Forestfire (B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry)
Posted: May 2nd, 2020, 11:17 pm
It's been a while since I made a thread. Here's a rule I found all the way back in January. It has no common, small spaceships, and most soups die out, but it turns out to be much more interesting than initially meets the eye. Here's a completely random sampling of 9 16x16 soups:
Most soups stabilize within 20 generations. However, as you can see by the one outlier, there are soups that form one of two failed replicators:
If you rub two of these together in certain ways, you can get growth that looks quite unique and lasts a long time. Usually, the ash that is left behind forms linear shapes rather than square ones. Here's a 10-cell methuselah:
You'll also notice the impressive variety of still lifes. Here's a manually generated census of that methuselah:
A lot of them are mutant forms of snakes and short tables, with the occasional big still life. There's also sometimes oscillators in the ash of patterns, usually hasslers of one of the failed replicators. Here's a few that I found:
There are also a few small, low period oscillators I found with LLS and manual fiddling:
Unfortunately, there's one issue with this rule. There are a lot of chaotic growth seeds at cell counts as low as 10, which means it's near impossible to soup search. Here's an infinite novely generator:
You may notice there's moving replicators, puffers, and spaceships there. Yes, two of the failed replicators can be combined into all of these. The two types of natural spaceships I was able to find are both (10, 5)c/56, but periods 112 and 336 respectively:
They are also extensible:
There are many, many different natural ships but they seem to fall into these two categories. Weirdly enough, every single ntqfind search I did for this rule came back with no results, which I guess follows from its small selection of birth conditions.
There's also moving replicators, which sadly aren't much use because they're hard to turn around and that their only function may be to create adjustable-period spaceships:
Here's a snake puffer:
I also highly suspect there are guns in this rule, especially considering how sparky some of the hasslers are, but I have no idea how to construct one. It would certainly be a challenge.
Code: Select all
x = 76, y = 76, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
o3bo2bo2b6o15b2ob3ob2ob2ob2o14bob3ob2o7bo$3bob2o3bobob2o14b2o2b2o2b7o
15bobob2ob2obo3b2o$2obo2b2ob3obo17bobo8bo17b2obob2o3bobo2bo$4obobo4bo
2bo15b5obob2obob2o15bo2b5o4b2o$bo2b3o5b4o16b4obo3b2obo16bo2b4o3b2obo$o
b6obo3bo16bo2bo2bobobo3b2o15b3ob3o4bo2bo$bob2obobo2bo3bo14bo3b5o3bo17b
o2b2ob3o3bob2o$o2bo3bo2b2obo16b2obo2b2ob2o3b2o14bo2bo2b2o3b3obo$2b2obo
bo2bobob2o14b3obo7bobo16b2o3b2o2b4o$3obob4o2bo2bo15bobobo3bobob3o14bob
obo2bo2b3o2bo$bo2b2obob3o18bo2b3obob4o2bo14b3obobo3b2ob2o$2bob2obobobo
18bobobo2bob2obobo18b2ob3o2b2obo$3bobo3b2obobo16b3o2bobo3bobo21bo2b5ob
o$ob4o2b6o16b3o3b4o3b2o16bobo3bob4o2bo$2o4b2ob3o20b2ob3o3bobobo16b2obo
3bo$2o6b2o3bobo16bo2bobob2o2bobo17b2o2bo3b2o2bo15$2ob2obob3o2b2o15b2o
3bob3obo2bo15b3o4bo4bobo$2b4o4b2ob2o17b2obob2ob3ob2o15bob3obo4b3o$4b2o
2b2o2bo2bo14b3o2bob2ob2o2b2o18b3ob2obob3o$o7bo5b2o15bobo2bo2b3obobo14b
3obo2bo5b3o$4bob3o3b2obo15bobo6bo2bo16b2o3bo4b3o2bo$3b2o3b2o2bobo18bob
3o2bob3o18bobobobo2bob2o$b2o2b2ob5obo19b5obo3b2o14bob4o8bo$2o3bo5b3obo
18bobob2ob3o16b2obo2bob2o$2b6o3bo3bo14b3o3bo2b2o4bo21b2obo4bo$2o3b5obo
18b2o2bo2b2o4b2o16bo3bob2obo2b3o$2obo3bob2o2bo16b2ob2obo2bo2b2obo17b4o
$bo4b4o3b3o16b4o4b2o20bo5b2o$2b2o3b3ob5o14b2o2b2o2b4obo17b4o3bo4b2o$ob
4obob2obo2bo15b2obo2bob3ob3o15b2obobo2bo3b3o$2b2o2b3o2b4o16bob2obobob
2obo19bo4bo5bo$ob12obo17b3obo2b6o16bobobob2obobo15$o4b2ob2obobo18bob2o
2bo5b2o14bobo2bob2o2bobobo$b2ob6ob4o15b2o5bo4bob2o14b2ob2obo2bobob2o$
2ob3obo3b2o2bo18bob2ob3o2b2o15bob6o2bo$2bo2b4ob3o2bo14b4o2b2o3b2o2bo
22bo2b3o$o2bob2ob2obo2bo15bobobo4b2obob2o14b2ob3ob2o2b4o$obo4b2ob3o19b
2o3bob2o3bo15bo3b2ob4ob2o$b2o2bo4b2ob2o17bobo2b2o3b3o17b2ob3o3b4o$3obo
2b3ob3obo15b2ob2ob2o3b2obo16bobobob6obo$2bobo3b2o2b3o15bo3b2o2b2obob2o
16bo2bobo2bobobo$bobobob2ob2obobo16bob3o2bo2b3o15bo2bob4o4bobo$3obo2b
5ob3o17bob3ob2ob4o14bo2b2ob6o3bo$2obobobob4o2bo15bobo2b4o2bobo15b5ob5o
3bo$2obob6o2bobo16b2obo2b3ob2o18bob2o4bo$obo2bobo2bo2b2o16bob2ob3ob2o
3bo14bo2b2ob4obo2b2o$bob2o4b3o21b3ob2obo2b2o15b3obo2b8o$b3ob3o2b6o17b
3o3b2ob2o19bo3bobo5bo!
