Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

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HotWheels9232
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Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by HotWheels9232 »

Welcome to the world of methuselahs! We will start with a methuselah(R-Pentomino) and make it last longer by using the following moves:
1.Add 1 cell
2.Turn 1 cell off
3.Move 1 cell
My first move(Type 3)1103M-1105M

Code: Select all

x = 3, y = 4, rule = LifeSuper
.C$.D$3A$A!
If it is impossible, then do two of the normal moves. If it is still impossible, do 3 of the normal moves. You get the idea. Also I will have a term called density, which is The population/The bounding box area, and that must be at least 0.0075. Or make the (L/MCPS)/4 be greater than the last methuselah.
If no one has posted the next pattern, feel free to change your pattern. You are allowed to make two consecutive moves.
Last edited by HotWheels9232 on August 4th, 2022, 11:59 pm, edited 3 times in total.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
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squareroot12621
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Re: Make it Last Longer(Game)

Post by squareroot12621 »

1105 → 1106

Code: Select all

x = 3, y = 5, rule = B3/S23History
A$.A$.C$.D$3A!
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hotcrystal0
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Re: Make it Last Longer(Game)

Post by hotcrystal0 »

1106 → 1124

Code: Select all

x = 31, y = 25, rule = LifeHistory
3$14.2C$15.C8$21.A$22.A$22.A2$21.3A!
And it also creates a fishhook
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
HotWheels9232
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Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Make it Last Longer(Game)

Post by HotWheels9232 »

hotcrystal0 wrote: August 4th, 2022, 9:07 pm 1106 → 1124

Code: Select all

x = 31, y = 25, rule = LifeHistory
3$14.2C$15.C8$21.A$22.A$22.A2$21.3A!
And it also creates a fishhook
1124-1272 :D

Code: Select all

x = 10, y = 14, rule = LifeHistory
2A$.A$.C7$7.A$8.A$8.A2$7.3A!
Edit 1:
1272-well, let's see. 2406.

Code: Select all

x = 10, y = 14, rule = LifeHistory
2A$.A.C$.A7$7.A$8.A$8.A2$7.3A!
Edit 2:Density too low but I will accept it. And of course not L/MCPS
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
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hotcrystal0
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by hotcrystal0 »

2406 → 2887

Code: Select all

x = 10, y = 14, rule = LifeHistory
DA$.ACD$CA7$7.A$8.A$8.A2$7.3A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by hotcrystal0 »

Let's start a new game, and please don't increase the lifespan by more than 300 gens in a turn.

Code: Select all

#C Lifespan: 92 generations
x = 5, y = 4, rule = LifeHistory
4.A$2.A.A$A.3A$2.A!
EDIT: Something about the pattern was off, so I fixed it. but either way, EV's move would be valid.
Last edited by hotcrystal0 on October 3rd, 2022, 8:59 pm, edited 2 times in total.
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Entity Valkyrie 2
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by Entity Valkyrie 2 »

hotcrystal0 wrote: October 3rd, 2022, 5:57 pm Let's start a new game, and please don't increase the lifespan by more than 300 gens in a turn.

Code: Select all

#C Lifespan: 92 generations
x = 22, y = 14, rule = LifeHistory
2$9.A$7.A.A$6.4A$7.A!
128:

Code: Select all

x = 4, y = 4, rule = LifeHistory
3.C$.C.C$D3C$.C!
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
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hotcrystal0
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by hotcrystal0 »

175:

Code: Select all

x = 5, y = 4, rule = LifeHistory
3.A$.A.DC$.3A$.A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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squareroot12621
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Re: Make it Last Longer (Game)

Post by squareroot12621 »

175 → 197.

Code: Select all

x = 9, y = 7, rule = LifeHistory
4.C$4.A$2.A2.A$2.3A$2.A!
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hotcrystal0
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by hotcrystal0 »

197 --> 245

Code: Select all

x = 4, y = 5, rule = LifeHistory
.CD$2.A$A2.A$3A$A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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squareroot12621
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by squareroot12621 »

245 → 468.

