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Dueling Patterns (Game)

Posted: March 14th, 2023, 8:10 am
by BokaBB
CURRENT RULES, PLEASE READ

Ponds vs. Tubs

-------------------------------------------------------------------------------------------
Second thread due to demand: viewtopic.php?f=12&t=5988&p=160072&hili ... ns#p160072
Hey ya. Here's a little game for fun for you all.

Dueling Patterns is a bit unusual gane, mostly because it's competitive and has teams.

In this game there's a pattern at the start with 2 types of small patterns (and perhaps others as sort of a 'buffer gas' for variety). At their turn players each shoot a glider into the pattern. The goal of the teams is to protect their own type and try to make it while trying their best to destroy the opponents' patterns. The teams alternate in their play with only one player from a team playing at once.

It is allowed to make other types of patterns appear in the mess, but it's not allowed to entirely destroy both of the two types that teams are playing as, not even temporarily. In every generation there should be at least one instance of the either competing pattern. The pattern counts as surviving as long as it emerges in the exactly same spot after an encounter with an active region. Gliders are required to come from outside the bounding diamond.Whichever team destroys all of the opponents' patterns first wins and a new game with a new starting pattern can begin.

Gliders appearing in the mess can escape into infinity, but it's not allowed to collide gliders with them later to make new patterns.

Please play exclusively for one team during a single game and not for both.

So let's begin: the game is Ponds vs. Tubs. Ponds play first. I'll join Ponds.

5:5

Team members (you may not be added quickly if I'm busy, sleeping or something like that):
Ponds:BokaBB, PHPBB12345
Tubs:Pavgran

Code: Select all

x = 29, y = 30, rule = B3/S23
17bo$16bobo$17bo4$15b2o$14bo2bo$4b2o8bo2bo$3bo2bo8b2o$3bo2bo$4b2o5bo$
10bobo13b2o$11bo13bo2bo$19bo5bo2bo$18bobo5b2o$19bo2$12b2o$11bo2bo$11bo
2bo8bo$12b2o8bobo$23bo2$6b2o$5bo2bo$5bo2bo$6b2o5bo$12bobo$13bo!
I'll begin.

5:4

Code: Select all

x = 28, y = 33, rule = B3/S23
2$16bo$15bobo$16bo3$23bo$14b2o6bo$13bo2bo5b3o$3b2o8bo2bo$2bo2bo8b2o$2b
o2bo$3b2o5bo$9bobo13b2o$10bo13bo2bo$18bo5bo2bo$17bobo5b2o$18bo2$11b2o$
10bo2bo$10bo2bo8bo$11b2o8bobo$22bo2$5b2o$4bo2bo$4bo2bo$5b2o5bo$11bobo$
12bo!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 8:22 am
by Pavgran
I'll join Tubs then.

Ponds 4:5 Tubs

Code: Select all

x = 47, y = 30, rule = B3/S23
35bo$34bobo$35bo4$33b2o$bo30bo2bo$2bo19b2o8bo2bo$3o18bo2bo8b2o$21bo2bo
$22b2o5bo$28bobo13b2o$29bo13bo2bo$43bo2bo$44b2o3$30b2o$29bo2bo$29bo2bo
8bo$30b2o8bobo$41bo2$24b2o$23bo2bo$23bo2bo$24b2o5bo$30bobo$31bo!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 8:33 am
by PHPBB12345
Can beehive counts?

Code: Select all

x = 31, y = 49, rule = B3/S23
29bo$28bo$28b3o13$14bo$13bobo$14bo4$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$o
2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo$
9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 8:34 am
by BokaBB
PHPBB12345 wrote: March 14th, 2023, 8:33 am Can beehive counts?

Code: Select all

x = 31, y = 49, rule = B3/S23
29bo$28bo$28b3o13$14bo$13bobo$14bo4$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$o
2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo$
9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
Yes, other patterns can appear.
It'd be appreciated if you could post the result too.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 8:46 am
by Pavgran
I think that counts as a win for Tubs.

