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Engulf (GAME)

Posted: September 12th, 2022, 6:58 pm
by Wyirm
This is a simple game of still life construction.
The rules are simple:
1. Each pattern must consist of the previous pattern and an additional section, and every single iteration of the process should be a still life.
2. The added cells must extend the bounding box such that the entire original still life is contained within the previous
3. The added cells must also form a complete ring with no orthogonal gaps, diagonal gaps are allowed because they are necessary in most cases.
4. Try to minimize bounding box, if two solutions have the same bounding box, then the least population should be favored.
Example:

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x = 2, y = 2, rule = LifeSuper
2A$2A!

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x = 8, y = 8, rule = LifeSuper
2D2EDE2D$D.AB2A.D$EA4BAE$DAB2A2BE$E2B2ABAD$EA4BAE$D.2ABA.D$2DED2E2D!
Starting pattern:

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x = 4, y = 3, rule = LifeSuper
.2A$A2.A$.2A!

Re: Engulf (GAME)

Posted: September 12th, 2022, 7:24 pm
by squareroot12621

Code: Select all

x = 10, y = 11, rule = B3/S23Super
8.2C$4.C2.C.C$2.6C$.C6.C$.C2.2A2.C$2C.A2.A.2C$.C2.2A2.C$.C6.C$2.6C$C.
C2.C$2C!

Re: Engulf (GAME)

Posted: September 12th, 2022, 9:46 pm
by Wyirm
Likely suboptomal continuation, red cells for bounding box and blue cells to prove it contains the pattern.

Code: Select all

x = 24, y = 19, rule = B3/S23Super
6D2A4DA11D$D6.A3.ABA2.A6.D$D3.3A4.AB4A6.D$D3.A4.2A6B2A4.D$D5.4A5B2C2B
A3.D$D4.2A4BC2BCBCBA.A2.D$D3.A4B6C3BA2.A.D$2A2.A3BC6.C2B2A.A.D$A.A.2A
2BC2.2A2.C3BA.2AD$D.A.A2B2C.A2.A.2C2BA.A.D$D2A.A3BC2.2A2.C2B2A.A.A$D.
A.2A2BC6.C3BA2.2A$D.A2.A3B6C4BA3.D$D2.A.ABCBC2BC4B2A4.D$D3.A2B2C5B4A5.
D$D4.2A6B2A4.A3.D$D6.4ABA4.3A3.D$D6.A2.ABA3.A6.D$11DA4D2A6D!

Re: Engulf (GAME)

Posted: September 13th, 2022, 9:28 am
by hotcrystal0
...

Code: Select all

x = 32, y = 31, rule = LifeHistory
12DA19D$D9.5A4.A11.D$D8.A5.A2.A.A10.D$D7.A.2A2.A3.A.A2.2A6.D$D7.A2.A2.
5A.2A2.A6.D$D5.A.A.A11.2A7.D$D.2A.A.2A.2C4.C5.A8.D$D2.A.A5.C3.CBC2.C.
A2.A5.D$D2.A2.A.3C4.CB4C2.3A5.D$D2A.A.A.C4.2C6B2C3.2A3.D$D.A.2A4.4C5B
2C2BC2.A.A2.D$D.A6.2C4BC2BCBCBC.C.A2.A.D$D2A5.C4B6C3BC2.C.2A.AD$D.A.2C
2.C3BC6.C2B2C.C2.A.AD$DA2.C.C.2C2BC2.2A2.C3BC.2C.A.2A$DA.A2.C.C2B2C.A
2.A.2C2BC.C2.A.AD$2A.A.2C.C3BC2.2A2.C2B2C.C.C2.AD$DA.A2.C.2C2BC6.C3BC
2.2C.A.D$DA.2A.C2.C3B6C4BC5.2AD$D.A2.A.C.CBCBC2BC4B2C6.A.D$D2.A.A2.C2B
2C5B4C4.2A.A.D$D3.2A3.2C6B2C4.C.A.A.2AD$D5.3A2.4CBC4.3C.A2.A2.D$D5.A2.
A.C2.CBC3.C5.A.A2.D$D8.A5.C4.2C.2A.A.2A.D$D7.2A11.A.A.A5.D$D6.A2.2A.5A
2.A2.A7.D$D6.2A2.A.A3.A2.2A.A7.D$D10.A.A2.A5.A8.D$D11.A4.5A9.D$19DA12D
!

