Personal project randomly generating different cellular automata rulesets
Posted: March 30th, 2020, 8:04 pm
Hi all,
I'm a total amateur in this field so please excuse my ignorance.
As an exercise in improving my programming ability, I've made a program that assists in randomly generating and displaying different sets of cellular automata rules. The cells are dead or alive, and the alive count around each cell dictates what new state the cells transition to.
I did a writeup here on my project: https://lockwood.dev/automata/2020/03/2 ... olang.html
I'm interested in your general thoughts on the approach. I'm also trying to figure out if there are any heuristics I could use to prune game rulesets that look "uninteresting". Your advice and thoughts are appreciated!
Thanks for your time,
Tom
I'm a total amateur in this field so please excuse my ignorance.
As an exercise in improving my programming ability, I've made a program that assists in randomly generating and displaying different sets of cellular automata rules. The cells are dead or alive, and the alive count around each cell dictates what new state the cells transition to.
I did a writeup here on my project: https://lockwood.dev/automata/2020/03/2 ... olang.html
I'm interested in your general thoughts on the approach. I'm also trying to figure out if there are any heuristics I could use to prune game rulesets that look "uninteresting". Your advice and thoughts are appreciated!
Thanks for your time,
Tom