Ponds 0:1 Tubs

Code: Select all

x = 42, y = 36, rule = B3/S23
15b2o$14bo2bo$15b2o$40bo$39bo$39b3o3$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$
o2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo
$9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
Rule questions:
1) Can gliders escape to the infinity, as in the above pattern?
2) If yes, can gliders from next turns collide with these gliders to form new objects or mess?
3) Can the reaction engulf the whole constellation, provided that at any tick there is at least one instance of either competing object?
4) If yes, how separate from active reaction that instance should be? E.g. at tick n there's a tub at one place and at tick n+1 that tub disappears, but a pond forms at another place.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 8:52 am
by BokaBB
Pavgran wrote: March 14th, 2023, 8:46 am I believe that counts as a win for Tubs.

Ponds 0:1 Tubs

Code: Select all

x = 42, y = 36, rule = B3/S23
15b2o$14bo2bo$15b2o$40bo$39bo$39b3o3$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$
o2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo
$9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
Rule questions:
1) Can gliders escape to the infinity, as in the above pattern?
2) If yes, can gliders from next turns collide with these gliders to form new objects or mess?
3) Can the reaction engulf the whole constellation, provided that at any tick there is at least one instance of either competing object?
4) If yes, how separate from active reaction that instance should be? E.g. at tick n there's a tub at one place and at tick n+1 that tub disappears, but a pond forms at another place.
CONGRATULATIONS!
Hmmm, 1 is true, 2 not and 3 is true.
Speaking of 4, I think we should count that as long as the pattern remains in exactly the same spot after the reaction stabilizes we should count it as alive.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 9:00 am
by BokaBB
Blocks vs. Blinkers. EDIT:BLOCKS START, BLINKERS ARE WAY TOO EASY TO PLAY AS.
I join Blocks.
Blocks:BokaBB, get_SnackeTWO (you can play as get_Snacked too because you're both of them)
Blinkers:Pavgran, squareroot12621

12:12

Code: Select all

x = 114, y = 101, rule = B3/S23
8$68bo$67bobo$67bobo6b2o$68bo6bo2bo$75bo2bo$50b2o24b2o$49bo2bo$39b2o9b
obo$39b2o10bo48bo$100bo$94bo5bo$49b2o43bo$48bo2bo13b2o27bo$49b2o14b2o
23b2o$90b2o4b3o2$94bo$23b2o64b2o3bo$23b2o64b2o3bo$57b2o$57bobo$25b2o
31b2o$25b2o22bo$48bobo3b2o21b2o$48bobo3b2o21b2o$49bo$87b2o$87b2o2$11bo
$11bo66b2o$11bo66b2o3$49b2o$49b2o17bo10b2o$68bo9bo2bo$68bo10bobo$80bo$
17b3o3$47bo$14bo12b3o16bobo$13bobo31b2o$14bo$86bo$85bobo$85bo2bo$86b2o
$47b3o49b2o$99b2o$45bo5bo$45bo5bo$45bo5bo2$47b3o31$32b2o$32bobo$33b2o!
(other patterns are like buffer gas, to add variety)

Lemme begin.

EDIT: MY MOVE WAS IMPOSSIBLE, PLEASE WAIT.

EDIT:12:9

Code: Select all

x = 120, y = 100, rule = B3/S23
4$74bo$73bobo$73bobo6b2o$74bo6bo2bo$81bo2bo$56b2o24b2o$55bo2bo$45b2o9b
obo$45b2o10bo48bo$106bo$100bo5bo$55b2o43bo$54bo2bo13b2o27bo$55b2o14b2o
23b2o$96b2o4b3o2$100bo$29b2o64b2o3bo$29b2o64b2o3bo$63b2o$63bobo39b3o$
31b2o31b2o39bo$31b2o22bo50bo$54bobo3b2o21b2o$54bobo3b2o21b2o$55bo$93b
2o$93b2o2$17bo$17bo66b2o$17bo66b2o3$55b2o$55b2o17bo10b2o$74bo9bo2bo$
74bo10bobo$86bo$23b3o3$53bo$20bo12b3o16bobo$19bobo31b2o$20bo$92bo$91bo
bo$91bo2bo$92b2o$53b3o49b2o$105b2o$51bo5bo$51bo5bo$51bo5bo2$53b3o31$
38b2o$38bobo$39b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 9:23 am
by Pavgran
I join Blinkers

