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HTech (234e/2e3/3)

Posted: May 24th, 2020, 6:00 pm
by Heavpoot
Named HTech because I am a very creative person who names things in creative ways creatively.
This rule has natural guns, an ortho spaceship, a diagonal spaceship and a few more rarer spaceships.
There are many reactions in this rule, and I have found many (however I'm still missing a P18 splitter, which would be incredibly useful!)

Best viewed in white/blue, not red/orange/yellow! (Though I don't know how to do that in lifeviewer.)

Gun:

Code: Select all

 x = 16, y = 57, rule = 234e/2e3/4
2$12.A$11.ABA$11.A.A$11.C.C6$12.A$11.ABA$11.A.A$11.C.C6$12.A$11.ABA$
11.A.A$11.C.C3$7.C2A$5.C2A.2A$4.AB2.CB$4.3A5$2.B.B$2.ACA$2.3A7$2.B.B$
2.ACA$2.3A7$2.B.B$2.ACA$2.3A!
Diagonal spaceship:

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x = 6, y = 8, rule = 234e/2e3/4
2$2.C.C$.3A$.ABAC$2.2A!
Constructed single barrel gun:

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x = 36, y = 62, rule = 234e/2e3/4
4$14.2C$12.C$11.2B5.C$12.C5.C3$9.3A8.A$8.2ACA7.AB2A$8.B.CB7.AB.AC$5.A
.ACB11.ABA.A$4.A2B16.C2A$5.2A17.2A4$10.2AB6.2AB$10.AC7.AC$10.2AB6.2AB
$25.2AB$25.A2C$25.2A.B$26.ABC$28.A$29.BA$28.ABA$29.A$25.3A$22.BC2.BA$
21.2A.2AC$22.2AC3$18.C.C$18.A.A$18.ABA$19.A6$18.C.C$18.A.A$18.ABA$19.
A6$18.C.C$18.A.A$18.ABA$19.A!
Sparky oscillator (used in many reactions):

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x = 39, y = 31, rule = 234e/2e3/4
$16.2A6.A$15.C2A5.2AB$13.ABA.A5.AC.A.C$11.AB.AC9.BA.2A$11.AB2A12.3A$
12.A3$8.C.C19.B.B$8.A.A19.ACA$8.ABA19.3A$9.A$9.A$8.ABA19.3A$8.A.A19.A
CA$8.C.C19.B.B3$12.A$11.AB2A12.3A$11.AB.AC9.BA.2A$13.ABA.A5.AC.A.C$
15.C2A5.2AB$16.2A6.A!
p18 90 degree reflector (ortho):

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x = 42, y = 29, rule = 234e/2e3/4
22.2A$22.2A$4.B.B$4.ACA$4.3A10.2A8.2A$17.C2A2.2A2.2AC$16.B.B3.2A3.B.B
$16.2A10.2A$15.A14.A$15.2AC10.C2A$15.2A12.2A$9.3A22.3A$9.2B24.2B$8.A
2B.CB18.BC.2BA$8.A2B2.B18.B2.2BA$9.2B2.C18.C2.2B$10.B24.B$10.2AC20.C
2A$16.A12.A$15.2AB10.B2A$15.A.C10.C.A$15.CA12.AC$16.A.A3.2A3.A.A$16.C
BA3.2A3.ABC$17.2A8.2A3$22.2A$22.2A!
Eater (ortho):

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x = 32, y = 34, rule = 234e/2e3/4
12.B.B$12.ACA$12.3A7$12.2A6.A$11.C2A5.2AB$9.ABA.A5.AC.A.C$7.AB.AC9.BA
.2A$7.AB2A12.3A$8.A3$4.C.C19.B.B$4.A.A19.ACA$4.ABA19.3A$5.A$5.A$4.ABA
19.3A$4.A.A19.ACA$4.C.C19.B.B3$8.A$7.AB2A12.3A$7.AB.AC9.BA.2A$9.ABA.A
5.AC.A.C$11.C2A5.2AB$12.2A6.A!
Another oscillator, might be useful?

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x = 17, y = 22, rule = 234e/2e3/4
$12.A$6.A4.2AB$5.B2A3.ACA$5.ACA4.CAB$4.BAC5.BCA$4.ACB5.3A$4.3A5$12.3A
$4.3A5.BCA$4.ACB5.CAB$4.BAC4.ACA$5.ACA3.2AB$5.B2A4.A$6.A!
Eater (diag):

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x = 37, y = 41, rule = 234e/2e3/4
30.C.C$29.3A$29.ABAC$30.2A14$13.3A6.2A$10.BC2.BA5.2A2CBA$9.2A.2AC7.B
2ACA$10.2AC11.B2A3$6.C.C19.BCB$6.A.A19.ACA$6.ABA19.3A$7.A3$7.A$6.ABA
19.3A$6.A.A19.ACA$6.C.C19.BCB3$10.2AC11.B2A$9.2A.2AC7.B2ACA$10.BC2.BA
5.2A2CBA$13.3A6.2A!
p18 ortho -> diag converter (this took me a very long time to find :?)

