GarlicSim 0.6 released with more Life features
Posted: December 24th, 2010, 7:44 am
Hello everybody!
Six months ago I started a thread here about my project GarlicSim, and how it can be used for Life simulations. Calcyman raised the subject of giving arguments to the step function, and I made a new widget in GarlicSim 0.6 that makes it much easier.
To recap about GarlicSim: GarlicSim is a generic simulations framework. Here is its website:
http://garlicsim.org
I will not say more about it since you can read a lot of information on the website. (There is also a screenshot and a video there.)
In the last 5 months I've been working on GarlicSim 0.6, and yesterday I finally released it.
In this release I made a new widget called "Crunching" which allows giving different world laws to the simulation. It currently allows you to give different survival/birth numbers to the Life simulation.
Of course, it's still nowhere as mature or useful as Golly: The Life algorithm is slow (it's written in naive Python,) drawing is difficult, there's no zoom, no infinite board, etc. My plan is to lay down good groundwork for making such features easy to implement. A really polished version will be out by 2013.
So I hope you give it a try, and I'd love to hear feedback. What features are good? What is annoying? What features would you want me to add? Any other opinion and criticism will be appreciated.
If you want to give it a try, follow the installation instructions.
Best Wishes,
Ram Rachum.
Six months ago I started a thread here about my project GarlicSim, and how it can be used for Life simulations. Calcyman raised the subject of giving arguments to the step function, and I made a new widget in GarlicSim 0.6 that makes it much easier.
To recap about GarlicSim: GarlicSim is a generic simulations framework. Here is its website:
http://garlicsim.org
I will not say more about it since you can read a lot of information on the website. (There is also a screenshot and a video there.)
In the last 5 months I've been working on GarlicSim 0.6, and yesterday I finally released it.
In this release I made a new widget called "Crunching" which allows giving different world laws to the simulation. It currently allows you to give different survival/birth numbers to the Life simulation.
Of course, it's still nowhere as mature or useful as Golly: The Life algorithm is slow (it's written in naive Python,) drawing is difficult, there's no zoom, no infinite board, etc. My plan is to lay down good groundwork for making such features easy to implement. A really polished version will be out by 2013.
So I hope you give it a try, and I'd love to hear feedback. What features are good? What is annoying? What features would you want me to add? Any other opinion and criticism will be appreciated.
If you want to give it a try, follow the installation instructions.
Best Wishes,
Ram Rachum.