Blocks 9:14 Blinkers

Code: Select all

x = 130, y = 90, rule = B3/S23
58bo$57bobo$57bobo6b2o$58bo6bo2bo$65bo2bo$40b2o24b2o$39bo2bo$29b2o9bob
o$29b2o10bo$89b3o2$39b2o$38bo2bo13b2o$39b2o14b2o4$13b2o64b2o$13b2o64b
2o$47b2o37b2o$47bobo36b2o$15b2o31b2o$15b2o22bo$38bobo3b2o21b2o$38bobo
3b2o21b2o$39bo$77b2o$77b2o3$3o65b2o$68b2o3$39b2o$39b2o28b2o$57b3o8bo2b
o$69bobo$8bo61bo$8bo$8bo2$18bo18bo$4bo13bo17bobo$3bobo12bo18b2o$4bo$
76bo$75bobo$75bo2bo$38bo37b2o$38bo50b2o$38bo50b2o2$34b3o3b3o2$38bo$38b
o$38bo23$127b2o$127bobo$127bo5$22b2o$22bobo$23b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 10:22 am
by BokaBB
9:10

Code: Select all

x = 95, y = 91, rule = B3/S23
$61bo$60bobo$60bobo6b2o$61bo6bo2bo$68bo2bo$43b2o24b2o$42bo2bo$32b2o9bo
bo$32b2o10bo$92b3o2$42b2o$41bo2bo13b2o$42b2o14b2o4$16b2o64b2o$16b2o64b
2o$50b2o37b2o$50bobo36b2o$18b2o31b2o$18b2o22bo$41bobo3b2o$41bobo3b2o
25bo$42bo31bo$74bo2$70b3o3b3o2$3b3o68bo$74bo4b3o$74bo2$42b2o$42b2o$60b
3o2$11bo$11bo$11bo2$21bo18bo31b2o$7bo13bo17bobo29bo2bo$6bobo12bo18b2o
30b2o$7bo$79bo$78bobo$78bo2bo$41bo37b2o$41bo50b2o$41bo50b2o2$37b3o3b3o
2$41bo$41bo$41bo3$45b2o$44b2o$46bo25$25b2o$25bobo$26b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 10:29 am
by Pavgran
Blocks 5:11 Blinkers

Code: Select all

x = 90, y = 95, rule = B3/S23
9bo$10bo$8b3o3$57bo$56bobo$56bobo6b2o$57bo6bo2bo$64bo2bo$39b2o24b2o$
38bo2bo$28b2o9bobo$28b2o10bo48bo$89bo$89bo$38b2o$37bo2bo13b2o$38b2o14b
2o4$12b2o64b2o$12b2o64b2o$46b2o37b2o$46bobo36b2o$14b2o31b2o$14b2o22bo$
37bobo3b2o$37bobo3b2o$38bo30b3o2$67bo5bo$67bo5bo$o66bo5bo$o75bo$o68b3o
4bo$76bo2$38b2o$38b2o17bo$57bo$57bo2$6b3o3$36bo31b2o$3bo12b3o16bobo29b
o2bo$2bobo31b2o30b2o$3bo$75bo$74bobo$74bo2bo$75b2o$88b2o$88b2o36$21b2o
$21bobo$22b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 10:40 am
by BokaBB
6:6

Code: Select all

x = 103, y = 110, rule = B3/S23
6$42b2o$42b2o8$65bo$64bobo$64bobo6b2o$65bo6bo2bo$72bo2bo$49b2o22b2o$
48bo2bo$49b2o$97bo$97bo$97bo2$62b2o$52bo9b2o$51bobo$51bobo$52bo$86b2o$
86b2o$47b2o44b2o$46bo2bo43b2o$46bobo$47bo3$77b3o2$75bo5bo$75bo5bo$8bo
66bo5bo$8bo37bo37bo$8bo37bo30b3o4bo$46bo37bo3$65bo$65bo$65bo2$14b3o3$
44bo31b2o$11bo12b3o16bobo29bo2bo$10bobo31b2o30b2o$11bo$83bo$82bobo$82b
o2bo$83b2o$96b2o$96b2o32$25b3o$27bo$26bo2$29b2o$29bobo$30b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 11:02 am
by Pavgran
Blocks 2:10 Blinkers

