Dueling Patterns (Game)

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BokaBB
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Location: Serbia

Dueling Patterns (Game)

Post by BokaBB »

CURRENT RULES, PLEASE READ

Ponds vs. Tubs

-------------------------------------------------------------------------------------------
Second thread due to demand: viewtopic.php?f=12&t=5988&p=160072&hili ... ns#p160072
Hey ya. Here's a little game for fun for you all.

Dueling Patterns is a bit unusual gane, mostly because it's competitive and has teams.

In this game there's a pattern at the start with 2 types of small patterns (and perhaps others as sort of a 'buffer gas' for variety). At their turn players each shoot a glider into the pattern. The goal of the teams is to protect their own type and try to make it while trying their best to destroy the opponents' patterns. The teams alternate in their play with only one player from a team playing at once.

It is allowed to make other types of patterns appear in the mess, but it's not allowed to entirely destroy both of the two types that teams are playing as, not even temporarily. In every generation there should be at least one instance of the either competing pattern. The pattern counts as surviving as long as it emerges in the exactly same spot after an encounter with an active region. Gliders are required to come from outside the bounding diamond.Whichever team destroys all of the opponents' patterns first wins and a new game with a new starting pattern can begin.

Gliders appearing in the mess can escape into infinity, but it's not allowed to collide gliders with them later to make new patterns.

Please play exclusively for one team during a single game and not for both.

So let's begin: the game is Ponds vs. Tubs. Ponds play first. I'll join Ponds.

5:5

Team members (you may not be added quickly if I'm busy, sleeping or something like that):
Ponds:BokaBB, PHPBB12345
Tubs:Pavgran

Code: Select all

x = 29, y = 30, rule = B3/S23
17bo$16bobo$17bo4$15b2o$14bo2bo$4b2o8bo2bo$3bo2bo8b2o$3bo2bo$4b2o5bo$
10bobo13b2o$11bo13bo2bo$19bo5bo2bo$18bobo5b2o$19bo2$12b2o$11bo2bo$11bo
2bo8bo$12b2o8bobo$23bo2$6b2o$5bo2bo$5bo2bo$6b2o5bo$12bobo$13bo!
I'll begin.

5:4

Code: Select all

x = 28, y = 33, rule = B3/S23
2$16bo$15bobo$16bo3$23bo$14b2o6bo$13bo2bo5b3o$3b2o8bo2bo$2bo2bo8b2o$2b
o2bo$3b2o5bo$9bobo13b2o$10bo13bo2bo$18bo5bo2bo$17bobo5b2o$18bo2$11b2o$
10bo2bo$10bo2bo8bo$11b2o8bobo$22bo2$5b2o$4bo2bo$4bo2bo$5b2o5bo$11bobo$
12bo!
Last edited by BokaBB on July 23rd, 2024, 7:35 am, edited 11 times in total.
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I'd love to befriend anybody who's interested.
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Pavgran
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Re: Dueling Patterns (Game)

Post by Pavgran »

I'll join Tubs then.

Ponds 4:5 Tubs

Code: Select all

x = 47, y = 30, rule = B3/S23
35bo$34bobo$35bo4$33b2o$bo30bo2bo$2bo19b2o8bo2bo$3o18bo2bo8b2o$21bo2bo
$22b2o5bo$28bobo13b2o$29bo13bo2bo$43bo2bo$44b2o3$30b2o$29bo2bo$29bo2bo
8bo$30b2o8bobo$41bo2$24b2o$23bo2bo$23bo2bo$24b2o5bo$30bobo$31bo!
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PHPBB12345
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Re: Dueling Patterns (Game)

Post by PHPBB12345 »

Can beehive counts?

Code: Select all

x = 31, y = 49, rule = B3/S23
29bo$28bo$28b3o13$14bo$13bobo$14bo4$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$o
2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo$
9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
BokaBB
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Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

PHPBB12345 wrote: March 14th, 2023, 8:33 am Can beehive counts?

Code: Select all

x = 31, y = 49, rule = B3/S23
29bo$28bo$28b3o13$14bo$13bobo$14bo4$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$o
2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo$
9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
Yes, other patterns can appear.
It'd be appreciated if you could post the result too.
777
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Pavgran
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Re: Dueling Patterns (Game)

Post by Pavgran »

I think that counts as a win for Tubs.

