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[GAME] Destroy

Posted: February 24th, 2019, 4:25 pm
by testitemqlstudop
Given a CGoL pattern, find the minimum amount of toggles (i.e. you can both add and remove cells) to cleanly destroy a pattern.

Rules are simple:

- Challenges (patterns given by people) go on for at most three days
- At most three challenges at the same time
- Keep challenges reasonable
- Don't cheat (i.e. use scripts)
- Challenge submissions are judged by amount of cells toggled, break ties by generations before clean destruction
- All submissions in the same rule as challenge

First challenge:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.2A2$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!
testitemqlstudop wrote:x = 10, y = 10, rule = LifeHistory
5.2A$3.C.2A$3.C$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!

Re: [GAME] Destroy

Posted: February 24th, 2019, 4:28 pm
by Moosey
3 taggles, 18 gens:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.2A2$2A.AD2A$2A.A2.A$3.A2.D.2A$3.AD2A.2A2$3.2A$3.2A!

Re: [GAME] Destroy

Posted: February 24th, 2019, 4:31 pm
by testitemqlstudop
2 toggles, 48 gen:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.AD2$2A.4A$2A.A2.A$3.D2.A.2A$3.4A.2A2$3.2A$3.2A!

Re: [GAME] Destroy

Posted: February 24th, 2019, 4:39 pm
by testitemqlstudop
2 toggles, 25 gen:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$3.C.2A$3.C$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!

Re: [GAME] Destroy

Posted: February 24th, 2019, 5:28 pm
by Βεν Γ. Κυθισ
2 toggles, 8 generations:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2E$5.2E2$2E2.3E$2E.E2.E$3.E2.E.2E$3.3E2.2E2$3.2E$3.2E!
And also 8 toggles, 3 generations:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2E3$E2.4E$E2.E2.E$3.E2.E2.E$3.4E2.E3$3.2E!
Also 55 toggles, 203 generations:

Code: Select all

x = 67, y = 66, rule = LifeHistory
62.2E$62.2E2$57.2E.4E$57.2E.E2.E$60.E2.E.2E$60.4E.2E2$60.2E$60.2E31$.
E$2.E$3E6$15.E$15.4E$16.4E10.2E$5.2E9.E2.E9.E.E$5.2E9.4E8.3E8.2E$15.
4E8.3E9.2E$15.E12.3E$29.E.E$30.2E7$45.2E$44.2E$46.E!
Also, if rule changing is allowed, 0 toggles and 1 generation (nothing was said about rule changes):

Code: Select all

x = 10, y = 10, rule = B/SHistory
5.2E$5.2E2$2E.4E$2E.E2.E$3.E2.E.2E$3.4E.2E2$3.2E$3.2E!

Re: [GAME] Destroy

Posted: February 24th, 2019, 5:46 pm
by testitemqlstudop
Dang, you win.

Next challenge:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Re: [GAME] Destroy

Posted: February 24th, 2019, 6:10 pm
by Naszvadi
testitemqlstudop wrote:Dang, you win.

Next challenge:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Altering 2 bits = 53 generations diehard.

Code: Select all

#C [[ STOP 53 ]]
x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.2AD3A.A.A
.6A$A2.D2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Re: [GAME] Destroy

Posted: February 25th, 2019, 12:12 am
by gmc_nxtman
2 cells, 83 gens:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A2.C4.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
33:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.A.A.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A7.A21.A.A7.A$.D5A.A.A.6A15.6A.A.A
.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.D19.2A4.A.A.A.A2.C$
7.2A.2A27.2A.2A!
31:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.DA!
26:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.ACA.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A4.C2.A21.A.A6.CA$.6A.A.A.6A15.6A.
A.A.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.A19.2A4.A.A.A.A$
7.2A.2A27.2A.2A!
1 cell = snake:

Code: Select all

x = 19, y = 11, rule = LifeHistory
9.C2$7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A
.A.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Re: [GAME] Destroy

Posted: February 25th, 2019, 12:15 am
by Βεν Γ. Κυθισ
gmc_nxtman wrote:2 cells, 83 gens:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A2.C4.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
33:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.A.A.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A7.A21.A.A7.A$.D5A.A.A.6A15.6A.A.A
.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.D19.2A4.A.A.A.A2.C$
7.2A.2A27.2A.2A!
31:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.DA!
26:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.ACA.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A4.C2.A21.A.A6.CA$.6A.A.A.6A15.6A.
A.A.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.A19.2A4.A.A.A.A$
7.2A.2A27.2A.2A!
1 cell = snake:

Code: Select all

x = 19, y = 11, rule = LifeHistory
9.C2$7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A
.A.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Hey! Only team B can add cells, as they are the attacking team!

Re: [GAME] Destroy

Posted: February 25th, 2019, 1:02 am
by PkmnQ
Βεν Γ. Κυθισ wrote:Hey! Only team B can add cells, as they are the attacking team!
You're on the wrong thread.

Re: [GAME] Destroy

Posted: February 25th, 2019, 2:28 am
by Βεν Γ. Κυθισ
PkmnQ wrote:
Βεν Γ. Κυθισ wrote:Hey! Only team B can add cells, as they are the attacking team!

You're on the wrong thread.
I spent ten minutes looking for a GIF to match my "*GROOOOOOOOAN* feeling.

Re: [GAME] Destroy

Posted: February 26th, 2019, 10:33 pm
by Hdjensofjfnen
I'm aware that I suck.

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A6.CA$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Re: [GAME] Destroy

Posted: February 26th, 2019, 10:58 pm
by Βεν Γ. Κυθισ
Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!

Re: [GAME] Destroy

Posted: March 12th, 2019, 9:38 pm
by Hdjensofjfnen
Here's another 2-toggle destruction:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A2.C$7.2A.2A!
EDIT: Dang, already posted again?
EDIT: One isotropic rule toggle, 280 generations! :D

Code: Select all

x = 19, y = 9, rule = b36ks23History
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Re: [GAME] Destroy

Posted: March 16th, 2019, 7:50 am
by Βεν Γ. Κυθισ
testitemqlstudop wrote:- All submissions in the same rule as challenge

Re: [GAME] Destroy

Posted: March 20th, 2019, 1:16 am
by Hdjensofjfnen
Βεν Γ. Κυθισ wrote:
testitemqlstudop wrote:- All submissions in the same rule as challenge
Still, it's extremely impressive that the pattern dies.

Re: [GAME] Destroy

Posted: March 20th, 2019, 6:28 am
by Moosey
Hdjensofjfnen wrote:
Βεν Γ. Κυθισ wrote:
testitemqlstudop wrote:- All submissions in the same rule as challenge
Still, it's extremely impressive that the pattern dies.
And besides, it’s not like Βεν didn’t post this:
Βεν Γ. Κυθισ wrote:Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!

Re: [GAME] Destroy

Posted: March 22nd, 2019, 11:05 pm
by Βεν Γ. Κυθισ
Moosey wrote:And besides, it’s not like Βεν didn’t post this:
Βεν Γ. Κυθισ wrote:Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
I just realized I wrote that wrong.
Anyway, that didn't break the 'must be in same rule' rule, as the original pattern was in LifeHistory.
But it is still invalid due to some cells being in a live state at the end.