Code: Select all

x = 92, y = 99, rule = B3/S23
35b2o$35b2o2$85bo$85bobo$85b2o4$58bo$57bobo$57bobo6b2o$58bo6bo2bo$65bo
2bo$42b2o22b2o$41bo2bo$42b2o2$89b3o3$55b2o$45bo9b2o$44bobo$44bobo$45bo
14b2o$60b2o2$40b2o$39bo2bo34bo$39bobo19b2o13bobo$40bo20b2o13bobo$77bo$
61b2o$61b2o5$3o$38b3o5$57b3o2$8bo$8bo$8bo2$18bo18bo31b2o$4bo13bo17bobo
29bo2bo$3bobo12bo18b2o30b2o$4bo$76bo$75bobo$75bo2bo$76b2o$89b2o$89b2o
36$22b2o$22bobo$23b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 11:08 am
by squareroot12621
I'll join the Blinker side.
6:9:

Code: Select all

x = 91, y = 99, rule = B3/S23
34b2o$34b2o8$57bo$56bobo$56bobo6b2o$57bo6bo2bo$64bo2bo$41b2o22b2o$40b
o2bo$41b2o$89bo$89bo$89bo2$54b2o$44bo9b2o$43bobo$43bobo$44bo14b2o$59b
2o2$39b2o$38bo2bo34bo$38bobo19b2o13bobo$39bo20b2o13bobo$76bo$60b2o$60b
2o4$o$o37bo$o37bo$38bo3$57bo$57bo$57bo2$6b3o3$36bo31b2o$3bo12b3o16bob
o29bo2bo$2bobo31b2o30b2o$3bo$75bo$74bobo$74bo2bo$75b2o$88b2o$88b2o2$89b
o$88b2o$88bobo32$21b2o$21bobo$22b2o!
Edit: Pavgran beat me to it, so 1:10:

Code: Select all

x = 92, y = 103, rule = B3/S23
38bo$37bo$37b3o2$35b2o$35b2o8$58bo$57bobo$57bobo$58bo2$42b2o$41bo2bo$
42b2o2$89b3o4$45bo$44bobo$44bobo$45bo12b3o$53b2o$53bobo$40b2o12bo$39b
o2bo$39bobo29b2o$40bo29bo2bo$71b2o2$63bo$63bo$63bo2$59b3o3b3o$3o$38b3o
22bo$57bo5bo$56bobo4bo$56bobo$57bo3$8bo$8bo$8bo2$18bo18bo31b2o$4bo13b
o17bobo29bo2bo$3bobo12bo18b2o30b2o$4bo$76bo$75bobo$75bo2bo$76b2o$89b2o
$89b2o36$22b2o$22bobo$23b2o!

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 12:10 pm
by BokaBB
squareroot12621 wrote: March 14th, 2023, 11:08 am I'll join the Blinker side.
6:9:

Code: Select all

x = 91, y = 99, rule = B3/S23
34b2o$34b2o8$57bo$56bobo$56bobo6b2o$57bo6bo2bo$64bo2bo$41b2o22b2o$40b
o2bo$41b2o$89bo$89bo$89bo2$54b2o$44bo9b2o$43bobo$43bobo$44bo14b2o$59b
2o2$39b2o$38bo2bo34bo$38bobo19b2o13bobo$39bo20b2o13bobo$76bo$60b2o$60b
2o4$o$o37bo$o37bo$38bo3$57bo$57bo$57bo2$6b3o3$36bo31b2o$3bo12b3o16bob
o29bo2bo$2bobo31b2o30b2o$3bo$75bo$74bobo$74bo2bo$75b2o$88b2o$88b2o2$89b
o$88b2o$88bobo32$21b2o$21bobo$22b2o!
Edit: Pavgran beat me to it, so 1:10:

Code: Select all

x = 92, y = 103, rule = B3/S23
38bo$37bo$37b3o2$35b2o$35b2o8$58bo$57bobo$57bobo$58bo2$42b2o$41bo2bo$
42b2o2$89b3o4$45bo$44bobo$44bobo$45bo12b3o$53b2o$53bobo$40b2o12bo$39b
o2bo$39bobo29b2o$40bo29bo2bo$71b2o2$63bo$63bo$63bo2$59b3o3b3o$3o$38b3o
22bo$57bo5bo$56bobo4bo$56bobo$57bo3$8bo$8bo$8bo2$18bo18bo31b2o$4bo13b
o17bobo29bo2bo$3bobo12bo18b2o30b2o$4bo$76bo$75bobo$75bo2bo$76b2o$89b2o
$89b2o36$22b2o$22bobo$23b2o!
A team cannot play twice in a row, so you must either join Blocks or wait for your turn.
Everyone else, please don't play until squareroot12621 decides.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 5:18 pm
by squareroot12621
I'll wait.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 5:44 pm
by BokaBB
11:5

Code: Select all

x = 115, y = 118, rule = B3/S23
13$48b2o$48b2o8$71bo$70bobo$70bobo3bo$71bo3bo$75b3o$55b2o$54bo2bo$55b
2o$103bo$103bo$103bo3$58bo$57bobo$57bobo12bo$58bo13bo$66b2o4bo$66bobo$
53b2o12bo$52bo2bo$52bobo29b2o$53bo29bo2bo$84b2o3$75b3o2$73bo5bo$14bo
58bo5bo$14bo37bo20bo5bo$14bo37bo$52bo17bo4b3o$69bobo$69bobo$70bo4$20b
3o3$50bo31b2o$17bo12b3o16bobo29bo2bo$16bobo31b2o30b2o$17bo$89bo$88bobo
$88bo2bo$89b2o$102b2o$102b2o36$35b2o$35bobo$36b2o!
Let's not grow the population of the pattern too much, deal? We could play forever then.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 5:51 pm
by synperiplanar
i'll join blocks too.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 6:50 pm
by hotcrystal0
BokaBB wrote: March 14th, 2023, 5:44 pm 11:5

Code: Select all

x = 115, y = 118, rule = B3/S23
13$48b2o$48b2o8$71bo$70bobo$70bobo3bo$71bo3bo$75b3o$55b2o$54bo2bo$55b
2o$103bo$103bo$103bo3$58bo$57bobo$57bobo12bo$58bo13bo$66b2o4bo$66bobo$
53b2o12bo$52bo2bo$52bobo29b2o$53bo29bo2bo$84b2o3$75b3o2$73bo5bo$14bo
58bo5bo$14bo37bo20bo5bo$14bo37bo$52bo17bo4b3o$69bobo$69bobo$70bo4$20b
3o3$50bo31b2o$17bo12b3o16bobo29bo2bo$16bobo31b2o30b2o$17bo$89bo$88bobo
$88bo2bo$89b2o$102b2o$102b2o36$35b2o$35bobo$36b2o!
Let's not grow the population of the pattern too much, deal? We could play forever then.
then I'm joining Blinkers.

Re: Dueling Patterns (Game)

Posted: March 14th, 2023, 7:16 pm
by Pavgran
Blocks 10:10 Blinkers

Code: Select all

x = 106, y = 112, rule = B3/S23
103bobo$103b2o$104bo11$34b2o$34b2o8$57bo$56bobo$56bobo$57bo2$41b2o$40b
o2bo$41b2o$89bo$89bo$89bo3$44bo$43bobo$43bobo$44bo13b2o$58b2o2$39b2o$
38bo2bo7b2o$38bobo8b2o12bo5b2o$39bo22bobo4b2o$63bo3$67b2o$67b2o2$o$o
37bo$o37bo$38bo$62bo$61bobo$61bobo$62bo2$54b3o$6b3o2$57b2o$17b2o17bo
20b2o$3bo13b2o16bobo$2bobo31b2o31b2o$3bo65b2o$75bo$74bobo$74bo2bo$75b
2o$88b2o$88b2o3$49b2o$49b2o7$45b2o$45b2o9$55b2o$54bobo$54b2o13$21b2o$
21bobo$22b2o!
BokaBB wrote: March 14th, 2023, 5:44 pm Let's not grow the population of the pattern too much, deal? We could play forever then.
I think a ban on anything escaping to infinity would effectively control that. There are not a lot of patterns that cause huge mess but no escaping gliders.