Re: Engulf (GAME)

Posted: September 13th, 2022, 9:54 am
by breaker's glider gun
offtopic, but the most recent one, with added color:
center swirl:

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x = 32, y = 31, rule = ColoratedLife6state
12.E$10.A4E4.A$9.A5.E2.A.A$8.A.AE2.E3.A.A2.2A$8.A2.E2.E4A.2A2.A$6.A.A
.E11.2B$2.2C.A.2A.2E4.D5.B$3.C.A5.E3.D.C2.C.C2.B$3.D2.B.2DE4.E.3CD2.2C
B$.2D.C.B.D4.2E6.2D3.BA$2.E.2C4.4E5.2E2.C2.A.A$2.E6.2E4.E2.E.E.C.C.B2.
A$.2E5.A4.A5E3.B2.B.2A.A$2.E.2A2.A3.A6.E2.2B.B2.A.A$.E2.A.A.2A2.A2.2A
2.E3.A.2A.A.2A$.E.A2.A.A2.2A.A2.A.2D2.A.A2.A.A$2E.A.2A.A3.A2.2A2.D2.2A
.A.A2.A$.A.A2.A.2A2.A6.C3.A2.2A.A$.A.2A.A2.A3.3A2BC4.A5.2E$2.A2.A.B.B
.B.B2.B4.2A6.E$3.A.A2.B2.CB5.E3A4.2D.E$4.2A3.2C6.2E4.E.D.D.2E$6.A2B2.
4D.E4.3E.D2.E$6.A2.B.D2.D.E3.E5.C.D$9.A5.E4.2E.AB.C.2D$8.2A11.A.A.B$7.
A2.2B.D4E2.A2.A$7.2A2.B.D3.E2.2A.A$11.C.D2.E5.A$12.C4.2E3A$19.A!
center shortcut:

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x = 32, y = 31, rule = ColoratedLife6state
12.A$10.5A4.B$9.B5.A2.B.C$8.B.2A2.A3.B.C2.2C$8.B2.A2.2A3B.CD2.D$6.C.B
.A11.2D$2.2E.C.2B.2A4.E5.E$3.E.D5.A3.E.E2.E.E2.E$3.E2.D.3E4.E.4E2.3E$
.2E.E.E.E4.AE6.2E3.2D$2.E.2E4.4A5.2E2.E2.D.C$2.E6.2A4.A2.A.E.E.E.D2.C
$.2A5.A4.6A3.E2.E.DC.B$2.A.2A2.A3.A6.A2.2D.D2.C.B$.A2.A.B.2B2.B2.2A2.
A3.D.2D.C.2B$.A.A2.B.B2.2B.A2.A.2A2.C.C2.B.B$2A.B.2C.C3.C2.2A2.A2.2C.
C.B2.B$.A.B2.C.2C2.C6.A3.B2.2B.A$.A.BC.C2.C3.4C2B4.B5.2A$2.B2.C.D.D.D
.D2.C4.2B6.A$3.B.C2.D2.2D5.2A2B4.2E.A$4.2C3.DE6.2A4.A.E.E.2A$6.C2D2.4E
.A4.3A.E2.E$6.C2.D.E2.E.A3.A5.E.E$9.C5.E4.2A.CD.D.2E$8.CD11.A.C.D$7.C
2.2D.3E2A2.A2.C$7.2B2.E.E3.A2.AB.C$11.E.E2.A5.B$12.E4.4AB$19.A!
how to swap to center swirl:

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x = 32, y = 31, rule = ColoratedLife6state
12.A$10.5A4.D$9.A5.A2.C.D$8.B.2A2.A3.C.D2.2D$8.B2.A2.3A2B.DE2.E$6.C.C
.A11.2E$2.2E.D.2C.2A4.E5.E$3.E.D5.A3.E.E2.E.E2.E$3.E2.D.2EA4.E.4E2.3E
$.2E.E.E.E4.2A6.2E3.2E$2.E.2E4.4A5.AE2.E2.E.D$2.A6.BA4.A2.A.E.E.E.E2.
D$.2A5.B4.CDE3A3.E2.E.ED.D$2.A.2B2.B3.B6.A2.2E.E2.D.C$.A2.B.B.2B2.B2.
2A2.A3.E.2E.D.2C$.A.B2.B.B2.2B.A2.A.2B2.D.D2.D.B$2B.B.2C.C3.C2.2A2.B2.
2D.D.C2.A$.B.B2.C.2C2.C6.B3.D2.DC.A$.B.BC.D2.D3.2D2C2B4.C5.2A$2.B2.C.
D.D.E.D2.C4.BC6.A$3.B.C2.E2.2E5.3AB4.2E.A$4.2C3.2E6.2A4.A.E.E.2A$6.2D
E2.4E.A4.3A.E2.A$6.D2.D.E2.E.A3.A5.E.E$9.D5.A4.2B.2D.E.2E$8.2D11.B.D.
E$7.C2.2D.2E3A2.B2.C$7.2C2.E.E3.A2.2B.C$11.E.E2.A5.B$12.E4.A4B$19.B!
this center swirl would be an amazing loading symbol:

Code: Select all

x = 32, y = 31, rule = ColoratedLife6state
12.A$10.B4A4.C$9.B5.A2.C.C$8.B.BA2.A3.B.C2.2C$8.B2.A2.A4B.CD2.D$6.C.C
.A11.2D$2.2E.C.2C.2A4.E5.D$3.E.D5.A3.E.E2.E.E2.D$3.E2.D.3A4.A.4E2.2ED
$.2E.E.D.A4.2A6.2E3.2D$2.A.2E4.B3A5.2A2.E2.D.C$2.A6.2B4.A2.A.A.E.E.D2.
C$.2A5.B4.2E4A3.D2.D.DC.C$2.A.2B2.B3.E6.A2.2D.D2.C.C$.A2.B.C.2C2.E2.2A
2.B3.D.2D.C.2B$.B.B2.C.C2.2D.A2.A.2B2.C.C2.C.B$2B.C.2C.C3.D2.2A2.B2.2C
.C.C2.B$.B.C2.C.2C2.D6.B3.C2.2C.B$.B.2C.D2.D3.2D4C4.C5.2A$2.C2.C.D.D.
D.D2.C4.2B6.A$3.C.C2.D2.ED5.A3B4.2A.A$4.2C3.2E6.2A4.A.E.A.2A$6.3D2.2E
2A.A4.3A.E2.A$6.D2.D.E2.A.A3.B5.E.A$9.D5.A4.2B.2D.E.2A$8.CD11.B.D.D$7.
C2.2D.E4A2.B2.C$7.2C2.D.E3.A2.BC.C$11.E.E2.A5.C$12.E4.4BC$19.B!

Code: Select all

x = 32, y = 31, rule = ColoratedLife5state
12.B$10.DC2BA4.A$9.A5.D2.D.B$8.B.DC2.D3.C.C2.2C$8.C2.C2.DA3B.2C2.C$6.
D.C.B11.2C$2.2B.A.2C.2B4.D5.D$3.C.B5.A3.A.C2.B.A2.D$3.D2.B.BCD4.B.4B2.
BAD$.2A.C.B.B4.DC6.CB3.2C$2.B.2B4.2BAD5.AD2.B2.D.C$2.C6.CB4.D2.B.D.B.
B.A2.C$.2D5.D4.BCDABC3.C2.B.DC.C$2.A.DA2.A3.B6.C2.2D.A2.C.B$.B2.D.B.2B
2.A2.2A2.C3.A.2D.C.2A$.B.A2.C.C2.2D.A2.A.2D2.B.C2.C.D$2C.B.2C.C3.C2.2A
2.A2.2C.C.B2.C$.D.C2.C.2C2.B6.B3.D2.CB.B$.A.2C.D2.D3.ADC3B4.A5.2B$2.B
2.C.A.A.B.D2.B4.2B6.A$3.C.C2.B2.BC5.ADCB4.DC.D$4.2C3.2B6.BA4.B.A.C.2C
$6.DAB2.2BAD.C4.2CB.B2.B$6.D2.A.B2.D.C3.C5.C.B$9.D5.C4.2D.2D.C.2A$8.2C
11.A.A.C$7.C2.2C.3BAD2.B2.B$7.2C2.C.C3.D2.2B.B$11.B.D2.C5.B$12.A4.BAD
CB$19.D!

