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Golly doesn't recognise Flamingoships.

Posted: April 19th, 2020, 10:56 pm
by LuxiusGOL
I have a rule in LtL (R5,C4,M1,S40..56,B19..30,NM) that has Diagonals and Flamingos. In Golly, it says "Knightship found (speed = 6,1c/2)" even though LifeWiki specifically says anything with 6m,m/n is a Flamingoships

Re: Golly doesn't recognise Flamingoships.

Posted: April 19th, 2020, 11:19 pm
by Hunting
I basically what's wrong with it. Flamingoship is a subset of knightship. Same applies to camelships, zebraships, and etc.

Re: Golly doesn't recognise Flamingoships.

Posted: April 19th, 2020, 11:20 pm
by Saka
LuxiusGOL wrote: April 19th, 2020, 10:56 pm I have a rule in LtL (R5,C4,M1,S40..56,B19..30,NM) that has Diagonals and Flamingos. In Golly, it says "Knightship found (speed = 6,1c/2)" even though LifeWiki specifically says anything with 6m,m/n is a Flamingoships
Welcome!
I suppose you mean the script "oscar.py" or "oscar.lua".
As hunting said, Knightship is just used as an umbrella term for any oblique ship sometimes.

Re: Golly doesn't recognise Flamingoships.

Posted: April 19th, 2020, 11:54 pm
by Hunting
Saka wrote: April 19th, 2020, 11:20 pm
LuxiusGOL wrote: April 19th, 2020, 10:56 pm I have a rule in LtL (R5,C4,M1,S40..56,B19..30,NM) that has Diagonals and Flamingos. In Golly, it says "Knightship found (speed = 6,1c/2)" even though LifeWiki specifically says anything with 6m,m/n is a Flamingoships
Welcome!
I suppose you mean the script "oscar.py" or "oscar.lua".
As hunting said, Knightship is just used as an umbrella term for any oblique ship sometimes.
I assume he is complaining about oscar.lua since he said Python scripts does not work for him.