code: Select all
x = 6, y = 5, rule = B2-k/S
5bo$2bobo3$3o!
Code: Select all
x = 12, y = 21, rule = B2-k/S
4b2o$b2o$o3b2o$2bo5$7b3o2$3bo5bo2$2bo6bo2$3bo$10bo$bobo7bo$4b3o4bo$bo
8bo$2bo3bo$3bobo!
Code: Select all
x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
- Banananananan
- Posts: 236
- Joined: May 5th, 2024, 8:52 pm
Re: Germination Rule
The obo spark becomes a “bomb”
A ship that emits this spark will be called a “bomber” (not to be confused with HighLife’s bomber).
For example:
Code: Select all
x=10, y=10, rule=B2-k/S
obo!
For example:
Code: Select all
x = 12, y = 22, rule = B2-k/S
2o2b2o$2bo3$3b3o2$3bo2$4b2o2$9bo$9bo$7b2ob2o$9bo$9bo3$4bo$4bo$2b2ob2o
$4bo$4bo!
Last edited by Banananananan on May 8th, 2024, 8:24 pm, edited 2 times in total.
- Banananananan
- Posts: 236
- Joined: May 5th, 2024, 8:52 pm
Re: Germination Rule
All small ships
Banana, juggler, juggler with whip, moon, moon with dot
Banana, juggler, juggler with whip, moon, moon with dot
Code: Select all
x=31, y=7, rule= B2-k/S
14bo2$12b3o$27bo$o6bo4bo$2bo16bo2bo2bo2bo$2o5b2o4b2o5b2o4b2o!
- Banananananan
- Posts: 236
- Joined: May 5th, 2024, 8:52 pm
Re: Germination Rule
Smallest rake
Can be stabilized by itself in many ways
Code: Select all
x=5, y=5, rule=B2-k/S
2bo$2o2$2o!
Code: Select all
x = 119, y = 6, rule = B2-k/S
2bo$2o3bo10bo14bo14bo19bo20bo18bo$6b2o6b2o4bo8b2o5bo7b2o7bo10b2o8bo10b
2o9bo7b2o10bo$2o19b2o14b2o15b2o19b2o20b2o18b2o$6b2o6b2o13b2o13b2o18b2o
19b2o17b2o$21b2o14b2o15b2o19b2o20b2o18b2o!
Last edited by Banananananan on May 8th, 2024, 8:37 pm, edited 1 time in total.
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Germination Rule
Actually the "juggler" was named by me as "tadpole" about a half a year ago.Banananananan wrote: May 8th, 2024, 8:08 pm All small ships
Banana, juggler, juggler with whip, moon, moon with dot
Code: Select all
x=31, y=7, rule= B2-k/S 14bo2$12b3o$27bo$o6bo4bo$2bo16bo2bo2bo2bo$2o5b2o4b2o5b2o4b2o!
-b-engine wrote: October 26th, 2023, 8:18 am Tadpoles is named because there're p4 photons resembles a head with a wiggling tail as a dot.Code: Select all
x = 3, y = 2, rule = B2ac/S obo$2bo!
Banana rake:
Code: Select all
x = 3, y = 5, rule = B2-k/S
o$bo$2bo$2bo$bo!
Not sure what this means. They're equally explosive, and consider that B2-k/S has lack of B2k than Seeds.Banananananan wrote: May 8th, 2024, 1:32 am This is pretty similar to Seeds, but a bit more active. The rule seed is B2-k/S.
The string describing the rule is called as "rulestring" rather of "rule seed".
Don't doublepost, please use the edit button (shown with a pencil on it).
Try INT Minesweeper
Re: Germination Rule
Longest c/7 partial:
Code: Select all
x = 17, y = 54, rule = B2-k/S
8bo$6bo3bo2$3b2o2b3o2b2o2$4bo7bo$3b2obobobob2o$8bo$2bo4bobo4bo$
4bo3bo3bo$8bo5$5b3ob3o5$5bo5bo$2bo11bo$bo4bo3bo4bo$7b3o$8bo$2bo2b
7o2bo$5bo5bo$2bo11bo$3bo3b3o3bo$8bo$7b3o3$7bobo$o5bo3bo5bo$bobob
2o3b2obobo$3bo3bobo3bo$8bo2$2b2o9b2o2$4bo2bobo2bo$3bo9bo$8bo$2bo
5bo5bo$8bo2$8bo$2b2o4bo4b2o$4bob2ob2obo$3bo4bo4bo$6bobobo$o15bo$
b2o2b2o3b2o2b2o!
Code: Select all
#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Germination Rule
Linking to "syntactically related" CA (similar rulestrings) from User:Confocal/R:
drc wrote: June 22nd, 2016, 9:08 pm 22k=B2-k/S2-k, which has identical BS conditions. It has several cool structures like this rake:
[...]
drc wrote: January 22nd, 2016, 10:56 pm A slightly-less explosive variant of LFOD:
[...]Code: Select all
@RULE B2-kS0
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.