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"Weeding" Out Oscillators?
Posted: July 27th, 2010, 8:29 pm
by Extrementhusiast
Is there a script that can "weed" out the oscillators for a couple of rules? These rules have a lot of still lifes and a lot of oscillators. They are B478/S234678 and B45678/S1234. (These rules are also posted in the Other Cellular Automata section.)
Re: "Weeding" Out Oscillators?
Posted: April 17th, 2019, 4:16 am
by Duck
Extrementhusiast wrote:Is there a script that can "weed" out the oscillators for a couple of rules? These rules have a lot of still lifes and a lot of oscillators. They are B478/S234678 and B45678/S1234. (These rules are also posted in the Other Cellular Automata section.)
Hi! Just realized this was posted very long ago, so I´ll be surprised if you answer. Perhaps you have learned a bit more about "weeding out" uninteresting patterns before they interfere with other patterns? I've started playing with removing blocks and beehives for standard GOL-rules.