Ponds 0:1 Tubs

Code: Select all

x = 42, y = 36, rule = B3/S23
15b2o$14bo2bo$15b2o$40bo$39bo$39b3o3$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$
o2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo
$9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
Rule questions:
1) Can gliders escape to the infinity, as in the above pattern?
2) If yes, can gliders from next turns collide with these gliders to form new objects or mess?
3) Can the reaction engulf the whole constellation, provided that at any tick there is at least one instance of either competing object?
4) If yes, how separate from active reaction that instance should be? E.g. at tick n there's a tub at one place and at tick n+1 that tub disappears, but a pond forms at another place.
BokaBB
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Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

Pavgran wrote: March 14th, 2023, 8:46 am I believe that counts as a win for Tubs.

Ponds 0:1 Tubs

Code: Select all

x = 42, y = 36, rule = B3/S23
15b2o$14bo2bo$15b2o$40bo$39bo$39b3o3$12b2o$11bo2bo$b2o8bo2bo$o2bo8b2o$
o2bo$b2o5bo$7bobo13b2o$8bo13bo2bo$22bo2bo$23b2o3$9b2o$8bo2bo$8bo2bo8bo
$9b2o8bobo$20bo5$10bo$9bobo$10bo2$2bo$bobo$2bo!
Rule questions:
1) Can gliders escape to the infinity, as in the above pattern?
2) If yes, can gliders from next turns collide with these gliders to form new objects or mess?
3) Can the reaction engulf the whole constellation, provided that at any tick there is at least one instance of either competing object?
4) If yes, how separate from active reaction that instance should be? E.g. at tick n there's a tub at one place and at tick n+1 that tub disappears, but a pond forms at another place.
CONGRATULATIONS!
Hmmm, 1 is true, 2 not and 3 is true.
Speaking of 4, I think we should count that as long as the pattern remains in exactly the same spot after the reaction stabilizes we should count it as alive.
777
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I'd love to befriend anybody who's interested.
Have a good day!

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BokaBB
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Re: Dueling Patterns (Game)

Post by BokaBB »

Blocks vs. Blinkers. EDIT:BLOCKS START, BLINKERS ARE WAY TOO EASY TO PLAY AS.
I join Blocks.
Blocks:BokaBB, get_SnackeTWO (you can play as get_Snacked too because you're both of them)
Blinkers:Pavgran, squareroot12621

12:12

Code: Select all

x = 114, y = 101, rule = B3/S23
8$68bo$67bobo$67bobo6b2o$68bo6bo2bo$75bo2bo$50b2o24b2o$49bo2bo$39b2o9b
obo$39b2o10bo48bo$100bo$94bo5bo$49b2o43bo$48bo2bo13b2o27bo$49b2o14b2o
23b2o$90b2o4b3o2$94bo$23b2o64b2o3bo$23b2o64b2o3bo$57b2o$57bobo$25b2o
31b2o$25b2o22bo$48bobo3b2o21b2o$48bobo3b2o21b2o$49bo$87b2o$87b2o2$11bo
$11bo66b2o$11bo66b2o3$49b2o$49b2o17bo10b2o$68bo9bo2bo$68bo10bobo$80bo$
17b3o3$47bo$14bo12b3o16bobo$13bobo31b2o$14bo$86bo$85bobo$85bo2bo$86b2o
$47b3o49b2o$99b2o$45bo5bo$45bo5bo$45bo5bo2$47b3o31$32b2o$32bobo$33b2o!
(other patterns are like buffer gas, to add variety)

Lemme begin.

EDIT: MY MOVE WAS IMPOSSIBLE, PLEASE WAIT.

EDIT:12:9

Code: Select all

x = 120, y = 100, rule = B3/S23
4$74bo$73bobo$73bobo6b2o$74bo6bo2bo$81bo2bo$56b2o24b2o$55bo2bo$45b2o9b
obo$45b2o10bo48bo$106bo$100bo5bo$55b2o43bo$54bo2bo13b2o27bo$55b2o14b2o
23b2o$96b2o4b3o2$100bo$29b2o64b2o3bo$29b2o64b2o3bo$63b2o$63bobo39b3o$
31b2o31b2o39bo$31b2o22bo50bo$54bobo3b2o21b2o$54bobo3b2o21b2o$55bo$93b
2o$93b2o2$17bo$17bo66b2o$17bo66b2o3$55b2o$55b2o17bo10b2o$74bo9bo2bo$
74bo10bobo$86bo$23b3o3$53bo$20bo12b3o16bobo$19bobo31b2o$20bo$92bo$91bo
bo$91bo2bo$92b2o$53b3o49b2o$105b2o$51bo5bo$51bo5bo$51bo5bo2$53b3o31$
38b2o$38bobo$39b2o!
Last edited by BokaBB on March 14th, 2023, 5:52 pm, edited 2 times in total.
777
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Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

