Introduction to me and my findings in cellular automata
Posted: September 1st, 2022, 5:43 am
Hello,
this is my first post here, so altrough I read trough the guildelines and a few other posts, please be kind and point me in the right direction if I ask a silly question.
I'm interested in generative art, and more generally in the field of fractals since my late childhood, but only recently I started to deeply examine the beutiful world of cellular automata. I was already familiar with Wolfram rules and the fact how simple they are. Every permutation has a single value in binary, encoding how it will evolve. I searched if it was already implemented in 2D cellular automata with no luck, so I started scripting to see if it works. As it turned out later - when I refined my search keywords - it was already described in the MAP rules section of this page.
After this, with the tools ready in my hand, I quicky realized that not only Game of Life, but even Wolframs rules can be simulated with these rule tables, so i created converters (screenshot). Soon I developed a simple rulemaker application too (screenshot), and carefully hand-crafted a rule specifically for implementing the simplest possible glider gun.
(The application will be published online, but the whole thing is in a very early and messy state now)
We must stop here for a second, I have a - possibly silly - question... Is a single pixel can be considered a glider?
If you take a look at my profile picture, I think you already realized why I ask this. Because if it is, then the picture on the right is the smallest glider gun ever built, by only 2 live cells at its smallest evolution.
What do yout think?
this is my first post here, so altrough I read trough the guildelines and a few other posts, please be kind and point me in the right direction if I ask a silly question.
I'm interested in generative art, and more generally in the field of fractals since my late childhood, but only recently I started to deeply examine the beutiful world of cellular automata. I was already familiar with Wolfram rules and the fact how simple they are. Every permutation has a single value in binary, encoding how it will evolve. I searched if it was already implemented in 2D cellular automata with no luck, so I started scripting to see if it works. As it turned out later - when I refined my search keywords - it was already described in the MAP rules section of this page.
After this, with the tools ready in my hand, I quicky realized that not only Game of Life, but even Wolframs rules can be simulated with these rule tables, so i created converters (screenshot). Soon I developed a simple rulemaker application too (screenshot), and carefully hand-crafted a rule specifically for implementing the simplest possible glider gun.
(The application will be published online, but the whole thing is in a very early and messy state now)
We must stop here for a second, I have a - possibly silly - question... Is a single pixel can be considered a glider?
If you take a look at my profile picture, I think you already realized why I ask this. Because if it is, then the picture on the right is the smallest glider gun ever built, by only 2 live cells at its smallest evolution.
What do yout think?