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A terrible non-trivial way to synthesize stuff
Posted: May 26th, 2022, 7:29 pm
by HotWheels9232
For example this 8g beehive synthesis
Code: Select all
x = 58, y = 57, rule = B3/S23
bo$2bo$3o12$48bo$47bo$47b3o$55bobo$55b2o$56bo13$43bo$42bo$42b3o3$25bo$
26b2o$25b2o$41bo$40bo$40b3o7$38b2o$38bobo$38bo3$24b3o$26bo$25bo!
Your goal is to post stuff here and I will tell you if it is trivial or not.
Edit 1:15g tub
Code: Select all
x = 118, y = 158, rule = B3/S23
23bo$24bo$22b3o52$99bo$98bo$98b3o2$115bobo$115b2o$116bo2$100bobo$100b
2o$101bo$90bo$89bo$89b3o5$76bo12bo$77bo10bo$75b3o10b3o2$80bo$81bo$79b
3o8$76bo9bobo$77bo8b2o$75b3o9bo16$96b3o$96bo$97bo49$2o$b2o$o!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 1st, 2022, 3:26 am
by Citation needed
Here is another tub.
Code: Select all
x = 30, y = 29, rule = B3/S23
obo$b2o$bo3bobo$5b2o$6bo22$27b3o$27bo$28bo!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 1st, 2022, 12:30 pm
by HotWheels9232
Citation needed wrote: June 1st, 2022, 3:26 am
Here is another tub.
Code: Select all
x = 30, y = 29, rule = B3/S23
obo$b2o$bo3bobo$5b2o$6bo22$27b3o$27bo$28bo!
Not terrible enough
Re: A terrible non-trivial way to synthesize stuff
Posted: June 1st, 2022, 5:06 pm
by HotWheels9232
6g blinker:
Code: Select all
x = 18, y = 23, rule = B3/S23
12bobo$12b2o$13bo2$16bo$7bo7bo$8bo6b3o$6b3o5$bo$2bo$3o2$14bobo$14b2o$
15bo2$6b3o$8bo$7bo!
Edit 1:7g Octomino 2 based on 5g pi:
Code: Select all
x = 19, y = 31, rule = B3/S23
11bo$10bo$10b3o$16bobo$16b2o$17bo11$bo$2bo$3o3$15bobo$4bobo8b2o$5b2o9b
o$5bo3$8bo$9bo3bobo$7b3o3b2o$14bo!
Edit 2:
Code: Select all
x = 45, y = 23, rule = B3/S23
o$b2o$2o4$33bobo$19bo13b2o$20bo13bo$18b3o2$43bo$42bo$22bobo17b3o$23b2o
$23bo5bobo$29b2o$30bo3$20b3o$22bo$21bo!
The half-a-traffic light-cleanup barely works here. The block is just in the right place to make the glider hit the blinkers first. The mess then just barely misses the block.
Edit 3: 12g blinker
Code: Select all
x = 119, y = 131, rule = B3/S23
117bo$116bo$116b3o29$19bo$20b2o$19b2o9$45bobo$46b2o$46bo2$47bo$48bo$
46b3o3$73bobo$73b2o$74bo9$56bobo$56b2o5bo$46bo10bo4bo$47bo14b3o$45b3o
14$59b3o$59bo$60bo7$85bo$84b2o$84bobo24$13b3o$15bo$14bo11$3o$2bo$bo!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 5th, 2022, 4:19 pm
by squareroot12621
6G beehive.
Code: Select all
x = 56, y = 40, rule = B3/S23
54bo$53bo$53b3o9$39bo2$36bo2$33bo2$25bo$24bo$24b3o12$3o3bo$2bo3bobo$b
o4b2o3$2b2o$2bobo6b3o$2bo8bo$12bo! [[ ZOOM 9 THEME Mono AUTOSTART ]]
[[ T 0 PAUSE 1 T 125 X -25 T 200 X -32.5 Y 9 ZOOM 64 LOOP 250 ]]
Re: A terrible non-trivial way to synthesize stuff
Posted: June 9th, 2022, 5:05 pm
by HotWheels9232
7g Honeybit which is interesting because the Honeybit block partially eats a spark.