Code: Select all

x = 32, y = 31, rule = ColoratedLife5state
12.B$10.C4B4.D$9.D5.A2.C.A$8.A.CB2.A3.B.B2.2B$8.B2.B2.A4B.BC2.C$6.A.C
.B11.2D$2.2A.B.DC.2B4.C5.A$3.B.B5.B3.C.B2.C.B2.A$3.C2.C.3A4.C.2ADC2.2B
A$.2C.B.D.A4.2C6.BC3.2D$2.C.2A4.4C5.AB2.D2.A.C$2.C6.2C4.A2.D.A.A.C.B2.
C$.2C5.C4.CDAB2C3.B2.B.AD.B$2.C.2C2.C3.B6.B2.2C.B2.D.A$.C2.C.C.2C2.B2.
2A2.A3.C.2A.C.2D$.C.C2.C.C2.2B.A2.A.2D2.C.D2.B.C$2C.C.2C.C3.B2.2A2.C2.
2C.C.A2.B$.C.C2.C.2C2.A6.B3.C2.BA.B$.C.2C.C2.C3.3A3B4.C5.2B$2.C2.C.C.
C.D.A2.B4.2C6.B$3.C.C2.C2.DA5.4C4.2D.A$4.2C3.2D6.2C4.A.D.A.2A$6.3C2.D
3C.C4.CBA.A2.A$6.C2.C.C2.C.C3.D5.B.A$9.C5.C4.2A.2A.C.2D$8.2C11.B.B.D$
7.C2.2C.5C2.B2.B$7.2C2.C.C3.C2.BC.C$11.C.C2.C5.D$12.C4.3CBA$19.C!

Re: Engulf (GAME)

Posted: September 13th, 2022, 10:50 am
by hotdogPi
I just want to point out that those rules don't function identically to Life. For example, in the 6-state rule, the pi-heptomino is a quadratic replicator.

Re: Engulf (GAME)

Posted: September 13th, 2022, 11:22 am
by Wyirm
This one was difficult to reduce:

Code: Select all

x = 42, y = 39, rule = LifeSuper
20DA8D2AD2A8D$D12.2A.A2.A.A.2A.2A2.A.A3.2A3.D$D12.A.5A.2A.2A.2A.A.A3.
A4.D$D4.2A4.2A16.A.A.2A.A4.D$D3.A2.A2.A6.C11.A.A2.A.A.2A.D$2A.A.A.A2.
A4.5C4.C3.2A.A.A2.A.A2.D$DA.A.A2.2A4.C5.C2.C.C5.A.2A.A.A2.D$DA.A.A7.C
.2C2.C3.C.C2.2C.A2.A.A2.2AD$2A.2A8.C2.C2.5C.2C2.C.2A.A2.2A2.A$D.A8.C.
C.C11.2C3.A.3A2.2AD$D.A4.2C.C.2C.2C4.C5.C4.A4.A3.D$D2.2A3.C.C5.C3.CBC
2.C.C2.C.4A.4AD$D3.A3.C2.C.3C4.CB4C2.3C4.A5.A$D3.A.2C.C.C.C4.2C6B2C3.
2C3.2A.A.A$D2A.A2.C.2C4.4C5B2C2BC2.C.C3.A.2AD$D2A.A2.C6.2C4BC2BCBCBC.
C.C2.C2.A3.D$D3.A.2C5.C4B6C3BC2.C.2C.C.A3.D$D3.A2.C.2C2.C3BC6.C2B2C.C
2.C.C2.2A.D$2A.2A.C2.C.C.2C2BC2.2A2.C3BC.2C.C.2C.A.AD$DA.A2.C.C2.C.C
2B2C.A2.A.2C2BC.C2.C.C2.A.AD$DA.A.2C.C.2C.C3BC2.2A2.C2B2C.C.C2.C.2A.
2A$D.2A2.C.C2.C.2C2BC6.C3BC2.2C.C2.A3.D$D3.A.C.2C.C2.C3B6C4BC5.2C.A3.
D$D3.A2.C2.C.C.CBCBC2BC4B2C6.C2.A.2AD$D2A.A3.C.C2.C2B2C5B4C4.2C.C2.A.
2AD$A.A.2A3.2C3.2C6B2C4.C.C.C.2C.A3.D$A5.A4.3C2.4CBC4.3C.C2.C3.A3.D$D
4A.4A.C2.C.C2.CBC3.C5.C.C3.2A2.D$D3.A4.A4.C5.C4.2C.2C.C.2C4.A.D$D2A2.
3A.A3.2C11.C.C.C8.A.D$A2.2A2.A.2A.C2.2C.5C2.C2.C8.2A.2A$D2A2.A.A2.A.
2C2.C.C3.C2.2C.C7.A.A.AD$D2.A.A.2A.A5.C.C2.C5.C4.2A2.A.A.AD$D2.A.A2.A
.A.2A3.C4.5C4.A2.A.A.A.2A$D.2A.A.A2.A.A11.C6.A2.A2.A3.D$D4.A.2A.A.A
16.2A4.2A4.D$D4.A3.A.A.2A.2A.2A.5A.A12.D$D3.2A3.A.A2.2A.2A.A.A2.A.2A
12.D$8D2AD2A8DA20D!
one under sight, rings are almost never flat against the bounding box, so reductions only count around the center edges of the pattern.