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Pavgran
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Re: Dueling Patterns (Game)

Post by Pavgran »

I join Blinkers

Blocks 9:14 Blinkers

Code: Select all

x = 130, y = 90, rule = B3/S23
58bo$57bobo$57bobo6b2o$58bo6bo2bo$65bo2bo$40b2o24b2o$39bo2bo$29b2o9bob
o$29b2o10bo$89b3o2$39b2o$38bo2bo13b2o$39b2o14b2o4$13b2o64b2o$13b2o64b
2o$47b2o37b2o$47bobo36b2o$15b2o31b2o$15b2o22bo$38bobo3b2o21b2o$38bobo
3b2o21b2o$39bo$77b2o$77b2o3$3o65b2o$68b2o3$39b2o$39b2o28b2o$57b3o8bo2b
o$69bobo$8bo61bo$8bo$8bo2$18bo18bo$4bo13bo17bobo$3bobo12bo18b2o$4bo$
76bo$75bobo$75bo2bo$38bo37b2o$38bo50b2o$38bo50b2o2$34b3o3b3o2$38bo$38b
o$38bo23$127b2o$127bobo$127bo5$22b2o$22bobo$23b2o!
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

9:10

Code: Select all

x = 95, y = 91, rule = B3/S23
$61bo$60bobo$60bobo6b2o$61bo6bo2bo$68bo2bo$43b2o24b2o$42bo2bo$32b2o9bo
bo$32b2o10bo$92b3o2$42b2o$41bo2bo13b2o$42b2o14b2o4$16b2o64b2o$16b2o64b
2o$50b2o37b2o$50bobo36b2o$18b2o31b2o$18b2o22bo$41bobo3b2o$41bobo3b2o
25bo$42bo31bo$74bo2$70b3o3b3o2$3b3o68bo$74bo4b3o$74bo2$42b2o$42b2o$60b
3o2$11bo$11bo$11bo2$21bo18bo31b2o$7bo13bo17bobo29bo2bo$6bobo12bo18b2o
30b2o$7bo$79bo$78bobo$78bo2bo$41bo37b2o$41bo50b2o$41bo50b2o2$37b3o3b3o
2$41bo$41bo$41bo3$45b2o$44b2o$46bo25$25b2o$25bobo$26b2o!
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
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Pavgran
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Re: Dueling Patterns (Game)

Post by Pavgran »

Blocks 5:11 Blinkers

Code: Select all

x = 90, y = 95, rule = B3/S23
9bo$10bo$8b3o3$57bo$56bobo$56bobo6b2o$57bo6bo2bo$64bo2bo$39b2o24b2o$
38bo2bo$28b2o9bobo$28b2o10bo48bo$89bo$89bo$38b2o$37bo2bo13b2o$38b2o14b
2o4$12b2o64b2o$12b2o64b2o$46b2o37b2o$46bobo36b2o$14b2o31b2o$14b2o22bo$
37bobo3b2o$37bobo3b2o$38bo30b3o2$67bo5bo$67bo5bo$o66bo5bo$o75bo$o68b3o
4bo$76bo2$38b2o$38b2o17bo$57bo$57bo2$6b3o3$36bo31b2o$3bo12b3o16bobo29b
o2bo$2bobo31b2o30b2o$3bo$75bo$74bobo$74bo2bo$75b2o$88b2o$88b2o36$21b2o
$21bobo$22b2o!
BokaBB
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Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

6:6

Code: Select all

x = 103, y = 110, rule = B3/S23
6$42b2o$42b2o8$65bo$64bobo$64bobo6b2o$65bo6bo2bo$72bo2bo$49b2o22b2o$
48bo2bo$49b2o$97bo$97bo$97bo2$62b2o$52bo9b2o$51bobo$51bobo$52bo$86b2o$
86b2o$47b2o44b2o$46bo2bo43b2o$46bobo$47bo3$77b3o2$75bo5bo$75bo5bo$8bo
66bo5bo$8bo37bo37bo$8bo37bo30b3o4bo$46bo37bo3$65bo$65bo$65bo2$14b3o3$
44bo31b2o$11bo12b3o16bobo29bo2bo$10bobo31b2o30b2o$11bo$83bo$82bobo$82b
o2bo$83b2o$96b2o$96b2o32$25b3o$27bo$26bo2$29b2o$29bobo$30b2o!
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
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Pavgran
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Re: Dueling Patterns (Game)