Re: Dueling Patterns (Game)

Posted: March 15th, 2023, 7:42 am
by BokaBB
19:8

Code: Select all

x = 114, y = 110, rule = B3/S23
5$46b2o$46b2o3$42bo$43bo46b2o7b2o$41b3o46b2o6bo2bo$98bobo$99bo$69bo$
68bobo$68bobo$69bo2$53b2o$52bo2bo$53b2o46bo$101bo$101bo2$103b3o2$56bo
43b2o$55bobo41bobo$55bobo42bo$56bo3$51b2o$50bo2bo$50bobo11bo29bo$51bo
12bo29bo$64bo29bo2$60b3o2$64bo$64bo$64bo$11b3o$49b3o$67b2o$67b2o3$77b
2o$67bo9b2o$19bo47bo$19bo47bo$19bo$69b2o$29b2o17bo20b2o$15bo13b2o16bob
o$14bobo31b2o31b2o$15bo65b2o$87bo$86bobo$86bo2bo$87b2o$100b2o$100b2o3$
61b2o$61b2o7$57b2o$57b2o9$67b2o$66bobo$66b2o13$33b2o$33bobo$34b2o!
Hmm, sounds too limiting. What about a final population cap instead? I'd like to not change rules midway the game though. Another possibility is to prohibit certain objects from appearing in the ash.

Re: Dueling Patterns (Game)

Posted: March 15th, 2023, 8:34 pm
by hotcrystal0
BokaBB wrote: March 15th, 2023, 7:42 am 19:8

Code: Select all

x = 114, y = 110, rule = B3/S23
5$46b2o$46b2o3$42bo$43bo46b2o7b2o$41b3o46b2o6bo2bo$98bobo$99bo$69bo$
68bobo$68bobo$69bo2$53b2o$52bo2bo$53b2o46bo$101bo$101bo2$103b3o2$56bo
43b2o$55bobo41bobo$55bobo42bo$56bo3$51b2o$50bo2bo$50bobo11bo29bo$51bo
12bo29bo$64bo29bo2$60b3o2$64bo$64bo$64bo$11b3o$49b3o$67b2o$67b2o3$77b
2o$67bo9b2o$19bo47bo$19bo47bo$19bo$69b2o$29b2o17bo20b2o$15bo13b2o16bob
o$14bobo31b2o31b2o$15bo65b2o$87bo$86bobo$86bo2bo$87b2o$100b2o$100b2o3$
61b2o$61b2o7$57b2o$57b2o9$67b2o$66bobo$66b2o13$33b2o$33bobo$34b2o!
Hmm, sounds too limiting. What about a final population cap instead? I'd like to not change rules midway the game though. Another possibility is to prohibit certain objects from appearing in the ash.
There's 9 blinkers actually.

Edit:
Blocks: 17
Blinkers: 18

Code: Select all

x = 144, y = 154, rule = B3/S23
97b2o$96bobo$96b2o9$106b2o$106b2o9$85bo$84bobo$84bobo$85bo5$89b2o$89b
2o$128b2o8bo$128b2o7bobo$90b2o17b2o25bo2bo$90b2o17b2o26b2o3$110b2o$110b
2o4$139bo$139bo$139bo2$67b2o72b3o$67b2o$138b2o$137bobo$68b2o68bo$68b2o
3$89b2o4b3o$88bo2bo$88bobo11bo29bo$29bo59bo12bo29bo$28bobo71bo29bo$29b
o$98b3o2$72b2o28bo$72b2o28bo$102bo2$87b3o$105b2o$105b2o3$115b2o$105bo
9b2o$105bo$105bo2$107b2o$39b2o3bo41bo20b2o$39b2o2bobo39bobo$44b2o40b2o
31b2o$119b2o$125bo$124bobo$124bo2bo$125b2o$41b2o95b2o$41b2o95b2o2$50b
2o$50b2o47b2o$99b2o2$55b2o$54bo2bo$54bobo$55bo2$95b2o$95b2o9$105b2o$104b
obo$104b2o10$2o$b2o$o$71b2o$71bobo$72b2o23$133bo3bobobo$133bo5bobo$129b
2o2bobobobobo$128bobo2b2o2bobobo$129b2o2bobobobo2bo$127bo2bo$128b2o!
the loaf that the "g kill" makes is just there to kill the escaping glider.

Re: Dueling Patterns (Game)

Posted: March 16th, 2023, 8:55 am
by rutabaga
I join Team Blocks!