Code: Select all
x = 52, y = 27, rule = B3/S23
o$b2o$2o2$49bobo$49b2o$50bo$44bobo$44b2o$45bo7$23bo$24bo$22b3o5bo$29bo
$29b3o3$23b2o$24b2o4bo$23bo5b2o$29bobo!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 9th, 2022, 7:55 pm
by dl-rs
here's a four glider synth of a hive
Code: Select all
x = 15, y = 14, rule = B3/S23
9bo$8bo$8b3o$13bo$12bo$12b3o5$bo$b2o8bo$obo7b2o$10bobo!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 14th, 2022, 6:53 pm
by LLAMASKYWALKER
3g block
Code: Select all
x = 14, y = 11, rule = B3/S23
7bo$6bo$6b3o$11b2o$11bobo$11bo3$2o$b2o$o!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 18th, 2022, 2:10 pm
by HotWheels9232
LLAMASKYWALKER wrote: June 14th, 2022, 6:53 pm
3g block
Code: Select all
x = 14, y = 11, rule = B3/S23
7bo$6bo$6b3o$11b2o$11bobo$11bo3$2o$b2o$o!
FAIL. You used too little gliders!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 23rd, 2022, 12:20 am
by LLAMASKYWALKER
Code: Select all
x = 57, y = 31, rule = B3/S23
15bo$16bo$14b3o18bo$36bo$34b3o$26bo$26bobo$8bo17b2o$6bobo31bo$7b2o30b
o$20b2o17b3o$20bobo$20bo$46b2o$30b2o14bobo$29bobo14bo$31bo$15b3o$17bo
$16bo3$36b3o$38bo$37bo$3o$2bo$bo$54b2o$54bobo$54bo!
12g blinker, cant fail now.
Re: A terrible non-trivial way to synthesize stuff
Posted: June 25th, 2022, 11:02 am
by HotWheels9232
LLAMASKYWALKER wrote: June 23rd, 2022, 12:20 am
Code: Select all
x = 57, y = 31, rule = B3/S23
15bo$16bo$14b3o18bo$36bo$34b3o$26bo$26bobo$8bo17b2o$6bobo31bo$7b2o30b
o$20b2o17b3o$20bobo$20bo$46b2o$30b2o14bobo$29bobo14bo$31bo$15b3o$17bo
$16bo3$36b3o$38bo$37bo$3o$2bo$bo$54b2o$54bobo$54bo!
12g blinker, cant fail now.
Trivial.
Re: A terrible non-trivial way to synthesize stuff
Posted: June 26th, 2022, 6:36 pm
by yujh
I´ð like tø pøint øut that this synthesis is invalið
Re: A terrible non-trivial way to synthesize stuff
Posted: June 27th, 2022, 1:26 am
by LLAMASKYWALKER
6g glider
Code: Select all
x = 39, y = 38, rule = B3/S23
15bo$16bo$14b3o3$36bo$36bobo$8bo27b2o$6bobo$7b2o11$30b2o$30bobo$30bo5$
15b3o$17bo$16bo6$3o$2bo$bo!
Re: A terrible non-trivial way to synthesize stuff
Posted: June 27th, 2022, 1:05 pm
by HotWheels9232
yujh wrote: June 26th, 2022, 6:36 pm
I´ð like tø pøint øut that this synthesis is invalið
Invalid syntheses do count.
Re: A terrible non-trivial way to synthesize stuff
Posted: July 3rd, 2022, 9:24 pm
by dl-rs
Code: Select all
x = 52, y = 60, rule = B3/S23
29bo$28bo$28b3o7$15bo$16bo$14b3o4$36bo$8bo27bobo$6bobo27b2o$7b2o12$30b
2o$30bobo$30bo5$15b3o$17bo$16bo6$3o$2bo$bo10$49b3o$49bo$50bo!
8G pool
Re: A terrible non-trivial way to synthesize stuff
Posted: July 4th, 2022, 12:04 am
by HotWheels9232
Huge 13g ship:
Code: Select all
x = 407, y = 417, rule = B3/S23
404bobo$404b2o$405bo6$396bo$395bo$395b3o44$341bo$340bo$340b3o4$338bobo
$338b2o$339bo$344bo$342b2o$343b2o230$bo$2bo$3o9$26bo$27b2o$26b2o25$85b
o$83b2o$84b2o18$55bo$56bo$54b3o6$85bobo$85b2o$76bo9bo$75bo$75b3o4$76bo
$75b2o$75bobo43$341bo$340b2o$340bobo!
That is way to expensive and expansive(so it is time wasting). Is it expunsive? Exponsive? Expinsive?
Also uses the world's most terrible boat destruction that uses it as a turner and uses a terrible glider glider destruction.