Post by Pavgran »

Blocks 2:10 Blinkers

Code: Select all

x = 92, y = 99, rule = B3/S23
35b2o$35b2o2$85bo$85bobo$85b2o4$58bo$57bobo$57bobo6b2o$58bo6bo2bo$65bo
2bo$42b2o22b2o$41bo2bo$42b2o2$89b3o3$55b2o$45bo9b2o$44bobo$44bobo$45bo
14b2o$60b2o2$40b2o$39bo2bo34bo$39bobo19b2o13bobo$40bo20b2o13bobo$77bo$
61b2o$61b2o5$3o$38b3o5$57b3o2$8bo$8bo$8bo2$18bo18bo31b2o$4bo13bo17bobo
29bo2bo$3bobo12bo18b2o30b2o$4bo$76bo$75bobo$75bo2bo$76b2o$89b2o$89b2o
36$22b2o$22bobo$23b2o!
User avatar
squareroot12621
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Re: Dueling Patterns (Game)

Post by squareroot12621 »

I'll join the Blinker side.
6:9:

Code: Select all

x = 91, y = 99, rule = B3/S23
34b2o$34b2o8$57bo$56bobo$56bobo6b2o$57bo6bo2bo$64bo2bo$41b2o22b2o$40b
o2bo$41b2o$89bo$89bo$89bo2$54b2o$44bo9b2o$43bobo$43bobo$44bo14b2o$59b
2o2$39b2o$38bo2bo34bo$38bobo19b2o13bobo$39bo20b2o13bobo$76bo$60b2o$60b
2o4$o$o37bo$o37bo$38bo3$57bo$57bo$57bo2$6b3o3$36bo31b2o$3bo12b3o16bob
o29bo2bo$2bobo31b2o30b2o$3bo$75bo$74bobo$74bo2bo$75b2o$88b2o$88b2o2$89b
o$88b2o$88bobo32$21b2o$21bobo$22b2o!
Edit: Pavgran beat me to it, so 1:10:

Code: Select all

x = 92, y = 103, rule = B3/S23
38bo$37bo$37b3o2$35b2o$35b2o8$58bo$57bobo$57bobo$58bo2$42b2o$41bo2bo$
42b2o2$89b3o4$45bo$44bobo$44bobo$45bo12b3o$53b2o$53bobo$40b2o12bo$39b
o2bo$39bobo29b2o$40bo29bo2bo$71b2o2$63bo$63bo$63bo2$59b3o3b3o$3o$38b3o
22bo$57bo5bo$56bobo4bo$56bobo$57bo3$8bo$8bo$8bo2$18bo18bo31b2o$4bo13b
o17bobo29bo2bo$3bobo12bo18b2o30b2o$4bo$76bo$75bobo$75bo2bo$76b2o$89b2o
$89b2o36$22b2o$22bobo$23b2o!
BokaBB
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Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

squareroot12621 wrote: March 14th, 2023, 11:08 am I'll join the Blinker side.
6:9:

Code: Select all

x = 91, y = 99, rule = B3/S23
34b2o$34b2o8$57bo$56bobo$56bobo6b2o$57bo6bo2bo$64bo2bo$41b2o22b2o$40b
o2bo$41b2o$89bo$89bo$89bo2$54b2o$44bo9b2o$43bobo$43bobo$44bo14b2o$59b
2o2$39b2o$38bo2bo34bo$38bobo19b2o13bobo$39bo20b2o13bobo$76bo$60b2o$60b
2o4$o$o37bo$o37bo$38bo3$57bo$57bo$57bo2$6b3o3$36bo31b2o$3bo12b3o16bob
o29bo2bo$2bobo31b2o30b2o$3bo$75bo$74bobo$74bo2bo$75b2o$88b2o$88b2o2$89b
o$88b2o$88bobo32$21b2o$21bobo$22b2o!
Edit: Pavgran beat me to it, so 1:10:

