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If the number of neighbors is a decimal
Posted: April 13th, 2024, 12:24 am
by PixelFox
Suppose cells are not born and die instantly, but need to slowly go from 0 to 1 and from 1 to 0.
Moreover, the growth time of cells, cell apoptosis time, and the time interval of each round can also be different.
Therefore, the number of neighbors may not be an integer, but may be a float...
Is this a completely new rule? And every time a parameter is modified, maybe there is a new rule?
https://www.youtube.com/watch?v=HnD_xcYniNk&t=2s
Re: If the number of neighbors is a decimal
Posted: April 13th, 2024, 1:04 am
by unname4798
PixelFox wrote: April 13th, 2024, 12:24 am
Suppose cells are not born and die instantly, but need to slowly go from 0 to 1 and from 1 to 0.
Moreover, the growth time of cells, cell apoptosis time, and the time interval of each round can also be different.
Therefore, the number of neighbors may not be an integer, but may be a
float...
Is this a completely new rule? And every time a parameter is modified, maybe there is a new rule?
https://www.youtube.com/watch?v=HnD_xcYniNk&t=2s
I will call it FloatLife.
Re: If the number of neighbors is a decimal
Posted: April 21st, 2024, 9:35 am
by PixelFox
Here are free demos for Android and Windows versions 0w0
Android platform free demo:
https://pixelfoxitch.itch.io/game-of-life-time-demo
Windows platform free demo:
https://store.steampowered.com/app/2859370/
Re: If the number of neighbors is a decimal
Posted: April 25th, 2024, 9:10 am
by Haycat2009
PixelFox wrote: April 13th, 2024, 12:24 am
Suppose cells are not born and die instantly, but need to slowly go from 0 to 1 and from 1 to 0.
Moreover, the growth time of cells, cell apoptosis time, and the time interval of each round can also be different.
Therefore, the number of neighbors may not be an integer, but may be a
float...
Is this a completely new rule? And every time a parameter is modified, maybe there is a new rule?
https://www.youtube.com/watch?v=HnD_xcYniNk&t=2s
See Generations, the reverse form of it (Growth and maturity?) and NaiveLife.