Move the Box (GAME)

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Entity Valkyrie 2
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Move the Box (GAME)

Post by Entity Valkyrie 2 »

EDIT: Post moved to sandbox.
Last edited by Entity Valkyrie 2 on November 28th, 2020, 12:42 am, edited 5 times in total.
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
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LaundryPizza03
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Re: Move the Box (GAME)

Post by LaundryPizza03 »

This rule makes intricate patterns if you mix all the states at random. The blocks fall out at 9c/11o, leaving a scraggly, sparkly hull behind.

Code: Select all

x = 1, y = 1, rule = MoveTheBox
A!
[[ RANDOMIZE ]]
If you mix all the "canonical" states in a standard-sized box, what is the expected population after evolving without any swaps?

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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creeperman7002
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Re: Move the Box (GAME)

Post by creeperman7002 »

This looks awfully similar to Candy Crush Saga. Maybe a slight tweak could emulate it?
B2n3-jn/S1c23-y is an interesting rule. It has a replicator, a fake glider, an OMOS and SMOS, a wide variety of oscillators, and some signals. Also this rule is omniperiodic.
viewtopic.php?f=11&t=4856
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Entity Valkyrie 2
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Re: Move the Box (GAME)

Post by Entity Valkyrie 2 »

creeperman7002 wrote: November 27th, 2020, 3:04 pm This looks awfully similar to Candy Crush Saga. Maybe a slight tweak could emulate it?
No, since Candy Crush Saga has randomly falling candies from the top, and CA is deterministic, not random.
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
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Entity Valkyrie 2
Posts: 2141
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Re: Move the Box (GAME)

Post by Entity Valkyrie 2 »

This rule is not meant to be random searched, but here is me posting three random starting configs:

Code: Select all

x = 33, y = 12, rule = MoveTheBox
9A3.9A3.9A$AD.DBF.GA3.AEF5.A3.AF.EG.FEA$AG.CB3.A3.A.G.EC2.A3.AD2.G.GD
A$AD3.EB.A3.A.G.E2.CA3.A7.A$A5C.CA3.AGB5.A3.A3.G3.A$A2.F4.A3.A2.B.B2.
A3.AB.2BE.BA$AE3.E2.A3.A3.F.E.A3.AECGBF2.A$AE2.DCB.A3.A.FD.B.FA3.ADFE
3.FA$A3.F.F.A3.A4.2D.A3.A.D3.E.A$A2.C3.EA3.A2.DFBFDA3.A3.BG2.A$AE.EFD
C.A3.A.DC3.DA3.A2.2F2.CA$9A3.9A3.9A!
[[ GPS 11 ]]
And after all boxes have fallen:

Code: Select all

x = 33, y = 12, rule = MoveTheBox
9A3.9A3.9A$A7.A3.A7.A3.A7.A$A7.A3.A7.A3.A7.A$A7.A3.A7.A3.A7.A$A7.A3.A
7.A3.A7.A$A7.A3.A.F5.A3.A7.A$A2.DBF2.A3.A.G5.A3.AF.E3.EA$AD.CBEB.A3.A
.GBE3.A3.AD.B3.DA$AG.FDEBGA3.A.BDE2.CA3.ABCG.EFBA$AD.CFCFCA3.AEFDF.EF
A3.AEFE.FGFA$A2CEFDCEA3.AGDCFCFDA3.A2D2FGECA$9A3.9A3.9A!
[[ GPS 11 ]]
Another example of level, this time showing the annihilation of a 3x3 square of boxes:

Code: Select all

x = 9, y = 12, rule = MoveTheBox
9A$A4.D2.A$A2.B.C2.A$A2.EFB2.A$A2.2BC2.A$A2.2FC2.A$AB.FDB2.A$ADB2CB2.
A$ADE2BD2.A$AEF2CB2.A$ADF2CB2.A$9A!
[[ GPS 11 ]]

Code: Select all

x = 9, y = 12, rule = MoveTheBox
9A$A4.D2.A$A2.B.C2.A$A2.EFB2.A$A2.2BC2.A$A2.2FC2.A$AB.FDB2.A$ADB2CB2.
A$ADE2B.D.A$AEF2CB2.A$ADF2CB2.A$9A!
[[ GPS 11 ]]
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
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