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Interesting constructions in CircuitsWorld

Posted: June 11th, 2022, 8:43 am
by dl-rs
Welcome to CircuitsWorld!

Hey guys! I've just created a BORING rule CircuitsWorld. let's make constructions in it.
//1-3:Wireworld
//5-7:Wire3
//8:electron => photon
//10:photon => electron
//4: decoration

Re: Interesting constructions in CircuitsWorld

Posted: June 11th, 2022, 9:21 am
by LaundryPizza03
dl-rs wrote: June 11th, 2022, 8:43 am Welcome to CircuitsWorld!

Hey guys! I've just created a BORING rule CircuitsWorld. let's make constructions in it.
//1-3:Wireworld
//5-7:Wire3
//8:electron => photon
//10:photon => electron
//4: decoration
Do you have a ruletable?

Re: Interesting constructions in CircuitsWorld

Posted: June 11th, 2022, 10:03 pm
by dl-rs
LaundryPizza03 wrote: June 11th, 2022, 9:21 am
dl-rs wrote: June 11th, 2022, 8:43 am Welcome to CircuitsWorld!

Hey guys! I've just created a BORING rule CircuitsWorld. let's make constructions in it.
//1-3:Wireworld
//5-7:Wire3
//8:electron => photon
//10:photon => electron
//4: decoration
Do you have a ruletable?
Yes I do. Actually, it isn't really brain because that would make it EXPLOSIVE.

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255

Re: Interesting constructions in CircuitsWorld

Posted: June 11th, 2022, 11:36 pm
by breaker's glider gun

Code: Select all

x = 19, y = 15, rule = CircuitsWorld
3$7.5C$6.2C3.2C$EF.IB2C5.C$EF.IB.C4.2C$6.2C2.2C$7.C.AC$5.A3BA$5.A$5.C
$5.2B$5.2I$5.2E!
don't you think that should turn back into state 8? And that stupid tail next to it! you can't even turn the photon gun off! (besides that, nice rule.)
EDIT: what is 11 supposed to be? It seems it freezes everything around it... (it doesn't allow photon OR the electron to birth next to it, and electron won't die next to it.)
Also, B2aek3jkq/S/G3 would be an interesting rule to use:

Code: Select all

x = 31, y = 13, rule = B2aek3jkq/S/G3
22.BA$20.BA.BA$6.BA3.BA2.BA.BA.BA.BA.BA$6.BA.BA2.BA2.BA3.BA.BA.BA$8.B
A12.BA2.BA.BA$7.BA12.BA3.BA.BA$6.BA12.BA3.BA.BA$5.BA12.BA3.BA.BA$4.BA
12.BA3.BA$3.BA12.BA3.BA$2.BA$.BA$BA!

Re: Interesting constructions in CircuitsWorld

Posted: June 12th, 2022, 9:14 pm
by dl-rs
breaker's glider gun wrote: June 11th, 2022, 11:36 pm

Code: Select all

x = 19, y = 15, rule = CircuitsWorld
3$7.5C$6.2C3.2C$EF.IB2C5.C$EF.IB.C4.2C$6.2C2.2C$7.C.AC$5.A3BA$5.A$5.C
$5.2B$5.2I$5.2E!
don't you think that should turn back into state 8? And that stupid tail next to it! you can't even turn the photon gun off! (besides that, nice rule.)
EDIT: what is 11 supposed to be? It seems it freezes everything around it... (it doesn't allow photon OR the electron to birth next to it, and electron won't die next to it.)
Also, B2aek3jkq/S/G3 would be an interesting rule to use:

Code: Select all

x = 31, y = 13, rule = B2aek3jkq/S/G3
22.BA$20.BA.BA$6.BA3.BA2.BA.BA.BA.BA.BA$6.BA.BA2.BA2.BA3.BA.BA.BA$8.B
A12.BA2.BA.BA$7.BA12.BA3.BA.BA$6.BA12.BA3.BA.BA$5.BA12.BA3.BA.BA$4.BA
12.BA3.BA$3.BA12.BA3.BA$2.BA$.BA$BA!
Thank u! I've made a few edits...

