Code: Select all
@RULE Cannibalism
#State 0: Dead
#State 1: No energy, can't reproduce, B/S23
#State 2: Energized, B3/S23
#State 3: Decaying 1
#State 4: Decaying 2
#State 5: Decaying 3
#Transitions:
#Dead->Uncharged if surrounded by 3 charged cells. Uncharged cells can't give birth so they form still lives under B/S23.
#Uncharged->Charged if it doesn't die according to B3/S23 and has at least one decaying cell of any state next to it.
#Charged->Uncharged
#Uncharged->Decaying 1 if it dies according to B3/S23.
#Decaying 1->Decaying 2
#Decaying 2->Decaying 3
#Decaying 3->Dead
#All live cells like Uncharged and Charged count towards neighbor count.
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a={1,2}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
var b={0,3,4,5}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b
var c={0,1,2,3,4,5}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c
#Birth
be,2,a,aa,b,ba,bb,bc,bd,2
#Survival/Death/Energy Loss
1,b,ba,bb,bc,bd,be,bf,bg,3
1,a,b,ba,bb,bc,bd,be,bf,3
a,aa,ab,b,ba,bb,bc,bd,be,1
a,aa,ab,ac,b,ba,bb,bc,bd,1
1,a,aa,ab,ac,b,ba,bb,bc,3
1,a,aa,ab,ac,ad,b,ba,bb,3
1,a,aa,ab,ac,ad,ae,b,ba,3
1,a,aa,ab,ac,ad,ae,af,b,3
1,a,aa,ab,ac,ad,ae,af,ag,3
2,c,ca,cb,cc,cd,ce,cf,cg,1
#Decay/Energy Gain
3,c,ca,cb,cc,cd,ce,cf,cg,4
4,c,ca,cb,cc,cd,ce,cf,cg,5
5,c,ca,cb,cc,cd,ce,cf,cg,0
1,c,ca,cb,b,ba,bb,bc,bd,2
@COLORS
0 0 0 100
1 255 150 0
2 255 255 0
3 225 125 0
4 200 100 0
5 175 75 0
Find c/3 spaceship
Find p2 oscillators
Find a gun
Find a sparky oscillator
Find a p3 oscillator
Spaceships
This rule consists of c/2o spaceships and tagalongs at the moment:
Code: Select all
x = 11, y = 82, rule = Cannibalism
$6.CA$3.C4AB$7.DA$3.C4AB$6.CA5$6.ECA$3.EC4AB$8.DA$4.EC4A$7.ECB$3.D4AB
$6.DA$EC4AB$3.ECA11$7.ECA$4.EC4AB$9.DA$5.EC4A$8.ECB$4.D4AB$7.DA14$5.E
CA$2.EC4AB$8.DA$5.D4AB$9.DA$5.D4AB$8.DA9$6.DAB$3.D5A$7.ECB$4.C.ACA$4.
C.ACB7$3.A.2A$3.A.2AB$7.ECA$4.EC4AB$9.DA$4.EC4AB$7.ECA!
These p4s and this one p5 have been found by FWKnightship and are the first oscillators of the rule:
Code: Select all
x = 25, y = 48, rule = Cannibalism
2.A.2A11.2A$2.2B.2BA9.A.6A$.ABA.AB10.A.E4.A$.A5.A9.A.BDBEA$2.BA.ABA9.
A.D.D.A$.A2B.2B10.AEBDB.A$3.2A.A9.A4.E.A$16.6A.A$22.2A2$4.A$3.2A.2A$.
A2.B.A$.2A.AB2.A$3.B2.AB2A$2ABA2.B$.A2.BA.2A$3.A.B2.A$2.2A.2A$5.A4$3.
3A$3.A2.A$5.BA$4.AB$5.BA$3.A2.A$3.3A4$.2A.A.2A$.A.3B.A$3.A.A$3.A.A$2.
2A.2A4$.3A2.2A$.A2.2A.A$2.B2.B.A$.ABA.ABA$.A.B2.B$.A.2A2.A$.2A2.3A!
By attaching a stabilizing end to a trail given off of a Tribe, you can get c/2o wickstretchers:
Code: Select all
x = 7, y = 7, rule = Cannibalism
2A$A3.CA$.5AB$5.DA$.5AB$A3.CA$2A!