Code: Select all

x = 92, y = 103, rule = B3/S23
38bo$37bo$37b3o2$35b2o$35b2o8$58bo$57bobo$57bobo$58bo2$42b2o$41bo2bo$
42b2o2$89b3o4$45bo$44bobo$44bobo$45bo12b3o$53b2o$53bobo$40b2o12bo$39b
o2bo$39bobo29b2o$40bo29bo2bo$71b2o2$63bo$63bo$63bo2$59b3o3b3o$3o$38b3o
22bo$57bo5bo$56bobo4bo$56bobo$57bo3$8bo$8bo$8bo2$18bo18bo31b2o$4bo13b
o17bobo29bo2bo$3bobo12bo18b2o30b2o$4bo$76bo$75bobo$75bo2bo$76b2o$89b2o
$89b2o36$22b2o$22bobo$23b2o!
A team cannot play twice in a row, so you must either join Blocks or wait for your turn.
Everyone else, please don't play until squareroot12621 decides.
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
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squareroot12621
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Joined: March 23rd, 2022, 4:53 pm

Re: Dueling Patterns (Game)

Post by squareroot12621 »

I'll wait.
BokaBB
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Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

11:5

Code: Select all

x = 115, y = 118, rule = B3/S23
13$48b2o$48b2o8$71bo$70bobo$70bobo3bo$71bo3bo$75b3o$55b2o$54bo2bo$55b
2o$103bo$103bo$103bo3$58bo$57bobo$57bobo12bo$58bo13bo$66b2o4bo$66bobo$
53b2o12bo$52bo2bo$52bobo29b2o$53bo29bo2bo$84b2o3$75b3o2$73bo5bo$14bo
58bo5bo$14bo37bo20bo5bo$14bo37bo$52bo17bo4b3o$69bobo$69bobo$70bo4$20b
3o3$50bo31b2o$17bo12b3o16bobo29bo2bo$16bobo31b2o30b2o$17bo$89bo$88bobo
$88bo2bo$89b2o$102b2o$102b2o36$35b2o$35bobo$36b2o!
Let's not grow the population of the pattern too much, deal? We could play forever then.
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
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synperiplanar
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Re: Dueling Patterns (Game)

Post by synperiplanar »

i'll join blocks too.
WHAT A MOMENT
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hotcrystal0
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Re: Dueling Patterns (Game)

Post by hotcrystal0 »

BokaBB wrote: March 14th, 2023, 5:44 pm 11:5

Code: Select all

x = 115, y = 118, rule = B3/S23
13$48b2o$48b2o8$71bo$70bobo$70bobo3bo$71bo3bo$75b3o$55b2o$54bo2bo$55b
2o$103bo$103bo$103bo3$58bo$57bobo$57bobo12bo$58bo13bo$66b2o4bo$66bobo$
53b2o12bo$52bo2bo$52bobo29b2o$53bo29bo2bo$84b2o3$75b3o2$73bo5bo$14bo
58bo5bo$14bo37bo20bo5bo$14bo37bo$52bo17bo4b3o$69bobo$69bobo$70bo4$20b
3o3$50bo31b2o$17bo12b3o16bobo29bo2bo$16bobo31b2o30b2o$17bo$89bo$88bobo
$88bo2bo$89b2o$102b2o$102b2o36$35b2o$35bobo$36b2o!
Let's not grow the population of the pattern too much, deal? We could play forever then.
then I'm joining Blinkers.
128 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
Pavgran
Posts: 233
Joined: June 12th, 2019, 12:14 pm

Re: Dueling Patterns (Game)

Post by Pavgran »

Blocks 10:10 Blinkers

Code: Select all

x = 106, y = 112, rule = B3/S23
103bobo$103b2o$104bo11$34b2o$34b2o8$57bo$56bobo$56bobo$57bo2$41b2o$40b
o2bo$41b2o$89bo$89bo$89bo3$44bo$43bobo$43bobo$44bo13b2o$58b2o2$39b2o$
38bo2bo7b2o$38bobo8b2o12bo5b2o$39bo22bobo4b2o$63bo3$67b2o$67b2o2$o$o
37bo$o37bo$38bo$62bo$61bobo$61bobo$62bo2$54b3o$6b3o2$57b2o$17b2o17bo
20b2o$3bo13b2o16bobo$2bobo31b2o31b2o$3bo65b2o$75bo$74bobo$74bo2bo$75b
2o$88b2o$88b2o3$49b2o$49b2o7$45b2o$45b2o9$55b2o$54bobo$54b2o13$21b2o$
21bobo$22b2o!
BokaBB wrote: March 14th, 2023, 5:44 pm Let's not grow the population of the pattern too much, deal? We could play forever then.
I think a ban on anything escaping to infinity would effectively control that. There are not a lot of patterns that cause huge mess but no escaping gliders.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