Code: Select all
x = 44, y = 4, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
2o38b2o$b2o38b2o$2bo39b2o$43bo!
Code: Select all
x = 10, y = 12, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
3o$2bo$2bo7$7b3o$7bo$7bo!
Code: Select all
Lifespan: 8627
Census:
xs6_bd (snake) 76
xs11_3q9r (snake on short table) 7
xs7_31ac (short canoe) 1
xs11_31230ea (snake on short table) 1
xs11_32pbo (snake on short table) 1
xs11_32qk46 (eater with tail) 1
xs11_bdz313 (snake on short table) 1
xs13_358jq3 (short table in canoe) 1
xs13_3qahr (open snake on snake) 1
xs13_bdz3156 (bookend on snake) 1
xs13_g4s0dbz11 (bookend on snake) 1
xs24_c8c49f0c84cz3213 1
xs25_ml70dbz1688gzx65 1
Code: Select all
x = 70, y = 208, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
2o4b2obo20b2o$bo4bob2o20bo$o9b2o19bo$2o8bo19b2o$11bo21b2o$2o8b2o20bob
2o$bo4b2obo22b3o$o5bob2o23bo$2o2b2o$4bo32b2obo$2o3bo31bob2o$bo2b2o$o5b
2obo$2o4bob2o7$2b2obo4b2o3b2o13b2o$2bob2o4b2o3b2o13bo$6b2o23bo$6bo3b2o
3b2o13b2o$7bo2bobobobo$6b2o4bobo19b2o$2b2obo5b2obo18bob2o$2bob2o9b2o
16b3o$2o14bo17bo$o14bo$bo13b2o$2o14bo$2b2obo9bo24b2obo$2bob2o9b2o23bob
2o7$2obo6b2obo16b2o$ob2o6bob2o16bo$4b2o2b2o21bo$4bo3bo21b2o$5bo3bo23b
2o$4b2o2b2o22bob2o$2obo6b2obo18b3o$ob2o6bob2o19bo$4b2o2b2o4b2o$4bo3bo
5bo$5bo3bo5bo$4b2o2b2o4b2o23b2obo$2obo6b2obo25bob2o$ob2o6bob2o7$2o3b2o
3b2o3b2o$2o3b2o3b2o3b2o2$2o3b2o3b2o3b2o24b2o$obobobo3bobobobo25bo$2bob
o7bobo26bo$b2obo6b2obo26b2o$5b2o8b2o$6bo9bo21b3o6b2obo$5bo9bo22bobo6bo
b2o$5b2o8b2o21b2o$6bo9bo16bob2o$5bo9bo17b2obo$5b2o8b2o2$46b3o$45bo2bo$
38b2o5bobo$38bo6b2o$39bo9b2o$38b2o9bo$50bo$49b2o8$2o3b2o4b2obo15bob2o$
2o3b2o4bob2o15b2obo$9b2o4b2o20bo$2o3b2o2bo5bo20b2o$obobobo3bo5bo18b2o$
2bobo4b2o4b2o22b2o$b2obo6b2obo23b2o$5b2o4bob2o23bo$6bo2b2o4b2o$5bo3bo
5bo$5b2o3bo5bo$6bo2b2o4b2o$5bo5b2obo31bob2o$5b2o4bob2o31b2obo7$2bob2o
4b2obo$2b2obo4bob2o$2o12b2o$bo12bo26b2o$o14bo26bo$2o12b2o25bo$2bob2o4b
2obo27b2o$2b2obo4bob2o$6b2o6b2o$7bo6bo26bo$6bo8bo24b2o$6b2o6b2o17bob2o
2b2o$2bob2o4b2obo19b2obo5bo$2b2obo4bob2o29bo$45b2o$44b2o$44bo3$49b2o$
49bo$50bo$49b2o8$2b2obo4b2o3b2o$2bob2o4b2o3b2o$2o$o9b2o3b2o$bo8bobobob
o25bo13b2o$2o10bobo27b2o13bo$2b2obo5b2obo28b2o11bo$2bob2o9b2o22b2o15b
2o$2o4b2o8bo23b2o$o5bo8bo25bo5bo$bo5bo7b2o30b2o$2o4b2o8bo18bo12b2o$2b
2obo9bo19b2o7b2o$2bob2o9b2o19b2o7b2o$32b2o12bo$33b2o$34bo$30b2o$31bo$
