abomination (B2ce3aeikq4aeikw5c/S1367)

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SquishyBoi
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abomination (B2ce3aeikq4aeikw5c/S1367)

Post by SquishyBoi »

shortly after creating a topic for a rule i discovered recently, cereal (B2ai/S03), which you can check out here - viewtopic.php?f=11&t=4663, i also stumbled into this interesting (and quite frankly questionable) chaotic/explosive rule, B2ce3aeikq4aeikw5c/S1367. again, i would've posted this in the unrecognised ca thread, but that thing's an incomprehensible pile of posts, and why not make it's own topic?

i lazily named this rule "abomination", because of the fact that the most common diagonal spaceship in the rule is very similar to the glider in CGoL, except I thought it would be considered an abomination compared to the glider (this pseudo-glider will be shown later).

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still lifes

here are three common still lifes, including the block and clock.

Code: Select all

x = 11, y = 4, rule = B2ce3aeikq4aeikw5c/S1367
9bob$7bobob$o2b2o3bobo$o2b2o3bo2b!
#C [[ THUMBNAIL ]]

--------------------------------------------------

oscillators

extremely common oscillators; the oscillators are p2, p4, p2, p2 and p12 respectively.

Code: Select all

x = 24, y = 4, rule = B2ce3aeikq4aeikw5c/S1367
21bobo$2o13bo6bob$obo2bobo2bobo2b2o5bob$b2o3b2o8bo5bob!
#C [[ THUMBNAIL ]]

bla bla blah random oscillators nobody cares about


-------------------------------------------------

spaceships

here's the aforementioned c/4 diagonal "pseudoglider"

Code: Select all

x = 3, y = 2, rule = B2ce3aeikq4aeikw5c/S1367
o2b$obo!
#C [[ THUMBNAIL ]]

the c/10 orthogonal "r-pentominoafer" (bad loafer pun intended)

Code: Select all

x = 2, y = 3, rule = B2ce3aeikq4aeikw5c/S1367
ob$2o$2o!
#C [[ THUMBNAIL ]]
and the c/12 diagonal "trilobite"

Code: Select all

x = 4, y = 4, rule = B2ce3aeikq4aeikw5c/S1367
3ob$bobo$b3o$o2bo!
#C [[ THUMBNAIL ]]

------------------------------------------------

an interesting reaction and a pseudo glider gun

the tub is... um... interesting.

Code: Select all

x = 3, y = 3, rule = B2ce3aeikq4aeikw5c/S1367
bob$obo$bob!
#C [[ THUMBNAIL ]]

but it's reaction can be used to make a very simple pseudoglider gun

Code: Select all

x = 11, y = 5, rule = B2ce3aeikq4aeikw5c_S1367
7bo$bo5bo$obo6b2o$bo5bo$7bo!
#C [[ THUMBNAIL ]]

-----------------------------------------------

priorities

- discover more impressive spaceships
- perhaps some of sort of puffer or rake?
- p3/p5/etc. oscillator?
- take a nap
Last edited by SquishyBoi on August 22nd, 2020, 7:44 pm, edited 1 time in total.
i is squishyboi, a professional dumbass hiding in the sandbox

get some icecream here - viewtopic.php?f=12&t=4666
also painfully relevant - super loaf
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FWKnightship
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Re: abomination (B2ce3aeikq4aeikw5c/S1367)

Post by FWKnightship »

Natural p26:

Code: Select all

x = 32, y = 32, rule = B2ce3aeikq4aeikw5c/S1367
ob2o2bobob5o2b5obobo2b2obo$5b2ob2obob6obob2ob2o$ob4o2bob3obo2bob3obo2b
4obo$obo6bobo2b4o2bobo6bobo$2bob3o2b2obob4obob2o2b3obo$b2obobob2o3bo4b
o3b2obobob2o$2o2b2o4b3obo2bob3o4b2o2b2o$9bob2o6b2obo$3o2bo2b3o10b3o2bo
2b3o$bob3ob2o2b2ob4ob2o2b2ob3obo$obobobobobob3o2b3obobobobobobo$4o2b2o
bob2obo2bob2obob2o2b4o$obobob2ob3o2bo2bo2b3ob2obobobo$2o3bo4bo3b4o3bo
4bo3b2o$5obo2b5ob2ob5o2bob5o$bob2o4bo3b6o3bo4b2obo$bob2o4bo3b6o3bo4b2o
bo$5obo2b5ob2ob5o2bob5o$2o3bo4bo3b4o3bo4bo3b2o$obobob2ob3o2bo2bo2b3ob
2obobobo$4o2b2obob2obo2bob2obob2o2b4o$obobobobobob3o2b3obobobobobobo$b
ob3ob2o2b2ob4ob2o2b2ob3obo$3o2bo2b3o10b3o2bo2b3o$9bob2o6b2obo$2o2b2o4b
3obo2bob3o4b2o2b2o$b2obobob2o3bo4bo3b2obobob2o$2bob3o2b2obob4obob2o2b
3obo$obo6bobo2b4o2bobo6bobo$ob4o2bob3obo2bob3obo2b4obo$5b2ob2obob6obob
2ob2o$ob2o2bobob5o2b5obobo2b2obo!
Natural 2c/6:

Code: Select all

x = 32, y = 32, rule = B2ce3aeikq4aeikw5c/S1367
obobobobo5bo2bo5bobobobobo$b2ob2o3b2obo2b2o2bob2o3b2ob2o$5o3b3obobo2bo
bob3o3b5o$2b2o5bo3bob2obo3bo5b2o$3o2b2obo4bob2obo4bob2o2b3o$bo2bob3o4b
ob2obo4b3obo2bo$o3b3ob3o3b4o3b3ob3o3bo$5bo4b4o4b4o4bo$obob3o2b4obo2bob
4o2b3obobo$b3o2bobob2o2b4o2b2obobo2b3o$b2o3b4o2b3o2b3o2b4o3b2o$7b3o2bo
2b2o2bo2b3o$b2o4b2ob2obob2obob2ob2o4b2o$3b3obo2bobo6bobo2bob3o$obo3bob
3o4b2o4b3obo3bobo$bob4o2bob2obo2bob2obo2b4obo$bob4o2bob2obo2bob2obo2b
4obo$obo3bob3o4b2o4b3obo3bobo$3b3obo2bobo6bobo2bob3o$b2o4b2ob2obob2obo
b2ob2o4b2o$7b3o2bo2b2o2bo2b3o$b2o3b4o2b3o2b3o2b4o3b2o$b3o2bobob2o2b4o
2b2obobo2b3o$obob3o2b4obo2bob4o2b3obobo$5bo4b4o4b4o4bo$o3b3ob3o3b4o3b
3ob3o3bo$bo2bob3o4bob2obo4b3obo2bo$3o2b2obo4bob2obo4bob2o2b3o$2b2o5bo
3bob2obo3bo5b2o$5o3b3obobo2bobob3o3b5o$b2ob2o3b2obo2b2o2bob2o3b2ob2o$o
bobobobo5bo2bo5bobobobobo!
Pseudoglider reflector:

Code: Select all

x = 79, y = 43, rule = B2ce3aeikq4aeikw5c/S1367
6bo44bo2$4bo3bo40bo3bo2$2bo3bo3bo36bo3bo3bo2$o3bo3bo3bo32bo3bo3bo3bo2$
o3bo3bo3bo32bo3bo3bo3bo2$o3bo3bo3bo32bo3bo3bo3bo2$o3bo3bo3bo34bo3bo3bo
2$o3bo3bo3bo36bo3bo2$2bo3bo3bo40bo2bo$53bo$4bo3bo44bo2$6bo2bo$8bo$8bo
51bo$59bo$13bo45bo$12bo$12bo2$17bo48bo$16bo48bo$16bo48bo2$21bo$20bo$
20bo51bo$71bo$25bo45bo$24bo$24bo2$78bo$77bo$77bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
dani
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Joined: October 27th, 2017, 3:43 pm

Re: abomination (B2ce3aeikq4aeikw5c/S1367)

Post by dani »

I'm not sure what to call this:

Code: Select all

x = 33, y = 7, rule = B2ce3aeikq4aeikw5c/S1367
o31bo$o31bo$bo29bo2$bo29bo$o31bo$o31bo!
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SquishyBoi
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Re: abomination (B2ce3aeikq4aeikw5c/S1367)

Post by SquishyBoi »

note: this post is boring and mostly focuses on oscillators (the stuff that nobody cares about)

pointing out this obvious p2 oscillator

Code: Select all

x = 4, y = 7, rule = B2ce3aeikq4aeikw5c/S1367
2bo$2bo2$bobo$bobo2$2o!
finally found some p3 oscillators

Code: Select all

x = 22, y = 5, rule = B2ce3aeikq4aeikw5c/S1367
2bo7b2o6bo2bo$bobo18b$obobo5b2o6bo2bo$bobo18b$2bo7b2o6bo2bo!
a second, less obvious p4 oscillator

Code: Select all

x = 4, y = 4, rule = B2ce3aeikq4aeikw5c/S1367
o2bo$b3o$b2o$2b2o!
another, less obvious p6 oscillator

Code: Select all

x = 4, y = 4, rule = B2ce3aeikq4aeikw5c/S1367
bo2b$2o2b$ob2o$3ob!
p8 oscillator

Code: Select all

x = 4, y = 5, rule = B2ce3aeikq4aeikw5c/S1367
o2bo$o2bo2$o2bo$o2bo!
ship-tie-ship is a p16 oscillator

Code: Select all

x = 4, y = 4, rule = B2ce3aeikq4aeikw5c/S1367
2obo$2o$2b2o$ob2o!
p22 oscillator

Code: Select all

x = 6, y = 5, rule =  B2ce3aeikq4aeikw5c/S1367
5bo$bobobo$o2bobo$bobobo$5bo!
surprisingly small p132 oscillator and probably the most interesting one

Code: Select all

x = 16, y = 10, rule = B2ce3aeikq4aeikw5c/S1367
13bo$13bo$9bo5bo$9b2o3bo$b2o7bobo$4o$2o$2bo$b2o$bobo!

so far, there's p2, p3, p4, p6, p8, p12, p16, p22, p26 and p132 oscillators.

also:
dani wrote: August 22nd, 2020, 9:17 am I'm not sure what to call this:

Code: Select all

x = 33, y = 7, rule = B2ce3aeikq4aeikw5c/S1367
o31bo$o31bo$bo29bo2$bo29bo$o31bo$o31bo!
technically some sort of breeder, maybe?
i is squishyboi, a professional dumbass hiding in the sandbox

get some icecream here - viewtopic.php?f=12&t=4666
also painfully relevant - super loaf
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Moosey
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Re: abomination (B2ce3aeikq4aeikw5c/S1367)

Post by Moosey »

SquishyBoi wrote: August 23rd, 2020, 1:01 am
dani wrote: August 22nd, 2020, 9:17 am I'm not sure what to call this:

Code: Select all

x = 33, y = 7, rule = B2ce3aeikq4aeikw5c/S1367
o31bo$o31bo$bo29bo2$bo29bo$o31bo$o31bo!
technically some sort of breeder, maybe?
I wouldn't say that; its population grows at a rate of O(sqrt(n)) rather than O(n^2)

I'd call it a sqrtgrow.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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