19:8

Code: Select all

x = 114, y = 110, rule = B3/S23
5$46b2o$46b2o3$42bo$43bo46b2o7b2o$41b3o46b2o6bo2bo$98bobo$99bo$69bo$
68bobo$68bobo$69bo2$53b2o$52bo2bo$53b2o46bo$101bo$101bo2$103b3o2$56bo
43b2o$55bobo41bobo$55bobo42bo$56bo3$51b2o$50bo2bo$50bobo11bo29bo$51bo
12bo29bo$64bo29bo2$60b3o2$64bo$64bo$64bo$11b3o$49b3o$67b2o$67b2o3$77b
2o$67bo9b2o$19bo47bo$19bo47bo$19bo$69b2o$29b2o17bo20b2o$15bo13b2o16bob
o$14bobo31b2o31b2o$15bo65b2o$87bo$86bobo$86bo2bo$87b2o$100b2o$100b2o3$
61b2o$61b2o7$57b2o$57b2o9$67b2o$66bobo$66b2o13$33b2o$33bobo$34b2o!
Hmm, sounds too limiting. What about a final population cap instead? I'd like to not change rules midway the game though. Another possibility is to prohibit certain objects from appearing in the ash.
777
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Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

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User avatar
hotcrystal0
Posts: 4586
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Dueling Patterns (Game)

Post by hotcrystal0 »

BokaBB wrote: March 15th, 2023, 7:42 am 19:8

Code: Select all

x = 114, y = 110, rule = B3/S23
5$46b2o$46b2o3$42bo$43bo46b2o7b2o$41b3o46b2o6bo2bo$98bobo$99bo$69bo$
68bobo$68bobo$69bo2$53b2o$52bo2bo$53b2o46bo$101bo$101bo2$103b3o2$56bo
43b2o$55bobo41bobo$55bobo42bo$56bo3$51b2o$50bo2bo$50bobo11bo29bo$51bo
12bo29bo$64bo29bo2$60b3o2$64bo$64bo$64bo$11b3o$49b3o$67b2o$67b2o3$77b
2o$67bo9b2o$19bo47bo$19bo47bo$19bo$69b2o$29b2o17bo20b2o$15bo13b2o16bob
o$14bobo31b2o31b2o$15bo65b2o$87bo$86bobo$86bo2bo$87b2o$100b2o$100b2o3$
61b2o$61b2o7$57b2o$57b2o9$67b2o$66bobo$66b2o13$33b2o$33bobo$34b2o!
Hmm, sounds too limiting. What about a final population cap instead? I'd like to not change rules midway the game though. Another possibility is to prohibit certain objects from appearing in the ash.
There's 9 blinkers actually.

Edit:
Blocks: 17
Blinkers: 18

Code: Select all

x = 144, y = 154, rule = B3/S23
97b2o$96bobo$96b2o9$106b2o$106b2o9$85bo$84bobo$84bobo$85bo5$89b2o$89b
2o$128b2o8bo$128b2o7bobo$90b2o17b2o25bo2bo$90b2o17b2o26b2o3$110b2o$110b
2o4$139bo$139bo$139bo2$67b2o72b3o$67b2o$138b2o$137bobo$68b2o68bo$68b2o
3$89b2o4b3o$88bo2bo$88bobo11bo29bo$29bo59bo12bo29bo$28bobo71bo29bo$29b
o$98b3o2$72b2o28bo$72b2o28bo$102bo2$87b3o$105b2o$105b2o3$115b2o$105bo
9b2o$105bo$105bo2$107b2o$39b2o3bo41bo20b2o$39b2o2bobo39bobo$44b2o40b2o
31b2o$119b2o$125bo$124bobo$124bo2bo$125b2o$41b2o95b2o$41b2o95b2o2$50b
2o$50b2o47b2o$99b2o2$55b2o$54bo2bo$54bobo$55bo2$95b2o$95b2o9$105b2o$104b
obo$104b2o10$2o$b2o$o$71b2o$71bobo$72b2o23$133bo3bobobo$133bo5bobo$129b
2o2bobobobobo$128bobo2b2o2bobobo$129b2o2bobobobo2bo$127bo2bo$128b2o!
the loaf that the "g kill" makes is just there to kill the escaping glider.
128 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
rutabaga
Posts: 676
Joined: January 12th, 2023, 8:18 pm

Re: Dueling Patterns (Game)

Post by rutabaga »

I join Team Blocks!