Code: Select all

x = 5, y = 7, rule = LifeHistory
2.A$3.A$.A2.A$.3A$.A2$C.C!
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breaker's glider gun
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by breaker's glider gun »

squareroot12621 wrote: October 6th, 2022, 1:24 pm 245 → 468.

Code: Select all

x = 5, y = 7, rule = LifeHistory
2.A$3.A$.A2.A$.3A$.A2$C.C!
468==>702.
almost 6!

Code: Select all

x = 6, y = 7, rule = LifeHistory
2.A$3.A$.A2.AC$.3A$.A2$A.AC!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
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hotcrystal0
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by hotcrystal0 »

702 → 873

Code: Select all

x = 10, y = 10, rule = LifeHistory
$4.A$5.A$3.A2.2A$.C.3A$3.A2$2.A.2A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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get_Snacked
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by get_Snacked »

hotcrystal0 wrote: May 22nd, 2023, 7:12 pm 702 → 873

Code: Select all

x = 10, y = 10, rule = LifeHistory
$4.A$5.A$3.A2.2A$.C.3A$3.A2$2.A.2A!

Code: Select all

x = 7, y = 7, rule = LifeHistory
3.A.C$4.A$2.A2.2A$A.3A$2.A2$.A.2A!
873 → 1117
the new pattern is an R-pentomino predecessor with a null beehive.
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squareroot12621
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by squareroot12621 »

1,117 → 1,395:

Code: Select all

x = 44, y = 38, rule = LifeHistory
43.C$40.A.A$41.A$39.A2.2A$37.A.3A$39.A2$38.A.2A26$.D6.D3.D3.D2.2D$D.D
4.2D2.D.D.2D4.D$.D6.D2.D.D2.D3.D$2.3D3.D2.D.D2.D2.D$4.D2.3D2.D2.3D.3D
!
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rutabaga
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by rutabaga »

Code: Select all

x = 7, y = 7, rule = LifeHistory
3.A$4.A$2.A2.2A$C.3A$2.A2$.A.2A!
702-->873

edit: for some reason some of the new ones didnt show so thinking of a new one

edit 2: cant find a new one

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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unname4798
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Make it Last Longer 2 (Game)

Post by unname4798 »

We'll start with domino and make it last longer by using the following moves:
• Add 1 cell
• Remove 1 cell
My first move (Add 1 cell) 1M -> 2M

Code: Select all

x = 0, y = 0, rule = DoubleB3S23
.2C$B!
If it is impossible, then do two of the moves. I will have term called 'density' which is population/boundingBox, and that must be at least 0.01. Or make (L/MCPS) be greater than the last pattern. You are not allowed to make two or more consecutive moves.
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breaker's glider gun
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by breaker's glider gun »

2-->5

Code: Select all

x = 4, y = 2, rule = DoubleB3S23
.2CB$C!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
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hotcrystal0
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by hotcrystal0 »

5 to 8:

Code: Select all

x = 8, y = 6, rule = LifeHistory
2$2.3A$CA!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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b-engine
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by b-engine »

8-28:

Code: Select all

x = 6, y = 2, rule = LifeHistory
2.3AC$2A!
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squareroot12621
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by squareroot12621 »

28 → 68:

Code: Select all

x = 6, y = 4, rule = LifeHistory
2.C2$2.4A$2A!
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C_R_116
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by C_R_116 »

68→153

Code: Select all

x = 6, y = 4, rule = LifeHistory
2.A2$2.4A$2AC!
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squareroot12621
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Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

Post by squareroot12621 »

153 → 177:

Code: Select all

x = 6, y = 5, rule = LifeHistory
2.A2$2.4A$3A$2.C!
Sidenote—very long ship and temporary bakery:

Code: Select all

x = 6, y = 4, rule = LifeHistory
2.A$C$2.4A$3A!
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