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 9:44 am
by breaker's glider gun
dl-rs wrote: June 12th, 2022, 9:14 pm

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255
doesn't work now...

sorry for being negative in general... it's a nice idea!

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 5:19 pm
by breaker's glider gun
dl-rs wrote: June 12th, 2022, 9:14 pm Thank u! I've made a few edits...

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941]
Thank u! I've made a few edits...
[code]@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255

Check that every line has 10 things! this line had 9:
0,5,i0,j0,5,k0,5,l0,m05
(found by pasting into golly)

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 8:00 pm
by dl-rs
breaker's glider gun wrote: June 13th, 2022, 5:19 pm
dl-rs wrote: June 12th, 2022, 9:14 pm Thank u! I've made a few edits...

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941]
Thank u! I've made a few edits...
[code]@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255

Check that every line has 10 things! this line had 9:
0,5,i0,j0,5,k0,5,l0,m05
(found by pasting into golly)
Thanks!
I should change the line into 0,5,i0,j0,5,k0,5,l0,m0,5
//Done!

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 8:50 pm
by breaker's glider gun
it seems that the b->h is not working...

Code: Select all

x = 40, y = 18, rule = CircuitsWorld
31.H2.5C$18.EF10.2H.BC3.2C$.4CJ12.EF10.HCAB5.C$2C16.EF10.HC.A4.2C$C5.
J12.EF10.H.2C2.2C$C4.2C27.C.2C$6C26.5C$32.C$32.C$31.H2CH$32.2H5$34.F$
32.2FE$32.2E!

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 8:53 pm
by dl-rs
breaker's glider gun wrote: June 13th, 2022, 8:50 pm it seems that the b->h is not working...

Code: Select all

x = 40, y = 18, rule = CircuitsWorld
31.H2.5C$18.EF10.2H.BC3.2C$.4CJ12.EF10.HCAB5.C$2C16.EF10.HC.A4.2C$C5.
J12.EF10.H.2C2.2C$C4.2C27.C.2C$6C26.5C$32.C$32.C$31.H2CH$32.2H5$34.F$
32.2FE$32.2E!
uh...
EDIT: It's 2 wide.

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 8:56 pm
by breaker's glider gun
Hmm?

Code: Select all

x = 40, y = 12, rule = CircuitsWorld
34.5C$33.2C3.2A$.4CJ4.EF12.EF4.H3C5.B$2C3.J4.EF12.EF4.H2.C4.CB$C5.J5.
EF12.EF5.2C2.2C$C4.2C27.C.2C$6C26.5C$32.C$32.C$31.H2BH$32.2HE$32.2E!

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 8:58 pm
by dl-rs

Code: Select all

x = 28, y = 12, rule = CircuitsWorld
23.4C$22.C4.C$D5.H.CJ3.EF4.HC.C4.A$D5.H2CJ3.EF4.H3C4.B$22.C4.C$23.4C$
25.C$24.2C$24.2H$24.2F2$24.2D!
I'm trying to fix it.

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 9:03 pm
by breaker's glider gun
if you have no other wire cells next to it, it still can birth a head:

Code: Select all

x = 71, y = 28, rule = CircuitsWorld
5$57.B4C$56.AB3.2C$27.CKF12.EF9.H2CA5.C$28.KF12.EF9.HC.C4.2C$56.2C2.2C
$57.C.2C$55.5C$55.C$55.2C$54.H2CH$55.2H3$55.2J$55.C!

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 9:06 pm
by dl-rs
I've fixed it

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941]
Thank u! I've made a few edits...
[code]@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,3,6,7,8,10,11}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 9:12 pm
by breaker's glider gun
dl-rs wrote: June 13th, 2022, 9:06 pm I've fixed it

Code: Select all

@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941]
Thank u! I've made a few edits...
[code]@RULE CircuitsWorld

A 12-state interesting CA.