This one is mostly destruction:
Code: Select all
x = 95, y = 108, rule = B3/S23
93bo$92bo$92b3o$81bobo$81b2o$82bo2$75bobo$75b2o$76bo$71bo$70bo$70b3o
20$50bobo$50b2o$51bo3$49bo$48bo$48b3o12$40bobo$40b2o$41bo8$38bobo$38b
2o$39bo2$37bo$36bo$36b3o8$31bobo$31b2o$32bo7$bo$2bo$3o$23bobo$23b2o$
24bo4$27bo$26bo$26b3o3$19bobo$19b2o$15bo4bo$14bo$14b3o6bo$22bo$22b3o$
17bo$16b2o$16bobo!
Re: A terrible non-trivial way to synthesize stuff
Posted: July 4th, 2022, 5:36 am
by dl-rs
Code: Select all
x = 33, y = 30, rule = B3/S23
31bo$30bo$30b3o2$2bo$3bo$b3o4$14bo$13bo$13b3o3$6bo$7bo$5b3o4$3o$2bo$b
o11b3o$13bo$14bo2$3b3o$5bo$4bo!
Uh... 7G loaf
Code: Select all
x = 33, y = 30, rule = B3/S23
31bo$30bo$30b3o2$2bo$3bo$b3o4$14bo$13bo$13b3o9$3o$2bo$bo11b3o$13bo$14b
o2$3b3o$5bo$4bo!
Wait! This makes a QB!
Edit: here's a clean QB.
Code: Select all
x = 44, y = 43, rule = B3/S23
42bo$41bo$41b3o11$31bo$30bo$30b3o2$2bo$3bo$b3o4$14bo$13bo$13b3o9$3o$2b
o$bo11b3o$13bo$14bo2$3b3o$5bo$4bo!
Re: A terrible non-trivial way to synthesize stuff
Posted: July 4th, 2022, 1:31 pm
by HotWheels9232
16g Beehive:
Code: Select all
x = 249, y = 179, rule = B3/S23
246bobo$246b2o$247bo$237bo$236bo$236b3o16$o$b2o$2o77$123bobo$123b2o$
116bobo5bo$116b2o$117bo9$106bobo$106b2o$107bo5$89bobo$90b2o$90bo7bo$
99b2o3bobo$98b2o4b2o$105bo5$99bo$98bo$98b3o5$100bo$99b2o$99bobo10$106b
3o$106bo$107bo2$133b3o$133bo$134bo2$229bo$228b2o$228bobo13$150bo$149b
2o$149bobo2$145b3o$145bo$146bo!
16g Blonk and Glider:
Code: Select all
x = 130, y = 131, rule = B3/S23
93bo$93bobo$o92b2o$b2o81bobo$2o82b2o$85bo$6bo$7b2o$6b2o2$75bobo$75b2o$
76bo$68bo$67bo$67b3o8$62bo$61bo$61b3o4$58bobo$58b2o$59bo4$59bo$58bo$
58b3o$54bo$53bo$44bo8b3o$43bo$43b3o5$41b2o$42b2o$41bo66$104bo$103b2o$
103bobo4$122b2o$122bobo3bo$122bo4b2o$127bobo4$127b3o$127bo$128bo!
Re: A terrible non-trivial way to synthesize stuff
Posted: April 4th, 2025, 2:15 pm
by hth3
7G traffic light:
Code: Select all
x = 36, y = 42, rule = B3/S23
bo$2bo$3o10$24bo$23bo$23b3o9bo$15bo17b2o$16bo17b2o$14b3o6$19b2o$18b2o
$20bo2$28b3o$28bo$29bo10$b3o$3bo$2bo!
6G B:
Code: Select all
x = 24, y = 18, rule = B3/S23
12bo$11bo$11b3o9bo$3bo17b2o$4bo17b2o$2b3o6$3o4b2o$2bo3b2o$bo6bo2$16b3o
$16bo$17bo!
8G nothing:
Code: Select all
x = 42, y = 37, rule = B3/S23
bo$2bo$3o37bo$39bo$39b3o15$25bo$24bo$24b3o6bo$16bo14b2o$17bo14b2o$15b
3o5$13b3o$15bo4b2o$14bo4b2o$21bo2$29b3o$29bo$30bo!
8G loaf:
Code: Select all
x = 50, y = 40, rule = B3/S23
48bo$47bo$47b3o$bo$2bo$3o17$25bo$24bo$24b3o6bo$16bo14b2o$17bo14b2o$15b
3o5$13b3o$15bo4b2o$14bo4b2o$21bo2$29b3o$29bo$30bo!