B2ce3i/S1c2cek
Posted: March 4th, 2019, 10:47 am
Edit by Sokwe: This rule was originally named "particles", but I removed that name because it was already used for another rule.
Named for two very common c/2 spaceships, short table (Gustavo's table) and table:
This rule does not have any still lives (not counting empty space), and all oscillators apparently are statorless, too.
Orthogonal spaceship collection, from lowest period to highest, not counting trivial flotilla:
There is also an natural c/3 diagonal:
Rake and backrake:
Common natural puffer:
There are lots of oscillators, spaceship flotilla (apgsearch is lazy at seperating alien spaceships
), and puffers on Catagolue.
Apgsearching is as fast as b3s23/C1 (6000 soup Hertz).
Named for two very common c/2 spaceships, short table (Gustavo's table) and table:
Code: Select all
x = 11, y = 2, rule = B2ce3i/S1c2cek
3o4b4o$obo4bo2bo!
Orthogonal spaceship collection, from lowest period to highest, not counting trivial flotilla:
Code: Select all
x = 113, y = 9, rule = B2ce3i/S1c2cek
41b3o34b3o$41bobo34bobo$36b4o5b4o12bo12b3o5b4o7b3o$36bo2bob3obo2bo11bo
bo2bo8bobob3obo2bo7bobo2bo11b3o$38bo7bo9b3o5bobo16bo8bo4bobo6b2o2bobo$
23b4o29bobob3o42bo2bo2bo$3o4b4o4b4o4bo2bo38bo10bobobo13bobobo$obo4bo2b
o4bo2bo5b2o15b3o35bo$14bo!
Code: Select all
x = 5, y = 5, rule = B2ce3i/S1c2cek
o$b3o$3bo$3bo$4bo!Code: Select all
x = 32, y = 7, rule = B2ce3i/S1c2cek
24b3o$4b3o17bobo$4bobob3o8b4o2bo2b4o$3o5bobo8bo2bo5bo2bo$obo21bobo$3bo
bo$22bo5bo!
Code: Select all
x = 11, y = 18, rule = B2ce3i/S1c2cek
3$5b2o$5bo$5b2o$7bo$3b2o$3bo3bo$3b2o$7bo$5b2o$5bo$5b2o!
Apgsearching is as fast as b3s23/C1 (6000 soup Hertz).