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x = 40, y = 37, rule = 234e/2e3/4
4$27.C.C$27.A.A$27.ABA$28.A$11.2A$11.2A$7.A8.A$6.B2A6.2AB$6.C.A6.A.C$
8.C2.2A2.C11.C.C$6.C4.2A4.C9.A.A$3.2A14.2A6.ABA$2.ABA14.ABA6.A$2.AC
16.CA$2.2AB14.B2A8$3.2AC12.C2A$2.AB16.BA$3.2A.C10.C.2A$3.2AC12.C2A$6.
B4.2A4.B$7.CB2.2A2.BC$6.BCA6.ACB$6.3A6.3A2$11.2A$11.2A!
Diagonal gun using the above converter:

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x = 53, y = 54, rule = 234e/2e3/4
$23.2A6.A$22.C2A5.2AB$20.ABA.A5.AC.A.C$18.AB.AC9.BA.2A$18.AB2A12.3A$
19.A3$15.C.C19.B.B$15.A.A19.ACA$15.ABA19.3A$16.A$18.2AB6.2AB$18.AC7.A
C$18.2AB6.2AB4.3A$34.2A$35.CAC$14.2A20.B2A$13.4A19.A.A$10.C3A2.3AC17.
2BA$12.BA2.AB19.2A$10.C3A2.3AC$6.A6.4A6.A$5.B2A6.2A6.2AB$5.C.A14.A.C$
6.AC14.CA$4.A.A16.A.A9.B2A$4.ABC16.CBA7.B2ACA$4.2A18.2A6.2A2CBA$33.2A
3$31.C.C$32.3A$5.A18.A6.CABA$4.2AB16.B2A6.2A$4.ACA16.ACA$5.CAB14.BAC$
5.BCA14.ACB12.C.C$5.3A6.2A6.3A13.3A$14.2A21.CABA$10.B2A4.2AB18.2A$10.
2CA4.A2C$10.B2A4.2AB$14.2A27.C.C$14.2A28.3A$43.CABA$44.2A!
180 degree reflector using the second oscillator mentioned above:

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x = 16, y = 29, rule = 234e/2e3/4
2$10.A$4.A4.2AB$3.B2A3.ACA$3.ACA4.CAB$2.BAC5.BCA$2.ACB5.3A$2.3A5$10.
3A$2.3A5.BCA$2.ACB5.CAB$2.BAC4.ACA$3.ACA3.2AB$3.B2A4.A$4.A4$10.2AB$
10.AC$10.2AB!
Please let me know if you manage to do anything interesting/what you think! (yes, you can make ANDNOT gates by colliding ortho spaceships at 90 degree angles!)
Unless otherwise stated, all discoveries are my own.

Re: HTech (234e/2e3/3)

Posted: May 24th, 2020, 8:05 pm
by bubblegum
1) OMW2 USE CODE TAGS
2)

Code: Select all

#C [[ THEME Blues ]]
#C also possible to use THEME 1 instead
x = 1, y = 1, rule = g4b2e3s234e
ABC!

Re: HTech (234e/2e3/3)

Posted: May 25th, 2020, 12:12 am
by FWKnightship
Stable c/2 eater:

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x = 13, y = 9, rule = 234e/2e3/4
8.2A$9.A$9.A.2A$B2A5.2A.2A$.CA$B2A5.2A.2A$9.A.2A$9.A$8.2A!
P36 c/2 gun:

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x = 29, y = 44, rule = 234e/2e3/4
3.2A$3.A$2A.A$2A.2A3.2AC$7.AB$2A.2A3.2AC4.2A$2A.A10.2AC$3.A11.B.B$3.
2A11.2A$18.A$16.C2A$17.2A$22.B2A$23.CA$22.B2A4$26.3A$26.ACA$26.B.B5$
25.2A$24.C2A$22.ABA.A$20.AB.AC$20.AB2A$21.A3$17.C.C$17.A.A$17.ABA$18.
A3$14.A2.A.A2.A$14.4A.4A2$16.2A.2A$16.2A.2A!
P72 c/3d gun:

