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WireAllpermutations

Posted: March 1st, 2024, 6:17 pm
by breaker's glider gun
This is a thread for a rule I made and all variants of it.The rules are pretty simple: wire rules, except you can choose wether a particular wire cell is touched by heads diagonally or orthogonally, and touched by tails diagonally or orthogonally. I trimmed this down to 9 wires, skipping "always dead" and "always alive" wires.
wire 0101, for example, is touched only orthogonally, and I'm guessing that's bliptile. (I can never remember.)

turns a signal into one 1 longer (slow down the top signal to make it even longer):

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x = 30, y = 11, rule = Wire1allpermutations
21.EN$20.I.W$19.pC2.E$.2JSA2JSAJ.W2ENW2ER3.I5.I$A9.O12.NW2AR.I$S9.I.N
W2ENW2ENW2E4.pC$J10.I$J$A$S$.2JAS2JAS2JAS2JAS2JAS2JAS2JA!
breaker's glider gun wrote: February 25th, 2024, 8:35 pm tiny diode!

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x = 9, y = 2, rule = Wire12allpermutations
4A$4.D4A!
and a necksore gate:

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x = 10, y = 17, rule = Wire12allpermutations
6.A$3.2AG.AJS$4A$3.2AG.3A$6.A2$6.A$3.2AG.AJS$4A$3.2AG.AJS$6.A2$6.A$3.
2AG.3A$4A$3.2AG.AJS$6.A!
Visual explanation of the wires:

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x = 34, y = 23, rule = Wire12allpermutations
JS$6.A$7.A$8.A$9.A$10.A$.J9.A5.S.T.U.V.W.X.pA.pB.pC$2.S3.2B4.A4.J.K.L
.M.N.O.P.Q.R$8.2B3.A3.A.B.C.D.E.F.G.H.I$10.2B2.A$12.2B.A.A3.A.A3.A.A3.
A$14.2B.B.B3.B.B3.B.B$14.2C.C.C.C7.C.C.C$12.2C.D.D.D.D.D.D.D$2.J7.2C2.
D$3.A4.2C3.D$6.2C4.D$11.D$10.D$9.D$8.D$4.A2.D$4.J.D!
EDIT:

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x = 26, y = 189, rule = Wire1allpermutations
10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A
$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.A$10.
A$9.D$9.G$10.D$10.G$9.D$9.G$10.D$10.G$9.D$9.G$10.D$10.G$9.D$9.G$10.D$
10.G$9.D$9.G$10.D$10.G$9.D$9.G$10.D$10.G$3D6.D$D.D6.G$D.D7.D$D.D7.G$D
.D6.D$D.D6.G$D.D7.D$D.D7.G$D.D6.D$D.D6.G$D.7D$D7.D$6D2.A$5.D2.D$5.A2.
D$5.A2.D$5.A2.4D2A2D$5.A2.M6.D$5.D2.S6.D$5.3D.D2A2D.D$13.D.D$13.D.D$13.
D.11D$13.D11.D$13.13D!
longer and longer signals...

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x = 48, y = 6, rule = Wire1allpermutations
40.8E$40.E.E4.E$40.E.E4.E$40.E.E4.E$40.E.E4.D$WN39E.4EHE!
and shorter and shorter signals. (staying put at length 1 tho):

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x = 20, y = 18, rule = Wire1allpermutations
3.14E$2.2E12.2E$.2E.12E.2E$2E.2E10.2E.2E$E.2E.10E.2E.E$E.E.2E8.2E.E.E
$E.E.E.E2NM2NEW.E.E.E$E.E.E.E.N4.N.E.E.E$E.E.E.E.E4.E.E.E.E$E.E.E.E.E
4.E.E.E.E$E.E.E.E.E4.E.E.E.E$E.E.E.E.6E.E.E.E$E.E.3E7.2E.E.E$E.2E3.8E
.2E.E$2E.5E7.2E.2E$.2E5.8E.2E$2.7E7.2E$9.8E!
I'm going to make a thread, because this is sort of cluttery.

Re: WireAllpermutations

Posted: March 22nd, 2024, 7:09 am
by confocaloid
Some of these ruletables currently cause errors "Unsupported symmetries" in Golly. Can you please debug them?

In addition, several other ruletables on LifeWiki also cause errors. For details, see viewtopic.php?p=180642#p180642
If those are needed, something should be done to debug them. If those ruletables are no longer needed, they should be marked for deletion. Here is the list of rules: The following are created by someone else but also cause errors:

Re: WireAllpermutations

Posted: March 23rd, 2024, 10:13 am
by tommyaweosme
confocaloid wrote: March 22nd, 2024, 7:09 am Some of these ruletables currently cause errors "Unsupported symmetries" in Golly. Can you please debug them?

...

The following are created by someone else but also cause errors:
i fixed lifewithfourcell. i accidentally uppercased permute.
edit: 50th post!