Adjustable ships [GAME]

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creeperman7002
Posts: 304
Joined: December 4th, 2018, 11:52 pm

Adjustable ships [GAME]

Post by creeperman7002 »

I devise a formula for a hypothetical adjustable spaceship. Your goal is to find an adjustable spaceship using that formula. The first person to find such a ship can come up with another formula and let others guess.
You can create your own rule for this game, although you can only use at most 8 states.

I will start with my formula:
c/(2^n)
B2n3-jn/S1c23-y is an interesting rule. It has a replicator, a fake glider, an OMOS and SMOS, a wide variety of oscillators, and some signals. Also this rule is omniperiodic.
viewtopic.php?f=11&t=4856
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toroidalet
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Joined: August 7th, 2016, 1:48 pm
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Re: Adjustable ships [GAME]

Post by toroidalet »

c/2^n for n≥4:

Code: Select all

@RULE AdjShip1
@TABLE
n_states:6
neighborhood:Moore
symmetries:none
var a={0,1,2,3,4,5}
var b=a
1,0,4,0,0,0,0,0,0,1
1,4,0,0,0,0,0,0,0,0
4,0,0,0,0,1,0,0,0,1
1,0,0,4,0,0,0,a,0,1
4,0,0,0,0,0,0,1,0,2
a,0,0,4,0,0,0,b,0,4
0,0,0,0,5,3,0,0,0,4
0,0,0,0,0,5,3,0,0,5
5,0,0,0,0,0,0,3,0,0
3,0,0,5,0,0,0,0,0,0
0,0,0,0,5,5,0,0,0,4
0,0,0,4,5,0,0,0,0,4
0,0,0,a,0,0,0,1,0,2
2,0,0,a,0,0,0,1,0,3
2,0,0,a,0,0,0,3,0,3
3,0,0,2,0,0,0,a,0,0
3,0,0,0,0,0,0,0,0,4
0,0,0,a,0,0,0,3,0,2
4,0,0,a,0,0,0,b,0,0
4,0,0,0,0,0,a,0,0,0
0,0,0,4,0,a,b,0,0,4
a,0,4,0,0,0,0,b,0,0

Code: Select all

x = 11, y = 11, rule = AdjShip1
A3.E5$A8.E5$A9.E!
For a slightly harder challenge, how about c/((2^n)-n)?
Any sufficiently advanced software is indistinguishable from malice.
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