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x = 72, y = 72, rule = 234e/2e3/4
23.B2A$24.CA$16.3A4.B2A$17.2A$15.CAC11.3A$14.2AB12.ACA$3.2A9.A.A12.B.
B$3.A9.A2B$2A.A10.2A$2A.2A3.2AC$7.AB23.3A$2A.2A3.2AC21.2A.AB$2A.A29.C
.A.CA$3.A32.B2A$3.2A32.A4$38.C.C$38.A.A$38.ABA$39.A3$35.A2.A.A2.A$35.
4A.4A2$37.2A.2A$37.2A.2A4.2A$46.A$43.2A.A$43.2A.2A3.2AC$50.AB$43.2A.
2A3.2AC4.2A$43.2A.A10.2AC$46.A11.B.B$46.2A11.2A$61.A$59.C2A$60.2A$65.
B2A$66.CA$65.B2A4$69.3A$69.ACA$69.B.B5$68.2A$67.C2A$65.ABA.A$63.AB.AC
$63.AB2A$64.A3$60.C.C$60.A.A$60.ABA$61.A3$57.A2.A.A2.A$57.4A.4A2$59.
2A.2A$59.2A.2A!
Another c/3d:

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x = 14, y = 12, rule = 234e/2e3/4
11.2A$10.ABAC$10.3A$11.C.C$5.3A4.AB$5.ACB3.AB$5.ABA2.A2B$3A4.A2.2A$AC
B3.2AC2A.B$AB2AC2A.BAC.C$4.A.2B2A.B$4.ABA2.2C!
2c/4,4c/8:

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x = 16, y = 7, rule = 234e/2e3/4
.A3.A7.A$ABA.ABA5.ABA$A.A.A.A4.2A.AC$C.A.A.C5.A$.2A.2A6.2ACB$2.A.A8.B
.B$.2A.2A!

Re: HTech (234e/2e3/3)

Posted: May 25th, 2020, 12:24 am
by Saka
Hmm, didn't know this rule had a thread.
Cross-post from the Discord:
A c/4d

Code: Select all

x = 15, y = 15, rule = 234e/2e3/4
6.A$5.B2A$5.ACA$3.BC.A$2.2A2.ABA$C.3ACA.BA$2.2A3.2ABA$3.2A3.A.B.2A$3.
2A4.3AC2A$9.C2.AB$6.2A.A.C$6.5AB$8.3A2$9.C!
A slightly different other c/3d

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x = 15, y = 11, rule = 234e/2e3/4
3A4.2A$BCA3.CABA$ABA2.B.3A$5.AC.C$2.B2A.2A$3.C2.2A$3.2B2C$6.2C3A.A$6.
BA.2AB2A$9.C.C.2A$10.2BCB!
Random c/2os

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x = 38, y = 15, rule = 234e/2e3/4
.A3.A3.A3.A10.A3.A3.A3.A$ABA.ABA.ABA.ABA8.ABA.ABA.ABA.ABA$A.A.A.A.A.A
.A.A8.A.A.A.A.A.A.A.A$C.A.C.C.C.C.A.C8.C.A.A.A.A.A.A.C$.BCB7.BCB10.BC
.A.A.A.A.CB$2.A9.A13.BC.A.A.CB$2.C2A.3A.2AC11.2A2.BC.CB2.2A$3.BA.ACA.
AB11.ABA9.ABA$3A.A.B.B.A.3A8.A.A.3A.3A.A.A$ACA.BA3.AB.ACA8.C.A.ACA.AC
A.A.C$B.BA.C3.C.AB.B9.BC.A.A.A.A.CB$3.C7.C14.BC.A.A.CB$3A.3A.3A.3A13.
BC.CB$ACA.ACA.ACA.ACA$B.B.B.B.B.B.B.B!

Re: HTech (234e/2e3/3)

Posted: May 25th, 2020, 6:29 am
by Heavpoot
Nice job! Wasn't aware this rule had stable technology.

Re: HTech (234e/2e3/3)

Posted: May 25th, 2020, 7:15 am
by FWKnightship
P6:

Code: Select all

x = 5, y = 5, rule = 234e/2e3/4
.CBA$3.2A$C2.2A$3.2A$.CBA!
EDIT:P54:

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x = 18, y = 20, rule = 234e/2e3/4
2.2A10.2A$2.C2A8.2AC$.B.B10.B.B$.2A12.2A$A7.2A7.A$2AC5.2A5.C2A$2A14.
2A7$2A14.2A$2AC5.2A5.C2A$A7.2A7.A$.2A12.2A$.B.B10.B.B$2.C2A8.2AC$2.2A
10.2A!
10c/20,13c/26,20c/40:

Code: Select all

x = 113, y = 44, rule = 234e/2e3/4
.A3.A3.A3.A3.A3.A3.A3.A18.A3.A3.A3.A3.A3.A12.3A.3A.3A.3A2.3A.3A.3A.3A
$ABA.ABA.ABA.ABA.ABA.ABA.ABA.ABA16.ABA.ABA.ABA.ABA.ABA.ABA11.ACA.ACA.
ACA.ACA2.ACA.ACA.ACA.ACA$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A16.A.A.A.A.A.
A.A.A.A.A.A.A11.B.B.A.B.A.A.B.B2.B.B.A.A.B.A.B.B$C.C.A.C.A.A.C.C.C.C.
A.A.C.A.C.C16.C.C.A.A.C.C.C.C.A.A.C.C14.ABA2.A.BA8.AB.A2.ABA$3.BCB2.A
.2A7.2A.A2.BCB22.BC.2A7.2A.CB17.C.C.2A.C10.C.2A.C.C$7.AB.CA7.AC.BA28.
2A9.2A24.BA12.AB$7.5A7.5A29.2A7.2A24.ACA12.ACA$9.2A9.2A66.A.A12.A.A$
89.B.AC8.CA.B$88.2A.2A8.2A.2A$89.C.C10.C.C2$8.C3.C5.C3.C$7.2A3.C5.C3.
2A23.B21.B$8.BC11.CB23.2AC19.C2A$8.2AB3.C.C3.B2A24.ACA17.ACA$9.A2.C.C
.C.C2.A25.3A17.3A22$90.2A10.2A$89.C2A10.2AC$87.C.A.A10.A.A.C$87.A2.A
12.A2.A$87.A2BA12.A2BA$89.2A12.2A!
40c/80 puffer:

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x = 15, y = 8, rule = 234e/2e3/4
.A3.A3.A3.A$ABA.ABA.ABA.ABA$A.A.A.A.A.A.A.A$C.C.A.C.A.A.C.C$3.BCB2.A.
2A$7.AB.CA$7.5A$9.2A!
52c/104 c/2 siderake:

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x = 23, y = 23, rule = 234e/2e3/4
3A.3A.3A.3A.3A.3A$ACA.ACA.ACA.ACA.ACA.ACA$B.B.A.A.B.B.B.B.A.A.B.B$3.A
B.A.C.C.C.C.A.BA$4.C.CA7.AC.C$5.BA2.C3.C2.AB$6.C2AB3.B2AC$3.C3.A7.A3.
C4$5.C11.C4$13.A$12.ABA$11.2A.AC$12.A$12.2ACB$2.C2A8.B.B2.2AC$4.BA11.
AB$2.C2A13.2AC!
52c/104 4c/8 backrake:

Code: Select all

x = 32, y = 68, rule = 234e/2e3/4
9.3A.3A.3A.3A.3A.3A$9.ACA.ACA.ACA.ACA.ACA.ACA$9.B.B.A.A.B.B.B.B.A.A.B
.B$12.AB.A9.A.BA$12.C2.A9.A2.C$4.3A8.2A7.2A$4.AC2A$4.B.2A6.C11.C$6.B
9.C7.C$3.C.2A3.2C17.2C$3.C.C$9.C21.C$9.A21.A$9.AB19.BA$9.ABAC15.CABA$
10.2A17.2A23$3A$ACAB$A.2C$.ABA2.2AC$.A.A.AB$.2C3.2AC19$9.2B$8.ACA$8.
3AC$8.2B.A$8.2ABA$10.A!

Re: HTech (234e/2e3/3)

Posted: May 31st, 2020, 4:11 am
by Heavpoot
Using the stable eater found by FWKnightship, you can "simulate" the sparky oscillator like so:

Code: Select all

x = 20, y = 33, rule = 234e/2e3/4
6.2A$6.A$3.2A.A$3.2A.2A2$3.2A.2A$3.2A.A5.2AC$6.A4.2A$6.2A4.ACA$12.3A
3$17.2A$16.C2A$17.2A2$17.A$16.B2A$16.C.A$18.C$16.C$13.2A$6.2A4.ABA$6.
A5.AC$3.2A.A5.2AB$3.2A.2A2$3.2A.2A$3.2A.A$6.A$6.2A!
This oscillator has a reaction for turning c/2o spaceships into c/3d spaceships, which allows construction of a more compact c/3d gun like so:

Code: Select all

x = 35, y = 32, rule = 234e/2e3/4
28.2A.2A$4.2A22.2A.2A$4.A$.2A.A21.4A.4A$.2A.2A20.A2.A.A2.A2$.2A.2A$.
2A.A5.2AB$4.A5.AC$4.2A4.ABA14.A$11.2A12.2ABA$14.C10.2A.A$16.C8.C2.C$
14.C.A4.AB.B.C$14.B2A4.A2C$15.A5.2AB3$14.3A$14.BCA$15.CB$14.B$11.2AC$
4.2A5.2A.C$4.A5.AB$.2A.A6.2AC$.2A.2A2$.2A.2A$.2A.A$4.A$4.2A!

Re: HTech (234e/2e3/3)

Posted: June 9th, 2020, 12:23 pm
by AlephAlpha
c/4d:

Code: Select all

x = 6, y = 6, rule = 234e/2e3/4
3.3A$3.AB$4.BA$4AC$AB$.CBC!