New Cellular Automata: Particles
Posted: February 27th, 2011, 4:53 pm
Particles is a cellular automation rule that I invented in early 2011. Particles is loosely based on Wireworld, with a few differences: Particles move through open space instead of wires, and they can also collide to create, move, or remove blocks. This means that a Particles system could reproduce itself.
Particles has 9 states, 4 of which are used for creating, moving, and removing blocks. SimpleParticles is exactly the same, except that it does not have those last 4 states. This means that it cannot reproduce itself, but SimpleParticles can still be used to create extremely complex systems (see MemoryChip.rle).
You can download these 2 rule tables for Golly and some interesting examples at the ruletablerepository, under the WireWorld and derivatives section. Please tell me what you think.
Thanks.
Particles has 9 states, 4 of which are used for creating, moving, and removing blocks. SimpleParticles is exactly the same, except that it does not have those last 4 states. This means that it cannot reproduce itself, but SimpleParticles can still be used to create extremely complex systems (see MemoryChip.rle).
You can download these 2 rule tables for Golly and some interesting examples at the ruletablerepository, under the WireWorld and derivatives section. Please tell me what you think.
Thanks.