Code: Select all

x = 133, y = 125, rule = B3/S23
87b2o$86bobo$86b2o9$96b2o$96b2o9$75bo$74bobo$74bobo$75bo5$79b2o$79b2o
$118b2o8bo$118b2o7bobo$80b2o17b2o25bo2bo$80b2o17b2o26b2o3$100b2o$100b
2o5$128b3o2$132bo$57b2o73bo$57b2o73bo$128b2o$127bobo$58b2o68bo$58b2o2$
86bo$79b2o5bo$78bo2bo4bo$78bobo$19bo59bo11b3o27b3o$18bobo$19bo69bo$89b
o$89bo2$91b3o2$78bo$29bo48bo$28bobo47bo16b2o$28bobo15bo48b2o$29bo16bo
$46bo$105b2o$42b3o3b3o54b2o$94b3o$46bo$46bo$46bo50b2o$76bo20b2o$75bob
o$76b2o31b2o$109b2o$115bo$114bobo$24b3o87bo2bo$17b2o96b2o$16bo2bo2bo5b
o99b2o$17b2o3bo5bo99b2o$22bo5bo$46b2o$24b3o19b2o41b2o$89b2o$35b3o2$56b
o$55bobo$56bo2$58b2o25b2o$58b2o25b2o$54bo$53bobo$53bobo$54bo5$95b2o$94b
obo$94b2o8$3o$2bo$bo3$61b2o$61bobo$62b2o!
21 to 13, blocks are winning

Re: Dueling Patterns (Game)

Posted: March 16th, 2023, 9:19 am
by BokaBB
hotcrystal0 wrote: March 15th, 2023, 8:34 pm
BokaBB wrote: March 15th, 2023, 7:42 am 19:8

Code: Select all

x = 114, y = 110, rule = B3/S23
5$46b2o$46b2o3$42bo$43bo46b2o7b2o$41b3o46b2o6bo2bo$98bobo$99bo$69bo$
68bobo$68bobo$69bo2$53b2o$52bo2bo$53b2o46bo$101bo$101bo2$103b3o2$56bo
43b2o$55bobo41bobo$55bobo42bo$56bo3$51b2o$50bo2bo$50bobo11bo29bo$51bo
12bo29bo$64bo29bo2$60b3o2$64bo$64bo$64bo$11b3o$49b3o$67b2o$67b2o3$77b
2o$67bo9b2o$19bo47bo$19bo47bo$19bo$69b2o$29b2o17bo20b2o$15bo13b2o16bob
o$14bobo31b2o31b2o$15bo65b2o$87bo$86bobo$86bo2bo$87b2o$100b2o$100b2o3$
61b2o$61b2o7$57b2o$57b2o9$67b2o$66bobo$66b2o13$33b2o$33bobo$34b2o!
Hmm, sounds too limiting. What about a final population cap instead? I'd like to not change rules midway the game though. Another possibility is to prohibit certain objects from appearing in the ash.
There's 9 blinkers actually.

Edit:
Blocks: 17
Blinkers: 18

Code: Select all

x = 144, y = 154, rule = B3/S23
97b2o$96bobo$96b2o9$106b2o$106b2o9$85bo$84bobo$84bobo$85bo5$89b2o$89b
2o$128b2o8bo$128b2o7bobo$90b2o17b2o25bo2bo$90b2o17b2o26b2o3$110b2o$110b
2o4$139bo$139bo$139bo2$67b2o72b3o$67b2o$138b2o$137bobo$68b2o68bo$68b2o
3$89b2o4b3o$88bo2bo$88bobo11bo29bo$29bo59bo12bo29bo$28bobo71bo29bo$29b
o$98b3o2$72b2o28bo$72b2o28bo$102bo2$87b3o$105b2o$105b2o3$115b2o$105bo
9b2o$105bo$105bo2$107b2o$39b2o3bo41bo20b2o$39b2o2bobo39bobo$44b2o40b2o
31b2o$119b2o$125bo$124bobo$124bo2bo$125b2o$41b2o95b2o$41b2o95b2o2$50b
2o$50b2o47b2o$99b2o2$55b2o$54bo2bo$54bobo$55bo2$95b2o$95b2o9$105b2o$104b
obo$104b2o10$2o$b2o$o$71b2o$71bobo$72b2o23$133bo3bobobo$133bo5bobo$129b
2o2bobobobobo$128bobo2b2o2bobobo$129b2o2bobobobo2bo$127bo2bo$128b2o!
the loaf that the "g kill" makes is just there to kill the escaping glider.
The prohibition of escaping gliders isn't official yet.