@TABLE

n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,3,6,7,8,10,11}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10

@NAMES

# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h

@COLORS

0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255
still doesn't work...

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 9:20 pm
by pzq_alex
breaker's glider gun wrote: June 13th, 2022, 9:12 pm <snip>

still doesn't work...
You may have to refresh your browser for the change to take effect.

Also, I suggest that the ruletable be put onto LifeWiki.

Re: Interesting constructions in CircuitsWorld

Posted: June 13th, 2022, 9:24 pm
by dl-rs
pzq_alex wrote: June 13th, 2022, 9:20 pm
breaker's glider gun wrote: June 13th, 2022, 9:12 pm <snip>

still doesn't work...
You may have to refresh your browser for the change to take effect.

Also, I suggest that the ruletable be put onto LifeWiki.
We have.

Re: Interesting constructions in CircuitsWorld

Posted: June 15th, 2022, 7:58 pm
by dl-rs
Het! I've added state 12 & 13!(switches activated by electron)

Re: Interesting constructions in CircuitsWorld

Posted: June 18th, 2022, 3:12 pm
by wirehead
Looking at the constructions here this reminds me of a hybridization of pure Wireworld and pure Brian's Brain with no intermediary states. I called it WiredBrain, here's the rule table:

Code: Select all

@RULE WiredBrain
name = "WiredBrain"
n_states = 6
n_neighbors = 8
def transition_function(a):
    nw, ne, sw, se, n, w, e, s, c = a #unpack
    neigh = n, ne, e, se, s, sw, w, nw #repack

    #names    
    background, wire_head, wire_tail, wire, brain_head, brain_tail = range(n_states)

    brain_head_count = 0
    wire_head_count = 0
    wire_dead_count = 0
    for n in neigh:
        if n == wire_head: wire_head_count += 1
        if n == brain_head: brain_head_count += 1
        if n == wire: wire_dead_count += 1 

    #Brain cells are only born if 2 neighbors are brain head,
    #or there are 2 wire heads and no dead wires.
    if c==background:
        if brain_head_count==2 or (wire_head_count==2 and
                                   wire_dead_count==0):
            return brain_head
        else:
            return background
    elif c==wire_head:
        return wire_tail
    elif c==wire_tail:
        return wire
    #Wires are also born from 2 Brain heads.
    elif c==wire:
        if wire_head_count==1 or wire_head_count==2 or brain_head_count==2:
            return wire_head
        else:
            return wire
    elif c==brain_head:
        return brain_tail
    elif c==brain_tail:
        return background
    else:
        raise ValueError("invalid state: " + str(c))