Code: Select all

x = 133, y = 125, rule = B3/S23
87b2o$86bobo$86b2o9$96b2o$96b2o9$75bo$74bobo$74bobo$75bo5$79b2o$79b2o
$118b2o8bo$118b2o7bobo$80b2o17b2o25bo2bo$80b2o17b2o26b2o3$100b2o$100b
2o5$128b3o2$132bo$57b2o73bo$57b2o73bo$128b2o$127bobo$58b2o68bo$58b2o2$
86bo$79b2o5bo$78bo2bo4bo$78bobo$19bo59bo11b3o27b3o$18bobo$19bo69bo$89b
o$89bo2$91b3o2$78bo$29bo48bo$28bobo47bo16b2o$28bobo15bo48b2o$29bo16bo
$46bo$105b2o$42b3o3b3o54b2o$94b3o$46bo$46bo$46bo50b2o$76bo20b2o$75bob
o$76b2o31b2o$109b2o$115bo$114bobo$24b3o87bo2bo$17b2o96b2o$16bo2bo2bo5b
o99b2o$17b2o3bo5bo99b2o$22bo5bo$46b2o$24b3o19b2o41b2o$89b2o$35b3o2$56b
o$55bobo$56bo2$58b2o25b2o$58b2o25b2o$54bo$53bobo$53bobo$54bo5$95b2o$94b
obo$94b2o8$3o$2bo$bo3$61b2o$61bobo$62b2o!
21 to 13, blocks are winning

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

hotcrystal0 wrote: March 15th, 2023, 8:34 pm
BokaBB wrote: March 15th, 2023, 7:42 am 19:8

Code: Select all

x = 114, y = 110, rule = B3/S23
5$46b2o$46b2o3$42bo$43bo46b2o7b2o$41b3o46b2o6bo2bo$98bobo$99bo$69bo$
68bobo$68bobo$69bo2$53b2o$52bo2bo$53b2o46bo$101bo$101bo2$103b3o2$56bo
43b2o$55bobo41bobo$55bobo42bo$56bo3$51b2o$50bo2bo$50bobo11bo29bo$51bo
12bo29bo$64bo29bo2$60b3o2$64bo$64bo$64bo$11b3o$49b3o$67b2o$67b2o3$77b
2o$67bo9b2o$19bo47bo$19bo47bo$19bo$69b2o$29b2o17bo20b2o$15bo13b2o16bob
o$14bobo31b2o31b2o$15bo65b2o$87bo$86bobo$86bo2bo$87b2o$100b2o$100b2o3$
61b2o$61b2o7$57b2o$57b2o9$67b2o$66bobo$66b2o13$33b2o$33bobo$34b2o!
Hmm, sounds too limiting. What about a final population cap instead? I'd like to not change rules midway the game though. Another possibility is to prohibit certain objects from appearing in the ash.
There's 9 blinkers actually.

Edit:
Blocks: 17
Blinkers: 18

Code: Select all

x = 144, y = 154, rule = B3/S23
97b2o$96bobo$96b2o9$106b2o$106b2o9$85bo$84bobo$84bobo$85bo5$89b2o$89b
2o$128b2o8bo$128b2o7bobo$90b2o17b2o25bo2bo$90b2o17b2o26b2o3$110b2o$110b
2o4$139bo$139bo$139bo2$67b2o72b3o$67b2o$138b2o$137bobo$68b2o68bo$68b2o
3$89b2o4b3o$88bo2bo$88bobo11bo29bo$29bo59bo12bo29bo$28bobo71bo29bo$29b
o$98b3o2$72b2o28bo$72b2o28bo$102bo2$87b3o$105b2o$105b2o3$115b2o$105bo
9b2o$105bo$105bo2$107b2o$39b2o3bo41bo20b2o$39b2o2bobo39bobo$44b2o40b2o
31b2o$119b2o$125bo$124bobo$124bo2bo$125b2o$41b2o95b2o$41b2o95b2o2$50b
2o$50b2o47b2o$99b2o2$55b2o$54bo2bo$54bobo$55bo2$95b2o$95b2o9$105b2o$104b
obo$104b2o10$2o$b2o$o$71b2o$71bobo$72b2o23$133bo3bobobo$133bo5bobo$129b
2o2bobobobobo$128bobo2b2o2bobobo$129b2o2bobobobo2bo$127bo2bo$128b2o!
the loaf that the "g kill" makes is just there to kill the escaping glider.
The prohibition of escaping gliders isn't official yet.
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
User avatar
Pavgran
Posts: 233
Joined: June 12th, 2019, 12:14 pm