30bo$30b2o10$2o3bob2o6b2obo$bo3b2obo6bob2o$o8b2o2b2o$2o8bo2bo$9bo4bo$
2o7b2o2b2o$bo5b2o6b2obo$o7bo6bob2o$2o5bo5b2o4b2o$7b2o4bo5bo$2o3b2o7bo
5bo$bo4bo6b2o4b2o32bo$o4bo9b2obo33b2o$2o3b2o8bob2o32b2o2$56bo$55b2o$
58bo$57bo$66bob2o$66b2obo$43bo$42b2o$41b2o2$46bo$45b2o$48bo19b2o$47bo
19b2o$67bo7$57bob2o$57b2obo!
Code: Select all
x = 73, y = 34, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
2b2obo16bo4bobo2bo2bo4b2o4bobo5bo4bo2bo2bo2b2ob2o$2bob2o15bobo3b3o2b4o
2bo2bo4b3o5b6o2b4o2bobobo$6b2o13bobo14b3o6bo7b2o6b2o5bo$6bo14bobo18b2o
2bobob2o3b2o6b2o4b2o$7bo14bo4b3o2b4o2bob2obo3b4o3b6o2b4o3b2o$6b2o19bob
o2bo2bo2b2o10b2o2bo4bo10bo$2b2obo62bobobo$2bob2o56b4o2b2ob2o$2o60bo2bo
$o$bo$2o$2b2obo$2bob2o7$2obo24b2o3b2o$ob2o17b4o3bobobobo$4b2o15bo2bo5b
3o$4bo16bo2bo3b2o3b2o$5bo15b4o4bo3bo$4b2o22bo5bo$2obo24b2o3b2o$ob2o$4b
2o$4bo$5bo$4b2o$2obo$ob2o!
Code: Select all
x = 14, y = 3, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
3o10bo$o11b2o$o10b2o!
Code: Select all
x = 121, y = 18, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
11b3o97bo$9bo2bobo95bobo$8bo2bob2o96b3o$112b2o$7bobo$7b2o97bo$7bobo8b
2o85bobo$8b2o8bobo85b3o8b2o$2b2o15b2o86b2o8b3o$bo16bobo97bobo$o2bo98b
2o15bo$obobo8b2obo2bo81bo$3bobobo5bobo2bo81bo2bo8b2o$4bo2bo6b3o83bobob
o7b3o$6bo96bobobo5bobo$4b2o98bo2bo6bo$106bo$104b2o!
Code: Select all
x = 79, y = 32, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
53b3o$52bob2o$52b2obo$52b3o$57b3o13b2o$50b3o3bo2bo12bo$49bobobo2bo14bo
2bo$48bo3b2o2b2o3b2o8bobobo$47bo2bob2o8bo11bobobo$47b2o10bo2bo12bo2bo$
47bob2o8b3o15bo$25b2o21b3o13b3o8b2o$24bo32b3o3bob2o$b3o19bo2bo30b2obo
2b2obo$ob2o19bobobo31b2o2b3o$2obo22bobobo23b2obo2bo$3o24bo2bo13b2o8b2o
3bo$21b2o6bo13bobo8bobobo$20bobo4b2o3b2o9b3o9b3o$19bo2bo8bo14b3o$19b3o
8bo2bo12bobo$30bobobo11b2o$33bobobo$34bo2bo$36bo$28b3o3b2o$27bo2bo$27b
obo$16b3o8b2o$15bob2o$15b2obo$15b3o!
There's also moving replicators, which sadly aren't much use because they're hard to turn around and that their only function may be to create adjustable-period spaceships:
Code: Select all
x = 20, y = 12, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
16b2o$b2o13bobo$2obo12bo2bo$b3o13b3o$2bo4$8b3o$8bo2bo$9bobo$10b2o!
Code: Select all
x = 20, y = 19, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry
11bo$10b2o$9b2o3$6bo$5b2o$4b2o$18b2o$17b2o$17bo$2b2o$bo$o2bo9b2o$obobo
7b2o$3bobobo4bo$4bo2bo$6bo$4b2o!