Re: Engulf (GAME)

Posted: September 13th, 2022, 12:16 pm
by breaker's glider gun
hotdogPi wrote: September 13th, 2022, 10:50 am I just want to point out that those rules don't function identically to Life. For example, in the 6-state rule, the pi-heptomino is a quadratic replicator.
yeah, I found that interesting. I hated the replicator, and I stabalized giant objects:
breaker's glider gun wrote: September 11th, 2022, 10:55 am EDIT: (:

Code: Select all

x = 135, y = 23, rule = ColoratedLife5state
114.BADCBADCBADCBADCBADC$68.ADCBADCBADCBADCBADCB25.C20.B$2A13.BA2.2A13.
BA.2C13.DC13.B20.A24.D.14D4A.A$B.D.C2.C.C2.C.C.A2.B.D.C2.C.C2.C.C.A.D
.B.C2.C.C2.C.A.C13.C20.D24.A.D16.A.D$.2C.4C.4C.CD4.2C.4C.4C.CD3.2A.4C
.4C.AB14.D20.C24.B.D2.BADCBADCBADC2.A.C$67.A20.B8.BADCBADCBADC4.C.D.C
12.B.A.B$.2D.BC2D.DA2B.2B4.2D.D3A.C3D.2B3.2D.5B4C.2B3.ADCBADC4.B20.A7.
C12.B3.D.C.D12.A.A.A$2.D.B2.A.D2.C.B6.D.D2.B.C2.A.B5.D.B7.C.B3.B7.B3.
C20.D7.D12.A3.A.C.A12.D.A.D$2.D.A2.B.C2.D.B6.D.D2.B.C2.A.B5.D.B2.BAD2.
C.B3.C7.A3.D20.C7.A12.D3.B.C.B12.C.A.C$.2D.2DCB.2BAD.2B4.2D.3CB.3BA.2B
3.2D.B.C3.C.C.2B2.D7.D3.A20.B7.B12.C3.C.C.C12.B.A.B$41.A.D3.B.C5.A7.C
3.B20.A7.C12.B3.D.C.D12.A.A.A$.2C.DA2B.BC2D.2B4.2D.A3B.B3C.2B3.2D.A.A
3.A.D.2B2.B7.B3.C20.D7.D12.A3.A.C.A12.D.A.D$2.C.D2.C.B2.A.B6.D.A2.C.B
2.D.B5.D.A2.BCD2.D.B3.C7.A3.D20.C7.A12.D3.B.C.B12.C.A.C$2.C.C2.D.A2.B
.B6.D.A2.C.B2.D.B5.D.A7.D.B3.D7.D3.A20.B7.B12.C3.C.C.C12.B.A.B$.2C.2B
AD.2DCB.2B4.2D.3DC.3AD.2B3.2D.4A5D.2B3.ABCDABC4.B20.A7.C12.B3.D.C.D12.
A.A.A$67.C20.D7.D12.A3.A.C.A12.D.A.D$.DC.4A.4A.2C4.DC.4A.4A.2C3.BA.4A
.4A.2A14.D20.C7.A12.D3.B.C.B12.C.B.C$A.C.A2.A.A2.A.D.B2.A.C.A2.A.A2.A
.D.B.C.A.A2.A.A2.A.B.D13.A20.B7.B12.C3.C.C2.CDABCDABCDAB2.B.B$AB13.2A
2.AB13.2A.CD13.2C13.B20.A8.CDABCDABCDAB4.D.C16.B.A$67.C20.D24.A.4C14B
.D$67.D20.C24.B20.C$67.A20.B25.CDABCDABCDABCDABCDAB$68.BCDABCDABCDABC
DABCDA!
Wow:

