CGOL minesweeper?

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
Post Reply
hotdogPi
Moderator
Posts: 2295
Joined: August 12th, 2020, 8:22 pm

CGOL minesweeper?

Post by hotdogPi »

Someone should create an application that is Minesweeper except the mines must be a still life or constellation of still lifes. For example, this is solvable already (even if the number of mines isn't given), but only because it's such a small grid:

Code: Select all

x = 25, y = 19, rule = LifeHistory
25F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.
F5.F$25F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F
5.F5.F5.F$25F$F5.F.B.B.F5.F5.F$F5.F.B.B.F5.F5.F$F5.F.3B.F5.F5.F$F5.F
3.B.F5.F5.F$F5.F3.B.F5.F5.F$25F!
For a 10×10 grid, 30 mines might be doable, since there are a lot more restrictions on where mines can be if they have to follow CGOL rules.

I don't know whether it should follow the standard rules or the cruel but fair rules.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: CGOL minesweeper?

Post by breaker's glider gun »

hotdogPi wrote: September 28th, 2022, 9:38 am Someone should create an application that is Minesweeper except the mines must be a still life or constellation of still lifes. For example, this is solvable already (even if the number of mines isn't given), but only because it's such a small grid:

Code: Select all

x = 25, y = 19, rule = LifeHistory
25F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.
F5.F$25F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F5.F5.F5.F$F5.F
5.F5.F5.F$25F$F5.F.B.B.F5.F5.F$F5.F.B.B.F5.F5.F$F5.F.3B.F5.F5.F$F5.F
3.B.F5.F5.F$F5.F3.B.F5.F5.F$25F!
For a 10×10 grid, 30 mines might be doable, since there are a lot more restrictions on where mines can be if they have to follow CGOL rules.

I don't know whether it should follow the standard rules or the cruel but fair rules.
I like the idea! you could also do some thing in which it doesn't have to be a still life, and it runs a generation after you reveal X mines? (Safe squares would change to show the new correct values.)
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
Post Reply