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cereal (B2ai/S03)

Posted: August 20th, 2020, 10:44 pm
by SquishyBoi
hi hi
i was originally gonna post this in the unrecognised CA thread, but i didn't want to clog up the already-overflowing topic, and I wished to do something like this for my pathetically magical tenth post.

so for my tenth post, i decided to propose a rule with fairly interesting properties. cereal (B2ai/S03) is a chaotic/explosive rule in which almost every pattern forms some sort of fractal. it's called "cereal" because cereal is a huge mess, like so. the most common fractal pattern (lazily coined, the binary proton) usually comes from this smol 2 cell seed shown below.

Code: Select all

x = 2, y = 1, rule = B2ai/S03
2o!
#C [[ THUMBNAIL ]]

a pre-block makes two BP's

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x = 2, y = 2, rule = B2ai/S03
bo$2o!
#C [[ THUMBNAIL ]]

here's a sierpinski triangle fractal

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x = 6, y = 6, rule = B2ai/S03
2bo$4b2o$o2bobo$2bobo$bobo$b2o!
#C [[ THUMBNAIL ]]

rake/puffer things?

most common of which, the duck, which also makes a little triangle fractal behind it as it goes :)

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x = 2, y = 3, rule = B2ai/S03
ob$bo$2o!
#C [[ THUMBNAIL ]]

and a pattern related to the duck

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x = 8, y = 6, rule = B2ai/S03
obo4bo$o6bo$3bobo2b$b2obo3b$bobo4b$2b2o4b!
#C [[ THUMBNAIL ]]

any spaceships that stand true in this rule?

this rule is useless, so i'll stop now

Re: cereal (B2ai/S03)

Posted: August 20th, 2020, 11:28 pm
by FWKnightship
SquishyBoi wrote: August 20th, 2020, 10:44 pm any spaceships that stand true in this rule?

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x = 29, y = 12, rule = B2ai/S03
6b2o13b2o$9b2ob2ob2ob2o$2o7b2ob2ob2ob2o7b2o2$3b2obobobob2ob2obobobob2o
$3bobo7bobo7bobo$o3b2o2bobo7bobo2b2o3bo$bo25bo$2bo3bobobob2ob2obobobo
3bo$3bo10bo10bo$7b2ob2obobob2ob2o$6bo4bo5bo4bo!
4c/4 signal:

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x = 149, y = 4, rule = B2ai/S03
obo7bo3bobo7bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$2bo13bo$9bo13bo$3bo3bobo7bo3bobo
!
EDIT:4c/4 spaceship:

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x = 8, y = 6, rule = B2ai/S03
2o4b2o2$3b2o$2bo2bo2$3o2b3o!
EDIT2:Small p16:

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x = 4, y = 6, rule = B2ai/S03
2bo2$o$2b2o2$2bo!
EDIT3:Sierpinski builder:

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x = 35, y = 28, rule = B2ai/S03
21b2o2$21b2o4$21b2o2$24b2o2$21bo$21bo3bo2$21bobo$2o31b2o$21bo3bo3$13bo
7bo$13bo7bo3$2o22bobo6b2o$24bobo3$5bo7bo7bo7bo$5bo7bo7bo7bo!
8c/8:

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x = 67, y = 48, rule = B2ai/S03
29b2o2$29b2o4$29b2o2$32b2o2$29bo$29bo3bo2$29bobo$8b2o31b2o$29bo3bo3$
21bo7bo$21bo7bo3$8b2o22bobo6b2o$32bobo3$13bo7bo7bo7bo$13bo7bo7bo7bo3$
24bobo13bobo$24bobo13bobo6$2o63b2o$16bobo29bobo$2o14bobo29bobo14b2o7$
8bobo13bobo13bobo13bobo$8bobo13bobo13bobo13bobo!

Re: cereal (B2ai/S03)

Posted: August 21st, 2020, 1:49 am
by SquishyBoi
another sierpinski triangle builder. it gets there in the end.

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x = 10, y = 8, rule = B2ai/S03
6bo2bo$6bo2bo$7bobo$obobo5b$obobo5b$7bobo$6bo2bo$6bo2bo!