Code: Select all

x = 72, y = 87, rule = ColoratedLife5state
7.DCB$6.A3.AD$3.DCB6.C$2.A8.B$3.B7.A.C$.A.C8.D.B$B.D11.A$C13.D.BA$.D3.
A9.C.D$2.A.D.B11.CB7.ADC$3.BC.C13.A5.B3.B$7.DA9.CD6.C4.A$8.B9.B4.CB.D
4.D20.BA$7.C11.A2.D2.A5.C.A17.C2.D$8.DAB9.D2.A8.B.D14.C2.D2.C$11.C9.C
B11.C13.D.BA4.B$10.D2.C20.B.DC10.A6.DA$11.AB.D20.A.B10.B5.C$14.A23.AD
7.C7.BA$15.B24.C5.D10.D.A$15.C22.AB6.A10.CB.D$15.D22.D4.AD.B13.C$14.A
24.C2.B2.C14.B.D$11.DCB26.B2.C17.A.C$10.A30.AD20.B$11.B50.A$9.A.C51.D
C3.CB$8.B.D54.BAD2.A$8.C62.D$9.D3.A57.C$10.A.D.B56.B$11.BC.C56.A$15.D
A54.D$16.B54.C$15.C55.B$16.DAB51.A$19.C49.D$18.D2.C46.A$19.AB.D45.D$22.
A45.C$23.B44.B$23.C44.A$23.D44.D$23.A44.C$23.B44.B$24.C43.A$24.D.BC40.
D$25.A2.D39.C$27.A40.B$28.BCD37.A$31.A36.D$30.B37.C$30.CD36.B$32.A.AB
32.A$32.B.D.C31.D$33.C3.D30.C$38.A29.B$36.D.B29.A$35.A.C31.D$35.B33.C
$36.C32.B$33.BAD33.A$32.C36.D$29.BAD37.C$28.C40.B$29.D39.A$27.C.A39.D
$26.D.B40.C$26.A42.B$27.B3.C37.A$28.C.B.D36.D$29.DA.A36.C$33.BC34.B$34.
D34.A$33.A35.D$34.BCD32.C$37.A31.B$36.B2.A29.A$37.CD.B28.D$40.C28.C$41.
D27.B$42.A26.A$41.B27.D$41.C26.C$41.D25.B$42.A23.A$43.BCDABCDABCDABCD
ABCDABCD!
EDIT: there we go. a stable end to stop all birth {:

Code: Select all

x = 59, y = 78, rule = ColoratedLife5state
7.ADC$6.B3.BA$3.ADC6.D$2.B8.C$3.C7.B.D$.B.D8.A.C$C.A11.B$D13.A.CB$.A3.
B9.D.A$2.B.A.C11.DC7.BAD$3.CD.D13.B5.C3.C$7.AB9.DA6.D4.B$8.C9.C4.DC.A
4.A20.CB$7.D11.B2.A2.B5.D.B17.D2.A$8.ABC9.A2.B8.C.A14.D2.A2.D$11.D9.D
C11.D13.A.CB4.C$10.A2.D20.C.AD10.B6.AB$11.BC.A20.B.C10.C5.D$14.B23.BA
7.D7.CB$15.C24.D5.A10.A$15.D22.BC6.B10.DC$15.A22.A4.BA.C$14.B24.D2.C2.
D$11.ADC26.C2.D$10.B30.BA$11.C$9.B.D$8.C.A$8.D$9.A3.B$10.B.A.C$11.CD.
D$15.AB$16.C$15.D$16.ABC$19.D$18.A2.D$19.BC.A$22.B$23.C$23.D$23.A$23.
B$23.C$24.D$24.A.CD$25.B2.A$27.B$28.CDA$31.B$30.C$30.DA$32.B.BC$32.C.
A.D$33.D3.A$38.B$36.A.C$35.B.D$35.C$36.D$33.CBA$32.D$29.CBA$28.D$29.A
$27.D.B$26.A.C$26.B$27.C3.D$28.D.C.A$29.AB.B$33.CD$34.A$32.AB$31.D2.C
$31.C2.D$32.BA!