@TREE

num_states=6
num_neighbors=8
num_nodes=121
1 0 2 3 3 5 0
1 0 2 3 1 5 0
2 0 1 0 0 0 0
1 4 2 3 1 5 0
2 1 3 1 1 1 1
2 0 1 0 0 3 0
3 2 4 2 2 5 2
2 3 0 3 1 3 3
2 1 1 1 1 1 1
2 1 3 1 1 3 1
3 4 7 4 8 9 4
3 2 8 2 2 5 2
2 3 3 3 3 0 3
3 5 9 5 5 12 5
4 6 10 6 11 13 6
2 0 0 0 0 0 0
2 1 0 1 1 1 1
3 7 15 7 16 7 7
2 1 1 1 1 3 1
3 8 16 8 8 18 8
2 3 3 3 3 1 3
3 9 7 9 18 20 9
4 10 17 10 19 21 10
3 5 18 5 5 12 5
4 11 19 11 11 23 11
3 12 20 12 12 2 12
4 13 21 13 23 25 13
5 14 22 14 24 26 14
2 0 0 0 0 3 0
3 15 15 15 15 28 15
2 1 0 1 1 3 1
3 16 15 16 16 30 16
2 3 3 3 3 3 3
3 7 28 7 30 32 7
4 17 29 17 31 33 17
3 18 30 18 18 20 18
4 19 31 19 19 35 19
3 20 32 20 20 4 20
4 21 33 21 35 37 21
5 22 34 22 36 38 22
4 23 35 23 23 25 23
5 24 36 24 24 40 24
3 2 4 2 2 2 2
4 25 37 25 25 42 25
5 26 38 26 40 43 26
6 27 39 27 41 44 27
3 28 28 28 28 12 28
4 29 29 29 29 46 29
3 30 28 30 30 20 30
4 31 29 31 31 48 31
3 32 12 32 20 7 32
4 33 46 33 48 50 33
5 34 47 34 49 51 34
3 20 20 20 20 8 20
4 35 48 35 35 53 35
5 36 49 36 36 54 36
3 4 7 4 8 4 4
4 37 50 37 53 56 37
5 38 51 38 54 57 38
6 39 52 39 55 58 39
3 2 8 2 2 2 2
4 25 53 25 25 60 25
5 40 54 40 40 61 40
6 41 55 41 41 62 41
4 42 56 42 60 42 42
5 43 57 43 61 64 43
6 44 58 44 62 65 44
7 45 59 45 63 66 45
3 12 12 12 12 15 12
4 46 46 46 46 68 46
5 47 47 47 47 69 47
3 20 12 20 20 16 20
4 48 46 48 48 71 48
5 49 47 49 49 72 49
4 50 68 50 71 17 50
5 51 69 51 72 74 51
6 52 70 52 73 75 52
3 8 16 8 8 8 8
4 53 71 53 53 77 53
5 54 72 54 54 78 54
6 55 73 55 55 79 55
4 56 17 56 77 56 56
5 57 74 57 78 81 57
6 58 75 58 79 82 58
7 59 76 59 80 83 59
4 60 77 60 60 60 60
5 61 78 61 61 85 61
6 62 79 62 62 86 62
7 63 80 63 63 87 63
5 64 81 64 85 64 64
6 65 82 65 86 89 65
7 66 83 66 87 90 66
8 67 84 67 88 91 67
3 15 15 15 15 15 15
4 68 68 68 68 93 68
5 69 69 69 69 94 69
6 70 70 70 70 95 70
3 16 15 16 16 16 16
4 71 68 71 71 97 71
5 72 69 72 72 98 72
6 73 70 73 73 99 73
4 17 93 17 97 17 17
5 74 94 74 98 101 74
6 75 95 75 99 102 75
7 76 96 76 100 103 76
4 77 97 77 77 77 77
5 78 98 78 78 105 78
6 79 99 79 79 106 79
7 80 100 80 80 107 80
5 81 101 81 105 81 81
6 82 102 82 106 109 82
7 83 103 83 107 110 83
8 84 104 84 108 111 84
5 85 105 85 85 85 85
6 86 106 86 86 113 86
7 87 107 87 87 114 87
8 88 108 88 88 115 88
6 89 109 89 113 89 89
7 90 110 90 114 117 90
8 91 111 91 115 118 91
9 92 112 92 116 119 92

@COLORS

0 0 0 0
1 255 255 0
2 255 0 0
3 107 33 0
4 0 255 255
5 0 0 255
6 20 20 20
Maybe I should have posted this in the hybrid rules thread? Moderators, feel free to move this post if you see fit.

Anyway, here's a converter for butterfly to photon and back:

Code: Select all

x = 12, y = 17, rule = WiredBrain
.2C$C6.E$C4.D.D$C4.2E$2C3.D4$5.3C$4.C2.C$4.C$4.C$4.C5.2C$4.C5.C$5.C4.
C$6.4C$.5C!
And a breeder:

Code: Select all

x = 4, y = 6, rule = WiredBrain
2.2C$2.2C$.A$B.C$C.C$.C!