Re: Dueling Patterns (Game)

Post by Pavgran »

Let's cluster some blocks while producing more blinkers
Blocks 22:20 Blinkers

Code: Select all

x = 132, y = 141, rule = B3/S23
2bo$obo$b2o11$86b2o$85bobo$85b2o9$95b2o$95b2o9$74bo$73bobo$73bobo$74bo
5$78b2o$78b2o$117b2o8bo$117b2o7bobo$79b2o17b2o25bo2bo$79b2o17b2o26b2o
3$99b2o$99b2o5$127b3o2$131bo$56b2o73bo$56b2o73bo$127b2o$126bobo$57b2o
68bo$57b2o2$85bo$78b2o5bo$77bo2bo4bo$77bobo$18bo59bo11b3o27b3o$17bobo$
18bo69bo$88bo$29bo58bo$28bobo$28bobo59b3o$29bo$77bo$24b2o7b2o42bo$23bo
2bo5bo2bo41bo16b2o$24b2o7b2o10bo48b2o$45bo$29bo15bo$28bobo73b2o$28bobo
10b3o3b3o54b2o$29bo63b3o$45bo$45bo$45bo50b2o$34b2o39bo20b2o$34b2o38bob
o$29b2o44b2o31b2o$29bobo76b2o$30b2o82bo$113bobo$113bo2bo$114b2o$127b2o
$127b2o2$28bo$27bobo16b2o40b2o$27bobo16b2o40b2o$28bo6$57b2o25b2o$57b2o
25b2o$53bo$7b2o43bobo$7b2o43bobo$53bo5$15b2o77b2o$15b2o76bobo$93b2o6$
19b2o$19b2o6$60b2o$60bobo$61b2o$9b2o$9bobo$10b2o!
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Dueling Patterns (Game)

Post by BokaBB »

Probably improvable, but I wanna reduce the population.

23:16

Code: Select all

x = 163, y = 152, rule = B3/S23
17$103b2o$102bobo$102b2o9$112b2o$112b2o9$91bo$90bobo$90bobo$91bo2$41bo
$42b2o$41b2o$56bo38b2o$56bo17bo20b2o$56bo17bo5b2o52b2o8bo$74bo5b2o52b
2o7bobo$68bo27b2o17b2o25bo2bo$48bo19bo27b2o17b2o26b2o$48bo19bo$48bo$
116b2o$44b3o3b3o63b2o2$48bo26b2o7b2o$48bo25bo2bo6b2o3b2o$48bo26b2o12b
2o$144b3o2$148bo$148bo$148bo$144b2o$143bobo$144bo3$102bo$95b2o5bo$94bo
2bo4bo$94bobo$35bo59bo11b3o27b3o$34bobo$35bo69bo$105bo$46bo58bo$45bobo
$45bobo59b3o$46bo$94bo$41b2o7b2o42bo$40bo2bo5bo2bo41bo16b2o$41b2o7b2o
10bo48b2o$62bo$46bo15bo$45bobo73b2o$45bobo10b3o3b3o54b2o$46bo63b3o$62b
o$62bo$62bo50b2o$51b2o39bo20b2o$51b2o38bobo$46b2o44b2o31b2o$46bobo76b
2o$47b2o82bo$130bobo$130bo2bo$131b2o$144b2o$144b2o2$45bo$44bobo16b2o
40b2o$44bobo16b2o40b2o$45bo6$74b2o25b2o$74b2o25b2o$70bo$24b2o43bobo$
24b2o43bobo$70bo5$32b2o77b2o$32b2o76bobo$110b2o6$36b2o$36b2o6$77b2o$
77bobo$78b2o$26b2o$26bobo$27b2o!
I think this game works best with a cap of the upper population (the population at the end (during evolving it can be any size) cannot exceed a certain limit) and smaller, sparser patterns.
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
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