Re: Engulf (GAME)

Posted: September 17th, 2022, 7:38 pm
by get_Snacked
colored to show there are no gaps in these rings:

Code: Select all

x = 42, y = 39, rule = B3/S23Super
20DA8D2AD2A8D$D12.2A.A2.ABA.2A.2A2.A.A3.2A3.D$D12.AB5AB2AB2AB2A.A.A3.
A4.D$D4.2A4.2A16BABA.2A.A4.D$D3.A2BA2.A6BC11BABA2.A.A.2A.D$2A.ABABA2.
A4B5C4BC3B2ABA.A2.A.A2.D$DA.ABA2B2A4BC5DC2BCDC5BA.2A.A.A2.D$DA.ABA7BC
D2C2DC3BCDC2B2CBA2.A.A2.2AD$2A.2A8BC2DC2D5CD2C2BCB2A.A2.2A2BA$D.A8BCB
CDC11D2C3BA.3A2.2AD$D.A4B2CBCD2CD2C4DC5DC4BA4.A3.D$D2.2A3BCBC5DC3DCBC
2DCDC2BCB4A.4AD$D3.A3BC2BCD3C4DCB4C2D3C4BA5.A$D3.AB2CDCBCDC4D2C6B2C3D
2C3B2A.A.A$D2A.A2BCD2C4D4C5B2C2BC2DCDC3BA.2AD$D2A.A2BC6D2C4BC2BCBCBCD
CDC2DC2BA3.D$D3.AB2C5DC4B6C3BC2DCD2CDCBA3.D$D3.A2BCD2C2DC3BC6DC2B2CDC
2DCDC2B2A.D$2A.2ABC2DCDCD2C2BC2D2A2DC3BCD2CDCD2CBA.AD$DA.A2BCDC2DCDC2B
2CDA2BAD2C2BCDC2DCDC2BA.AD$DA.AB2CDCD2CDC3BC2D2A2DC2B2CDCDC2DCB2A.2A$
D.2A2BCDC2DCD2C2BC6DC3BC2D2CDC2BA3.D$D3.ABCD2CDC2DC3B6C4BC5D2CBA3.D$D
3.A2BC2DCDCDCBCBC2BC4B2C6DC2BA.2AD$D2A.A3BCDC2DC2B2C5B4C4D2CDC2BA.2AD
$A.A.2A3B2C3D2C6B2C4DCDCBCD2CBA3.D$A5.A4B3C2D4CBC4D3CDC2BC3BA3.D$D4A.
4ABC2BCDC2DCBC3DC5DCBC3B2A2.D$D3.A4.A4BC5DC4D2CD2CDCB2C4BA.D$D2A2.3A.
A3B2C11DCDCBC8BA.D$A2B2A2.A.2ABC2B2CD5C2DC2DC8B2A.2A$D2A2.A.A2.AB2C2B
CDC3BC2D2CDC7BABA.AD$D2.A.A.2A.A5BCDC2BC5DC4B2A2BABA.AD$D2.A.A2.A.AB2A
3BC4B5C4BA2.ABABA.2A$D.2A.A.A2.ABA11BC6BA2.A2BA3.D$D4.A.2A.ABA16B2A4.
2A4.D$D4.A3.A.A.2AB2AB2AB5ABA12.D$D3.2A3.A.A2.2A.2A.ABA2.A.2A12.D$8D2A
D2A8DA20D!