Re: Dueling Patterns (Game)

Posted: March 16th, 2023, 9:24 am
by Pavgran
Let's cluster some blocks while producing more blinkers
Blocks 22:20 Blinkers

Code: Select all

x = 132, y = 141, rule = B3/S23
2bo$obo$b2o11$86b2o$85bobo$85b2o9$95b2o$95b2o9$74bo$73bobo$73bobo$74bo
5$78b2o$78b2o$117b2o8bo$117b2o7bobo$79b2o17b2o25bo2bo$79b2o17b2o26b2o
3$99b2o$99b2o5$127b3o2$131bo$56b2o73bo$56b2o73bo$127b2o$126bobo$57b2o
68bo$57b2o2$85bo$78b2o5bo$77bo2bo4bo$77bobo$18bo59bo11b3o27b3o$17bobo$
18bo69bo$88bo$29bo58bo$28bobo$28bobo59b3o$29bo$77bo$24b2o7b2o42bo$23bo
2bo5bo2bo41bo16b2o$24b2o7b2o10bo48b2o$45bo$29bo15bo$28bobo73b2o$28bobo
10b3o3b3o54b2o$29bo63b3o$45bo$45bo$45bo50b2o$34b2o39bo20b2o$34b2o38bob
o$29b2o44b2o31b2o$29bobo76b2o$30b2o82bo$113bobo$113bo2bo$114b2o$127b2o
$127b2o2$28bo$27bobo16b2o40b2o$27bobo16b2o40b2o$28bo6$57b2o25b2o$57b2o
25b2o$53bo$7b2o43bobo$7b2o43bobo$53bo5$15b2o77b2o$15b2o76bobo$93b2o6$
19b2o$19b2o6$60b2o$60bobo$61b2o$9b2o$9bobo$10b2o!

Re: Dueling Patterns (Game)

Posted: March 16th, 2023, 9:32 am
by BokaBB
Probably improvable, but I wanna reduce the population.

23:16

Code: Select all

x = 163, y = 152, rule = B3/S23
17$103b2o$102bobo$102b2o9$112b2o$112b2o9$91bo$90bobo$90bobo$91bo2$41bo
$42b2o$41b2o$56bo38b2o$56bo17bo20b2o$56bo17bo5b2o52b2o8bo$74bo5b2o52b
2o7bobo$68bo27b2o17b2o25bo2bo$48bo19bo27b2o17b2o26b2o$48bo19bo$48bo$
116b2o$44b3o3b3o63b2o2$48bo26b2o7b2o$48bo25bo2bo6b2o3b2o$48bo26b2o12b
2o$144b3o2$148bo$148bo$148bo$144b2o$143bobo$144bo3$102bo$95b2o5bo$94bo
2bo4bo$94bobo$35bo59bo11b3o27b3o$34bobo$35bo69bo$105bo$46bo58bo$45bobo
$45bobo59b3o$46bo$94bo$41b2o7b2o42bo$40bo2bo5bo2bo41bo16b2o$41b2o7b2o
10bo48b2o$62bo$46bo15bo$45bobo73b2o$45bobo10b3o3b3o54b2o$46bo63b3o$62b
o$62bo$62bo50b2o$51b2o39bo20b2o$51b2o38bobo$46b2o44b2o31b2o$46bobo76b
2o$47b2o82bo$130bobo$130bo2bo$131b2o$144b2o$144b2o2$45bo$44bobo16b2o
40b2o$44bobo16b2o40b2o$45bo6$74b2o25b2o$74b2o25b2o$70bo$24b2o43bobo$
24b2o43bobo$70bo5$32b2o77b2o$32b2o76bobo$110b2o6$36b2o$36b2o6$77b2o$
77bobo$78b2o$26b2o$26bobo$27b2o!
I think this game works best with a cap of the upper population (the population at the end (during evolving it can be any size) cannot exceed a certain limit) and smaller, sparser patterns.