MathAndCode's Palace
Posted: March 13th, 2021, 5:13 am
A homepage for MathAndCode,a gift from me.
Have a good day!
BokaBB
Have a good day!
BokaBB
Code: Select all
x = 9, y = 19, rule = B3/S23
obo3bo$b2o4b2o$bo4b2o14$3o$2bo$bo!Code: Select all
x = 7, y = 12, rule = B3/S23
bo$o$3o2$4bobo$4b2o$5bo3$bo$2o$obo!Code: Select all
x = 9, y = 8, rule = B3/S23
bo$obo3bo$2o3bobo$4bo3bo$4bo3bo$4bo3bo$5bobo$6bo!Code: Select all
x = 60, y = 31, rule = B3/S23
10bo$9bo$9b3o$obo$b2o$bo$7b3o$7bo35bo3b2o$8bo33bobo2b2o$42b2o4$45bo$45b
2o$44bobo13$57b2o$57bobo$57bo!Code: Select all
x = 34, y = 31, rule = B3/S23
19bo$19bobo$19b2o23$3o28b2o$2bo28bobo$bo29bo$28bo$27b2o$27bobo!Code: Select all
x = 16, y = 20, rule = B3/S23
11bo$9b2o$obo7b2o$b2o$bo$13bo$4bo8bobo$5b2o6b2o$4b2o9$11b2o$10bo2bo$11b2o!Be ABSOLUTELY certain that you can double - post on threads like this.MathAndCode wrote: April 17th, 2021, 4:48 pm I'm probably going to use this thread to save glider collisions that I find and other things that might in handy later on. Here's a three-glider synthesis of a B-sequence where all of the gliders come from behind:Code: Select all
x = 9, y = 19, rule = B3/S23 obo3bo$b2o4b2o$bo4b2o14$3o$2bo$bo!
Edit: Here's a three-glider side-shooting of a spark that's sometimes useful:Code: Select all
x = 7, y = 12, rule = B3/S23 bo$o$3o2$4bobo$4b2o$5bo3$bo$2o$obo!
Another edit: Here's a way to edgeshoot a pi-sequence:Code: Select all
x = 9, y = 8, rule = B3/S23 bo$obo3bo$2o3bobo$4bo3bo$4bo3bo$4bo3bo$5bobo$6bo!
Yet another edit: Here's a synthesis and cleanup:Code: Select all
x = 60, y = 31, rule = B3/S23 10bo$9bo$9b3o$obo$b2o$bo$7b3o$7bo35bo3b2o$8bo33bobo2b2o$42b2o4$45bo$45b 2o$44bobo13$57b2o$57bobo$57bo!
Fourth edit: Here's a four-glider edgeshooting of a banana spark:Code: Select all
x = 34, y = 31, rule = B3/S23 19bo$19bobo$19b2o23$3o28b2o$2bo28bobo$bo29bo$28bo$27b2o$27bobo!
Fifth edit: Here's a component version found by Blinkerspawn:Code: Select all
x = 16, y = 20, rule = B3/S23 11bo$9b2o$obo7b2o$b2o$bo$13bo$4bo8bobo$5b2o6b2o$4b2o9$11b2o$10bo2bo$11b2o!
Here's another way to sideshoot it that makes the other side accessible:MathAndCode wrote: April 17th, 2021, 4:48 pmEdit: Here's a three-glider side-shooting of a spark that's sometimes useful:Code: Select all
x = 7, y = 12, rule = B3/S23 bo$o$3o2$4bobo$4b2o$5bo3$bo$2o$obo!
Code: Select all
x = 17, y = 18, rule = B3/S23
15bo$14bo$14b3o9$10b2o$9bobo$11bo2$b2o$obo$2bo!Code: Select all
x = 16, y = 8, rule = B3/S23
15bo$13b2o$14b2o$bo$2bo$3o5bo$7bo$7b3o!I' m sorry, but creating "palaces" for another user is frowned upon.BokaBB wrote: March 13th, 2021, 5:13 am A homepage for MathAndCode,a gift from me.
Have a good day!
BokaBB
No,it is not.ColorfulGabrielsp138 wrote: May 8th, 2021, 9:49 pmI' m sorry, but creating "palaces" for another user is frowned upon.BokaBB wrote: March 13th, 2021, 5:13 am A homepage for MathAndCode,a gift from me.
Have a good day!
BokaBB
Sorry for the inconvenience.
Here's another method (with an extra glider to clean up the pi-sequence):MathAndCode wrote: April 17th, 2021, 4:48 pmAnother edit: Here's a way to edgeshoot a pi-sequence:Code: Select all
x = 9, y = 8, rule = B3/S23 bo$obo3bo$2o3bobo$4bo3bo$4bo3bo$4bo3bo$5bobo$6bo!
Code: Select all
x = 58, y = 62, rule = B3/S23
55bobo$55b2o$56bo30$32bobo$33b2o$33bo3$48b2o$48b2o$29bo$29b2o$28bobo15$
26b2o$25bobo$27bo$3o$2bo$bo!I've just seen some octohash results that are curiously edge-shooting:MathAndCode wrote: May 18th, 2021, 12:47 pmHere's another method (with an extra glider to clean up the pi-sequence):MathAndCode wrote: April 17th, 2021, 4:48 pmAnother edit: Here's a way to edgeshoot a pi-sequence:Code: Select all
x = 9, y = 8, rule = B3/S23 bo$obo3bo$2o3bobo$4bo3bo$4bo3bo$4bo3bo$5bobo$6bo!Code: Select all
x = 58, y = 62, rule = B3/S23 55bobo$55b2o$56bo30$32bobo$33b2o$33bo3$48b2o$48b2o$29bo$29b2o$28bobo15$ 26b2o$25bobo$27bo$3o$2bo$bo!
Code: Select all
x = 25, y = 12, rule = B3/S23
2b2o$2bo$obo$2o$6bo$5bobo14b2o$5bo2bo15bo$6b2o13b3o2$6bo$5b2o$5bobo!
Code: Select all
x = 16, y = 12, rule = B3/S23
3b2o$3b2o2$13b2o$15bo$2o11b2o$obo$bo2$2b2o$2bobo$2bo!
Code: Select all
x = 7, y = 18, rule = B3/S23
4b2o$3bo$4b2o5$5bo$4bobo$5bo4$2o$obo$bo2b2o$4bobo$4bo!
Code: Select all
x = 18, y = 8, rule = B3/S23
b2o10b2o$o11bo2bo$3o10bobo$5b3o6bo2$15b3o$15bo$16bo!
Code: Select all
x = 24, y = 20, rule = B3/S23
2bo$2bo$o$b2o$2bo10$11b2o4bo$11bo4bobo$9bobo4bo2bo$9b2o6b2o2b3o$21bo$
22bo!
Code: Select all
x = 11, y = 8, rule = B3/S23
2bo$bobo$obo$2o7b2o$5b2ob2o$4bobo3bo$3bobo$4bo!
That first one uses the same edgeshootable house predecessor as BR176P.GUYTU6J wrote: May 28th, 2021, 5:10 amI've just seen some octohash results that are curiously edge-shooting:Code: Select all
x = 25, y = 12, rule = B3/S23 2b2o$2bo$obo$2o$6bo$5bobo14b2o$5bo2bo15bo$6b2o13b3o2$6bo$5b2o$5bobo!
Code: Select all
x = 5, y = 5, rule = B3/S23
3bo$4bo$4bo$2ob2o$b2o!Code: Select all
x = 18, y = 19, rule = B3/S23
16bo$15bo$15b3o4$2o$2o5$2o$2o4$2o$2o!